2360 lines
67 KiB
C#
2360 lines
67 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using _2DGAMELIB;
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using SlaveMatrix.GameClasses;
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namespace SlaveMatrix
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{
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public class 尾_蟲 : 尾
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{
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public ShapePart X0Y0_尾5_背板;
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public ShapePart X0Y0_尾5_節;
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public ShapePart X0Y0_尾5_胸板;
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public ShapePart X0Y0_尾5_尾;
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public ShapePart X0Y0_尾5_瘤左2;
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public ShapePart X0Y0_尾5_瘤左1;
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public ShapePart X0Y0_尾5_瘤右2;
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public ShapePart X0Y0_尾5_瘤右1;
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public ShapePart X0Y0_尾4_背板;
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public ShapePart X0Y0_尾4_節;
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public ShapePart X0Y0_尾4_胸板;
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public ShapePart X0Y0_尾4_尾;
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public ShapePart X0Y0_尾4_瘤左2;
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public ShapePart X0Y0_尾4_瘤左1;
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public ShapePart X0Y0_尾4_瘤右2;
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public ShapePart X0Y0_尾4_瘤右1;
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public ShapePart X0Y0_尾3_背板;
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public ShapePart X0Y0_尾3_節;
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public ShapePart X0Y0_尾3_胸板;
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public ShapePart X0Y0_尾3_尾;
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public ShapePart X0Y0_尾3_瘤左2;
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public ShapePart X0Y0_尾3_瘤左1;
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public ShapePart X0Y0_尾3_瘤右2;
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public ShapePart X0Y0_尾3_瘤右1;
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public ShapePart X0Y0_輪2_革;
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public ShapePart X0Y0_輪2_金具1;
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public ShapePart X0Y0_輪2_金具2;
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public ShapePart X0Y0_輪2_金具3;
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public ShapePart X0Y0_輪2_金具左;
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public ShapePart X0Y0_輪2_金具右;
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public ShapePart X0Y0_尾2_背板;
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public ShapePart X0Y0_尾2_節;
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public ShapePart X0Y0_尾2_胸板;
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public ShapePart X0Y0_尾2_尾;
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public ShapePart X0Y0_尾2_瘤左2;
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public ShapePart X0Y0_尾2_瘤左1;
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public ShapePart X0Y0_尾2_瘤右2;
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public ShapePart X0Y0_尾2_瘤右1;
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public ShapePart X0Y0_尾1_背板;
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public ShapePart X0Y0_尾1_節;
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public ShapePart X0Y0_尾1_胸板;
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public ShapePart X0Y0_尾1_尾;
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public ShapePart X0Y0_尾1_瘤左2;
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public ShapePart X0Y0_尾1_瘤左1;
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public ShapePart X0Y0_尾1_瘤右2;
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public ShapePart X0Y0_尾1_瘤右1;
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public ShapePart X0Y0_輪1_革;
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public ShapePart X0Y0_輪1_金具1;
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public ShapePart X0Y0_輪1_金具2;
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public ShapePart X0Y0_輪1_金具3;
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public ShapePart X0Y0_輪1_金具左;
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public ShapePart X0Y0_輪1_金具右;
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public ShapePart X0Y0_尾0_背板;
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public ShapePart X0Y0_尾0_節;
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public ShapePart X0Y0_尾0_胸板;
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public ShapePart X0Y0_尾0_尾;
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public ShapePart X0Y0_尾0_瘤左2;
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public ShapePart X0Y0_尾0_瘤左1;
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public ShapePart X0Y0_尾0_瘤右2;
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public ShapePart X0Y0_尾0_瘤右1;
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public ColorD 尾5_背板CD;
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public ColorD 尾5_節CD;
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public ColorD 尾5_胸板CD;
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public ColorD 尾5_尾CD;
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public ColorD 尾5_瘤左2CD;
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public ColorD 尾5_瘤左1CD;
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public ColorD 尾5_瘤右2CD;
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public ColorD 尾5_瘤右1CD;
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public ColorD 尾4_背板CD;
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public ColorD 尾4_節CD;
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public ColorD 尾4_胸板CD;
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public ColorD 尾4_尾CD;
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public ColorD 尾4_瘤左2CD;
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public ColorD 尾4_瘤左1CD;
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public ColorD 尾4_瘤右2CD;
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public ColorD 尾4_瘤右1CD;
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public ColorD 尾3_背板CD;
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public ColorD 尾3_節CD;
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public ColorD 尾3_胸板CD;
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public ColorD 尾3_尾CD;
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public ColorD 尾3_瘤左2CD;
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public ColorD 尾3_瘤左1CD;
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public ColorD 尾3_瘤右2CD;
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public ColorD 尾3_瘤右1CD;
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public ColorD 尾2_背板CD;
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public ColorD 尾2_節CD;
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public ColorD 尾2_胸板CD;
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public ColorD 尾2_尾CD;
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public ColorD 尾2_瘤左2CD;
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public ColorD 尾2_瘤左1CD;
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public ColorD 尾2_瘤右2CD;
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public ColorD 尾2_瘤右1CD;
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public ColorD 尾1_背板CD;
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public ColorD 尾1_節CD;
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public ColorD 尾1_胸板CD;
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public ColorD 尾1_尾CD;
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public ColorD 尾1_瘤左2CD;
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public ColorD 尾1_瘤左1CD;
