111 lines
2.8 KiB
C#
111 lines
2.8 KiB
C#
using System;
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using _2DGAMELIB;
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using SlaveMatrix.GameClasses;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 後翅_草D : 後翅D
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{
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public bool 後翅_後翅1_後翅_表示 = true;
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public bool 後翅_後翅1_翅脈1_表示 = true;
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public bool 後翅_後翅1_翅脈2_表示 = true;
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public bool 後翅_後翅1_翅脈3_表示 = true;
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public bool 後翅_後翅2_後翅_表示 = true;
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public bool 後翅_後翅2_翅脈1_表示 = true;
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public bool 後翅_後翅2_翅脈2_表示 = true;
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public bool 後翅_後翅2_翅脈3_表示 = true;
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public bool 後翅_後翅3_後翅_表示 = true;
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public bool 後翅_後翅3_翅脈1_表示 = true;
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public bool 後翅_後翅3_翅脈2_表示 = true;
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public bool 後翅_後翅3_翅脈3_表示 = true;
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public bool 後翅_後翅4_後翅_表示 = true;
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public bool 後翅_後翅4_翅脈1_表示 = true;
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public bool 後翅_後翅4_翅脈2_表示 = true;
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public bool 後翅_後翅4_翅脈3_表示 = true;
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public bool 後翅_後翅5_後翅_表示 = true;
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public bool 後翅_後翅5_翅脈1_表示 = true;
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public bool 後翅_後翅5_翅脈2_表示 = true;
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public bool 後翅_後翅5_翅脈3_表示 = true;
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public bool 後翅_後翅6_後翅_表示 = true;
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public bool 後翅_後翅6_翅脈1_表示 = true;
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public bool 後翅_後翅6_翅脈2_表示 = true;
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public bool 後翅_後翅6_翅脈3_表示 = true;
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public bool 後翅_後翅7_後翅_表示 = true;
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public bool 後翅_後翅7_翅脈1_表示 = true;
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public bool 後翅_後翅7_翅脈2_表示 = true;
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public bool 後翅_後翅7_翅脈3_表示 = true;
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public bool 後翅_後翅8_後翅_表示 = true;
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public bool 後翅_後翅8_翅脈1_表示 = true;
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public bool 後翅_後翅8_翅脈2_表示 = true;
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public bool 後翅_後翅8_翅脈3_表示 = true;
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public bool 後翅_後翅9_後翅_表示 = true;
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public bool 後翅_後翅9_翅脈1_表示 = true;
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public bool 後翅_後翅9_翅脈2_表示 = true;
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public bool 後翅_後翅9_翅脈3_表示 = true;
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public bool 後翅_後翅10_後翅_表示 = true;
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public bool 後翅_後翅10_翅脈1_表示 = true;
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public bool 後翅_後翅10_翅脈2_表示 = true;
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public bool 後翅_後翅10_翅脈3_表示 = true;
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public bool 後翅_後翅11_後翅_表示 = true;
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public bool 後翅_後翅11_翅脈1_表示 = true;
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public bool 後翅_後翅11_翅脈2_表示 = true;
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public bool 後翅_後翅11_翅脈3_表示 = true;
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public double 展開;
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public 後翅_草D()
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{
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ThisType = GetType();
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 後翅_草(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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