Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_魚D.cs
2026-06-13 22:38:57 -05:00

1277 lines
31 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class _魚D : D
{
public bool 33__鱗1_表示 = true;
public bool 33__鱗3_表示 = true;
public bool 33__鱗1_表示 = true;
public bool 33__鱗3_表示 = true;
public bool 33_ = true;
public bool 32__鱗1_表示 = true;
public bool 32__鱗2_表示 = true;
public bool 32__鱗3_表示 = true;
public bool 32__鱗4_表示 = true;
public bool 32__鱗1_表示 = true;
public bool 32__鱗2_表示 = true;
public bool 32__鱗3_表示 = true;
public bool 32__鱗4_表示 = true;
public bool 32_ = true;
public bool 31__鱗1_表示 = true;
public bool 31__鱗2_表示 = true;
public bool 31__鱗3_表示 = true;
public bool 31__鱗4_表示 = true;
public bool 31__鱗1_表示 = true;
public bool 31__鱗2_表示 = true;
public bool 31__鱗3_表示 = true;
public bool 31__鱗4_表示 = true;
public bool 31_ = true;
public bool 30__鱗1_表示 = true;
public bool 30__鱗2_表示 = true;
public bool 30__鱗3_表示 = true;
public bool 30__鱗4_表示 = true;
public bool 30__鱗1_表示 = true;
public bool 30__鱗2_表示 = true;
public bool 30__鱗3_表示 = true;
public bool 30__鱗4_表示 = true;
public bool 30_ = true;
public bool 29__鱗1_表示 = true;
public bool 29__鱗2_表示 = true;
public bool 29__鱗3_表示 = true;
public bool 29__鱗4_表示 = true;
public bool 29__鱗1_表示 = true;
public bool 29__鱗2_表示 = true;
public bool 29__鱗3_表示 = true;
public bool 29__鱗4_表示 = true;
public bool 29_ = true;
public bool 28__鱗1_表示 = true;
public bool 28__鱗2_表示 = true;
public bool 28__鱗3_表示 = true;
public bool 28__鱗4_表示 = true;
public bool 28__鱗1_表示 = true;
public bool 28__鱗2_表示 = true;
public bool 28__鱗3_表示 = true;
public bool 28__鱗4_表示 = true;
public bool 28_ = true;
public bool 27__鱗1_表示 = true;
public bool 27__鱗2_表示 = true;
public bool 27__鱗3_表示 = true;
public bool 27__鱗4_表示 = true;
public bool 27__鱗1_表示 = true;
public bool 27__鱗2_表示 = true;
public bool 27__鱗3_表示 = true;
public bool 27__鱗4_表示 = true;
public bool 27_ = true;
public bool 26__鱗1_表示 = true;
public bool 26__鱗2_表示 = true;
public bool 26__鱗3_表示 = true;
public bool 26__鱗4_表示 = true;
public bool 26__鱗1_表示 = true;
public bool 26__鱗2_表示 = true;
public bool 26__鱗3_表示 = true;
public bool 26__鱗4_表示 = true;
public bool 26_ = true;
public bool 25__鱗1_表示 = true;
public bool 25__鱗2_表示 = true;
public bool 25__鱗3_表示 = true;
public bool 25__鱗4_表示 = true;
public bool 25__鱗1_表示 = true;
public bool 25__鱗2_表示 = true;
public bool 25__鱗3_表示 = true;
public bool 25__鱗4_表示 = true;
public bool 25_ = true;
public bool 24__鱗1_表示 = true;
public bool 24__鱗2_表示 = true;
public bool 24__鱗3_表示 = true;
public bool 24__鱗4_表示 = true;
public bool 24__鱗1_表示 = true;
public bool 24__鱗2_表示 = true;
public bool 24__鱗3_表示 = true;
public bool 24__鱗4_表示 = true;
public bool 24_ = true;
public bool 23__鱗1_表示 = true;
public bool 23__鱗2_表示 = true;
public bool 23__鱗3_表示 = true;
public bool 23__鱗4_表示 = true;
public bool 23__鱗1_表示 = true;
public bool 23__鱗2_表示 = true;
public bool 23__鱗3_表示 = true;
public bool 23__鱗4_表示 = true;
public bool 23_ = true;
public bool 22__鱗1_表示 = true;
public bool 22__鱗2_表示 = true;
public bool 22__鱗3_表示 = true;
public bool 22__鱗4_表示 = true;
public bool 22__鱗1_表示 = true;
public bool 22__鱗2_表示 = true;
public bool 22__鱗3_表示 = true;
public bool 22__鱗4_表示 = true;
public bool 22_ = true;
public bool 21__鱗1_表示 = true;
public bool 21__鱗2_表示 = true;
public bool 21__鱗3_表示 = true;
public bool 21__鱗4_表示 = true;
public bool 21__鱗1_表示 = true;
public bool 21__鱗2_表示 = true;
public bool 21__鱗3_表示 = true;
public bool 21__鱗4_表示 = true;
public bool 21_ = true;
public bool 20__鱗1_表示 = true;
public bool 20__鱗2_表示 = true;
public bool 20__鱗3_表示 = true;
public bool 20__鱗4_表示 = true;
public bool 20__鱗1_表示 = true;
public bool 20__鱗2_表示 = true;
public bool 20__鱗3_表示 = true;
public bool 20__鱗4_表示 = true;
public bool 20_ = true;
public bool 19__鱗1_表示 = true;
public bool 19__鱗2_表示 = true;
public bool 19__鱗3_表示 = true;
public bool 19__鱗4_表示 = true;
public bool 19__鱗1_表示 = true;
public bool 19__鱗2_表示 = true;
public bool 19__鱗3_表示 = true;
public bool 19__鱗4_表示 = true;