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public ColorD 尾1_瘤右2CD;
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public ColorD 尾1_瘤右1CD;
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public ColorD 尾0_背板CD;
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public ColorD 尾0_節CD;
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public ColorD 尾0_胸板CD;
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public ColorD 尾0_尾CD;
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public ColorD 尾0_瘤左2CD;
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public ColorD 尾0_瘤左1CD;
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public ColorD 尾0_瘤右2CD;
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public ColorD 尾0_瘤右1CD;
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public ColorD 輪1_革CD;
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public ColorD 輪1_金具1CD;
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public ColorD 輪1_金具2CD;
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public ColorD 輪1_金具3CD;
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public ColorD 輪1_金具左CD;
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public ColorD 輪1_金具右CD;
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public ColorD 輪2_革CD;
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public ColorD 輪2_金具1CD;
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public ColorD 輪2_金具2CD;
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public ColorD 輪2_金具3CD;
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public ColorD 輪2_金具左CD;
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public ColorD 輪2_金具右CD;
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public ColorP X0Y0_尾5_背板CP;
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public ColorP X0Y0_尾5_節CP;
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public ColorP X0Y0_尾5_胸板CP;
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public ColorP X0Y0_尾5_尾CP;
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public ColorP X0Y0_尾5_瘤左2CP;
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public ColorP X0Y0_尾5_瘤左1CP;
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public ColorP X0Y0_尾5_瘤右2CP;
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public ColorP X0Y0_尾5_瘤右1CP;
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public ColorP X0Y0_尾4_背板CP;
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public ColorP X0Y0_尾4_節CP;
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public ColorP X0Y0_尾4_胸板CP;
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public ColorP X0Y0_尾4_尾CP;
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public ColorP X0Y0_尾4_瘤左2CP;
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public ColorP X0Y0_尾4_瘤左1CP;
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public ColorP X0Y0_尾4_瘤右2CP;
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public ColorP X0Y0_尾4_瘤右1CP;
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public ColorP X0Y0_尾3_背板CP;
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public ColorP X0Y0_尾3_節CP;
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public ColorP X0Y0_尾3_胸板CP;
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public ColorP X0Y0_尾3_尾CP;
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public ColorP X0Y0_尾3_瘤左2CP;
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public ColorP X0Y0_尾3_瘤左1CP;
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public ColorP X0Y0_尾3_瘤右2CP;
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public ColorP X0Y0_尾3_瘤右1CP;
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public ColorP X0Y0_輪2_革CP;
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public ColorP X0Y0_輪2_金具1CP;
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public ColorP X0Y0_輪2_金具2CP;
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public ColorP X0Y0_輪2_金具3CP;
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public ColorP X0Y0_輪2_金具左CP;
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public ColorP X0Y0_輪2_金具右CP;
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public ColorP X0Y0_尾2_背板CP;
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public ColorP X0Y0_尾2_節CP;
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public ColorP X0Y0_尾2_胸板CP;
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public ColorP X0Y0_尾2_尾CP;
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public ColorP X0Y0_尾2_瘤左2CP;
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public ColorP X0Y0_尾2_瘤左1CP;
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public ColorP X0Y0_尾2_瘤右2CP;
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public ColorP X0Y0_尾2_瘤右1CP;
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public ColorP X0Y0_尾1_背板CP;
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public ColorP X0Y0_尾1_節CP;
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public ColorP X0Y0_尾1_胸板CP;
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public ColorP X0Y0_尾1_尾CP;
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public ColorP X0Y0_尾1_瘤左2CP;
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public ColorP X0Y0_尾1_瘤左1CP;
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public ColorP X0Y0_尾1_瘤右2CP;
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public ColorP X0Y0_尾1_瘤右1CP;
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public ColorP X0Y0_尾0_背板CP;
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public ColorP X0Y0_尾0_節CP;
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public ColorP X0Y0_尾0_胸板CP;
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public ColorP X0Y0_尾0_尾CP;
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public ColorP X0Y0_尾0_瘤左2CP;
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public ColorP X0Y0_尾0_瘤左1CP;
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public ColorP X0Y0_尾0_瘤右2CP;
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public ColorP X0Y0_尾0_瘤右1CP;
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public ColorP X0Y0_輪1_革CP;
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public ColorP X0Y0_輪1_金具1CP;
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public ColorP X0Y0_輪1_金具2CP;
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public ColorP X0Y0_輪1_金具3CP;
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public ColorP X0Y0_輪1_金具左CP;
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public ColorP X0Y0_輪1_金具右CP;
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public 拘束鎖 鎖1;
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public 拘束鎖 鎖2;
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public 拘束鎖 鎖3;
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public 拘束鎖 鎖4;
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public Element[] 左1_接続;
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public Element[] 右1_接続;
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public Element[] 左2_接続;
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public Element[] 右2_接続;
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public Element[] 左3_接続;
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public Element[] 右3_接続;
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public Element[] 左4_接続;
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public Element[] 右4_接続;
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public Element[] 左5_接続;
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public Element[] 右5_接続;
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public Element[] 尾左_接続;
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public Element[] 尾右_接続;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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輪1表示 = 拘束_;
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輪2表示 = 拘束_;
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}
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}
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public bool 尾5_背板_表示
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{
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get
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{
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return X0Y0_尾5_背板.Dra;
