Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蟲.cs
2026-06-13 22:38:57 -05:00

2360 lines
67 KiB
C#

using System.Collections.Generic;
using System.Linq;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
public class _蟲 :
{
public ShapePart X0Y0_尾5_背板;
public ShapePart X0Y0_尾5_節;
public ShapePart X0Y0_尾5_胸板;
public ShapePart X0Y0_尾5_尾;
public ShapePart X0Y0_尾5_瘤左2;
public ShapePart X0Y0_尾5_瘤左1;
public ShapePart X0Y0_尾5_瘤右2;
public ShapePart X0Y0_尾5_瘤右1;
public ShapePart X0Y0_尾4_背板;
public ShapePart X0Y0_尾4_節;
public ShapePart X0Y0_尾4_胸板;
public ShapePart X0Y0_尾4_尾;
public ShapePart X0Y0_尾4_瘤左2;
public ShapePart X0Y0_尾4_瘤左1;
public ShapePart X0Y0_尾4_瘤右2;
public ShapePart X0Y0_尾4_瘤右1;
public ShapePart X0Y0_尾3_背板;
public ShapePart X0Y0_尾3_節;
public ShapePart X0Y0_尾3_胸板;
public ShapePart X0Y0_尾3_尾;
public ShapePart X0Y0_尾3_瘤左2;
public ShapePart X0Y0_尾3_瘤左1;
public ShapePart X0Y0_尾3_瘤右2;
public ShapePart X0Y0_尾3_瘤右1;
public ShapePart X0Y0_輪2_革;
public ShapePart X0Y0_輪2_金具1;
public ShapePart X0Y0_輪2_金具2;
public ShapePart X0Y0_輪2_金具3;
public ShapePart X0Y0_輪2_金具左;
public ShapePart X0Y0_輪2_金具右;
public ShapePart X0Y0_尾2_背板;
public ShapePart X0Y0_尾2_節;
public ShapePart X0Y0_尾2_胸板;
public ShapePart X0Y0_尾2_尾;
public ShapePart X0Y0_尾2_瘤左2;
public ShapePart X0Y0_尾2_瘤左1;
public ShapePart X0Y0_尾2_瘤右2;
public ShapePart X0Y0_尾2_瘤右1;
public ShapePart X0Y0_尾1_背板;
public ShapePart X0Y0_尾1_節;
public ShapePart X0Y0_尾1_胸板;
public ShapePart X0Y0_尾1_尾;
public ShapePart X0Y0_尾1_瘤左2;
public ShapePart X0Y0_尾1_瘤左1;
public ShapePart X0Y0_尾1_瘤右2;
public ShapePart X0Y0_尾1_瘤右1;
public ShapePart X0Y0_輪1_革;
public ShapePart X0Y0_輪1_金具1;
public ShapePart X0Y0_輪1_金具2;
public ShapePart X0Y0_輪1_金具3;
public ShapePart X0Y0_輪1_金具左;
public ShapePart X0Y0_輪1_金具右;
public ShapePart X0Y0_尾0_背板;
public ShapePart X0Y0_尾0_節;
public ShapePart X0Y0_尾0_胸板;
public ShapePart X0Y0_尾0_尾;
public ShapePart X0Y0_尾0_瘤左2;
public ShapePart X0Y0_尾0_瘤左1;
public ShapePart X0Y0_尾0_瘤右2;
public ShapePart X0Y0_尾0_瘤右1;
public ColorD 5_CD;
public ColorD 5_CD;
public ColorD 5_CD;
public ColorD 5_CD;
public ColorD 5_2CD;
public ColorD 5_1CD;
public ColorD 5_2CD;
public ColorD 5_1CD;
public ColorD 4_CD;
public ColorD 4_CD;
public ColorD 4_CD;
public ColorD 4_CD;
public ColorD 4_2CD;
public ColorD 4_1CD;
public ColorD 4_2CD;
public ColorD 4_1CD;
public ColorD 3_CD;
public ColorD 3_CD;
public ColorD 3_CD;
public ColorD 3_CD;
public ColorD 3_2CD;
public ColorD 3_1CD;
public ColorD 3_2CD;
public ColorD 3_1CD;
public ColorD 2_CD;
public ColorD 2_CD;
public ColorD 2_CD;
public ColorD 2_CD;
public ColorD 2_2CD;
public ColorD 2_1CD;
public ColorD 2_2CD;
public ColorD 2_1CD;
public ColorD 1_CD;
public ColorD 1_CD;
public ColorD 1_CD;
public ColorD 1_CD;
public ColorD 1_2CD;
public ColorD 1_1CD;
public ColorD 1_2CD;
public ColorD 1_1CD;
public ColorD 0_CD;
public ColorD 0_CD;
public ColorD 0_CD;
public ColorD 0_CD;
public ColorD 0_2CD;
public ColorD 0_1CD;
public ColorD 0_2CD;
public ColorD 0_1CD;
public ColorD 1_CD;
public ColorD 1_1CD;
public ColorD 1_2CD;
public ColorD 1_3CD;
public ColorD 1_CD;
public ColorD 1_CD;
public ColorD 2_CD;
public ColorD 2_1CD;
public ColorD 2_2CD;
public ColorD 2_3CD;
public ColorD 2_CD;
public ColorD 2_CD;
public ColorP X0Y0_尾5_背板CP;
public ColorP X0Y0_尾5_節CP;
public ColorP X0Y0_尾5_胸板CP;
public ColorP X0Y0_尾5_尾CP;
public ColorP X0Y0_尾5_瘤左2CP;
public ColorP X0Y0_尾5_瘤左1CP;
public ColorP X0Y0_尾5_瘤右2CP;
public ColorP X0Y0_尾5_瘤右1CP;
public ColorP X0Y0_尾4_背板CP;
public ColorP X0Y0_尾4_節CP;
public ColorP X0Y0_尾4_胸板CP;
public ColorP X0Y0_尾4_尾CP;
public ColorP X0Y0_尾4_瘤左2CP;
public ColorP X0Y0_尾4_瘤左1CP;
public ColorP X0Y0_尾4_瘤右2CP;
public ColorP X0Y0_尾4_瘤右1CP;
public ColorP X0Y0_尾3_背板CP;
public ColorP X0Y0_尾3_節CP;
public ColorP X0Y0_尾3_胸板CP;
public ColorP X0Y0_尾3_尾CP;
public ColorP X0Y0_尾3_瘤左2CP;
public ColorP X0Y0_尾3_瘤左1CP;
public ColorP X0Y0_尾3_瘤右2CP;
public ColorP X0Y0_尾3_瘤右1CP;
public ColorP X0Y0_輪2_革CP;
public ColorP X0Y0_輪2_金具1CP;
public ColorP X0Y0_輪2_金具2CP;
public ColorP X0Y0_輪2_金具3CP;
public ColorP X0Y0_輪2_金具左CP;
public ColorP X0Y0_輪2_金具右CP;
public ColorP X0Y0_尾2_背板CP;
public ColorP X0Y0_尾2_節CP;
public ColorP X0Y0_尾2_胸板CP;
public ColorP X0Y0_尾2_尾CP;
public ColorP X0Y0_尾2_瘤左2CP;
public ColorP X0Y0_尾2_瘤左1CP;
public ColorP X0Y0_尾2_瘤右2CP;
public ColorP X0Y0_尾2_瘤右1CP;
public ColorP X0Y0_尾1_背板CP;
public ColorP X0Y0_尾1_節CP;
public ColorP X0Y0_尾1_胸板CP;
public ColorP X0Y0_尾1_尾CP;
public ColorP X0Y0_尾1_瘤左2CP;
public ColorP X0Y0_尾1_瘤左1CP;
public ColorP X0Y0_尾1_瘤右2CP;
public ColorP X0Y0_尾1_瘤右1CP;
public ColorP X0Y0_尾0_背板CP;
public ColorP X0Y0_尾0_節CP;
public ColorP X0Y0_尾0_胸板CP;
public ColorP X0Y0_尾0_尾CP;
public ColorP X0Y0_尾0_瘤左2CP;
public ColorP X0Y0_尾0_瘤左1CP;
public ColorP X0Y0_尾0_瘤右2CP;