public bool 19_ = true;
public bool 18__鱗1_表示 = true;
public bool 18__鱗2_表示 = true;
public bool 18__鱗3_表示 = true;
public bool 18__鱗4_表示 = true;
public bool 18__鱗1_表示 = true;
public bool 18__鱗2_表示 = true;
public bool 18__鱗3_表示 = true;
public bool 18__鱗4_表示 = true;
public bool 18_ = true;
public bool 17__鱗1_表示 = true;
public bool 17__鱗2_表示 = true;
public bool 17__鱗3_表示 = true;
public bool 17__鱗4_表示 = true;
public bool 17__鱗1_表示 = true;
public bool 17__鱗2_表示 = true;
public bool 17__鱗3_表示 = true;
public bool 17__鱗4_表示 = true;
public bool 17_ = true;
public bool 16__鱗1_表示 = true;
public bool 16__鱗2_表示 = true;
public bool 16__鱗3_表示 = true;
public bool 16__鱗4_表示 = true;
public bool 16__鱗1_表示 = true;
public bool 16__鱗2_表示 = true;
public bool 16__鱗3_表示 = true;
public bool 16__鱗4_表示 = true;
public bool 16_ = true;
public bool 15__鱗1_表示 = true;
public bool 15__鱗2_表示 = true;
public bool 15__鱗3_表示 = true;
public bool 15__鱗4_表示 = true;
public bool 15__鱗1_表示 = true;
public bool 15__鱗2_表示 = true;
public bool 15__鱗3_表示 = true;
public bool 15__鱗4_表示 = true;
public bool 15_ = true;
public bool 14__鱗1_表示 = true;
public bool 14__鱗2_表示 = true;
public bool 14__鱗3_表示 = true;
public bool 14__鱗4_表示 = true;
public bool 14__鱗1_表示 = true;
public bool 14__鱗2_表示 = true;
public bool 14__鱗3_表示 = true;
public bool 14__鱗4_表示 = true;
public bool 14_ = true;
public bool 13__鱗1_表示 = true;
public bool 13__鱗2_表示 = true;
public bool 13__鱗3_表示 = true;
public bool 13__鱗4_表示 = true;
public bool 13__鱗1_表示 = true;
public bool 13__鱗2_表示 = true;
public bool 13__鱗3_表示 = true;
public bool 13__鱗4_表示 = true;
public bool 13_ = true;
public bool 12__鱗1_表示 = true;
public bool 12__鱗2_表示 = true;
public bool 12__鱗3_表示 = true;
public bool 12__鱗4_表示 = true;
public bool 12__鱗1_表示 = true;
public bool 12__鱗2_表示 = true;
public bool 12__鱗3_表示 = true;
public bool 12__鱗4_表示 = true;
public bool 12_ = true;
public bool 11__鱗1_表示 = true;
public bool 11__鱗2_表示 = true;
public bool 11__鱗3_表示 = true;
public bool 11__鱗4_表示 = true;
public bool 11__鱗1_表示 = true;
public bool 11__鱗2_表示 = true;
public bool 11__鱗3_表示 = true;
public bool 11__鱗4_表示 = true;
public bool 11_ = true;
public bool 10__鱗1_表示 = true;
public bool 10__鱗2_表示 = true;
public bool 10__鱗3_表示 = true;
public bool 10__鱗4_表示 = true;
public bool 10__鱗1_表示 = true;
public bool 10__鱗2_表示 = true;
public bool 10__鱗3_表示 = true;
public bool 10__鱗4_表示 = true;
public bool 10_ = true;
public bool 9__鱗1_表示 = true;
public bool 9__鱗2_表示 = true;
public bool 9__鱗3_表示 = true;
public bool 9__鱗4_表示 = true;
public bool 9__鱗1_表示 = true;
public bool 9__鱗2_表示 = true;
public bool 9__鱗3_表示 = true;
public bool 9__鱗4_表示 = true;
public bool 9_ = true;
public bool 8__鱗1_表示 = true;
public bool 8__鱗2_表示 = true;
public bool 8__鱗3_表示 = true;
public bool 8__鱗4_表示 = true;
public bool 8__鱗1_表示 = true;
public bool 8__鱗2_表示 = true;
public bool 8__鱗3_表示 = true;
public bool 8__鱗4_表示 = true;
public bool 8_ = true;
public bool 7__鱗1_表示 = true;
public bool 7__鱗2_表示 = true;
public bool 7__鱗3_表示 = true;
public bool 7__鱗4_表示 = true;
public bool 7__鱗1_表示 = true;
public bool 7__鱗2_表示 = true;
public bool 7__鱗3_表示 = true;
public bool 7__鱗4_表示 = true;
public bool 7_ = true;
public bool 6__鱗1_表示 = true;
public bool 6__鱗2_表示 = true;
public bool 6__鱗3_表示 = true;
public bool 6__鱗4_表示 = true;
public bool 6__鱗1_表示 = true;
public bool 6__鱗2_表示 = true;
public bool 6__鱗3_表示 = true;
public bool 6__鱗4_表示 = true;
public bool 6_ = true;
public bool 5__鱗1_表示 = true;
public bool 5__鱗2_表示 = true;
public bool 5__鱗3_表示 = true;
public bool 5__鱗4_表示 = true;
public bool 5__鱗1_表示 = true;
public bool 5__鱗2_表示 = true;
public bool 5__鱗3_表示 = true;
public bool 5__鱗4_表示 = true;
public bool 5_ = true;
public bool 4__鱗1_表示 = true;
public bool 4__鱗2_表示 = true;
public bool 4__鱗3_表示 = true;
public bool 4__鱗4_表示 = true;
public bool 4__鱗1_表示 = true;
public bool 4__鱗2_表示 = true;
public bool 4__鱗3_表示 = true;
public bool 4__鱗4_表示 = true;
public bool 4_ = true;
public bool _革_表示 = true;
public bool _金具1_表示 = true;