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}
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set
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{
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X0Y0_尾5_背板.Dra = value;
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X0Y0_尾5_背板.Hit = value;
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}
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}
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public bool 尾5_節_表示
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{
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get
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{
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return X0Y0_尾5_節.Dra;
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}
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set
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{
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X0Y0_尾5_節.Dra = value;
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X0Y0_尾5_節.Hit = value;
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}
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}
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public bool 尾5_胸板_表示
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{
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get
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{
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return X0Y0_尾5_胸板.Dra;
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}
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set
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{
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X0Y0_尾5_胸板.Dra = value;
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X0Y0_尾5_胸板.Hit = value;
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}
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}
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public bool 尾5_表示
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{
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get
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{
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return X0Y0_尾5_尾.Dra;
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}
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set
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{
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X0Y0_尾5_尾.Dra = value;
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X0Y0_尾5_尾.Hit = value;
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}
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}
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public bool 尾5_瘤左2_表示
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{
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get
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{
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return X0Y0_尾5_瘤左2.Dra;
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}
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set
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{
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X0Y0_尾5_瘤左2.Dra = value;
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X0Y0_尾5_瘤左2.Hit = value;
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}
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}
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public bool 尾5_瘤左1_表示
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{
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get
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{
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return X0Y0_尾5_瘤左1.Dra;
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}
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set
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{
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X0Y0_尾5_瘤左1.Dra = value;
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X0Y0_尾5_瘤左1.Hit = value;
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}
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}
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public bool 尾5_瘤右2_表示
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{
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get
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{
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return X0Y0_尾5_瘤右2.Dra;
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}
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set
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{
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X0Y0_尾5_瘤右2.Dra = value;
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X0Y0_尾5_瘤右2.Hit = value;
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}
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}
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public bool 尾5_瘤右1_表示
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{
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get
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{
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return X0Y0_尾5_瘤右1.Dra;
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}
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set
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{
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X0Y0_尾5_瘤右1.Dra = value;
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X0Y0_尾5_瘤右1.Hit = value;
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}
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}
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public bool 尾4_背板_表示
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{
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get
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{
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return X0Y0_尾4_背板.Dra;
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}
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set
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{
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X0Y0_尾4_背板.Dra = value;
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X0Y0_尾4_背板.Hit = value;
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}
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}
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public bool 尾4_節_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_節.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_節.Dra = value;
|
|
X0Y0_尾4_節.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_胸板_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_胸板.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_胸板.Dra = value;
|
|
X0Y0_尾4_胸板.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_尾.Dra = value;
|
|
X0Y0_尾4_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_瘤左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_瘤左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_瘤左2.Dra = value;
|
|
X0Y0_尾4_瘤左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_瘤左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_瘤左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_瘤左1.Dra = value;
|
|
X0Y0_尾4_瘤左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_瘤右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_瘤右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_瘤右2.Dra = value;
|
|
X0Y0_尾4_瘤右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾4_瘤右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾4_瘤右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾4_瘤右1.Dra = value;
|
|
X0Y0_尾4_瘤右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_背板_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_背板.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_背板.Dra = value;
|
|
X0Y0_尾3_背板.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_節_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_節.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_節.Dra = value;
|
|
X0Y0_尾3_節.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_胸板_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_胸板.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_胸板.Dra = value;
|
|