public ColorP X0Y0_尾0_瘤右1CP;
public ColorP X0Y0_輪1_革CP;
public ColorP X0Y0_輪1_金具1CP;
public ColorP X0Y0_輪1_金具2CP;
public ColorP X0Y0_輪1_金具3CP;
public ColorP X0Y0_輪1_金具左CP;
public ColorP X0Y0_輪1_金具右CP;
public 1;
public 2;
public 3;
public 4;
public Element[] 1_;
public Element[] 1_;
public Element[] 2_;
public Element[] 2_;
public Element[] 3_;
public Element[] 3_;
public Element[] 4_;
public Element[] 4_;
public Element[] 5_;
public Element[] 5_;
public Element[] _接続;
public Element[] _接続;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
1 = _;
2 = _;
}
}
public bool 5__表示
{
get
{
return X0Y0_尾5_背板.Dra;
}
set
{
X0Y0_尾5_背板.Dra = value;
X0Y0_尾5_背板.Hit = value;
}
}
public bool 5__表示
{
get
{
return X0Y0_尾5_節.Dra;
}
set
{
X0Y0_尾5_節.Dra = value;
X0Y0_尾5_節.Hit = value;
}
}
public bool 5__表示
{
get
{
return X0Y0_尾5_胸板.Dra;
}
set
{
X0Y0_尾5_胸板.Dra = value;
X0Y0_尾5_胸板.Hit = value;
}
}
public bool 5_
{
get
{
return X0Y0_尾5_尾.Dra;
}
set
{
X0Y0_尾5_尾.Dra = value;
X0Y0_尾5_尾.Hit = value;
}
}
public bool 5_2_
{
get
{
return X0Y0_尾5_瘤左2.Dra;
}
set
{
X0Y0_尾5_瘤左2.Dra = value;
X0Y0_尾5_瘤左2.Hit = value;
}
}
public bool 5_1_
{
get
{
return X0Y0_尾5_瘤左1.Dra;
}
set
{
X0Y0_尾5_瘤左1.Dra = value;
X0Y0_尾5_瘤左1.Hit = value;
}
}
public bool 5_2_
{
get
{
return X0Y0_尾5_瘤右2.Dra;
}
set
{
X0Y0_尾5_瘤右2.Dra = value;
X0Y0_尾5_瘤右2.Hit = value;
}
}
public bool 5_1_
{
get
{
return X0Y0_尾5_瘤右1.Dra;
}
set
{
X0Y0_尾5_瘤右1.Dra = value;
X0Y0_尾5_瘤右1.Hit = value;
}
}
public bool 4__表示
{
get
{
return X0Y0_尾4_背板.Dra;
}
set
{
X0Y0_尾4_背板.Dra = value;
X0Y0_尾4_背板.Hit = value;
}
}
public bool 4__表示
{
get
{
return X0Y0_尾4_節.Dra;
}
set
{
X0Y0_尾4_節.Dra = value;
X0Y0_尾4_節.Hit = value;
}
}
public bool 4__表示
{
get
{
return X0Y0_尾4_胸板.Dra;
}
set
{
X0Y0_尾4_胸板.Dra = value;
X0Y0_尾4_胸板.Hit = value;
}
}
public bool 4_
{
get
{
return X0Y0_尾4_尾.Dra;
}
set
{
X0Y0_尾4_尾.Dra = value;
X0Y0_尾4_尾.Hit = value;
}
}
public bool 4_2_
{
get
{
return X0Y0_尾4_瘤左2.Dra;
}
set
{
X0Y0_尾4_瘤左2.Dra = value;
X0Y0_尾4_瘤左2.Hit = value;
}
}
public bool 4_1_
{
get
{
return X0Y0_尾4_瘤左1.Dra;
}
set
{
X0Y0_尾4_瘤左1.Dra = value;
X0Y0_尾4_瘤左1.Hit = value;
}
}
public bool 4_2_
{
get
{
return X0Y0_尾4_瘤右2.Dra;
}
set
{
X0Y0_尾4_瘤右2.Dra = value;
X0Y0_尾4_瘤右2.Hit = value;
}
}
public bool 4_1_
{
get
{
return X0Y0_尾4_瘤右1.Dra;
}
set
{
X0Y0_尾4_瘤右1.Dra = value;
X0Y0_尾4_瘤右1.Hit = value;
}
}
public bool 3__表示
{
get
{
return X0Y0_尾3_背板.Dra;
}
set
{
X0Y0_尾3_背板.Dra = value;
X0Y0_尾3_背板.Hit = value;
}
}
public bool 3__表示
{
get
{
return X0Y0_尾3_節.Dra;
}
set
{
X0Y0_尾3_節.Dra = value;
X0Y0_尾3_節.Hit = value;
}
}
public bool 3__表示
{
get
{
return X0Y0_尾3_胸板.Dra;
}
set
{
X0Y0_尾3_胸板.Dra = value;
X0Y0_尾3_胸板.Hit = value;
}
}
public bool 3_
{
get
{
return X0Y0_尾3_尾.Dra;
}
set
{
X0Y0_尾3_尾.Dra = value;
X0Y0_尾3_尾.Hit = value;
}
}
public bool 3_2_
{
get
{
return X0Y0_尾3_瘤左2.Dra;
}
set
{
X0Y0_尾3_瘤左2.Dra = value;
X0Y0_尾3_瘤左2.Hit = value;
}
}
public bool 3_1_
{
get
{
return X0Y0_尾3_瘤左1.Dra;
}
set
{
X0Y0_尾3_瘤左1.Dra = value;
X0Y0_尾3_瘤左1.Hit = value;
}
}
public bool 3_2_
{
get
{
return X0Y0_尾3_瘤右2.Dra;
}
set
{
X0Y0_尾3_瘤右2.Dra = value;
X0Y0_尾3_瘤右2.Hit = value;
}
}
public bool 3_1_
{
get
{
return X0Y0_尾3_瘤右1.Dra;
}
set
{
X0Y0_尾3_瘤右1.Dra = value;
X0Y0_尾3_瘤右1.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_輪2_革.Dra;
}
set
{
X0Y0_輪2_革.Dra = value;
X0Y0_輪2_革.Hit = value;
}
}
public bool 2_1_
{
get
{
return X0Y0_輪2_金具1.Dra;
}
set
{
X0Y0_輪2_金具1.Dra = value;
X0Y0_輪2_金具1.Hit = value;
}
}
public bool 2_2_
{
get
{
return X0Y0_輪2_金具2.Dra;
}
set
{
X0Y0_輪2_金具2.Dra = value;
X0Y0_輪2_金具2.Hit = value;
}
}
public bool 2_3_
{
get
{
return X0Y0_輪2_金具3.Dra;
}
set
{
X0Y0_輪2_金具3.Dra = value;
X0Y0_輪2_金具3.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_輪2_金具左.Dra;
}
set
{
X0Y0_輪2_金具左.Dra = value;
X0Y0_輪2_金具左.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_輪2_金具右.Dra;
}
set
{
X0Y0_輪2_金具右.Dra = value;
X0Y0_輪2_金具右.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_尾2_背板.Dra;
}
set
{
X0Y0_尾2_背板.Dra = value;
X0Y0_尾2_背板.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_尾2_節.Dra;
}
set
{
X0Y0_尾2_節.Dra = value;
X0Y0_尾2_節.Hit = value;
}
}
public bool 2__表示
{
get
{
return X0Y0_尾2_胸板.Dra;
}
set
{
X0Y0_尾2_胸板.Dra = value;
X0Y0_尾2_胸板.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_尾2_尾.Dra;
}
set
{
X0Y0_尾2_尾.Dra = value;
X0Y0_尾2_尾.Hit = value;
}
}
public bool 2_2_
{
get
{
return X0Y0_尾2_瘤左2.Dra;
}
set
{
X0Y0_尾2_瘤左2.Dra = value;
X0Y0_尾2_瘤左2.Hit = value;
}
}
public bool 2_1_
{
get
{
return X0Y0_尾2_瘤左1.Dra;
}
set
{
X0Y0_尾2_瘤左1.Dra = value;
X0Y0_尾2_瘤左1.Hit = value;
}
}
public bool 2_2_
{
get
{
return X0Y0_尾2_瘤右2.Dra;
}
set
{
X0Y0_尾2_瘤右2.Dra = value;
X0Y0_尾2_瘤右2.Hit = value;
}
}
public bool 2_1_
{
get
{
return X0Y0_尾2_瘤右1.Dra;
}
set
{
X0Y0_尾2_瘤右1.Dra = value;
