63 lines
1.1 KiB
C#
63 lines
1.1 KiB
C#
using System;
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using _2DGAMELIB;
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using SlaveMatrix.GameClasses;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 潮吹_大_人D : 潮吹_大D
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{
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public bool 潮吹基_表示;
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public bool 雫1_表示;
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public bool 雫2_表示;
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public bool 雫3_表示;
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public bool 雫4_表示;
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public bool 雫5_表示;
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public bool 雫6_表示;
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public bool 雫7_表示;
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public bool 雫8_表示;
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public bool 雫9_表示;
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public bool 雫10_表示;
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public bool 雫11_表示;
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public bool 雫12_表示;
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public bool 雫13_表示;
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public bool 雫14_表示;
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public bool 雫15_表示;
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public bool 雫16_表示;
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public bool 雫17_表示;
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public bool 雫18_表示;
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public bool 雫19_表示;
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public bool 雫20_表示;
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public 潮吹_大_人D()
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{
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ThisType = GetType();
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 潮吹_大_人(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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