public bool _金具2_表示 = true;
public bool _金具3_表示 = true;
public bool _金具左_表示 = true;
public bool _金具右_表示 = true;
public bool 3__鱗1_表示 = true;
public bool 3__鱗2_表示 = true;
public bool 3__鱗3_表示 = true;
public bool 3__鱗4_表示 = true;
public bool 3__鱗1_表示 = true;
public bool 3__鱗2_表示 = true;
public bool 3__鱗3_表示 = true;
public bool 3__鱗4_表示 = true;
public bool 3_ = true;
public bool 2__鱗1_表示 = true;
public bool 2__鱗2_表示 = true;
public bool 2__鱗3_表示 = true;
public bool 2__鱗4_表示 = true;
public bool 2__鱗1_表示 = true;
public bool 2__鱗2_表示 = true;
public bool 2__鱗3_表示 = true;
public bool 2__鱗4_表示 = true;
public bool 2_ = true;
public bool 1__鱗1_表示 = true;
public bool 1__鱗2_表示 = true;
public bool 1__鱗3_表示 = true;
public bool 1__鱗4_表示 = true;
public bool 1__鱗1_表示 = true;
public bool 1__鱗2_表示 = true;
public bool 1__鱗3_表示 = true;
public bool 1__鱗4_表示 = true;
public bool 1_ = true;
public bool 0__鱗1_表示 = true;
public bool 0__鱗2_表示 = true;
public bool 0__鱗3_表示 = true;
public bool 0__鱗4_表示 = true;
public bool 0__鱗1_表示 = true;
public bool 0__鱗2_表示 = true;
public bool 0__鱗3_表示 = true;
public bool 0__鱗4_表示 = true;
public bool 0_ = true;
public bool = true;
public bool = true;
public bool ;
public bool Torso_外線;
public bool Rパターン;
public bool 1 = true;
public bool 2 = true;
public bool 3 = true;
public bool 4 = true;
public List<ElementData> 1_ = new List<ElementData>();
public List<ElementData> 1_ = new List<ElementData>();
public List<ElementData> 2_ = new List<ElementData>();
public List<ElementData> 2_ = new List<ElementData>();
public List<ElementData> 3_ = new List<ElementData>();
public List<ElementData> 3_ = new List<ElementData>();
public List<ElementData> 4_ = new List<ElementData>();
public List<ElementData> 4_ = new List<ElementData>();
public List<ElementData> 5_ = new List<ElementData>();
public List<ElementData> 5_ = new List<ElementData>();
public List<ElementData> 6_ = new List<ElementData>();
public List<ElementData> 6_ = new List<ElementData>();
public List<ElementData> 7_ = new List<ElementData>();
public List<ElementData> 7_ = new List<ElementData>();
public List<ElementData> 8_ = new List<ElementData>();
public List<ElementData> 8_ = new List<ElementData>();
public List<ElementData> 9_ = new List<ElementData>();
public List<ElementData> 9_ = new List<ElementData>();
public List<ElementData> 10_ = new List<ElementData>();
public List<ElementData> 10_ = new List<ElementData>();
public List<ElementData> 11_ = new List<ElementData>();
public List<ElementData> 11_ = new List<ElementData>();
public List<ElementData> 12_ = new List<ElementData>();
public List<ElementData> 12_ = new List<ElementData>();
public List<ElementData> 13_ = new List<ElementData>();
public List<ElementData> 13_ = new List<ElementData>();
public List<ElementData> 14_ = new List<ElementData>();
public List<ElementData> 14_ = new List<ElementData>();
public List<ElementData> 15_ = new List<ElementData>();
public List<ElementData> 15_ = new List<ElementData>();
public List<ElementData> 16_ = new List<ElementData>();
public List<ElementData> 16_ = new List<ElementData>();
public List<ElementData> 17_ = new List<ElementData>();
public List<ElementData> 17_ = new List<ElementData>();
public List<ElementData> 18_ = new List<ElementData>();
public List<ElementData> 18_ = new List<ElementData>();
public List<ElementData> 19_ = new List<ElementData>();
public List<ElementData> 19_ = new List<ElementData>();
public List<ElementData> 20_ = new List<ElementData>();
public List<ElementData> 20_ = new List<ElementData>();
public List<ElementData> 21_ = new List<ElementData>();
public List<ElementData> 21_ = new List<ElementData>();
public List<ElementData> 22_ = new List<ElementData>();
public List<ElementData> 22_ = new List<ElementData>();
public List<ElementData> 23_ = new List<ElementData>();
public List<ElementData> 23_ = new List<ElementData>();
public List<ElementData> 24_ = new List<ElementData>();
public List<ElementData> 24_ = new List<ElementData>();