X0Y0_尾2_瘤右1.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_尾1_背板.Dra;
}
set
{
X0Y0_尾1_背板.Dra = value;
X0Y0_尾1_背板.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_尾1_節.Dra;
}
set
{
X0Y0_尾1_節.Dra = value;
X0Y0_尾1_節.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_尾1_胸板.Dra;
}
set
{
X0Y0_尾1_胸板.Dra = value;
X0Y0_尾1_胸板.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_尾1_尾.Dra;
}
set
{
X0Y0_尾1_尾.Dra = value;
X0Y0_尾1_尾.Hit = value;
}
}
public bool 1_2_
{
get
{
return X0Y0_尾1_瘤左2.Dra;
}
set
{
X0Y0_尾1_瘤左2.Dra = value;
X0Y0_尾1_瘤左2.Hit = value;
}
}
public bool 1_1_
{
get
{
return X0Y0_尾1_瘤左1.Dra;
}
set
{
X0Y0_尾1_瘤左1.Dra = value;
X0Y0_尾1_瘤左1.Hit = value;
}
}
public bool 1_2_
{
get
{
return X0Y0_尾1_瘤右2.Dra;
}
set
{
X0Y0_尾1_瘤右2.Dra = value;
X0Y0_尾1_瘤右2.Hit = value;
}
}
public bool 1_1_
{
get
{
return X0Y0_尾1_瘤右1.Dra;
}
set
{
X0Y0_尾1_瘤右1.Dra = value;
X0Y0_尾1_瘤右1.Hit = value;
}
}
public bool 0__表示
{
get
{
return X0Y0_尾0_背板.Dra;
}
set
{
X0Y0_尾0_背板.Dra = value;
X0Y0_尾0_背板.Hit = value;
}
}
public bool 0__表示
{
get
{
return X0Y0_尾0_節.Dra;
}
set
{
X0Y0_尾0_節.Dra = value;
X0Y0_尾0_節.Hit = value;
}
}
public bool 0__表示
{
get
{
return X0Y0_尾0_胸板.Dra;
}
set
{
X0Y0_尾0_胸板.Dra = value;
X0Y0_尾0_胸板.Hit = value;
}
}
public bool 0_
{
get
{
return X0Y0_尾0_尾.Dra;
}
set
{
X0Y0_尾0_尾.Dra = value;
X0Y0_尾0_尾.Hit = value;
}
}
public bool 0_2_
{
get
{
return X0Y0_尾0_瘤左2.Dra;
}
set
{
X0Y0_尾0_瘤左2.Dra = value;
X0Y0_尾0_瘤左2.Hit = value;
}
}
public bool 0_1_
{
get
{
return X0Y0_尾0_瘤左1.Dra;
}
set
{
X0Y0_尾0_瘤左1.Dra = value;
X0Y0_尾0_瘤左1.Hit = value;
}
}
public bool 0_2_
{
get
{
return X0Y0_尾0_瘤右2.Dra;
}
set
{
X0Y0_尾0_瘤右2.Dra = value;
X0Y0_尾0_瘤右2.Hit = value;
}
}
public bool 0_1_
{
get
{
return X0Y0_尾0_瘤右1.Dra;
}
set
{
X0Y0_尾0_瘤右1.Dra = value;
X0Y0_尾0_瘤右1.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_輪1_革.Dra;
}
set
{
X0Y0_輪1_革.Dra = value;
X0Y0_輪1_革.Hit = value;
}
}
public bool 1_1_
{
get
{
return X0Y0_輪1_金具1.Dra;
}
set
{
X0Y0_輪1_金具1.Dra = value;
X0Y0_輪1_金具1.Hit = value;
}
}
public bool 1_2_
{
get
{
return X0Y0_輪1_金具2.Dra;
}
set
{
X0Y0_輪1_金具2.Dra = value;
X0Y0_輪1_金具2.Hit = value;
}
}
public bool 1_3_
{
get
{
return X0Y0_輪1_金具3.Dra;
}
set
{
X0Y0_輪1_金具3.Dra = value;
X0Y0_輪1_金具3.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_輪1_金具左.Dra;
}
set
{
X0Y0_輪1_金具左.Dra = value;
X0Y0_輪1_金具左.Hit = value;
}
}
public bool 1__表示
{
get
{
return X0Y0_輪1_金具右.Dra;
}
set
{
X0Y0_輪1_金具右.Dra = value;
X0Y0_輪1_金具右.Hit = value;
}
}
public bool 1
{
get
{
return 1__表示;
}
set
{
1__表示 = value;
1_1_ = value;
1_2_ = value;
1_3_ = value;
1__表示 = value;
1__表示 = value;
}
}
public bool 2
{
get
{
return 2__表示;
}
set
{
2__表示 = value;
2_1_ = value;
2_2_ = value;
2_3_ = value;
2__表示 = value;
2__表示 = value;
}
}
public bool
{
get
{
return 1.;
}
set
{
1. = value;
2. = value;
3. = value;
4. = value;
}
}
public override bool
{
get
{
return 5__表示;
}
set
{
5__表示 = value;
5__表示 = value;
5__表示 = value;
5_ = value;
5_2_ = value;
5_1_ = value;
5_2_ = value;
5_1_ = value;
4__表示 = value;
4__表示 = value;
4__表示 = value;
4_ = value;
4_2_ = value;
4_1_ = value;
4_2_ = value;
4_1_ = value;
3__表示 = value;
3__表示 = value;
3__表示 = value;
3_ = value;
3_2_ = value;
3_1_ = value;
3_2_ = value;
3_1_ = value;
2__表示 = value;
2_1_ = value;
2_2_ = value;
2_3_ = value;
2__表示 = value;
2__表示 = value;
2__表示 = value;
2__表示 = value;
2__表示 = value;
2_ = value;
2_2_ = value;
2_1_ = value;
2_2_ = value;
2_1_ = value;
1__表示 = value;
1__表示 = value;
1__表示 = value;
1_ = value;
1_2_ = value;
1_1_ = value;
1_2_ = value;
1_1_ = value;
0__表示 = value;
0__表示 = value;
0__表示 = value;
0_ = value;
0_2_ = value;
0_1_ = value;
0_2_ = value;
0_1_ = value;
1__表示 = value;
1_1_ = value;
1_2_ = value;
1_3_ = value;
1__表示 = value;
1__表示 = value;
1. = value;
2. = value;
3. = value;
4. = value;
}
}
public override double Intensity
{
get
{
return 5_CD.;
}
set
{
5_CD. = value;
5_CD. = value;
5_CD. = value;
5_CD. = value;
5_2CD. = value;
5_1CD. = value;
5_2CD. = value;
5_1CD. = value;
4_CD. = value;
4_CD. = value;
4_CD. = value;
4_CD. = value;
4_2CD. = value;
4_1CD. = value;
4_2CD. = value;
4_1CD. = value;
3_CD. = value;
3_CD. = value;
3_CD. = value;
3_CD. = value;
3_2CD. = value;
3_1CD. = value;
3_2CD. = value;
3_1CD. = value;
2_CD. = value;
2_CD. = value;
2_CD. = value;
2_CD. = value;
2_2CD. = value;
2_1CD. = value;
2_2CD. = value;
2_1CD. = value;
1_CD. = value;
1_CD. = value;
1_CD. = value;
1_CD. = value;
1_2CD. = value;
1_1CD. = value;
1_2CD. = value;
1_1CD. = value;
0_CD. = value;
0_CD. = value;
0_CD. = value;
0_CD. = value;
0_2CD. = value;
0_1CD. = value;
0_2CD. = value;
0_1CD. = value;
1_CD. = value;
1_1CD. = value;
1_2CD. = value;
1_3CD. = value;
1_CD. = value;
1_CD. = value;
2_CD. = value;
2_1CD. = value;
2_2CD. = value;
2_3CD. = value;
2_CD. = value;
2_CD. = value;
}
}