X0Y0_尾3_胸板.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_尾.Dra = value;
|
|
X0Y0_尾3_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_瘤左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_瘤左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_瘤左2.Dra = value;
|
|
X0Y0_尾3_瘤左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_瘤左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_瘤左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_瘤左1.Dra = value;
|
|
X0Y0_尾3_瘤左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_瘤右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_瘤右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_瘤右2.Dra = value;
|
|
X0Y0_尾3_瘤右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾3_瘤右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾3_瘤右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾3_瘤右1.Dra = value;
|
|
X0Y0_尾3_瘤右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_革_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_革.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_革.Dra = value;
|
|
X0Y0_輪2_革.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具1.Dra = value;
|
|
X0Y0_輪2_金具1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具2.Dra = value;
|
|
X0Y0_輪2_金具2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具3.Dra = value;
|
|
X0Y0_輪2_金具3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具左.Dra = value;
|
|
X0Y0_輪2_金具左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2_金具右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪2_金具右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪2_金具右.Dra = value;
|
|
X0Y0_輪2_金具右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_背板_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_背板.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_背板.Dra = value;
|
|
X0Y0_尾2_背板.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_節_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_節.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_節.Dra = value;
|
|
X0Y0_尾2_節.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_胸板_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_胸板.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_胸板.Dra = value;
|
|
X0Y0_尾2_胸板.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_尾.Dra = value;
|
|
X0Y0_尾2_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_瘤左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_瘤左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_瘤左2.Dra = value;
|
|
X0Y0_尾2_瘤左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_瘤左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_瘤左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_瘤左1.Dra = value;
|
|
X0Y0_尾2_瘤左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_瘤右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_瘤右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_瘤右2.Dra = value;
|
|
X0Y0_尾2_瘤右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾2_瘤右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾2_瘤右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾2_瘤右1.Dra = value;
|
|
X0Y0_尾2_瘤右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_背板_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_背板.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_背板.Dra = value;
|
|
X0Y0_尾1_背板.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_節_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_節.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_節.Dra = value;
|
|
X0Y0_尾1_節.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_胸板_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_胸板.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_胸板.Dra = value;
|
|
X0Y0_尾1_胸板.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_尾.Dra = value;
|
|
X0Y0_尾1_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_瘤左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_瘤左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_瘤左2.Dra = value;
|
|
X0Y0_尾1_瘤左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_瘤左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_瘤左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_瘤左1.Dra = value;
|
|
X0Y0_尾1_瘤左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_瘤右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_瘤右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_瘤右2.Dra = value;
|
|
X0Y0_尾1_瘤右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾1_瘤右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾1_瘤右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾1_瘤右1.Dra = value;
|
|
X0Y0_尾1_瘤右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾0_背板_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾0_背板.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾0_背板.Dra = value;
|
|
X0Y0_尾0_背板.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾0_節_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾0_節.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾0_節.Dra = value;
|
|
X0Y0_尾0_節.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾0_胸板_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾0_胸板.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾0_胸板.Dra = value;
|
|
X0Y0_尾0_胸板.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾0_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾0_尾.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾0_尾.Dra = value;
|
|
X0Y0_尾0_尾.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾0_瘤左2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾0_瘤左2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾0_瘤左2.Dra = value;
|
|
X0Y0_尾0_瘤左2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾0_瘤左1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾0_瘤左1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾0_瘤左1.Dra = value;
|
|
X0Y0_尾0_瘤左1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾0_瘤右2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾0_瘤右2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾0_瘤右2.Dra = value;
|
|
X0Y0_尾0_瘤右2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 尾0_瘤右1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_尾0_瘤右1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_尾0_瘤右1.Dra = value;
|
|
X0Y0_尾0_瘤右1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_革_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_革.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_革.Dra = value;
|
|
X0Y0_輪1_革.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具1_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具1.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具1.Dra = value;
|
|
X0Y0_輪1_金具1.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具2.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具2.Dra = value;
|
|
X0Y0_輪1_金具2.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具3_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具3.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具3.Dra = value;
|
|
X0Y0_輪1_金具3.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具左.Dra = value;
|
|
X0Y0_輪1_金具左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1_金具右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_輪1_金具右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_輪1_金具右.Dra = value;
|
|
X0Y0_輪1_金具右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪1表示
|
|
{
|
|
get
|
|
{
|
|
return 輪1_革_表示;
|
|
}
|
|
set
|
|
{
|
|
輪1_革_表示 = value;
|
|
輪1_金具1_表示 = value;
|
|
輪1_金具2_表示 = value;
|
|
輪1_金具3_表示 = value;
|
|
輪1_金具左_表示 = value;
|
|
輪1_金具右_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 輪2表示
|
|
{
|
|
get
|
|
{
|
|
return 輪2_革_表示;
|
|
}
|
|
set
|
|
{
|
|
輪2_革_表示 = value;
|
|
輪2_金具1_表示 = value;
|
|
輪2_金具2_表示 = value;
|
|
輪2_金具3_表示 = value;
|
|
輪2_金具左_表示 = value;
|
|
輪2_金具右_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 鎖表示
|
|
{
|
|
get
|
|
{
|
|
return 鎖1.表示;
|
|
}
|
|
set
|
|
{
|
|
鎖1.表示 = value;
|
|
鎖2.表示 = value;
|
|
鎖3.表示 = value;
|
|
鎖4.表示 = value;
|
|
}
|
|
}
|
|
|
|
public override bool 表示
|
|
{
|
|
get
|
|
{
|
|
return 尾5_背板_表示;
|
|
}
|
|
set
|
|
{
|
|
尾5_背板_表示 = value;
|
|
尾5_節_表示 = value;
|
|
尾5_胸板_表示 = value;
|
|
尾5_表示 = value;
|
|
尾5_瘤左2_表示 = value;
|
|
尾5_瘤左1_表示 = value;
|
|
尾5_瘤右2_表示 = value;
|
|
尾5_瘤右1_表示 = value;
|
|
尾4_背板_表示 = value;
|
|
尾4_節_表示 = value;
|
|
尾4_胸板_表示 = value;
|
|
尾4_表示 = value;
|
|
尾4_瘤左2_表示 = value;
|
|
尾4_瘤左1_表示 = value;
|
|
尾4_瘤右2_表示 = value;