public List<ElementData> 25_ = new List<ElementData>();
public List<ElementData> 25_ = new List<ElementData>();
public List<ElementData> 26_ = new List<ElementData>();
public List<ElementData> 26_ = new List<ElementData>();
public List<ElementData> 27_ = new List<ElementData>();
public List<ElementData> 27_ = new List<ElementData>();
public List<ElementData> 28_ = new List<ElementData>();
public List<ElementData> 28_ = new List<ElementData>();
public List<ElementData> 29_ = new List<ElementData>();
public List<ElementData> 29_ = new List<ElementData>();
public List<ElementData> 30_ = new List<ElementData>();
public List<ElementData> 30_ = new List<ElementData>();
public List<ElementData> 31_ = new List<ElementData>();
public List<ElementData> 31_ = new List<ElementData>();
public List<ElementData> 32_ = new List<ElementData>();
public List<ElementData> 32_ = new List<ElementData>();
public List<ElementData> 33_ = new List<ElementData>();
public List<ElementData> 33_ = new List<ElementData>();
public List<ElementData> 34_ = new List<ElementData>();
public List<ElementData> 34_ = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public _魚D()
{
ThisType = GetType();
}
public void 1(ElementData e)
{
1_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左1_接続;
}
public void 1(ElementData e)
{
1_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右1_接続;
}
public void 2(ElementData e)
{
2_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左2_接続;
}
public void 2(ElementData e)
{
2_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右2_接続;
}
public void 3(ElementData e)
{
3_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左3_接続;
}
public void 3(ElementData e)
{
3_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右3_接続;
}
public void 4(ElementData e)
{
4_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左4_接続;
}
public void 4(ElementData e)
{
4_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右4_接続;
}
public void 5(ElementData e)
{
5_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左5_接続;
}
public void 5(ElementData e)
{
5_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右5_接続;
}
public void 6(ElementData e)
{
6_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左6_接続;
}
public void 6(ElementData e)
{
6_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右6_接続;
}
public void 7(ElementData e)
{
7_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左7_接続;
}
public void 7(ElementData e)
{
7_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右7_接続;
}
public void 8(ElementData e)
{
8_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左8_接続;
}
public void 8(ElementData e)
{
8_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右8_接続;
}
public void 9(ElementData e)
{
9_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左9_接続;
}
public void 9(ElementData e)
{
9_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右9_接続;
}
public void 10(ElementData e)
{
10_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左10_接続;
}
public void 10(ElementData e)
{
10_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右10_接続;
}
public void 11(ElementData e)
{
11_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左11_接続;
}
public void 11(ElementData e)
{
11_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右11_接続;
}
public void 12(ElementData e)
{
12_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左12_接続;
}
public void 12(ElementData e)
{
12_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右12_接続;
}
public void 13(ElementData e)
{
13_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左13_接続;
}
public void 13(ElementData e)
{
13_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右13_接続;
}
public void 14(ElementData e)
{
14_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左14_接続;
}
public void 14(ElementData e)
{
14_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右14_接続;
}
public void 15(ElementData e)
{
15_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左15_接続;