public bool
{
get
{
return 5__表示;
}
set
{
5__表示 = value;
4__表示 = value;
3__表示 = value;
2__表示 = value;
1__表示 = value;
0__表示 = value;
}
}
public bool
{
get
{
return 5__表示;
}
set
{
5__表示 = value;
4__表示 = value;
3__表示 = value;
2__表示 = value;
1__表示 = value;
0__表示 = value;
}
}
public bool
{
get
{
return 5__表示;
}
set
{
5__表示 = value;
4__表示 = value;
3__表示 = value;
2__表示 = value;
1__表示 = value;
0__表示 = value;
}
}
public bool Torso
{
get
{
return 5_;
}
set
{
5_ = value;
4_ = value;
3_ = value;
2_ = value;
1_ = value;
0_ = value;
}
}
public bool
{
get
{
return 5_2_;
}
set
{
5_2_ = value;
5_1_ = value;
5_2_ = value;
5_1_ = value;
4_2_ = value;
4_1_ = value;
4_2_ = value;
4_1_ = value;
3_2_ = value;
3_1_ = value;
3_2_ = value;
3_1_ = value;
2_2_ = value;
2_1_ = value;
2_2_ = value;
2_1_ = value;
1_2_ = value;
1_1_ = value;
1_2_ = value;
1_1_ = value;
0_2_ = value;
0_1_ = value;
0_2_ = value;
0_1_ = value;
}
}
public JointS 1_ => new JointS(Body, X0Y0_尾0_尾, 0);
public JointS 1_ => new JointS(Body, X0Y0_尾0_尾, 1);
public JointS 2_ => new JointS(Body, X0Y0_尾1_尾, 0);
public JointS 2_ => new JointS(Body, X0Y0_尾1_尾, 1);
public JointS 3_ => new JointS(Body, X0Y0_尾2_尾, 0);
public JointS 3_ => new JointS(Body, X0Y0_尾2_尾, 1);
public JointS 4_ => new JointS(Body, X0Y0_尾3_尾, 0);
public JointS 4_ => new JointS(Body, X0Y0_尾3_尾, 1);
public JointS 5_ => new JointS(Body, X0Y0_尾4_尾, 0);
public JointS 5_ => new JointS(Body, X0Y0_尾4_尾, 1);
public JointS _接続点 => new JointS(Body, X0Y0_尾5_尾, 0);
public JointS _接続点 => new JointS(Body, X0Y0_尾5_尾, 1);
public JointS 1_ => new JointS(Body, X0Y0_輪1_金具左, 0);
public JointS 2_ => new JointS(Body, X0Y0_輪1_金具右, 0);
public JointS 3_ => new JointS(Body, X0Y0_輪2_金具左, 0);
public JointS 4_ => new JointS(Body, X0Y0_輪2_金具右, 0);
public _蟲(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _蟲D e)
{
_蟲 _蟲2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "蟲尾";
morphVariant.Add(new PartGroup(GlobalState.["尾"][0][21]));
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
PartGroup pars2 = partGroup["尾5"].ToPars();
X0Y0_尾5_背板 = pars2["背板"].ToPar();
X0Y0_尾5_節 = pars2["節"].ToPar();
X0Y0_尾5_胸板 = pars2["胸板"].ToPar();
X0Y0_尾5_尾 = pars2["尾"].ToPar();
X0Y0_尾5_瘤左2 = pars2["瘤左2"].ToPar();
X0Y0_尾5_瘤左1 = pars2["瘤左1"].ToPar();
X0Y0_尾5_瘤右2 = pars2["瘤右2"].ToPar();
X0Y0_尾5_瘤右1 = pars2["瘤右1"].ToPar();
pars2 = partGroup["尾4"].ToPars();
X0Y0_尾4_背板 = pars2["背板"].ToPar();
X0Y0_尾4_節 = pars2["節"].ToPar();
X0Y0_尾4_胸板 = pars2["胸板"].ToPar();
X0Y0_尾4_尾 = pars2["尾"].ToPar();
X0Y0_尾4_瘤左2 = pars2["瘤左2"].ToPar();
X0Y0_尾4_瘤左1 = pars2["瘤左1"].ToPar();
X0Y0_尾4_瘤右2 = pars2["瘤右2"].ToPar();
X0Y0_尾4_瘤右1 = pars2["瘤右1"].ToPar();
pars2 = partGroup["尾3"].ToPars();
X0Y0_尾3_背板 = pars2["背板"].ToPar();
X0Y0_尾3_節 = pars2["節"].ToPar();
X0Y0_尾3_胸板 = pars2["胸板"].ToPar();
X0Y0_尾3_尾 = pars2["尾"].ToPar();
X0Y0_尾3_瘤左2 = pars2["瘤左2"].ToPar();
X0Y0_尾3_瘤左1 = pars2["瘤左1"].ToPar();
X0Y0_尾3_瘤右2 = pars2["瘤右2"].ToPar();
X0Y0_尾3_瘤右1 = pars2["瘤右1"].ToPar();
pars2 = partGroup["輪2"].ToPars();
X0Y0_輪2_革 = pars2["革"].ToPar();
X0Y0_輪2_金具1 = pars2["金具1"].ToPar();
X0Y0_輪2_金具2 = pars2["金具2"].ToPar();
X0Y0_輪2_金具3 = pars2["金具3"].ToPar();
X0Y0_輪2_金具左 = pars2["金具左"].ToPar();
X0Y0_輪2_金具右 = pars2["金具右"].ToPar();
pars2 = partGroup["尾2"].ToPars();
X0Y0_尾2_背板 = pars2["背板"].ToPar();
X0Y0_尾2_節 = pars2["節"].ToPar();
X0Y0_尾2_胸板 = pars2["胸板"].ToPar();
X0Y0_尾2_尾 = pars2["尾"].ToPar();
X0Y0_尾2_瘤左2 = pars2["瘤左2"].ToPar();
X0Y0_尾2_瘤左1 = pars2["瘤左1"].ToPar();
X0Y0_尾2_瘤右2 = pars2["瘤右2"].ToPar();
X0Y0_尾2_瘤右1 = pars2["瘤右1"].ToPar();
pars2 = partGroup["尾1"].ToPars();
X0Y0_尾1_背板 = pars2["背板"].ToPar();
X0Y0_尾1_節 = pars2["節"].ToPar();
X0Y0_尾1_胸板 = pars2["胸板"].ToPar();
X0Y0_尾1_尾 = pars2["尾"].ToPar();
X0Y0_尾1_瘤左2 = pars2["瘤左2"].ToPar();
X0Y0_尾1_瘤左1 = pars2["瘤左1"].ToPar();
X0Y0_尾1_瘤右2 = pars2["瘤右2"].ToPar();
X0Y0_尾1_瘤右1 = pars2["瘤右1"].ToPar();
pars2 = partGroup["尾0"].ToPars();
X0Y0_尾0_背板 = pars2["背板"].ToPar();
X0Y0_尾0_節 = pars2["節"].ToPar();
X0Y0_尾0_胸板 = pars2["胸板"].ToPar();
X0Y0_尾0_尾 = pars2["尾"].ToPar();
X0Y0_尾0_瘤左2 = pars2["瘤左2"].ToPar();
X0Y0_尾0_瘤左1 = pars2["瘤左1"].ToPar();
X0Y0_尾0_瘤右2 = pars2["瘤右2"].ToPar();
X0Y0_尾0_瘤右1 = pars2["瘤右1"].ToPar();
pars2 = partGroup["輪1"].ToPars();
X0Y0_輪1_革 = pars2["革"].ToPar();
X0Y0_輪1_金具1 = pars2["金具1"].ToPar();
X0Y0_輪1_金具2 = pars2["金具2"].ToPar();
X0Y0_輪1_金具3 = pars2["金具3"].ToPar();
X0Y0_輪1_金具左 = pars2["金具左"].ToPar();
X0Y0_輪1_金具右 = pars2["金具右"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
5__表示 = e.5__表示;
5__表示 = e.5__表示;
5__表示 = e.5__表示;
5_ = e.5_;
5_2_ = e.5_2_;
5_1_ = e.5_1_;
5_2_ = e.5_2_;
5_1_ = e.5_1_;
4__表示 = e.4__表示;
4__表示 = e.4__表示;
4__表示 = e.4__表示;
4_ = e.4_;
4_2_ = e.4_2_;
4_1_ = e.4_1_;
4_2_ = e.4_2_;
4_1_ = e.4_1_;
3__表示 = e.3__表示;
3__表示 = e.3__表示;
3__表示 = e.3__表示;
3_ = e.3_;
