Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_羽.cs
2026-06-13 22:38:57 -05:00

564 lines
15 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class _羽 :
{
public ShapePart X0Y0_羽2;
public ShapePart X0Y0_羽1;
public ShapePart X0Y0_耳;
public ShapePart X0Y0_耳線1;
public ShapePart X0Y0_耳線2;
public ShapePart X0Y1_羽2;
public ShapePart X0Y1_羽1;
public ShapePart X0Y1_耳;
public ShapePart X0Y1_耳線1;
public ShapePart X0Y1_耳線2;
public ShapePart X0Y2_羽2;
public ShapePart X0Y2_羽1;
public ShapePart X0Y2_耳;
public ShapePart X0Y2_耳線1;
public ShapePart X0Y2_耳線2;
public ShapePart X1Y0_羽2;
public ShapePart X1Y0_羽1;
public ShapePart X1Y0_耳;
public ShapePart X1Y0_耳線1;
public ShapePart X1Y0_耳線2;
public ShapePart X1Y1_羽2;
public ShapePart X1Y1_羽1;
public ShapePart X1Y1_耳;
public ShapePart X1Y1_耳線1;
public ShapePart X1Y1_耳線2;
public ShapePart X1Y2_羽2;
public ShapePart X1Y2_羽1;
public ShapePart X1Y2_耳;
public ShapePart X1Y2_耳線1;
public ShapePart X1Y2_耳線2;
public ColorD 2CD;
public ColorD 1CD;
public ColorD CD;
public ColorD 1CD;
public ColorD 2CD;
public ColorP X0Y0_羽2CP;
public ColorP X0Y0_羽1CP;
public ColorP X0Y0_耳CP;
public ColorP X0Y0_耳線1CP;
public ColorP X0Y0_耳線2CP;
public ColorP X0Y1_羽2CP;
public ColorP X0Y1_羽1CP;
public ColorP X0Y1_耳CP;
public ColorP X0Y1_耳線1CP;
public ColorP X0Y1_耳線2CP;
public ColorP X0Y2_羽2CP;
public ColorP X0Y2_羽1CP;
public ColorP X0Y2_耳CP;
public ColorP X0Y2_耳線1CP;
public ColorP X0Y2_耳線2CP;
public ColorP X1Y0_羽2CP;
public ColorP X1Y0_羽1CP;
public ColorP X1Y0_耳CP;
public ColorP X1Y0_耳線1CP;
public ColorP X1Y0_耳線2CP;
public ColorP X1Y1_羽2CP;
public ColorP X1Y1_羽1CP;
public ColorP X1Y1_耳CP;
public ColorP X1Y1_耳線1CP;
public ColorP X1Y1_耳線2CP;
public ColorP X1Y2_羽2CP;
public ColorP X1Y2_羽1CP;
public ColorP X1Y2_耳CP;
public ColorP X1Y2_耳線1CP;
public ColorP X1Y2_耳線2CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
Body.SetIndexX((_ ? 1 : 0));
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool 2_
{
get
{
return X0Y0_羽2.Dra;
}
set
{
X0Y0_羽2.Dra = value;
X0Y1_羽2.Dra = value;
X0Y2_羽2.Dra = value;
X1Y0_羽2.Dra = value;
X1Y1_羽2.Dra = value;
X1Y2_羽2.Dra = value;
X0Y0_羽2.Hit = value;
X0Y1_羽2.Hit = value;
X0Y2_羽2.Hit = value;
X1Y0_羽2.Hit = value;
X1Y1_羽2.Hit = value;
X1Y2_羽2.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_羽1.Dra;
}
set
{
X0Y0_羽1.Dra = value;
X0Y1_羽1.Dra = value;
X0Y2_羽1.Dra = value;
X1Y0_羽1.Dra = value;
