Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸毛.cs
2026-06-13 22:38:57 -05:00

147 lines
2.9 KiB
C#

using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
public class : Element
{
public ShapePart X0Y0_獣性_胸毛;
public ColorD _胸毛CD;
public ColorP X0Y0_獣性_胸毛CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _胸毛_表示
{
get
{
return X0Y0_獣性_胸毛.Dra;
}
set
{
X0Y0_獣性_胸毛.Dra = value;
X0Y0_獣性_胸毛.Hit = value;
}
}
public override bool
{
get
{
return _胸毛_表示;
}
set
{
_胸毛_表示 = value;
}
}
public override double Intensity
{
get
{
return _胸毛CD.;
}
set
{
_胸毛CD. = value;
}
}
public (double DisUnit, , BodyColorSet , ModeEventDispatcher Med, D e)
{
ThisType = GetType();
Body = new VariantGrid(GlobalState.["胸毛"]);
PartGroup partGroup = Body[0][0]["獣性"].ToPars();
X0Y0_獣性_胸毛 = partGroup["胸毛"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_胸毛_表示 = e._胸毛_表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_獣性_胸毛CP = new ColorP(X0Y0_獣性_胸毛, _胸毛CD, DisUnit, abj: true);
Intensity = e.;
}
public override void ()
{
X0Y0_獣性_胸毛CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
_胸毛CD = new ColorD(ref ColorHelper.Black, ref .1O);
}
}
}