3_2_ = e.3_2_;
3_1_ = e.3_1_;
3_2_ = e.3_2_;
3_1_ = e.3_1_;
2__表示 = e.2__表示;
2_1_ = e.2_1_;
2_2_ = e.2_2_;
2_3_ = e.2_3_;
2__表示 = e.2__表示;
2__表示 = e.2__表示;
2__表示 = e.2__表示;
2__表示 = e.2__表示;
2__表示 = e.2__表示;
2_ = e.2_;
2_2_ = e.2_2_;
2_1_ = e.2_1_;
2_2_ = e.2_2_;
2_1_ = e.2_1_;
1__表示 = e.1__表示;
1__表示 = e.1__表示;
1__表示 = e.1__表示;
1_ = e.1_;
1_2_ = e.1_2_;
1_1_ = e.1_1_;
1_2_ = e.1_2_;
1_1_ = e.1_1_;
0__表示 = e.0__表示;
0__表示 = e.0__表示;
0__表示 = e.0__表示;
0_ = e.0_;
0_2_ = e.0_2_;
0_1_ = e.0_1_;
0_2_ = e.0_2_;
0_1_ = e.0_1_;
1__表示 = e.1__表示;
1_1_ = e.1_1_;
1_2_ = e.1_2_;
1_3_ = e.1_3_;
1__表示 = e.1__表示;
1__表示 = e.1__表示;
1 = e.1;
2 = e.2;
= e.;
= e.;
= e.;
Torso = e.Torso;
= e.;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
Element f;
if (e.1_.Count > 0)
{
1_ = e.1_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_左1_接続;
f.(_蟲2.1_);
return f;
}).ToArray();
}
if (e.1_.Count > 0)
{
1_ = e.1_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_右1_接続;
f.(_蟲2.1_);
return f;
}).ToArray();
}
if (e.2_.Count > 0)
{
2_ = e.2_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_左2_接続;
f.(_蟲2.2_);
return f;
}).ToArray();
}
if (e.2_.Count > 0)
{
2_ = e.2_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_右2_接続;
f.(_蟲2.2_);
return f;
}).ToArray();
}
if (e.3_.Count > 0)
{
3_ = e.3_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_左3_接続;
f.(_蟲2.3_);
return f;
}).ToArray();
}
if (e.3_.Count > 0)
{
3_ = e.3_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_右3_接続;
f.(_蟲2.3_);
return f;
}).ToArray();
}
if (e.4_.Count > 0)
{
4_ = e.4_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_左4_接続;
f.(_蟲2.4_);
return f;
}).ToArray();
}
if (e.4_.Count > 0)
{
4_ = e.4_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_右4_接続;
f.(_蟲2.4_);
return f;
}).ToArray();
}
if (e.5_.Count > 0)
{
5_ = e.5_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_左5_接続;
f.(_蟲2.5_);
return f;
}).ToArray();
}
if (e.5_.Count > 0)
{
5_ = e.5_.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_右5_接続;
f.(_蟲2.5_);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_尾左_接続;
f.(_蟲2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蟲2;
f.ConnectionType = ConnectionInfo._蟲_尾右_接続;
f.(_蟲2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_尾5_背板CP = new ColorP(X0Y0_尾5_背板, 5_CD, DisUnit, abj: true);
X0Y0_尾5_節CP = new ColorP(X0Y0_尾5_節, 5_CD, DisUnit, abj: true);
X0Y0_尾5_胸板CP = new ColorP(X0Y0_尾5_胸板, 5_CD, DisUnit, abj: true);
X0Y0_尾5_尾CP = new ColorP(X0Y0_尾5_尾, 5_CD, DisUnit, abj: true);
X0Y0_尾5_瘤左2CP = new ColorP(X0Y0_尾5_瘤左2, 5_2CD, DisUnit, abj: true);
X0Y0_尾5_瘤左1CP = new ColorP(X0Y0_尾5_瘤左1, 5_1CD, DisUnit, abj: true);
X0Y0_尾5_瘤右2CP = new ColorP(X0Y0_尾5_瘤右2, 5_2CD, DisUnit, abj: true);
X0Y0_尾5_瘤右1CP = new ColorP(X0Y0_尾5_瘤右1, 5_1CD, DisUnit, abj: true);
X0Y0_尾4_背板CP = new ColorP(X0Y0_尾4_背板, 4_CD, DisUnit, abj: true);
X0Y0_尾4_節CP = new ColorP(X0Y0_尾4_節, 4_CD, DisUnit, abj: true);
X0Y0_尾4_胸板CP = new ColorP(X0Y0_尾4_胸板, 4_CD, DisUnit, abj: true);
X0Y0_尾4_尾CP = new ColorP(X0Y0_尾4_尾, 4_CD, DisUnit, abj: true);
X0Y0_尾4_瘤左2CP = new ColorP(X0Y0_尾4_瘤左2, 4_2CD, DisUnit, abj: true);
X0Y0_尾4_瘤左1CP = new ColorP(X0Y0_尾4_瘤左1, 4_1CD, DisUnit, abj: true);
X0Y0_尾4_瘤右2CP = new ColorP(X0Y0_尾4_瘤右2, 4_2CD, DisUnit, abj: true);
X0Y0_尾4_瘤右1CP = new ColorP(X0Y0_尾4_瘤右1, 4_1CD, DisUnit, abj: true);
X0Y0_尾3_背板CP = new ColorP(X0Y0_尾3_背板, 3_CD, DisUnit, abj: true);
X0Y0_尾3_節CP = new ColorP(X0Y0_尾3_節, 3_CD, DisUnit, abj: true);
X0Y0_尾3_胸板CP = new ColorP(X0Y0_尾3_胸板, 3_CD, DisUnit, abj: true);
X0Y0_尾3_尾CP = new ColorP(X0Y0_尾3_尾, 3_CD, DisUnit, abj: true);
X0Y0_尾3_瘤左2CP = new ColorP(X0Y0_尾3_瘤左2, 3_2CD, DisUnit, abj: true);
X0Y0_尾3_瘤左1CP = new ColorP(X0Y0_尾3_瘤左1, 3_1CD, DisUnit, abj: true);
X0Y0_尾3_瘤右2CP = new ColorP(X0Y0_尾3_瘤右2, 3_2CD, DisUnit, abj: true);
X0Y0_尾3_瘤右1CP = new ColorP(X0Y0_尾3_瘤右1, 3_1CD, DisUnit, abj: true);
X0Y0_輪2_革CP = new ColorP(X0Y0_輪2_革, 2_CD, DisUnit, abj: true);
X0Y0_輪2_金具1CP = new ColorP(X0Y0_輪2_金具1, 2_1CD, DisUnit, abj: true);
X0Y0_輪2_金具2CP = new ColorP(X0Y0_輪2_金具2, 2_2CD, DisUnit, abj: true);
X0Y0_輪2_金具3CP = new ColorP(X0Y0_輪2_金具3, 2_3CD, DisUnit, abj: true);
X0Y0_輪2_金具左CP = new ColorP(X0Y0_輪2_金具左, 2_CD, DisUnit, abj: true);
X0Y0_輪2_金具右CP = new ColorP(X0Y0_輪2_金具右, 2_CD, DisUnit, abj: true);
X0Y0_尾2_背板CP = new ColorP(X0Y0_尾2_背板, 2_CD, DisUnit, abj: true);
X0Y0_尾2_節CP = new ColorP(X0Y0_尾2_節, 2_CD, DisUnit, abj: true);
X0Y0_尾2_胸板CP = new ColorP(X0Y0_尾2_胸板, 2_CD, DisUnit, abj: true);
X0Y0_尾2_尾CP = new ColorP(X0Y0_尾2_尾, 2_CD, DisUnit, abj: true);
X0Y0_尾2_瘤左2CP = new ColorP(X0Y0_尾2_瘤左2, 2_2CD, DisUnit, abj: true);
X0Y0_尾2_瘤左1CP = new ColorP(X0Y0_尾2_瘤左1, 2_1CD, DisUnit, abj: true);
X0Y0_尾2_瘤右2CP = new ColorP(X0Y0_尾2_瘤右2, 2_2CD, DisUnit, abj: true);
X0Y0_尾2_瘤右1CP = new ColorP(X0Y0_尾2_瘤右1, 2_1CD, DisUnit, abj: true);