|
|
尾4_瘤右1_表示 = value;
|
|
尾3_背板_表示 = value;
|
|
尾3_節_表示 = value;
|
|
尾3_胸板_表示 = value;
|
|
尾3_表示 = value;
|
|
尾3_瘤左2_表示 = value;
|
|
尾3_瘤左1_表示 = value;
|
|
尾3_瘤右2_表示 = value;
|
|
尾3_瘤右1_表示 = value;
|
|
輪2_革_表示 = value;
|
|
輪2_金具1_表示 = value;
|
|
輪2_金具2_表示 = value;
|
|
輪2_金具3_表示 = value;
|
|
輪2_金具左_表示 = value;
|
|
輪2_金具右_表示 = value;
|
|
尾2_背板_表示 = value;
|
|
尾2_節_表示 = value;
|
|
尾2_胸板_表示 = value;
|
|
尾2_表示 = value;
|
|
尾2_瘤左2_表示 = value;
|
|
尾2_瘤左1_表示 = value;
|
|
尾2_瘤右2_表示 = value;
|
|
尾2_瘤右1_表示 = value;
|
|
尾1_背板_表示 = value;
|
|
尾1_節_表示 = value;
|
|
尾1_胸板_表示 = value;
|
|
尾1_表示 = value;
|
|
尾1_瘤左2_表示 = value;
|
|
尾1_瘤左1_表示 = value;
|
|
尾1_瘤右2_表示 = value;
|
|
尾1_瘤右1_表示 = value;
|
|
尾0_背板_表示 = value;
|
|
尾0_節_表示 = value;
|
|
尾0_胸板_表示 = value;
|
|
尾0_表示 = value;
|
|
尾0_瘤左2_表示 = value;
|
|
尾0_瘤左1_表示 = value;
|
|
尾0_瘤右2_表示 = value;
|
|
尾0_瘤右1_表示 = value;
|
|
輪1_革_表示 = value;
|
|
輪1_金具1_表示 = value;
|
|
輪1_金具2_表示 = value;
|
|
輪1_金具3_表示 = value;
|
|
輪1_金具左_表示 = value;
|
|
輪1_金具右_表示 = value;
|
|
鎖1.表示 = value;
|
|
鎖2.表示 = value;
|
|
鎖3.表示 = value;
|
|
鎖4.表示 = value;
|
|
}
|
|
}
|
|
|
|
public override double Intensity
|
|
{
|
|
get
|
|
{
|
|
return 尾5_背板CD.不透明度;
|
|
}
|
|
set
|
|
{
|
|
尾5_背板CD.不透明度 = value;
|
|
尾5_節CD.不透明度 = value;
|
|
尾5_胸板CD.不透明度 = value;
|
|
尾5_尾CD.不透明度 = value;
|
|
尾5_瘤左2CD.不透明度 = value;
|
|
尾5_瘤左1CD.不透明度 = value;
|
|
尾5_瘤右2CD.不透明度 = value;
|
|
尾5_瘤右1CD.不透明度 = value;
|
|
尾4_背板CD.不透明度 = value;
|
|
尾4_節CD.不透明度 = value;
|
|
尾4_胸板CD.不透明度 = value;
|
|
尾4_尾CD.不透明度 = value;
|
|
尾4_瘤左2CD.不透明度 = value;
|
|
尾4_瘤左1CD.不透明度 = value;
|
|
尾4_瘤右2CD.不透明度 = value;
|
|
尾4_瘤右1CD.不透明度 = value;
|
|
尾3_背板CD.不透明度 = value;
|
|
尾3_節CD.不透明度 = value;
|
|
尾3_胸板CD.不透明度 = value;
|
|
尾3_尾CD.不透明度 = value;
|
|
尾3_瘤左2CD.不透明度 = value;
|
|
尾3_瘤左1CD.不透明度 = value;
|
|
尾3_瘤右2CD.不透明度 = value;
|
|
尾3_瘤右1CD.不透明度 = value;
|
|
尾2_背板CD.不透明度 = value;
|
|
尾2_節CD.不透明度 = value;
|
|
尾2_胸板CD.不透明度 = value;
|
|
尾2_尾CD.不透明度 = value;
|
|
尾2_瘤左2CD.不透明度 = value;
|
|
尾2_瘤左1CD.不透明度 = value;
|
|
尾2_瘤右2CD.不透明度 = value;
|
|
尾2_瘤右1CD.不透明度 = value;
|
|
尾1_背板CD.不透明度 = value;
|
|
尾1_節CD.不透明度 = value;
|
|
尾1_胸板CD.不透明度 = value;
|
|
尾1_尾CD.不透明度 = value;
|
|
尾1_瘤左2CD.不透明度 = value;
|
|
尾1_瘤左1CD.不透明度 = value;
|
|
尾1_瘤右2CD.不透明度 = value;
|
|
尾1_瘤右1CD.不透明度 = value;
|
|
尾0_背板CD.不透明度 = value;
|
|
尾0_節CD.不透明度 = value;
|
|
尾0_胸板CD.不透明度 = value;
|
|
尾0_尾CD.不透明度 = value;
|
|
尾0_瘤左2CD.不透明度 = value;
|
|
尾0_瘤左1CD.不透明度 = value;
|
|
尾0_瘤右2CD.不透明度 = value;
|
|
尾0_瘤右1CD.不透明度 = value;
|
|
輪1_革CD.不透明度 = value;
|
|
輪1_金具1CD.不透明度 = value;
|
|
輪1_金具2CD.不透明度 = value;
|
|
輪1_金具3CD.不透明度 = value;
|
|
輪1_金具左CD.不透明度 = value;
|
|
輪1_金具右CD.不透明度 = value;
|
|
輪2_革CD.不透明度 = value;
|
|
輪2_金具1CD.不透明度 = value;
|
|
輪2_金具2CD.不透明度 = value;
|
|
輪2_金具3CD.不透明度 = value;
|
|
輪2_金具左CD.不透明度 = value;
|
|
輪2_金具右CD.不透明度 = value;
|
|
}
|
|
}
|
|
|
|
public bool 胸板
|
|
{
|
|
get
|
|
{
|
|
return 尾5_胸板_表示;
|
|
}
|
|
set
|
|
{
|
|
尾5_胸板_表示 = value;
|
|
尾4_胸板_表示 = value;
|
|
尾3_胸板_表示 = value;
|
|
尾2_胸板_表示 = value;
|
|
尾1_胸板_表示 = value;
|
|
尾0_胸板_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 節
|
|
{
|
|
get
|
|
{
|
|
return 尾5_節_表示;
|
|
}
|
|
set
|
|
{
|
|
尾5_節_表示 = value;
|
|
尾4_節_表示 = value;
|
|
尾3_節_表示 = value;
|
|
尾2_節_表示 = value;
|
|
尾1_節_表示 = value;
|
|
尾0_節_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 背板
|
|
{
|
|
get
|
|
{
|
|
return 尾5_背板_表示;
|
|
}
|
|
set
|
|
{
|
|
尾5_背板_表示 = value;
|
|
尾4_背板_表示 = value;
|
|
尾3_背板_表示 = value;
|
|
尾2_背板_表示 = value;
|
|
尾1_背板_表示 = value;
|
|
尾0_背板_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool Torso
|
|
{
|
|
get
|
|
{
|
|
return 尾5_表示;
|
|
}
|
|
set
|
|
{
|
|
尾5_表示 = value;
|
|
尾4_表示 = value;
|
|
尾3_表示 = value;
|
|
尾2_表示 = value;
|
|
尾1_表示 = value;
|
|
尾0_表示 = value;
|
|
}
|
|
}
|
|
|
|
public bool 瘤
|
|
{
|
|
get
|
|
{
|
|
return 尾5_瘤左2_表示;
|
|
}
|
|
set
|
|
{
|
|
尾5_瘤左2_表示 = value;
|
|
尾5_瘤左1_表示 = value;
|
|
尾5_瘤右2_表示 = value;
|
|
尾5_瘤右1_表示 = value;
|
|
尾4_瘤左2_表示 = value;
|
|
尾4_瘤左1_表示 = value;
|
|
尾4_瘤右2_表示 = value;
|
|
尾4_瘤右1_表示 = value;
|
|
尾3_瘤左2_表示 = value;
|
|
尾3_瘤左1_表示 = value;
|
|
尾3_瘤右2_表示 = value;
|
|
尾3_瘤右1_表示 = value;
|
|
尾2_瘤左2_表示 = value;
|
|
尾2_瘤左1_表示 = value;
|
|
尾2_瘤右2_表示 = value;
|
|
尾2_瘤右1_表示 = value;
|
|
尾1_瘤左2_表示 = value;
|
|
尾1_瘤左1_表示 = value;
|
|
尾1_瘤右2_表示 = value;
|
|
尾1_瘤右1_表示 = value;
|
|
尾0_瘤左2_表示 = value;
|
|
尾0_瘤左1_表示 = value;
|
|
尾0_瘤右2_表示 = value;
|
|
尾0_瘤右1_表示 = value;
|
|
}
|
|
}
|
|
|
|
public JointS 左1_接続点 => new JointS(Body, X0Y0_尾0_尾, 0);
|
|
|
|
public JointS 右1_接続点 => new JointS(Body, X0Y0_尾0_尾, 1);
|
|
|
|
public JointS 左2_接続点 => new JointS(Body, X0Y0_尾1_尾, 0);
|
|
|
|
public JointS 右2_接続点 => new JointS(Body, X0Y0_尾1_尾, 1);
|
|
|
|
public JointS 左3_接続点 => new JointS(Body, X0Y0_尾2_尾, 0);
|
|
|
|
public JointS 右3_接続点 => new JointS(Body, X0Y0_尾2_尾, 1);
|
|
|
|
public JointS 左4_接続点 => new JointS(Body, X0Y0_尾3_尾, 0);
|
|
|
|
public JointS 右4_接続点 => new JointS(Body, X0Y0_尾3_尾, 1);
|
|
|
|
public JointS 左5_接続点 => new JointS(Body, X0Y0_尾4_尾, 0);
|
|
|
|
public JointS 右5_接続点 => new JointS(Body, X0Y0_尾4_尾, 1);
|
|
|
|
public JointS 尾左_接続点 => new JointS(Body, X0Y0_尾5_尾, 0);
|
|
|
|
public JointS 尾右_接続点 => new JointS(Body, X0Y0_尾5_尾, 1);
|
|
|
|
public JointS 鎖1_接続点 => new JointS(Body, X0Y0_輪1_金具左, 0);
|
|
|
|
public JointS 鎖2_接続点 => new JointS(Body, X0Y0_輪1_金具右, 0);
|
|
|
|
public JointS 鎖3_接続点 => new JointS(Body, X0Y0_輪2_金具左, 0);
|
|
|
|
public JointS 鎖4_接続点 => new JointS(Body, X0Y0_輪2_金具右, 0);
|
|
|
|
public 尾_蟲(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 尾_蟲D e)
|
|
{
|
|
尾_蟲 尾_蟲2 = this;
|
|
ThisType = GetType();
|
|
MorphVariant morphVariant = new MorphVariant();
|
|
morphVariant.Tag = "蟲尾";
|
|
morphVariant.Add(new PartGroup(GlobalState.尻尾["尾"][0][21]));
|
|
Body = new VariantGrid();
|
|
Body.Tag = morphVariant.Tag;
|
|
Body.Add(morphVariant);
|
|
PartGroup partGroup = Body[0][0];
|
|
PartGroup pars2 = partGroup["尾5"].ToPars();
|
|
X0Y0_尾5_背板 = pars2["背板"].ToPar();
|
|
X0Y0_尾5_節 = pars2["節"].ToPar();
|
|
X0Y0_尾5_胸板 = pars2["胸板"].ToPar();
|
|
X0Y0_尾5_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾5_瘤左2 = pars2["瘤左2"].ToPar();
|
|
X0Y0_尾5_瘤左1 = pars2["瘤左1"].ToPar();
|
|
X0Y0_尾5_瘤右2 = pars2["瘤右2"].ToPar();
|
|
X0Y0_尾5_瘤右1 = pars2["瘤右1"].ToPar();
|
|
pars2 = partGroup["尾4"].ToPars();
|
|
X0Y0_尾4_背板 = pars2["背板"].ToPar();
|
|
X0Y0_尾4_節 = pars2["節"].ToPar();
|
|
X0Y0_尾4_胸板 = pars2["胸板"].ToPar();
|
|
X0Y0_尾4_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾4_瘤左2 = pars2["瘤左2"].ToPar();
|
|
X0Y0_尾4_瘤左1 = pars2["瘤左1"].ToPar();
|
|
X0Y0_尾4_瘤右2 = pars2["瘤右2"].ToPar();
|
|
X0Y0_尾4_瘤右1 = pars2["瘤右1"].ToPar();
|
|
pars2 = partGroup["尾3"].ToPars();
|
|
X0Y0_尾3_背板 = pars2["背板"].ToPar();
|
|
X0Y0_尾3_節 = pars2["節"].ToPar();
|
|
X0Y0_尾3_胸板 = pars2["胸板"].ToPar();
|
|
X0Y0_尾3_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾3_瘤左2 = pars2["瘤左2"].ToPar();
|
|
X0Y0_尾3_瘤左1 = pars2["瘤左1"].ToPar();
|
|
X0Y0_尾3_瘤右2 = pars2["瘤右2"].ToPar();
|
|
X0Y0_尾3_瘤右1 = pars2["瘤右1"].ToPar();
|
|
pars2 = partGroup["輪2"].ToPars();
|
|
X0Y0_輪2_革 = pars2["革"].ToPar();
|
|
X0Y0_輪2_金具1 = pars2["金具1"].ToPar();
|
|
X0Y0_輪2_金具2 = pars2["金具2"].ToPar();
|
|
X0Y0_輪2_金具3 = pars2["金具3"].ToPar();
|
|
X0Y0_輪2_金具左 = pars2["金具左"].ToPar();
|
|
X0Y0_輪2_金具右 = pars2["金具右"].ToPar();
|
|
pars2 = partGroup["尾2"].ToPars();
|
|
X0Y0_尾2_背板 = pars2["背板"].ToPar();
|
|
X0Y0_尾2_節 = pars2["節"].ToPar();
|
|
X0Y0_尾2_胸板 = pars2["胸板"].ToPar();
|
|
X0Y0_尾2_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾2_瘤左2 = pars2["瘤左2"].ToPar();
|
|
X0Y0_尾2_瘤左1 = pars2["瘤左1"].ToPar();
|
|
X0Y0_尾2_瘤右2 = pars2["瘤右2"].ToPar();
|
|
X0Y0_尾2_瘤右1 = pars2["瘤右1"].ToPar();
|
|
pars2 = partGroup["尾1"].ToPars();
|
|
X0Y0_尾1_背板 = pars2["背板"].ToPar();
|
|
X0Y0_尾1_節 = pars2["節"].ToPar();
|
|
X0Y0_尾1_胸板 = pars2["胸板"].ToPar();
|
|
X0Y0_尾1_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾1_瘤左2 = pars2["瘤左2"].ToPar();
|
|
X0Y0_尾1_瘤左1 = pars2["瘤左1"].ToPar();
|
|
X0Y0_尾1_瘤右2 = pars2["瘤右2"].ToPar();
|
|
X0Y0_尾1_瘤右1 = pars2["瘤右1"].ToPar();
|
|
pars2 = partGroup["尾0"].ToPars();
|
|
X0Y0_尾0_背板 = pars2["背板"].ToPar();
|
|
X0Y0_尾0_節 = pars2["節"].ToPar();
|
|
X0Y0_尾0_胸板 = pars2["胸板"].ToPar();
|
|
X0Y0_尾0_尾 = pars2["尾"].ToPar();
|
|
X0Y0_尾0_瘤左2 = pars2["瘤左2"].ToPar();
|
|
X0Y0_尾0_瘤左1 = pars2["瘤左1"].ToPar();
|
|
X0Y0_尾0_瘤右2 = pars2["瘤右2"].ToPar();
|
|
X0Y0_尾0_瘤右1 = pars2["瘤右1"].ToPar();
|
|
pars2 = partGroup["輪1"].ToPars();
|
|
