564 lines
15 KiB
C#
564 lines
15 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 耳_羽 : 耳
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{
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public ShapePart X0Y0_羽2;
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public ShapePart X0Y0_羽1;
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public ShapePart X0Y0_耳;
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public ShapePart X0Y0_耳線1;
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public ShapePart X0Y0_耳線2;
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public ShapePart X0Y1_羽2;
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public ShapePart X0Y1_羽1;
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public ShapePart X0Y1_耳;
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public ShapePart X0Y1_耳線1;
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public ShapePart X0Y1_耳線2;
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public ShapePart X0Y2_羽2;
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public ShapePart X0Y2_羽1;
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public ShapePart X0Y2_耳;
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public ShapePart X0Y2_耳線1;
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public ShapePart X0Y2_耳線2;
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public ShapePart X1Y0_羽2;
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public ShapePart X1Y0_羽1;
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public ShapePart X1Y0_耳;
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public ShapePart X1Y0_耳線1;
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public ShapePart X1Y0_耳線2;
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public ShapePart X1Y1_羽2;
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public ShapePart X1Y1_羽1;
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public ShapePart X1Y1_耳;
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public ShapePart X1Y1_耳線1;
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public ShapePart X1Y1_耳線2;
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public ShapePart X1Y2_羽2;
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public ShapePart X1Y2_羽1;
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public ShapePart X1Y2_耳;
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public ShapePart X1Y2_耳線1;
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public ShapePart X1Y2_耳線2;
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public ColorD 羽2CD;
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public ColorD 羽1CD;
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public ColorD 耳CD;
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public ColorD 耳線1CD;
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public ColorD 耳線2CD;
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public ColorP X0Y0_羽2CP;
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public ColorP X0Y0_羽1CP;
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public ColorP X0Y0_耳CP;
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public ColorP X0Y0_耳線1CP;
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public ColorP X0Y0_耳線2CP;
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public ColorP X0Y1_羽2CP;
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public ColorP X0Y1_羽1CP;
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public ColorP X0Y1_耳CP;
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public ColorP X0Y1_耳線1CP;
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public ColorP X0Y1_耳線2CP;
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public ColorP X0Y2_羽2CP;
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public ColorP X0Y2_羽1CP;
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public ColorP X0Y2_耳CP;
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public ColorP X0Y2_耳線1CP;
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public ColorP X0Y2_耳線2CP;
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public ColorP X1Y0_羽2CP;
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public ColorP X1Y0_羽1CP;
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public ColorP X1Y0_耳CP;
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public ColorP X1Y0_耳線1CP;
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public ColorP X1Y0_耳線2CP;
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public ColorP X1Y1_羽2CP;
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public ColorP X1Y1_羽1CP;
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public ColorP X1Y1_耳CP;
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public ColorP X1Y1_耳線1CP;
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public ColorP X1Y1_耳線2CP;
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public ColorP X1Y2_羽2CP;
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public ColorP X1Y2_羽1CP;
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public ColorP X1Y2_耳CP;
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public ColorP X1Y2_耳線1CP;
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public ColorP X1Y2_耳線2CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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Body.SetIndexX((欠損_ ? 1 : 0));
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 羽2_表示
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{
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get
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{
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return X0Y0_羽2.Dra;
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}
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set
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{
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X0Y0_羽2.Dra = value;
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X0Y1_羽2.Dra = value;
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X0Y2_羽2.Dra = value;
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X1Y0_羽2.Dra = value;
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X1Y1_羽2.Dra = value;
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X1Y2_羽2.Dra = value;
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X0Y0_羽2.Hit = value;