X0Y0_尾1_背板CP = new ColorP(X0Y0_尾1_背板, 1_CD, DisUnit, abj: true);
X0Y0_尾1_節CP = new ColorP(X0Y0_尾1_節, 1_CD, DisUnit, abj: true);
X0Y0_尾1_胸板CP = new ColorP(X0Y0_尾1_胸板, 1_CD, DisUnit, abj: true);
X0Y0_尾1_尾CP = new ColorP(X0Y0_尾1_尾, 1_CD, DisUnit, abj: true);
X0Y0_尾1_瘤左2CP = new ColorP(X0Y0_尾1_瘤左2, 1_2CD, DisUnit, abj: true);
X0Y0_尾1_瘤左1CP = new ColorP(X0Y0_尾1_瘤左1, 1_1CD, DisUnit, abj: true);
X0Y0_尾1_瘤右2CP = new ColorP(X0Y0_尾1_瘤右2, 1_2CD, DisUnit, abj: true);
X0Y0_尾1_瘤右1CP = new ColorP(X0Y0_尾1_瘤右1, 1_1CD, DisUnit, abj: true);
X0Y0_尾0_背板CP = new ColorP(X0Y0_尾0_背板, 0_CD, DisUnit, abj: true);
X0Y0_尾0_節CP = new ColorP(X0Y0_尾0_節, 0_CD, DisUnit, abj: true);
X0Y0_尾0_胸板CP = new ColorP(X0Y0_尾0_胸板, 0_CD, DisUnit, abj: true);
X0Y0_尾0_尾CP = new ColorP(X0Y0_尾0_尾, 0_CD, DisUnit, abj: true);
X0Y0_尾0_瘤左2CP = new ColorP(X0Y0_尾0_瘤左2, 0_2CD, DisUnit, abj: true);
X0Y0_尾0_瘤左1CP = new ColorP(X0Y0_尾0_瘤左1, 0_1CD, DisUnit, abj: true);
X0Y0_尾0_瘤右2CP = new ColorP(X0Y0_尾0_瘤右2, 0_2CD, DisUnit, abj: true);
X0Y0_尾0_瘤右1CP = new ColorP(X0Y0_尾0_瘤右1, 0_1CD, DisUnit, abj: true);
X0Y0_輪1_革CP = new ColorP(X0Y0_輪1_革, 1_CD, DisUnit, abj: true);
X0Y0_輪1_金具1CP = new ColorP(X0Y0_輪1_金具1, 1_1CD, DisUnit, abj: true);
X0Y0_輪1_金具2CP = new ColorP(X0Y0_輪1_金具2, 1_2CD, DisUnit, abj: true);
X0Y0_輪1_金具3CP = new ColorP(X0Y0_輪1_金具3, 1_3CD, DisUnit, abj: true);
X0Y0_輪1_金具左CP = new ColorP(X0Y0_輪1_金具左, 1_CD, DisUnit, abj: true);
X0Y0_輪1_金具右CP = new ColorP(X0Y0_輪1_金具右, 1_CD, DisUnit, abj: true);
Intensity = e.;
1 = new (DisUnit, , , , Xasix);
2 = new (DisUnit, !, , , Xasix);
3 = new (DisUnit, , , , Xasix);
4 = new (DisUnit, !, , , Xasix);
1.(1_);
2.(2_);
3.(3_);
4.(4_);
int num = ( ? (-10) : 10);
1.B -= num;
2.B += num;
3.B -= num;
4.B += num;
= e.;
}
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾5_背板);
Are.Draw(X0Y0_尾5_節);
Are.Draw(X0Y0_尾5_胸板);
Are.Draw(X0Y0_尾5_尾);
Are.Draw(X0Y0_尾5_瘤左2);
Are.Draw(X0Y0_尾5_瘤左1);
Are.Draw(X0Y0_尾5_瘤右2);
Are.Draw(X0Y0_尾5_瘤右1);
Are.Draw(X0Y0_尾4_背板);
Are.Draw(X0Y0_尾4_節);
Are.Draw(X0Y0_尾4_胸板);
Are.Draw(X0Y0_尾4_尾);
Are.Draw(X0Y0_尾4_瘤左2);
Are.Draw(X0Y0_尾4_瘤左1);
Are.Draw(X0Y0_尾4_瘤右2);
Are.Draw(X0Y0_尾4_瘤右1);
Are.Draw(X0Y0_尾3_背板);
Are.Draw(X0Y0_尾3_節);
Are.Draw(X0Y0_尾3_胸板);
Are.Draw(X0Y0_尾3_尾);
Are.Draw(X0Y0_尾3_瘤左2);
Are.Draw(X0Y0_尾3_瘤左1);
Are.Draw(X0Y0_尾3_瘤右2);
Are.Draw(X0Y0_尾3_瘤右1);
Are.Draw(X0Y0_輪2_革);
Are.Draw(X0Y0_輪2_金具1);
Are.Draw(X0Y0_輪2_金具2);
Are.Draw(X0Y0_輪2_金具3);
Are.Draw(X0Y0_輪2_金具左);
Are.Draw(X0Y0_輪2_金具右);
3.0(Are);
4.0(Are);
Are.Draw(X0Y0_尾2_背板);
Are.Draw(X0Y0_尾2_節);
Are.Draw(X0Y0_尾2_胸板);
Are.Draw(X0Y0_尾2_尾);
Are.Draw(X0Y0_尾2_瘤左2);
Are.Draw(X0Y0_尾2_瘤左1);
Are.Draw(X0Y0_尾2_瘤右2);
Are.Draw(X0Y0_尾2_瘤右1);
Are.Draw(X0Y0_尾1_背板);
Are.Draw(X0Y0_尾1_節);
Are.Draw(X0Y0_尾1_胸板);
Are.Draw(X0Y0_尾1_尾);
Are.Draw(X0Y0_尾1_瘤左2);
Are.Draw(X0Y0_尾1_瘤左1);
Are.Draw(X0Y0_尾1_瘤右2);
Are.Draw(X0Y0_尾1_瘤右1);
Are.Draw(X0Y0_輪1_革);
Are.Draw(X0Y0_輪1_金具1);
Are.Draw(X0Y0_輪1_金具2);
Are.Draw(X0Y0_輪1_金具3);
Are.Draw(X0Y0_輪1_金具左);
Are.Draw(X0Y0_輪1_金具右);
1.0(Are);
2.0(Are);
Are.Draw(X0Y0_尾0_背板);
Are.Draw(X0Y0_尾0_節);
Are.Draw(X0Y0_尾0_胸板);
Are.Draw(X0Y0_尾0_尾);
Are.Draw(X0Y0_尾0_瘤左2);
Are.Draw(X0Y0_尾0_瘤左1);
Are.Draw(X0Y0_尾0_瘤右2);
Are.Draw(X0Y0_尾0_瘤右1);
}
public override void Dispose()
{
base.Dispose();
1.Dispose();
2.Dispose();
3.Dispose();
4.Dispose();
}
public override void SetAngle0()
{
_ = ;
double maxAngle = 20.0;
X0Y0_尾5_尾.SetAngleBase(maxAngle.GetRanAngle());
X0Y0_尾4_尾.SetAngleBase(maxAngle.GetRanAngle());
X0Y0_尾3_尾.SetAngleBase(maxAngle.GetRanAngle());
X0Y0_尾2_尾.SetAngleBase(maxAngle.GetRanAngle());
X0Y0_尾1_尾.SetAngleBase(maxAngle.GetRanAngle());
X0Y0_尾0_尾.SetAngleBase(maxAngle.GetRanAngle());
Body.JoinPAall();
}
public override bool Is革(ShapePart p)
{
if (p != X0Y0_輪2_革 && p != X0Y0_輪2_金具1 && p != X0Y0_輪2_金具2 && p != X0Y0_輪2_金具3 && p != X0Y0_輪2_金具左 && p != X0Y0_輪2_金具右 && p != X0Y0_輪1_革 && p != X0Y0_輪1_金具1 && p != X0Y0_輪1_金具2 && p != X0Y0_輪1_金具3 && p != X0Y0_輪1_金具左)
{
return p == X0Y0_輪1_金具右;
}
return true;
}
public override IEnumerable<ShapePart> Enum軸()
{
yield return X0Y0_尾0_尾;
yield return X0Y0_尾1_尾;
yield return X0Y0_尾2_尾;
yield return X0Y0_尾3_尾;
yield return X0Y0_尾4_尾;
yield return X0Y0_尾5_尾;
}
public override void ()
{
X0Y0_尾5_背板CP.Update();
X0Y0_尾5_節CP.Update();
X0Y0_尾5_胸板CP.Update();
X0Y0_尾5_尾CP.Update();
X0Y0_尾5_瘤左2CP.Update();
X0Y0_尾5_瘤左1CP.Update();
X0Y0_尾5_瘤右2CP.Update();
X0Y0_尾5_瘤右1CP.Update();
X0Y0_尾4_背板CP.Update();
X0Y0_尾4_節CP.Update();
X0Y0_尾4_胸板CP.Update();
X0Y0_尾4_尾CP.Update();
X0Y0_尾4_瘤左2CP.Update();
X0Y0_尾4_瘤左1CP.Update();
X0Y0_尾4_瘤右2CP.Update();
X0Y0_尾4_瘤右1CP.Update();
X0Y0_尾3_背板CP.Update();
X0Y0_尾3_節CP.Update();
X0Y0_尾3_胸板CP.Update();
X0Y0_尾3_尾CP.Update();
X0Y0_尾3_瘤左2CP.Update();
X0Y0_尾3_瘤左1CP.Update();
X0Y0_尾3_瘤右2CP.Update();
X0Y0_尾3_瘤右1CP.Update();