X0Y0_輪1_革 = pars2["革"].ToPar();
|
|
X0Y0_輪1_金具1 = pars2["金具1"].ToPar();
|
|
X0Y0_輪1_金具2 = pars2["金具2"].ToPar();
|
|
X0Y0_輪1_金具3 = pars2["金具3"].ToPar();
|
|
X0Y0_輪1_金具左 = pars2["金具左"].ToPar();
|
|
X0Y0_輪1_金具右 = pars2["金具右"].ToPar();
|
|
Body.SetJoints();
|
|
接続根 = new JointD(Body);
|
|
右 = e.右;
|
|
反転X = e.反転X;
|
|
反転Y = e.反転Y;
|
|
基準C = e.基準C;
|
|
位置C = e.位置C;
|
|
角度B = e.角度B;
|
|
角度C = e.角度C;
|
|
尺度B = e.尺度B;
|
|
尺度C = e.尺度C;
|
|
尺度XB = e.尺度XB;
|
|
尺度XC = e.尺度XC;
|
|
尺度YB = e.尺度YB;
|
|
尺度YC = e.尺度YC;
|
|
肥大 = e.肥大;
|
|
身長 = e.身長;
|
|
Xv = e.Xv;
|
|
Yv = e.Yv;
|
|
Xi = e.Xi;
|
|
Yi = e.Yi;
|
|
サイズ = e.サイズ;
|
|
サイズX = e.サイズX;
|
|
サイズY = e.サイズY;
|
|
尾5_背板_表示 = e.尾5_背板_表示;
|
|
尾5_節_表示 = e.尾5_節_表示;
|
|
尾5_胸板_表示 = e.尾5_胸板_表示;
|
|
尾5_表示 = e.尾5_表示;
|
|
尾5_瘤左2_表示 = e.尾5_瘤左2_表示;
|
|
尾5_瘤左1_表示 = e.尾5_瘤左1_表示;
|
|
尾5_瘤右2_表示 = e.尾5_瘤右2_表示;
|
|
尾5_瘤右1_表示 = e.尾5_瘤右1_表示;
|
|
尾4_背板_表示 = e.尾4_背板_表示;
|
|
尾4_節_表示 = e.尾4_節_表示;
|
|
尾4_胸板_表示 = e.尾4_胸板_表示;
|
|
尾4_表示 = e.尾4_表示;
|
|
尾4_瘤左2_表示 = e.尾4_瘤左2_表示;
|
|
尾4_瘤左1_表示 = e.尾4_瘤左1_表示;
|
|
尾4_瘤右2_表示 = e.尾4_瘤右2_表示;
|
|
尾4_瘤右1_表示 = e.尾4_瘤右1_表示;
|
|
尾3_背板_表示 = e.尾3_背板_表示;
|
|
尾3_節_表示 = e.尾3_節_表示;
|
|
尾3_胸板_表示 = e.尾3_胸板_表示;
|
|
尾3_表示 = e.尾3_表示;
|
|
尾3_瘤左2_表示 = e.尾3_瘤左2_表示;
|
|
尾3_瘤左1_表示 = e.尾3_瘤左1_表示;
|
|
尾3_瘤右2_表示 = e.尾3_瘤右2_表示;
|
|
尾3_瘤右1_表示 = e.尾3_瘤右1_表示;
|
|
輪2_革_表示 = e.輪2_革_表示;
|
|
輪2_金具1_表示 = e.輪2_金具1_表示;
|
|
輪2_金具2_表示 = e.輪2_金具2_表示;
|
|
輪2_金具3_表示 = e.輪2_金具3_表示;
|
|
輪2_金具左_表示 = e.輪2_金具左_表示;
|
|
輪2_金具右_表示 = e.輪2_金具右_表示;
|
|
尾2_背板_表示 = e.尾2_背板_表示;
|
|
尾2_節_表示 = e.尾2_節_表示;
|
|
尾2_胸板_表示 = e.尾2_胸板_表示;
|
|
尾2_表示 = e.尾2_表示;
|
|
尾2_瘤左2_表示 = e.尾2_瘤左2_表示;
|
|
尾2_瘤左1_表示 = e.尾2_瘤左1_表示;
|
|
尾2_瘤右2_表示 = e.尾2_瘤右2_表示;
|
|
尾2_瘤右1_表示 = e.尾2_瘤右1_表示;
|
|
尾1_背板_表示 = e.尾1_背板_表示;
|
|
尾1_節_表示 = e.尾1_節_表示;
|
|
尾1_胸板_表示 = e.尾1_胸板_表示;
|
|
尾1_表示 = e.尾1_表示;
|
|
尾1_瘤左2_表示 = e.尾1_瘤左2_表示;
|
|
尾1_瘤左1_表示 = e.尾1_瘤左1_表示;
|
|
尾1_瘤右2_表示 = e.尾1_瘤右2_表示;
|
|
尾1_瘤右1_表示 = e.尾1_瘤右1_表示;
|
|
尾0_背板_表示 = e.尾0_背板_表示;
|
|
尾0_節_表示 = e.尾0_節_表示;
|
|
尾0_胸板_表示 = e.尾0_胸板_表示;
|
|
尾0_表示 = e.尾0_表示;
|
|
尾0_瘤左2_表示 = e.尾0_瘤左2_表示;
|
|
尾0_瘤左1_表示 = e.尾0_瘤左1_表示;
|
|
尾0_瘤右2_表示 = e.尾0_瘤右2_表示;
|
|
尾0_瘤右1_表示 = e.尾0_瘤右1_表示;
|
|
輪1_革_表示 = e.輪1_革_表示;
|
|
輪1_金具1_表示 = e.輪1_金具1_表示;
|
|
輪1_金具2_表示 = e.輪1_金具2_表示;
|
|
輪1_金具3_表示 = e.輪1_金具3_表示;
|
|
輪1_金具左_表示 = e.輪1_金具左_表示;
|
|
輪1_金具右_表示 = e.輪1_金具右_表示;
|
|
輪1表示 = e.輪1表示;
|
|
輪2表示 = e.輪2表示;
|
|
胸板 = e.胸板;
|
|
節 = e.節;
|
|
背板 = e.背板;
|
|
Torso = e.Torso;
|
|
瘤 = e.瘤;
|
|
欠損 = e.欠損;
|
|
筋肉 = e.筋肉;
|
|
拘束 = e.拘束;
|
|
if (!e.表示)
|
|
{
|
|
表示 = false;
|
|
}
|
|
Element f;
|
|
if (e.左1_接続.Count > 0)
|
|
{
|
|
左1_接続 = e.左1_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_蟲2;
|
|
f.ConnectionType = ConnectionInfo.尾_蟲_左1_接続;
|
|
f.接続(尾_蟲2.左1_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.右1_接続.Count > 0)
|
|
{
|
|
右1_接続 = e.右1_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_蟲2;
|
|
f.ConnectionType = ConnectionInfo.尾_蟲_右1_接続;
|
|
f.接続(尾_蟲2.右1_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.左2_接続.Count > 0)
|
|
{
|
|
左2_接続 = e.左2_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_蟲2;
|
|
f.ConnectionType = ConnectionInfo.尾_蟲_左2_接続;
|
|
f.接続(尾_蟲2.左2_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.右2_接続.Count > 0)
|
|
{
|
|
右2_接続 = e.右2_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_蟲2;
|
|
f.ConnectionType = ConnectionInfo.尾_蟲_右2_接続;
|
|
f.接続(尾_蟲2.右2_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.左3_接続.Count > 0)
|
|
{
|
|
左3_接続 = e.左3_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_蟲2;
|
|
f.ConnectionType = ConnectionInfo.尾_蟲_左3_接続;
|
|
f.接続(尾_蟲2.左3_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.右3_接続.Count > 0)
|
|
{
|
|
右3_接続 = e.右3_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_蟲2;
|
|
f.ConnectionType = ConnectionInfo.尾_蟲_右3_接続;
|
|
f.接続(尾_蟲2.右3_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.左4_接続.Count > 0)
|
|
{
|
|
左4_接続 = e.左4_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_蟲2;
|
|
f.ConnectionType = ConnectionInfo.尾_蟲_左4_接続;
|
|
f.接続(尾_蟲2.左4_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.右4_接続.Count > 0)
|
|
{
|
|
右4_接続 = e.右4_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_蟲2;
|
|
f.ConnectionType = ConnectionInfo.尾_蟲_右4_接続;
|
|
f.接続(尾_蟲2.右4_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.左5_接続.Count > 0)
|
|
{
|
|
左5_接続 = e.左5_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_蟲2;
|
|
f.ConnectionType = ConnectionInfo.尾_蟲_左5_接続;
|
|
f.接続(尾_蟲2.左5_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.右5_接続.Count > 0)
|
|
{
|
|
右5_接続 = e.右5_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_蟲2;
|
|
f.ConnectionType = ConnectionInfo.尾_蟲_右5_接続;
|
|
f.接続(尾_蟲2.右5_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.尾左_接続.Count > 0)
|
|
{
|
|
尾左_接続 = e.尾左_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_蟲2;
|
|
f.ConnectionType = ConnectionInfo.尾_蟲_尾左_接続;
|
|
f.接続(尾_蟲2.尾左_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
if (e.尾右_接続.Count > 0)
|
|
{
|
|
尾右_接続 = e.尾右_接続.Select(delegate(ElementData g)
|
|
{
|
|
f = g.GetEle(DisUnit, Med, 体配色);
|
|
f.Par = 尾_蟲2;
|
|
f.ConnectionType = ConnectionInfo.尾_蟲_尾右_接続;
|
|
f.接続(尾_蟲2.尾右_接続点);
|
|
return f;
|
|
}).ToArray();
|
|
}
|
|
base.配色指定 = 配色指定;
|
|
配色(体配色);
|
|
X0Y0_尾5_背板CP = new ColorP(X0Y0_尾5_背板, 尾5_背板CD, DisUnit, abj: true);
|
|
X0Y0_尾5_節CP = new ColorP(X0Y0_尾5_節, 尾5_節CD, DisUnit, abj: true);
|
|
X0Y0_尾5_胸板CP = new ColorP(X0Y0_尾5_胸板, 尾5_胸板CD, DisUnit, abj: true);
|
|
X0Y0_尾5_尾CP = new ColorP(X0Y0_尾5_尾, 尾5_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾5_瘤左2CP = new ColorP(X0Y0_尾5_瘤左2, 尾5_瘤左2CD, DisUnit, abj: true);
|
|
X0Y0_尾5_瘤左1CP = new ColorP(X0Y0_尾5_瘤左1, 尾5_瘤左1CD, DisUnit, abj: true);
|
|
X0Y0_尾5_瘤右2CP = new ColorP(X0Y0_尾5_瘤右2, 尾5_瘤右2CD, DisUnit, abj: true);
|
|
X0Y0_尾5_瘤右1CP = new ColorP(X0Y0_尾5_瘤右1, 尾5_瘤右1CD, DisUnit, abj: true);
|
|
X0Y0_尾4_背板CP = new ColorP(X0Y0_尾4_背板, 尾4_背板CD, DisUnit, abj: true);
|
|
X0Y0_尾4_節CP = new ColorP(X0Y0_尾4_節, 尾4_節CD, DisUnit, abj: true);
|
|
X0Y0_尾4_胸板CP = new ColorP(X0Y0_尾4_胸板, 尾4_胸板CD, DisUnit, abj: true);
|
|
X0Y0_尾4_尾CP = new ColorP(X0Y0_尾4_尾, 尾4_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾4_瘤左2CP = new ColorP(X0Y0_尾4_瘤左2, 尾4_瘤左2CD, DisUnit, abj: true);
|
|
X0Y0_尾4_瘤左1CP = new ColorP(X0Y0_尾4_瘤左1, 尾4_瘤左1CD, DisUnit, abj: true);
|
|
X0Y0_尾4_瘤右2CP = new ColorP(X0Y0_尾4_瘤右2, 尾4_瘤右2CD, DisUnit, abj: true);
|
|
X0Y0_尾4_瘤右1CP = new ColorP(X0Y0_尾4_瘤右1, 尾4_瘤右1CD, DisUnit, abj: true);
|
|
X0Y0_尾3_背板CP = new ColorP(X0Y0_尾3_背板, 尾3_背板CD, DisUnit, abj: true);
|
|
X0Y0_尾3_節CP = new ColorP(X0Y0_尾3_節, 尾3_節CD, DisUnit, abj: true);
|
|
X0Y0_尾3_胸板CP = new ColorP(X0Y0_尾3_胸板, 尾3_胸板CD, DisUnit, abj: true);
|
|
X0Y0_尾3_尾CP = new ColorP(X0Y0_尾3_尾, 尾3_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾3_瘤左2CP = new ColorP(X0Y0_尾3_瘤左2, 尾3_瘤左2CD, DisUnit, abj: true);
|
|
X0Y0_尾3_瘤左1CP = new ColorP(X0Y0_尾3_瘤左1, 尾3_瘤左1CD, DisUnit, abj: true);
|
|
X0Y0_尾3_瘤右2CP = new ColorP(X0Y0_尾3_瘤右2, 尾3_瘤右2CD, DisUnit, abj: true);
|
|
X0Y0_尾3_瘤右1CP = new ColorP(X0Y0_尾3_瘤右1, 尾3_瘤右1CD, DisUnit, abj: true);
|
|
X0Y0_輪2_革CP = new ColorP(X0Y0_輪2_革, 輪2_革CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具1CP = new ColorP(X0Y0_輪2_金具1, 輪2_金具1CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具2CP = new ColorP(X0Y0_輪2_金具2, 輪2_金具2CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具3CP = new ColorP(X0Y0_輪2_金具3, 輪2_金具3CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具左CP = new ColorP(X0Y0_輪2_金具左, 輪2_金具左CD, DisUnit, abj: true);
|
|
X0Y0_輪2_金具右CP = new ColorP(X0Y0_輪2_金具右, 輪2_金具右CD, DisUnit, abj: true);
|
|
X0Y0_尾2_背板CP = new ColorP(X0Y0_尾2_背板, 尾2_背板CD, DisUnit, abj: true);
|
|
X0Y0_尾2_節CP = new ColorP(X0Y0_尾2_節, 尾2_節CD, DisUnit, abj: true);
|
|
X0Y0_尾2_胸板CP = new ColorP(X0Y0_尾2_胸板, 尾2_胸板CD, DisUnit, abj: true);
|
|
X0Y0_尾2_尾CP = new ColorP(X0Y0_尾2_尾, 尾2_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾2_瘤左2CP = new ColorP(X0Y0_尾2_瘤左2, 尾2_瘤左2CD, DisUnit, abj: true);
|
|
X0Y0_尾2_瘤左1CP = new ColorP(X0Y0_尾2_瘤左1, 尾2_瘤左1CD, DisUnit, abj: true);
|
|
X0Y0_尾2_瘤右2CP = new ColorP(X0Y0_尾2_瘤右2, 尾2_瘤右2CD, DisUnit, abj: true);
|
|
X0Y0_尾2_瘤右1CP = new ColorP(X0Y0_尾2_瘤右1, 尾2_瘤右1CD, DisUnit, abj: true);
|
|
X0Y0_尾1_背板CP = new ColorP(X0Y0_尾1_背板, 尾1_背板CD, DisUnit, abj: true);
|
|
X0Y0_尾1_節CP = new ColorP(X0Y0_尾1_節, 尾1_節CD, DisUnit, abj: true);
|
|
X0Y0_尾1_胸板CP = new ColorP(X0Y0_尾1_胸板, 尾1_胸板CD, DisUnit, abj: true);
|
|