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X0Y1_羽2.Hit = value;
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X0Y2_羽2.Hit = value;
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X1Y0_羽2.Hit = value;
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X1Y1_羽2.Hit = value;
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X1Y2_羽2.Hit = value;
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}
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}
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public bool 羽1_表示
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{
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get
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{
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return X0Y0_羽1.Dra;
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}
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set
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{
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X0Y0_羽1.Dra = value;
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X0Y1_羽1.Dra = value;
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X0Y2_羽1.Dra = value;
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X1Y0_羽1.Dra = value;
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X1Y1_羽1.Dra = value;
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X1Y2_羽1.Dra = value;
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X0Y0_羽1.Hit = value;
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X0Y1_羽1.Hit = value;
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X0Y2_羽1.Hit = value;
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X1Y0_羽1.Hit = value;
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X1Y1_羽1.Hit = value;
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X1Y2_羽1.Hit = value;
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}
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}
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public bool 耳_表示
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{
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get
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{
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return X0Y0_耳.Dra;
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}
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set
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{
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X0Y0_耳.Dra = value;
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X0Y1_耳.Dra = value;
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X0Y2_耳.Dra = value;
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X1Y0_耳.Dra = value;
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X1Y1_耳.Dra = value;
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X1Y2_耳.Dra = value;
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X0Y0_耳.Hit = value;
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X0Y1_耳.Hit = value;
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X0Y2_耳.Hit = value;
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X1Y0_耳.Hit = value;
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X1Y1_耳.Hit = value;
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X1Y2_耳.Hit = value;
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}
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}
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public bool 耳線1_表示
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{
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get
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{
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return X0Y0_耳線1.Dra;
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}
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set
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{
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X0Y0_耳線1.Dra = value;
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X0Y1_耳線1.Dra = value;
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X0Y2_耳線1.Dra = value;
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X1Y0_耳線1.Dra = value;
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X1Y1_耳線1.Dra = value;
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X1Y2_耳線1.Dra = value;
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X0Y0_耳線1.Hit = value;
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X0Y1_耳線1.Hit = value;
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X0Y2_耳線1.Hit = value;
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X1Y0_耳線1.Hit = value;
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X1Y1_耳線1.Hit = value;
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X1Y2_耳線1.Hit = value;
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}
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}
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public bool 耳線2_表示
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{
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get
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{
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return X0Y0_耳線2.Dra;
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}
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set
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{
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X0Y0_耳線2.Dra = value;
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X0Y1_耳線2.Dra = value;
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X0Y2_耳線2.Dra = value;
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X1Y0_耳線2.Dra = value;
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X1Y1_耳線2.Dra = value;
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X1Y2_耳線2.Dra = value;
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X0Y0_耳線2.Hit = value;
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X0Y1_耳線2.Hit = value;
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X0Y2_耳線2.Hit = value;
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X1Y0_耳線2.Hit = value;
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X1Y1_耳線2.Hit = value;
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X1Y2_耳線2.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 羽2_表示;
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}