X0Y0_輪2_革CP.Update();
X0Y0_輪2_金具1CP.Update();
X0Y0_輪2_金具2CP.Update();
X0Y0_輪2_金具3CP.Update();
X0Y0_輪2_金具左CP.Update();
X0Y0_輪2_金具右CP.Update();
X0Y0_尾2_背板CP.Update();
X0Y0_尾2_節CP.Update();
X0Y0_尾2_胸板CP.Update();
X0Y0_尾2_尾CP.Update();
X0Y0_尾2_瘤左2CP.Update();
X0Y0_尾2_瘤左1CP.Update();
X0Y0_尾2_瘤右2CP.Update();
X0Y0_尾2_瘤右1CP.Update();
X0Y0_尾1_背板CP.Update();
X0Y0_尾1_節CP.Update();
X0Y0_尾1_胸板CP.Update();
X0Y0_尾1_尾CP.Update();
X0Y0_尾1_瘤左2CP.Update();
X0Y0_尾1_瘤左1CP.Update();
X0Y0_尾1_瘤右2CP.Update();
X0Y0_尾1_瘤右1CP.Update();
X0Y0_尾0_背板CP.Update();
X0Y0_尾0_節CP.Update();
X0Y0_尾0_胸板CP.Update();
X0Y0_尾0_尾CP.Update();
X0Y0_尾0_瘤左2CP.Update();
X0Y0_尾0_瘤左1CP.Update();
X0Y0_尾0_瘤右2CP.Update();
X0Y0_尾0_瘤右1CP.Update();
X0Y0_輪1_革CP.Update();
X0Y0_輪1_金具1CP.Update();
X0Y0_輪1_金具2CP.Update();
X0Y0_輪1_金具3CP.Update();
X0Y0_輪1_金具左CP.Update();
X0Y0_輪1_金具右CP.Update();
1.PA();
2.PA();
3.PA();
4.PA();
1.();
2.();
3.();
4.();
}
private void (BodyColorSet )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0(BodyColorSet )
{
5_CD = new ColorD(ref ColorHelper.Black, ref .0O);
5_CD = new ColorD(ref ColorHelper.Black, ref .1O);
5_CD = new ColorD(ref ColorHelper.Black, ref .1O);
5_CD = new ColorD(ref ColorHelper.Black, ref .1O);
5_2CD = new ColorD(ref ColorHelper.Black, ref .1O);
5_1CD = new ColorD(ref ColorHelper.Black, ref .1O);
5_2CD = new ColorD(ref ColorHelper.Black, ref .1O);
5_1CD = new ColorD(ref ColorHelper.Black, ref .1O);
4_CD = new ColorD(ref ColorHelper.Black, ref .0O);
4_CD = new ColorD(ref ColorHelper.Black, ref .1O);
4_CD = new ColorD(ref ColorHelper.Black, ref .1O);
4_CD = new ColorD(ref ColorHelper.Black, ref .1O);
4_2CD = new ColorD(ref ColorHelper.Black, ref .1O);
4_1CD = new ColorD(ref ColorHelper.Black, ref .1O);
4_2CD = new ColorD(ref ColorHelper.Black, ref .1O);
4_1CD = new ColorD(ref ColorHelper.Black, ref .1O);
3_CD = new ColorD(ref ColorHelper.Black, ref .0O);
3_CD = new ColorD(ref ColorHelper.Black, ref .1O);
3_CD = new ColorD(ref ColorHelper.Black, ref .1O);
3_CD = new ColorD(ref ColorHelper.Black, ref .1O);
3_2CD = new ColorD(ref ColorHelper.Black, ref .1O);
3_1CD = new ColorD(ref ColorHelper.Black, ref .1O);
3_2CD = new ColorD(ref ColorHelper.Black, ref .1O);
3_1CD = new ColorD(ref ColorHelper.Black, ref .1O);
2_CD = new ColorD(ref ColorHelper.Black, ref .0O);
2_CD = new ColorD(ref ColorHelper.Black, ref .1O);
2_CD = new ColorD(ref ColorHelper.Black, ref .1O);
2_CD = new ColorD(ref ColorHelper.Black, ref .1O);
2_2CD = new ColorD(ref ColorHelper.Black, ref .1O);
2_1CD = new ColorD(ref ColorHelper.Black, ref .1O);
2_2CD = new ColorD(ref ColorHelper.Black, ref .1O);
2_1CD = new ColorD(ref ColorHelper.Black, ref .1O);
1_CD = new ColorD(ref ColorHelper.Black, ref .0O);
1_CD = new ColorD(ref ColorHelper.Black, ref .1O);
1_CD = new ColorD(ref ColorHelper.Black, ref .1O);
1_CD = new ColorD(ref ColorHelper.Black, ref .1O);
1_2CD = new ColorD(ref ColorHelper.Black, ref .1O);
1_1CD = new ColorD(ref ColorHelper.Black, ref .1O);
1_2CD = new ColorD(ref ColorHelper.Black, ref .1O);
1_1CD = new ColorD(ref ColorHelper.Black, ref .1O);
0_CD = new ColorD(ref ColorHelper.Black, ref .0O);
0_CD = new ColorD(ref ColorHelper.Black, ref .1O);
0_CD = new ColorD(ref ColorHelper.Black, ref .1O);
0_CD = new ColorD(ref ColorHelper.Black, ref .1O);
0_2CD = new ColorD(ref ColorHelper.Black, ref .1O);
0_1CD = new ColorD(ref ColorHelper.Black, ref .1O);
0_2CD = new ColorD(ref ColorHelper.Black, ref .1O);
0_1CD = new ColorD(ref ColorHelper.Black, ref .1O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
1_3CD = new ColorD();
1_CD = new ColorD();
1_CD = new ColorD();
2_CD = new ColorD();
2_1CD = new ColorD();
2_2CD = new ColorD();
2_3CD = new ColorD();
2_CD = new ColorD();
2_CD = new ColorD();
}
private void T0(BodyColorSet )
{
5_CD = new ColorD(ref ColorHelper.Black, ref .0O);
5_CD = new ColorD(ref ColorHelper.Black, ref .O);
5_CD = new ColorD(ref ColorHelper.Black, ref .1O);
5_CD = new ColorD(ref ColorHelper.Black, ref .O);
5_2CD = new ColorD(ref ColorHelper.Black, ref .O);
5_1CD = new ColorD(ref ColorHelper.Black, ref .O);
5_2CD = new ColorD(ref ColorHelper.Black, ref .O);
5_1CD = new ColorD(ref ColorHelper.Black, ref .O);
4_CD = new ColorD(ref ColorHelper.Black, ref .0O);
4_CD = new ColorD(ref ColorHelper.Black, ref .O);
4_CD = new ColorD(ref ColorHelper.Black, ref .1O);
4_CD = new ColorD(ref ColorHelper.Black, ref .O);
4_2CD = new ColorD(ref ColorHelper.Black, ref .O);
4_1CD = new ColorD(ref ColorHelper.Black, ref .O);
4_2CD = new ColorD(ref ColorHelper.Black, ref .O);
4_1CD = new ColorD(ref ColorHelper.Black, ref .O);
3_CD = new ColorD(ref ColorHelper.Black, ref .0O);
3_CD = new ColorD(ref ColorHelper.Black, ref .O);
3_CD = new ColorD(ref ColorHelper.Black, ref .1O);