X0Y0_尾1_尾CP = new ColorP(X0Y0_尾1_尾, 尾1_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾1_瘤左2CP = new ColorP(X0Y0_尾1_瘤左2, 尾1_瘤左2CD, DisUnit, abj: true);
|
|
X0Y0_尾1_瘤左1CP = new ColorP(X0Y0_尾1_瘤左1, 尾1_瘤左1CD, DisUnit, abj: true);
|
|
X0Y0_尾1_瘤右2CP = new ColorP(X0Y0_尾1_瘤右2, 尾1_瘤右2CD, DisUnit, abj: true);
|
|
X0Y0_尾1_瘤右1CP = new ColorP(X0Y0_尾1_瘤右1, 尾1_瘤右1CD, DisUnit, abj: true);
|
|
X0Y0_尾0_背板CP = new ColorP(X0Y0_尾0_背板, 尾0_背板CD, DisUnit, abj: true);
|
|
X0Y0_尾0_節CP = new ColorP(X0Y0_尾0_節, 尾0_節CD, DisUnit, abj: true);
|
|
X0Y0_尾0_胸板CP = new ColorP(X0Y0_尾0_胸板, 尾0_胸板CD, DisUnit, abj: true);
|
|
X0Y0_尾0_尾CP = new ColorP(X0Y0_尾0_尾, 尾0_尾CD, DisUnit, abj: true);
|
|
X0Y0_尾0_瘤左2CP = new ColorP(X0Y0_尾0_瘤左2, 尾0_瘤左2CD, DisUnit, abj: true);
|
|
X0Y0_尾0_瘤左1CP = new ColorP(X0Y0_尾0_瘤左1, 尾0_瘤左1CD, DisUnit, abj: true);
|
|
X0Y0_尾0_瘤右2CP = new ColorP(X0Y0_尾0_瘤右2, 尾0_瘤右2CD, DisUnit, abj: true);
|
|
X0Y0_尾0_瘤右1CP = new ColorP(X0Y0_尾0_瘤右1, 尾0_瘤右1CD, DisUnit, abj: true);
|
|
X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 輪1_革CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 輪1_金具1CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 輪1_金具2CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具3CP = new ColorP(X0Y0_輪1_金具3, 輪1_金具3CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具左CP = new ColorP(X0Y0_輪1_金具左, 輪1_金具左CD, DisUnit, abj: true);
|
|
X0Y0_輪1_金具右CP = new ColorP(X0Y0_輪1_金具右, 輪1_金具右CD, DisUnit, abj: true);
|
|
Intensity = e.濃度;
|
|
鎖1 = new 拘束鎖(DisUnit, 右, 配色指定, 体配色, Xasix);
|
|
鎖2 = new 拘束鎖(DisUnit, !右, 配色指定, 体配色, Xasix);
|
|
鎖3 = new 拘束鎖(DisUnit, 右, 配色指定, 体配色, Xasix);
|
|
鎖4 = new 拘束鎖(DisUnit, !右, 配色指定, 体配色, Xasix);
|
|
鎖1.接続(鎖1_接続点);
|
|
鎖2.接続(鎖2_接続点);
|
|
鎖3.接続(鎖3_接続点);
|
|
鎖4.接続(鎖4_接続点);
|
|
int num = (右 ? (-10) : 10);
|
|
鎖1.角度B -= num;
|
|
鎖2.角度B += num;
|
|
鎖3.角度B -= num;
|
|
鎖4.角度B += num;
|
|
鎖表示 = e.鎖表示;
|
|
}
|
|
|
|
public override void 描画0(RenderArea Are)
|
|
{
|
|
Are.Draw(X0Y0_尾5_背板);
|
|
Are.Draw(X0Y0_尾5_節);
|
|
Are.Draw(X0Y0_尾5_胸板);
|
|
Are.Draw(X0Y0_尾5_尾);
|
|
Are.Draw(X0Y0_尾5_瘤左2);
|
|
Are.Draw(X0Y0_尾5_瘤左1);
|
|
Are.Draw(X0Y0_尾5_瘤右2);
|
|
Are.Draw(X0Y0_尾5_瘤右1);
|
|
Are.Draw(X0Y0_尾4_背板);
|
|
Are.Draw(X0Y0_尾4_節);
|
|
Are.Draw(X0Y0_尾4_胸板);
|
|
Are.Draw(X0Y0_尾4_尾);
|
|
Are.Draw(X0Y0_尾4_瘤左2);
|
|
Are.Draw(X0Y0_尾4_瘤左1);
|
|
Are.Draw(X0Y0_尾4_瘤右2);
|
|
Are.Draw(X0Y0_尾4_瘤右1);
|
|
Are.Draw(X0Y0_尾3_背板);
|
|
Are.Draw(X0Y0_尾3_節);
|
|
Are.Draw(X0Y0_尾3_胸板);
|
|
Are.Draw(X0Y0_尾3_尾);
|
|
Are.Draw(X0Y0_尾3_瘤左2);
|
|
Are.Draw(X0Y0_尾3_瘤左1);
|
|
Are.Draw(X0Y0_尾3_瘤右2);
|
|
Are.Draw(X0Y0_尾3_瘤右1);
|
|
Are.Draw(X0Y0_輪2_革);
|
|
Are.Draw(X0Y0_輪2_金具1);
|
|
Are.Draw(X0Y0_輪2_金具2);
|
|
Are.Draw(X0Y0_輪2_金具3);
|
|
Are.Draw(X0Y0_輪2_金具左);
|
|
Are.Draw(X0Y0_輪2_金具右);
|
|
鎖3.描画0(Are);
|
|
鎖4.描画0(Are);
|
|
Are.Draw(X0Y0_尾2_背板);
|
|
Are.Draw(X0Y0_尾2_節);
|
|
Are.Draw(X0Y0_尾2_胸板);
|
|
Are.Draw(X0Y0_尾2_尾);
|
|
Are.Draw(X0Y0_尾2_瘤左2);
|
|
Are.Draw(X0Y0_尾2_瘤左1);
|
|
Are.Draw(X0Y0_尾2_瘤右2);
|
|
Are.Draw(X0Y0_尾2_瘤右1);
|
|
Are.Draw(X0Y0_尾1_背板);
|
|
Are.Draw(X0Y0_尾1_節);
|
|
Are.Draw(X0Y0_尾1_胸板);
|
|
Are.Draw(X0Y0_尾1_尾);
|
|
Are.Draw(X0Y0_尾1_瘤左2);
|
|
Are.Draw(X0Y0_尾1_瘤左1);
|
|
Are.Draw(X0Y0_尾1_瘤右2);
|
|
Are.Draw(X0Y0_尾1_瘤右1);
|
|
Are.Draw(X0Y0_輪1_革);
|
|
Are.Draw(X0Y0_輪1_金具1);
|
|
Are.Draw(X0Y0_輪1_金具2);
|
|
Are.Draw(X0Y0_輪1_金具3);
|
|
Are.Draw(X0Y0_輪1_金具左);
|
|
Are.Draw(X0Y0_輪1_金具右);
|
|
鎖1.描画0(Are);
|
|
鎖2.描画0(Are);
|
|
Are.Draw(X0Y0_尾0_背板);
|
|
Are.Draw(X0Y0_尾0_節);
|
|
Are.Draw(X0Y0_尾0_胸板);
|
|
Are.Draw(X0Y0_尾0_尾);
|
|
Are.Draw(X0Y0_尾0_瘤左2);
|
|
Are.Draw(X0Y0_尾0_瘤左1);
|
|
Are.Draw(X0Y0_尾0_瘤右2);
|
|
Are.Draw(X0Y0_尾0_瘤右1);
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
base.Dispose();
|
|
鎖1.Dispose();
|
|
鎖2.Dispose();
|
|
鎖3.Dispose();
|
|
鎖4.Dispose();
|
|
}
|
|
|
|
public override void SetAngle0()
|
|
{
|
|
_ = 右;
|
|
double maxAngle = 20.0;
|
|
X0Y0_尾5_尾.SetAngleBase(maxAngle.GetRanAngle());
|
|
X0Y0_尾4_尾.SetAngleBase(maxAngle.GetRanAngle());
|
|
X0Y0_尾3_尾.SetAngleBase(maxAngle.GetRanAngle());
|
|
X0Y0_尾2_尾.SetAngleBase(maxAngle.GetRanAngle());
|
|
X0Y0_尾1_尾.SetAngleBase(maxAngle.GetRanAngle());
|
|
X0Y0_尾0_尾.SetAngleBase(maxAngle.GetRanAngle());
|
|
Body.JoinPAall();
|
|
}
|
|
|
|
public override bool Is革(ShapePart p)
|
|
{
|
|
if (p != X0Y0_輪2_革 && p != X0Y0_輪2_金具1 && p != X0Y0_輪2_金具2 && p != X0Y0_輪2_金具3 && p != X0Y0_輪2_金具左 && p != X0Y0_輪2_金具右 && p != X0Y0_輪1_革 && p != X0Y0_輪1_金具1 && p != X0Y0_輪1_金具2 && p != X0Y0_輪1_金具3 && p != X0Y0_輪1_金具左)
|
|
{
|
|
return p == X0Y0_輪1_金具右;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override IEnumerable<ShapePart> Enum軸()
|
|
{
|
|
yield return X0Y0_尾0_尾;
|
|
yield return X0Y0_尾1_尾;
|
|
yield return X0Y0_尾2_尾;
|
|
yield return X0Y0_尾3_尾;
|
|
yield return X0Y0_尾4_尾;
|
|
yield return X0Y0_尾5_尾;
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
X0Y0_尾5_背板CP.Update();
|
|
X0Y0_尾5_節CP.Update();
|
|
X0Y0_尾5_胸板CP.Update();
|
|
X0Y0_尾5_尾CP.Update();
|
|
X0Y0_尾5_瘤左2CP.Update();
|
|
X0Y0_尾5_瘤左1CP.Update();
|
|
X0Y0_尾5_瘤右2CP.Update();
|
|
X0Y0_尾5_瘤右1CP.Update();
|
|
X0Y0_尾4_背板CP.Update();
|
|
X0Y0_尾4_節CP.Update();
|
|
X0Y0_尾4_胸板CP.Update();
|
|
X0Y0_尾4_尾CP.Update();
|
|
X0Y0_尾4_瘤左2CP.Update();
|
|
X0Y0_尾4_瘤左1CP.Update();
|
|
X0Y0_尾4_瘤右2CP.Update();
|
|
X0Y0_尾4_瘤右1CP.Update();
|
|
X0Y0_尾3_背板CP.Update();
|
|
X0Y0_尾3_節CP.Update();
|
|
X0Y0_尾3_胸板CP.Update();
|
|
X0Y0_尾3_尾CP.Update();
|
|
X0Y0_尾3_瘤左2CP.Update();
|
|
X0Y0_尾3_瘤左1CP.Update();
|
|
X0Y0_尾3_瘤右2CP.Update();
|
|
X0Y0_尾3_瘤右1CP.Update();
|
|
X0Y0_輪2_革CP.Update();
|
|
X0Y0_輪2_金具1CP.Update();
|
|
X0Y0_輪2_金具2CP.Update();
|
|
X0Y0_輪2_金具3CP.Update();
|
|
X0Y0_輪2_金具左CP.Update();
|
|
X0Y0_輪2_金具右CP.Update();
|
|
X0Y0_尾2_背板CP.Update();
|
|
X0Y0_尾2_節CP.Update();
|
|
X0Y0_尾2_胸板CP.Update();
|
|
X0Y0_尾2_尾CP.Update();
|
|
X0Y0_尾2_瘤左2CP.Update();
|
|
X0Y0_尾2_瘤左1CP.Update();
|
|
X0Y0_尾2_瘤右2CP.Update();
|
|
X0Y0_尾2_瘤右1CP.Update();
|
|
X0Y0_尾1_背板CP.Update();
|
|
X0Y0_尾1_節CP.Update();
|
|
X0Y0_尾1_胸板CP.Update();
|
|
X0Y0_尾1_尾CP.Update();
|
|
X0Y0_尾1_瘤左2CP.Update();
|
|
X0Y0_尾1_瘤左1CP.Update();
|
|
X0Y0_尾1_瘤右2CP.Update();
|
|
X0Y0_尾1_瘤右1CP.Update();
|
|
X0Y0_尾0_背板CP.Update();
|
|
X0Y0_尾0_節CP.Update();
|
|
X0Y0_尾0_胸板CP.Update();
|
|
X0Y0_尾0_尾CP.Update();
|
|
X0Y0_尾0_瘤左2CP.Update();
|
|
X0Y0_尾0_瘤左1CP.Update();
|
|
X0Y0_尾0_瘤右2CP.Update();
|
|
X0Y0_尾0_瘤右1CP.Update();
|
|
X0Y0_輪1_革CP.Update();
|
|
X0Y0_輪1_金具1CP.Update();
|
|
X0Y0_輪1_金具2CP.Update();
|
|
X0Y0_輪1_金具3CP.Update();
|
|
X0Y0_輪1_金具左CP.Update();
|
|
X0Y0_輪1_金具右CP.Update();
|
|
鎖1.接続PA();
|
|
鎖2.接続PA();
|
|
鎖3.接続PA();
|
|
鎖4.接続PA();
|
|
鎖1.色更新();
|
|
鎖2.色更新();
|
|
鎖3.色更新();
|
|
鎖4.色更新();
|
|
}
|
|
|
|
private void 配色(BodyColorSet 体配色)
|
|
{
|
|
switch (配色指定)
|
|
{
|
|
case 配色指定.N0:
|
|
配色N0(体配色);
|
|
break;
|
|
case 配色指定.T0:
|
|
配色T0(体配色);
|
|
break;
|
|
case 配色指定.T1:
|
|
配色T1(体配色);
|
|
break;
|
|
default:
|
|
配色N0(体配色);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void 配色N0(BodyColorSet 体配色)
|
|
{
|
|
尾5_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾5_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾5_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾5_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾5_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾5_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾5_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾5_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾4_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾4_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾4_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾4_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾4_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾4_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾4_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾4_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾3_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾3_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾3_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾3_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾3_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾3_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾3_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾3_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾2_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾2_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾2_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾2_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾2_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾2_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾2_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾2_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾1_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾1_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾1_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾1_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾1_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾1_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾1_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾1_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾0_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾0_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾0_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾0_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾0_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾0_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾0_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾0_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