}
public void 15(ElementData e)
{
15_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右15_接続;
}
public void 16(ElementData e)
{
16_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左16_接続;
}
public void 16(ElementData e)
{
16_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右16_接続;
}
public void 17(ElementData e)
{
17_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左17_接続;
}
public void 17(ElementData e)
{
17_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右17_接続;
}
public void 18(ElementData e)
{
18_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左18_接続;
}
public void 18(ElementData e)
{
18_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右18_接続;
}
public void 19(ElementData e)
{
19_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左19_接続;
}
public void 19(ElementData e)
{
19_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右19_接続;
}
public void 20(ElementData e)
{
20_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左20_接続;
}
public void 20(ElementData e)
{
20_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右20_接続;
}
public void 21(ElementData e)
{
21_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左21_接続;
}
public void 21(ElementData e)
{
21_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右21_接続;
}
public void 22(ElementData e)
{
22_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左22_接続;
}
public void 22(ElementData e)
{
22_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右22_接続;
}
public void 23(ElementData e)
{
23_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左23_接続;
}
public void 23(ElementData e)
{
23_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右23_接続;
}
public void 24(ElementData e)
{
24_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左24_接続;
}
public void 24(ElementData e)
{
24_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右24_接続;
}
public void 25(ElementData e)
{
25_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左25_接続;
}
public void 25(ElementData e)
{
25_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右25_接続;
}
public void 26(ElementData e)
{
26_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左26_接続;
}
public void 26(ElementData e)
{
26_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右26_接続;
}
public void 27(ElementData e)
{
27_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左27_接続;
}
public void 27(ElementData e)
{
27_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右27_接続;
}
public void 28(ElementData e)
{
28_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左28_接続;
}
public void 28(ElementData e)
{
28_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右28_接続;
}
public void 29(ElementData e)
{
29_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左29_接続;
}
public void 29(ElementData e)
{
29_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右29_接続;
}
public void 30(ElementData e)
{
30_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左30_接続;
}
public void 30(ElementData e)
{
30_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右30_接続;
}
public void 31(ElementData e)
{
31_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左31_接続;
}
public void 31(ElementData e)
{
31_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右31_接続;
}
public void 32(ElementData e)
{
32_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左32_接続;
}
public void 32(ElementData e)
{
32_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右32_接続;
}
public void 33(ElementData e)
{
33_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左33_接続;
}
public void 33(ElementData e)
{
33_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右33_接続;
}
public void 34(ElementData e)
{
34_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_左34_接続;
}
public void 34(ElementData e)
{
34_.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_右34_接続;
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._魚_尾先_接続;
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _魚(DisUnit, , , Med, this);
}
}
}