X1Y1_羽1.Dra = value;
X1Y2_羽1.Dra = value;
X0Y0_羽1.Hit = value;
X0Y1_羽1.Hit = value;
X0Y2_羽1.Hit = value;
X1Y0_羽1.Hit = value;
X1Y1_羽1.Hit = value;
X1Y2_羽1.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_耳.Dra;
}
set
{
X0Y0_耳.Dra = value;
X0Y1_耳.Dra = value;
X0Y2_耳.Dra = value;
X1Y0_耳.Dra = value;
X1Y1_耳.Dra = value;
X1Y2_耳.Dra = value;
X0Y0_耳.Hit = value;
X0Y1_耳.Hit = value;
X0Y2_耳.Hit = value;
X1Y0_耳.Hit = value;
X1Y1_耳.Hit = value;
X1Y2_耳.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_耳線1.Dra;
}
set
{
X0Y0_耳線1.Dra = value;
X0Y1_耳線1.Dra = value;
X0Y2_耳線1.Dra = value;
X1Y0_耳線1.Dra = value;
X1Y1_耳線1.Dra = value;
X1Y2_耳線1.Dra = value;
X0Y0_耳線1.Hit = value;
X0Y1_耳線1.Hit = value;
X0Y2_耳線1.Hit = value;
X1Y0_耳線1.Hit = value;
X1Y1_耳線1.Hit = value;
X1Y2_耳線1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_耳線2.Dra;
}
set
{
X0Y0_耳線2.Dra = value;
X0Y1_耳線2.Dra = value;
X0Y2_耳線2.Dra = value;
X1Y0_耳線2.Dra = value;
X1Y1_耳線2.Dra = value;
X1Y2_耳線2.Dra = value;
X0Y0_耳線2.Hit = value;
X0Y1_耳線2.Hit = value;
X0Y2_耳線2.Hit = value;
X1Y0_耳線2.Hit = value;
X1Y1_耳線2.Hit = value;
X1Y2_耳線2.Hit = value;
}
}
public override bool
{
get
{
return 2_;
}
set
{
2_ = value;
1_ = value;
_表示 = value;
1_ = value;
2_ = value;
}
}
public override double Intensity
{
get
{
return 2CD.;
}
set
{
2CD. = value;
1CD. = value;
CD. = value;
1CD. = value;
2CD. = value;
}
}
public _羽(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _羽D e)
{
ThisType = GetType();
Body = new VariantGrid();
Body.Tag = "羽";
Body.Add(new MorphVariant(GlobalState.["耳"][8]));
Body.Add(new MorphVariant(GlobalState.["耳"][9]));
PartGroup partGroup = Body[0][0];
X0Y0_羽2 = partGroup["羽2"].ToPar();
X0Y0_羽1 = partGroup["羽1"].ToPar();
X0Y0_耳 = partGroup["耳"].ToPar();
X0Y0_耳線1 = partGroup["耳線1"].ToPar();
X0Y0_耳線2 = partGroup["耳線2"].ToPar();
partGroup = Body[0][1];
X0Y1_羽2 = partGroup["羽2"].ToPar();
X0Y1_羽1 = partGroup["羽1"].ToPar();
X0Y1_耳 = partGroup["耳"].ToPar();
X0Y1_耳線1 = partGroup["耳線1"].ToPar();
X0Y1_耳線2 = partGroup["耳線2"].ToPar();
partGroup = Body[0][2];
X0Y2_羽2 = partGroup["羽2"].ToPar();
X0Y2_羽1 = partGroup["羽1"].ToPar();
X0Y2_耳 = partGroup["耳"].ToPar();
X0Y2_耳線1 = partGroup["耳線1"].ToPar();
X0Y2_耳線2 = partGroup["耳線2"].ToPar();
partGroup = Body[1][0];
X1Y0_羽2 = partGroup["羽2"].ToPar();
X1Y0_羽1 = partGroup["羽1"].ToPar();
X1Y0_耳 = partGroup["耳"].ToPar();
X1Y0_耳線1 = partGroup["耳線1"].ToPar();