3_CD = new ColorD(ref ColorHelper.Black, ref .O);
3_2CD = new ColorD(ref ColorHelper.Black, ref .O);
3_1CD = new ColorD(ref ColorHelper.Black, ref .O);
3_2CD = new ColorD(ref ColorHelper.Black, ref .O);
3_1CD = new ColorD(ref ColorHelper.Black, ref .O);
2_CD = new ColorD(ref ColorHelper.Black, ref .0O);
2_CD = new ColorD(ref ColorHelper.Black, ref .O);
2_CD = new ColorD(ref ColorHelper.Black, ref .1O);
2_CD = new ColorD(ref ColorHelper.Black, ref .O);
2_2CD = new ColorD(ref ColorHelper.Black, ref .O);
2_1CD = new ColorD(ref ColorHelper.Black, ref .O);
2_2CD = new ColorD(ref ColorHelper.Black, ref .O);
2_1CD = new ColorD(ref ColorHelper.Black, ref .O);
1_CD = new ColorD(ref ColorHelper.Black, ref .0O);
1_CD = new ColorD(ref ColorHelper.Black, ref .O);
1_CD = new ColorD(ref ColorHelper.Black, ref .1O);
1_CD = new ColorD(ref ColorHelper.Black, ref .O);
1_2CD = new ColorD(ref ColorHelper.Black, ref .O);
1_1CD = new ColorD(ref ColorHelper.Black, ref .O);
1_2CD = new ColorD(ref ColorHelper.Black, ref .O);
1_1CD = new ColorD(ref ColorHelper.Black, ref .O);
0_CD = new ColorD(ref ColorHelper.Black, ref .0O);
0_CD = new ColorD(ref ColorHelper.Black, ref .O);
0_CD = new ColorD(ref ColorHelper.Black, ref .1O);
0_CD = new ColorD(ref ColorHelper.Black, ref .O);
0_2CD = new ColorD(ref ColorHelper.Black, ref .O);
0_1CD = new ColorD(ref ColorHelper.Black, ref .O);
0_2CD = new ColorD(ref ColorHelper.Black, ref .O);
0_1CD = new ColorD(ref ColorHelper.Black, ref .O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
1_3CD = new ColorD();
1_CD = new ColorD();
1_CD = new ColorD();
2_CD = new ColorD();
2_1CD = new ColorD();
2_2CD = new ColorD();
2_3CD = new ColorD();
2_CD = new ColorD();
2_CD = new ColorD();
}
private void T1(BodyColorSet )
{
5_CD = new ColorD(ref ColorHelper.Black, ref .0O);
5_CD = new ColorD(ref ColorHelper.Black, ref .O);
5_CD = new ColorD(ref ColorHelper.Black, ref .O);
5_CD = new ColorD(ref ColorHelper.Black, ref .1O);
5_2CD = new ColorD(ref ColorHelper.Black, ref .O);
5_1CD = new ColorD(ref ColorHelper.Black, ref .O);
5_2CD = new ColorD(ref ColorHelper.Black, ref .O);
5_1CD = new ColorD(ref ColorHelper.Black, ref .O);
4_CD = new ColorD(ref ColorHelper.Black, ref .0O);
4_CD = new ColorD(ref ColorHelper.Black, ref .O);
4_CD = new ColorD(ref ColorHelper.Black, ref .O);
4_CD = new ColorD(ref ColorHelper.Black, ref .1O);
4_2CD = new ColorD(ref ColorHelper.Black, ref .O);
4_1CD = new ColorD(ref ColorHelper.Black, ref .O);
4_2CD = new ColorD(ref ColorHelper.Black, ref .O);
4_1CD = new ColorD(ref ColorHelper.Black, ref .O);
3_CD = new ColorD(ref ColorHelper.Black, ref .0O);
3_CD = new ColorD(ref ColorHelper.Black, ref .O);
3_CD = new ColorD(ref ColorHelper.Black, ref .O);
3_CD = new ColorD(ref ColorHelper.Black, ref .1O);
3_2CD = new ColorD(ref ColorHelper.Black, ref .O);
3_1CD = new ColorD(ref ColorHelper.Black, ref .O);
3_2CD = new ColorD(ref ColorHelper.Black, ref .O);
3_1CD = new ColorD(ref ColorHelper.Black, ref .O);
2_CD = new ColorD(ref ColorHelper.Black, ref .0O);
2_CD = new ColorD(ref ColorHelper.Black, ref .O);
2_CD = new ColorD(ref ColorHelper.Black, ref .O);
2_CD = new ColorD(ref ColorHelper.Black, ref .1O);
2_2CD = new ColorD(ref ColorHelper.Black, ref .O);
2_1CD = new ColorD(ref ColorHelper.Black, ref .O);
2_2CD = new ColorD(ref ColorHelper.Black, ref .O);
2_1CD = new ColorD(ref ColorHelper.Black, ref .O);
1_CD = new ColorD(ref ColorHelper.Black, ref .0O);
1_CD = new ColorD(ref ColorHelper.Black, ref .O);
1_CD = new ColorD(ref ColorHelper.Black, ref .O);
1_CD = new ColorD(ref ColorHelper.Black, ref .1O);
1_2CD = new ColorD(ref ColorHelper.Black, ref .O);
1_1CD = new ColorD(ref ColorHelper.Black, ref .O);
1_2CD = new ColorD(ref ColorHelper.Black, ref .O);
1_1CD = new ColorD(ref ColorHelper.Black, ref .O);
0_CD = new ColorD(ref ColorHelper.Black, ref .0O);
0_CD = new ColorD(ref ColorHelper.Black, ref .O);
0_CD = new ColorD(ref ColorHelper.Black, ref .O);
0_CD = new ColorD(ref ColorHelper.Black, ref .1O);
0_2CD = new ColorD(ref ColorHelper.Black, ref .O);
0_1CD = new ColorD(ref ColorHelper.Black, ref .O);
0_2CD = new ColorD(ref ColorHelper.Black, ref .O);
0_1CD = new ColorD(ref ColorHelper.Black, ref .O);
1_CD = new ColorD();
1_1CD = new ColorD();
1_2CD = new ColorD();
1_3CD = new ColorD();
1_CD = new ColorD();
1_CD = new ColorD();
2_CD = new ColorD();
2_1CD = new ColorD();
2_2CD = new ColorD();
2_3CD = new ColorD();
2_CD = new ColorD();
2_CD = new ColorD();
}
public void 1( )
{
1_CD. = .;
1_1CD. = .;
1_2CD. = 1_1CD.;
1_3CD. = 1_1CD.;
1_CD. = 1_1CD.;
1_CD. = 1_1CD.;
}
public void 2( )
{
2_CD. = .;
2_1CD. = .;
2_2CD. = 2_1CD.;
2_3CD. = 2_1CD.;
2_CD. = 2_1CD.;
2_CD. = 2_1CD.;
}
public void ( )
{
1.();
2.();
3.();
4.();
}
}
}