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set
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{
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羽2_表示 = value;
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羽1_表示 = value;
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耳_表示 = value;
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耳線1_表示 = value;
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耳線2_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 羽2CD.不透明度;
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}
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set
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{
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羽2CD.不透明度 = value;
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羽1CD.不透明度 = value;
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耳CD.不透明度 = value;
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耳線1CD.不透明度 = value;
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耳線2CD.不透明度 = value;
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}
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}
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public 耳_羽(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 耳_羽D e)
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{
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ThisType = GetType();
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Body = new VariantGrid();
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Body.Tag = "羽";
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Body.Add(new MorphVariant(GlobalState.肢左["耳"][8]));
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Body.Add(new MorphVariant(GlobalState.肢左["耳"][9]));
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PartGroup partGroup = Body[0][0];
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X0Y0_羽2 = partGroup["羽2"].ToPar();
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X0Y0_羽1 = partGroup["羽1"].ToPar();
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X0Y0_耳 = partGroup["耳"].ToPar();
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X0Y0_耳線1 = partGroup["耳線1"].ToPar();
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X0Y0_耳線2 = partGroup["耳線2"].ToPar();
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partGroup = Body[0][1];
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X0Y1_羽2 = partGroup["羽2"].ToPar();
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X0Y1_羽1 = partGroup["羽1"].ToPar();
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X0Y1_耳 = partGroup["耳"].ToPar();
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X0Y1_耳線1 = partGroup["耳線1"].ToPar();
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X0Y1_耳線2 = partGroup["耳線2"].ToPar();
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partGroup = Body[0][2];
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X0Y2_羽2 = partGroup["羽2"].ToPar();
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X0Y2_羽1 = partGroup["羽1"].ToPar();
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X0Y2_耳 = partGroup["耳"].ToPar();
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X0Y2_耳線1 = partGroup["耳線1"].ToPar();
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X0Y2_耳線2 = partGroup["耳線2"].ToPar();
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partGroup = Body[1][0];
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X1Y0_羽2 = partGroup["羽2"].ToPar();
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X1Y0_羽1 = partGroup["羽1"].ToPar();
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X1Y0_耳 = partGroup["耳"].ToPar();
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X1Y0_耳線1 = partGroup["耳線1"].ToPar();
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X1Y0_耳線2 = partGroup["耳線2"].ToPar();
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partGroup = Body[1][1];
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X1Y1_羽2 = partGroup["羽2"].ToPar();
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X1Y1_羽1 = partGroup["羽1"].ToPar();
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X1Y1_耳 = partGroup["耳"].ToPar();
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X1Y1_耳線1 = partGroup["耳線1"].ToPar();
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X1Y1_耳線2 = partGroup["耳線2"].ToPar();
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partGroup = Body[1][2];
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X1Y2_羽2 = partGroup["羽2"].ToPar();
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X1Y2_羽1 = partGroup["羽1"].ToPar();
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X1Y2_耳 = partGroup["耳"].ToPar();
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X1Y2_耳線1 = partGroup["耳線1"].ToPar();
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X1Y2_耳線2 = partGroup["耳線2"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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羽2_表示 = e.羽2_表示;
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羽1_表示 = e.羽1_表示;
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耳_表示 = e.耳_表示;
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耳線1_表示 = e.耳線1_表示;
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耳線2_表示 = e.耳線2_表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_羽2CP = new ColorP(X0Y0_羽2, 羽2CD, DisUnit, abj: true);
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X0Y0_羽1CP = new ColorP(X0Y0_羽1, 羽1CD, DisUnit, abj: true);
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X0Y0_耳CP = new ColorP(X0Y0_耳, 耳CD, DisUnit, abj: true);
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X0Y0_耳線1CP = new ColorP(X0Y0_耳線1, 耳線1CD, DisUnit, abj: true);
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X0Y0_耳線2CP = new ColorP(X0Y0_耳線2, 耳線2CD, DisUnit, abj: true);
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X0Y1_羽2CP = new ColorP(X0Y1_羽2, 羽2CD, DisUnit, abj: true);
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X0Y1_羽1CP = new ColorP(X0Y1_羽1, 羽1CD, DisUnit, abj: true);
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X0Y1_耳CP = new ColorP(X0Y1_耳, 耳CD, DisUnit, abj: true);
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X0Y1_耳線1CP = new ColorP(X0Y1_耳線1, 耳線1CD, DisUnit, abj: true);
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X0Y1_耳線2CP = new ColorP(X0Y1_耳線2, 耳線2CD, DisUnit, abj: true);