X1Y0_耳線2 = partGroup["耳線2"].ToPar();
partGroup = Body[1][1];
X1Y1_羽2 = partGroup["羽2"].ToPar();
X1Y1_羽1 = partGroup["羽1"].ToPar();
X1Y1_耳 = partGroup["耳"].ToPar();
X1Y1_耳線1 = partGroup["耳線1"].ToPar();
X1Y1_耳線2 = partGroup["耳線2"].ToPar();
partGroup = Body[1][2];
X1Y2_羽2 = partGroup["羽2"].ToPar();
X1Y2_羽1 = partGroup["羽1"].ToPar();
X1Y2_耳 = partGroup["耳"].ToPar();
X1Y2_耳線1 = partGroup["耳線1"].ToPar();
X1Y2_耳線2 = partGroup["耳線2"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
2_ = e.2_;
1_ = e.1_;
_表示 = e._表示;
1_ = e.1_;
2_ = e.2_;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_羽2CP = new ColorP(X0Y0_羽2, 2CD, DisUnit, abj: true);
X0Y0_羽1CP = new ColorP(X0Y0_羽1, 1CD, DisUnit, abj: true);
X0Y0_耳CP = new ColorP(X0Y0_耳, CD, DisUnit, abj: true);
X0Y0_耳線1CP = new ColorP(X0Y0_耳線1, 1CD, DisUnit, abj: true);
X0Y0_耳線2CP = new ColorP(X0Y0_耳線2, 2CD, DisUnit, abj: true);
X0Y1_羽2CP = new ColorP(X0Y1_羽2, 2CD, DisUnit, abj: true);
X0Y1_羽1CP = new ColorP(X0Y1_羽1, 1CD, DisUnit, abj: true);
X0Y1_耳CP = new ColorP(X0Y1_耳, CD, DisUnit, abj: true);
X0Y1_耳線1CP = new ColorP(X0Y1_耳線1, 1CD, DisUnit, abj: true);
X0Y1_耳線2CP = new ColorP(X0Y1_耳線2, 2CD, DisUnit, abj: true);
X0Y2_羽2CP = new ColorP(X0Y2_羽2, 2CD, DisUnit, abj: true);
X0Y2_羽1CP = new ColorP(X0Y2_羽1, 1CD, DisUnit, abj: true);
X0Y2_耳CP = new ColorP(X0Y2_耳, CD, DisUnit, abj: true);
X0Y2_耳線1CP = new ColorP(X0Y2_耳線1, 1CD, DisUnit, abj: true);
X0Y2_耳線2CP = new ColorP(X0Y2_耳線2, 2CD, DisUnit, abj: true);
X1Y0_羽2CP = new ColorP(X1Y0_羽2, 2CD, DisUnit, abj: true);
X1Y0_羽1CP = new ColorP(X1Y0_羽1, 1CD, DisUnit, abj: true);
X1Y0_耳CP = new ColorP(X1Y0_耳, CD, DisUnit, abj: true);
X1Y0_耳線1CP = new ColorP(X1Y0_耳線1, 1CD, DisUnit, abj: true);
X1Y0_耳線2CP = new ColorP(X1Y0_耳線2, 2CD, DisUnit, abj: true);
X1Y1_羽2CP = new ColorP(X1Y1_羽2, 2CD, DisUnit, abj: true);
X1Y1_羽1CP = new ColorP(X1Y1_羽1, 1CD, DisUnit, abj: true);
X1Y1_耳CP = new ColorP(X1Y1_耳, CD, DisUnit, abj: true);
X1Y1_耳線1CP = new ColorP(X1Y1_耳線1, 1CD, DisUnit, abj: true);
X1Y1_耳線2CP = new ColorP(X1Y1_耳線2, 2CD, DisUnit, abj: true);
X1Y2_羽2CP = new ColorP(X1Y2_羽2, 2CD, DisUnit, abj: true);
X1Y2_羽1CP = new ColorP(X1Y2_羽1, 1CD, DisUnit, abj: true);
X1Y2_耳CP = new ColorP(X1Y2_耳, CD, DisUnit, abj: true);
X1Y2_耳線1CP = new ColorP(X1Y2_耳線1, 1CD, DisUnit, abj: true);
X1Y2_耳線2CP = new ColorP(X1Y2_耳線2, 2CD, DisUnit, abj: true);