輪1_革CD = new ColorD();
|
|
輪1_金具1CD = new ColorD();
|
|
輪1_金具2CD = new ColorD();
|
|
輪1_金具3CD = new ColorD();
|
|
輪1_金具左CD = new ColorD();
|
|
輪1_金具右CD = new ColorD();
|
|
輪2_革CD = new ColorD();
|
|
輪2_金具1CD = new ColorD();
|
|
輪2_金具2CD = new ColorD();
|
|
輪2_金具3CD = new ColorD();
|
|
輪2_金具左CD = new ColorD();
|
|
輪2_金具右CD = new ColorD();
|
|
}
|
|
|
|
private void 配色T0(BodyColorSet 体配色)
|
|
{
|
|
尾5_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾5_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾5_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾5_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾5_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾5_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾5_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾5_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾4_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾4_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾4_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾4_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾4_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾4_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾4_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾4_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾3_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾3_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾3_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾3_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾3_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾3_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾3_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾3_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾2_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾2_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾2_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾2_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾2_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾2_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾2_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾2_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾1_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾1_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾1_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾1_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾1_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾1_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾1_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾1_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾0_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾0_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾0_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾0_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾0_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾0_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾0_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾0_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
輪1_革CD = new ColorD();
|
|
輪1_金具1CD = new ColorD();
|
|
輪1_金具2CD = new ColorD();
|
|
輪1_金具3CD = new ColorD();
|
|
輪1_金具左CD = new ColorD();
|
|
輪1_金具右CD = new ColorD();
|
|
輪2_革CD = new ColorD();
|
|
輪2_金具1CD = new ColorD();
|
|
輪2_金具2CD = new ColorD();
|
|
輪2_金具3CD = new ColorD();
|
|
輪2_金具左CD = new ColorD();
|
|
輪2_金具右CD = new ColorD();
|
|
}
|
|
|
|
private void 配色T1(BodyColorSet 体配色)
|
|
{
|
|
尾5_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾5_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾5_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾5_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾5_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾5_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾5_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾5_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾4_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾4_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾4_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾4_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾4_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾4_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾4_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾4_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾3_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾3_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾3_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾3_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾3_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾3_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾3_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾3_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾2_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾2_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾2_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾2_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾2_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾2_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾2_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾2_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾1_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾1_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾1_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾1_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾1_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾1_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾1_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾1_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾0_背板CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲0O);
|
|
尾0_節CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾0_胸板CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾0_尾CD = new ColorD(ref ColorHelper.Black, ref 体配色.甲1O);
|
|
尾0_瘤左2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾0_瘤左1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾0_瘤右2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
尾0_瘤右1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
輪1_革CD = new ColorD();
|
|
輪1_金具1CD = new ColorD();
|
|
輪1_金具2CD = new ColorD();
|
|
輪1_金具3CD = new ColorD();
|
|
輪1_金具左CD = new ColorD();
|
|
輪1_金具右CD = new ColorD();
|
|
輪2_革CD = new ColorD();
|
|
輪2_金具1CD = new ColorD();
|
|
輪2_金具2CD = new ColorD();
|
|
輪2_金具3CD = new ColorD();
|
|
輪2_金具左CD = new ColorD();
|
|
輪2_金具右CD = new ColorD();
|
|
}
|
|
|
|
public void 輪1配色(拘束具色 配色)
|
|
{
|
|
輪1_革CD.色 = 配色.革部色;
|
|
輪1_金具1CD.色 = 配色.金具色;
|
|
輪1_金具2CD.色 = 輪1_金具1CD.色;
|
|
輪1_金具3CD.色 = 輪1_金具1CD.色;
|
|
輪1_金具左CD.色 = 輪1_金具1CD.色;
|
|
輪1_金具右CD.色 = 輪1_金具1CD.色;
|
|
}
|
|
|
|
public void 輪2配色(拘束具色 配色)
|
|
{
|
|
輪2_革CD.色 = 配色.革部色;
|
|
輪2_金具1CD.色 = 配色.金具色;
|
|
輪2_金具2CD.色 = 輪2_金具1CD.色;
|
|
輪2_金具3CD.色 = 輪2_金具1CD.色;
|
|
輪2_金具左CD.色 = 輪2_金具1CD.色;
|
|
輪2_金具右CD.色 = 輪2_金具1CD.色;
|
|
}
|
|
|
|
public void 鎖配色(鎖色 配色)
|
|
{
|
|
鎖1.配色鎖(配色);
|
|
鎖2.配色鎖(配色);
|
|
鎖3.配色鎖(配色);
|
|
鎖4.配色鎖(配色);
|
|
}
|
|
}
|
|
}
|