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X0Y2_羽2CP = new ColorP(X0Y2_羽2, 羽2CD, DisUnit, abj: true);
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X0Y2_羽1CP = new ColorP(X0Y2_羽1, 羽1CD, DisUnit, abj: true);
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X0Y2_耳CP = new ColorP(X0Y2_耳, 耳CD, DisUnit, abj: true);
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X0Y2_耳線1CP = new ColorP(X0Y2_耳線1, 耳線1CD, DisUnit, abj: true);
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X0Y2_耳線2CP = new ColorP(X0Y2_耳線2, 耳線2CD, DisUnit, abj: true);
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X1Y0_羽2CP = new ColorP(X1Y0_羽2, 羽2CD, DisUnit, abj: true);
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X1Y0_羽1CP = new ColorP(X1Y0_羽1, 羽1CD, DisUnit, abj: true);
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X1Y0_耳CP = new ColorP(X1Y0_耳, 耳CD, DisUnit, abj: true);
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X1Y0_耳線1CP = new ColorP(X1Y0_耳線1, 耳線1CD, DisUnit, abj: true);
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X1Y0_耳線2CP = new ColorP(X1Y0_耳線2, 耳線2CD, DisUnit, abj: true);
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X1Y1_羽2CP = new ColorP(X1Y1_羽2, 羽2CD, DisUnit, abj: true);
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X1Y1_羽1CP = new ColorP(X1Y1_羽1, 羽1CD, DisUnit, abj: true);
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X1Y1_耳CP = new ColorP(X1Y1_耳, 耳CD, DisUnit, abj: true);
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X1Y1_耳線1CP = new ColorP(X1Y1_耳線1, 耳線1CD, DisUnit, abj: true);
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X1Y1_耳線2CP = new ColorP(X1Y1_耳線2, 耳線2CD, DisUnit, abj: true);
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X1Y2_羽2CP = new ColorP(X1Y2_羽2, 羽2CD, DisUnit, abj: true);
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X1Y2_羽1CP = new ColorP(X1Y2_羽1, 羽1CD, DisUnit, abj: true);
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X1Y2_耳CP = new ColorP(X1Y2_耳, 耳CD, DisUnit, abj: true);
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X1Y2_耳線1CP = new ColorP(X1Y2_耳線1, 耳線1CD, DisUnit, abj: true);
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X1Y2_耳線2CP = new ColorP(X1Y2_耳線2, 耳線2CD, DisUnit, abj: true);
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Intensity = e.濃度;
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}
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public override void SetAngle0()
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{
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double num = (右 ? (-1.0) : 1.0);
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X0Y0_耳.SetAngleBase(num * -314.0);
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X0Y0_羽1.SetAngleBase(num * -31.0);
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X0Y0_羽2.SetAngleBase(num * 291.0);
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X0Y1_耳.SetAngleBase(num * -333.0);
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X0Y1_羽1.SetAngleBase(num * -20.9999999999999);
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X0Y1_羽2.SetAngleBase(num * 313.0);
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X0Y2_耳.SetAngleBase(num * 0.0);
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X0Y2_羽1.SetAngleBase(num * -2.49999999999986);
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X0Y2_羽2.SetAngleBase(num * -16.0000000000001);
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X1Y0_耳.SetAngleBase(num * -314.0);
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X1Y0_羽1.SetAngleBase(num * -31.0);
|
|
X1Y0_羽2.SetAngleBase(num * 291.0);
|
|
X1Y1_耳.SetAngleBase(num * -333.0);
|
|
X1Y1_羽1.SetAngleBase(num * -20.9999999999999);
|
|
X1Y1_羽2.SetAngleBase(num * 313.0);
|
|
X1Y2_耳.SetAngleBase(num * 0.0);
|
|
X1Y2_羽1.SetAngleBase(num * -2.49999999999986);
|
|
X1Y2_羽2.SetAngleBase(num * -16.0000000000001);
|
|
Body.JoinPAall();
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
if (Body.GetIndexX() == 0)
|
|
{
|
|
switch (Body.GetIndexY())
|
|
{
|
|
case 0:
|
|
X0Y0_羽2CP.Update();
|
|
X0Y0_羽1CP.Update();
|
|
X0Y0_耳CP.Update();
|
|
X0Y0_耳線1CP.Update();
|
|
X0Y0_耳線2CP.Update();
|
|
break;
|
|
case 1:
|
|
X0Y1_羽2CP.Update();
|
|
X0Y1_羽1CP.Update();
|
|
X0Y1_耳CP.Update();
|
|
X0Y1_耳線1CP.Update();
|
|
X0Y1_耳線2CP.Update();
|
|
break;
|
|
default:
|
|
X0Y2_羽2CP.Update();
|
|
X0Y2_羽1CP.Update();
|
|
X0Y2_耳CP.Update();
|
|
X0Y2_耳線1CP.Update();
|
|
X0Y2_耳線2CP.Update();
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (Body.GetIndexY())
|
|
{
|
|
case 0:
|
|
X1Y0_羽2CP.Update();
|
|
X1Y0_羽1CP.Update();
|
|
X1Y0_耳CP.Update();
|
|
X1Y0_耳線1CP.Update();
|
|
X1Y0_耳線2CP.Update();
|
|
break;
|
|
case 1:
|
|
X1Y1_羽2CP.Update();
|
|
X1Y1_羽1CP.Update();
|
|
X1Y1_耳CP.Update();
|
|
X1Y1_耳線1CP.Update();
|
|
X1Y1_耳線2CP.Update();
|
|
break;
|
|
default:
|
|
X1Y2_羽2CP.Update();
|
|
X1Y2_羽1CP.Update();
|
|
X1Y2_耳CP.Update();
|
|
X1Y2_耳線1CP.Update();
|
|
X1Y2_耳線2CP.Update();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void 配色(BodyColorSet 体配色)
|
|
{
|
|
switch (配色指定)
|
|
{
|
|
case 配色指定.N0:
|
|
配色N0(体配色);
|
|
break;
|
|
case 配色指定.T0:
|
|
配色T0(体配色);
|
|
break;
|
|
case 配色指定.T1:
|
|
配色T1(体配色);
|
|
break;
|
|
default:
|
|
配色N0(体配色);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void 配色N0(BodyColorSet 体配色)
|
|
{
|
|
羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽0O);
|
|
羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽0O);
|
|
耳CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽0O);
|
|
耳線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
|
耳線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
|
}
|
|
|
|
private void 配色T0(BodyColorSet 体配色)
|
|
{
|
|
羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽0O);
|
|
羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
耳CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽0O);
|
|
耳線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
|
耳線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
|
}
|
|
|
|
private void 配色T1(BodyColorSet 体配色)
|
|
{
|
|
羽2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
羽1CD = new ColorD(ref ColorHelper.Black, ref 体配色.羽0O);
|
|
耳CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
耳線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
|
耳線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
|
}
|
|
}
|
|
}
|