Intensity = e.;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_耳.SetAngleBase(num * -314.0);
X0Y0_羽1.SetAngleBase(num * -31.0);
X0Y0_羽2.SetAngleBase(num * 291.0);
X0Y1_耳.SetAngleBase(num * -333.0);
X0Y1_羽1.SetAngleBase(num * -20.9999999999999);
X0Y1_羽2.SetAngleBase(num * 313.0);
X0Y2_耳.SetAngleBase(num * 0.0);
X0Y2_羽1.SetAngleBase(num * -2.49999999999986);
X0Y2_羽2.SetAngleBase(num * -16.0000000000001);
X1Y0_耳.SetAngleBase(num * -314.0);
X1Y0_羽1.SetAngleBase(num * -31.0);
X1Y0_羽2.SetAngleBase(num * 291.0);
X1Y1_耳.SetAngleBase(num * -333.0);
X1Y1_羽1.SetAngleBase(num * -20.9999999999999);
X1Y1_羽2.SetAngleBase(num * 313.0);
X1Y2_耳.SetAngleBase(num * 0.0);
X1Y2_羽1.SetAngleBase(num * -2.49999999999986);
X1Y2_羽2.SetAngleBase(num * -16.0000000000001);
Body.JoinPAall();
}
public override void ()
{
if (Body.GetIndexX() == 0)
{
switch (Body.GetIndexY())
{
case 0:
X0Y0_羽2CP.Update();
X0Y0_羽1CP.Update();
X0Y0_耳CP.Update();
X0Y0_耳線1CP.Update();
X0Y0_耳線2CP.Update();
break;
case 1:
X0Y1_羽2CP.Update();
X0Y1_羽1CP.Update();
X0Y1_耳CP.Update();
X0Y1_耳線1CP.Update();
X0Y1_耳線2CP.Update();
break;
default:
X0Y2_羽2CP.Update();
X0Y2_羽1CP.Update();
X0Y2_耳CP.Update();
X0Y2_耳線1CP.Update();
X0Y2_耳線2CP.Update();
break;
}
}
else
{
switch (Body.GetIndexY())
{
case 0:
X1Y0_羽2CP.Update();
X1Y0_羽1CP.Update();
X1Y0_耳CP.Update();
X1Y0_耳線1CP.Update();
X1Y0_耳線2CP.Update();
break;
case 1:
X1Y1_羽2CP.Update();
X1Y1_羽1CP.Update();
X1Y1_耳CP.Update();
X1Y1_耳線1CP.Update();
X1Y1_耳線2CP.Update();
break;
default:
X1Y2_羽2CP.Update();
X1Y2_羽1CP.Update();
X1Y2_耳CP.Update();
X1Y2_耳線1CP.Update();
X1Y2_耳線2CP.Update();
break;
}
}
}
private void (BodyColorSet )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0(BodyColorSet )
{
2CD = new ColorD(ref ColorHelper.Black, ref .0O);
1CD = new ColorD(ref ColorHelper.Black, ref .0O);
CD = new ColorD(ref ColorHelper.Black, ref .0O);
1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
}
private void T0(BodyColorSet )
{
2CD = new ColorD(ref ColorHelper.Black, ref .0O);
1CD = new ColorD(ref ColorHelper.Black, ref .O);
CD = new ColorD(ref ColorHelper.Black, ref .0O);
1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
}
private void T1(BodyColorSet )
{
2CD = new ColorD(ref ColorHelper.Black, ref .O);
1CD = new ColorD(ref ColorHelper.Black, ref .0O);
CD = new ColorD(ref ColorHelper.Black, ref .O);
1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
}
}
}