Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/染み_獣D.cs
2026-06-13 22:38:57 -05:00

57 lines
1.3 KiB
C#

using System;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class _獣D : ElementData
{
public bool 1_ = true;
public bool 2_ = true;
public bool 3_ = true;
public bool 尿1_ = true;
public bool 尿2_ = true;
public bool _表示 = true;
public bool _湯気左1_湯気1_表示 = true;
public bool _湯気左1_湯気2_表示 = true;
public bool _湯気左2_湯気1_表示 = true;
public bool _湯気左2_湯気2_表示 = true;
public bool _湯気左3_湯気1_表示 = true;
public bool _湯気左3_湯気2_表示 = true;
public bool _湯気右1_湯気1_表示 = true;
public bool _湯気右1_湯気2_表示 = true;
public bool _湯気右2_湯気1_表示 = true;
public bool _湯気右2_湯気2_表示 = true;
public bool _湯気右3_湯気1_表示 = true;
public bool _湯気右3_湯気2_表示 = true;
public _獣D()
{
ThisType = GetType();
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _獣(DisUnit, , , Med, this);
}
}
}