49 lines
1000 B
C#
49 lines
1000 B
C#
using System;
|
|
using _2DGAMELIB;
|
|
using SlaveMatrix.GameClasses;
|
|
|
|
namespace SlaveMatrix
|
|
{
|
|
[Serializable]
|
|
public class 手_獣D : 獣手D
|
|
{
|
|
public bool 手_表示 = true;
|
|
|
|
public bool 親指_指_表示 = true;
|
|
|
|
public bool 親指_爪_表示 = true;
|
|
|
|
public bool 小指_指_表示 = true;
|
|
|
|
public bool 小指_爪_表示 = true;
|
|
|
|
public bool 薬指_指_表示 = true;
|
|
|
|
public bool 薬指_爪_表示 = true;
|
|
|
|
public bool 中指_指_表示 = true;
|
|
|
|
public bool 中指_爪_表示 = true;
|
|
|
|
public bool 人指_指_表示 = true;
|
|
|
|
public bool 人指_爪_表示 = true;
|
|
|
|
public bool 竜性_鱗3_表示;
|
|
|
|
public bool 竜性_鱗2_表示;
|
|
|
|
public bool 竜性_鱗1_表示;
|
|
|
|
public 手_獣D()
|
|
{
|
|
ThisType = GetType();
|
|
}
|
|
|
|
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
|
|
{
|
|
return new 手_獣(DisUnit, 配色指定, 体配色, Med, this);
|
|
}
|
|
}
|
|
}
|