Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/胸腹板.cs
2026-06-13 22:38:57 -05:00

174 lines
3.6 KiB
C#

using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
public class : Element
{
public ShapePart X0Y0_虫性_腹板;
public ShapePart X0Y0_虫性_縦線;
public ColorD _腹板CD;
public ColorD _縦線CD;
public ColorP X0Y0_虫性_腹板CP;
public ColorP X0Y0_虫性_縦線CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _腹板_表示
{
get
{
return X0Y0_虫性_腹板.Dra;
}
set
{
X0Y0_虫性_腹板.Dra = value;
X0Y0_虫性_腹板.Hit = value;
}
}
public bool _縦線_表示
{
get
{
return X0Y0_虫性_縦線.Dra;
}
set
{
X0Y0_虫性_縦線.Dra = value;
X0Y0_虫性_縦線.Hit = value;
}
}
public override bool
{
get
{
return _腹板_表示;
}
set
{
_腹板_表示 = value;
_縦線_表示 = value;
}
}
public override double Intensity
{
get
{
return _腹板CD.;
}
set
{
_腹板CD. = value;
_縦線CD. = value;
}
}
public (double DisUnit, , BodyColorSet , ModeEventDispatcher Med, D e)
{
ThisType = GetType();
Body = new VariantGrid(GlobalState.["胸郭腹板"]);
PartGroup partGroup = Body[0][0];
X0Y0_虫性_腹板 = partGroup["腹板"].ToPar();
X0Y0_虫性_縦線 = partGroup["縦線"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_腹板_表示 = e._腹板_表示;
_縦線_表示 = e._縦線_表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_虫性_腹板CP = new ColorP(X0Y0_虫性_腹板, _腹板CD, DisUnit, abj: true);
X0Y0_虫性_縦線CP = new ColorP(X0Y0_虫性_縦線, _縦線CD, DisUnit, abj: true);
Intensity = e.;
YB = 0.99;
}
public override void ()
{
X0Y0_虫性_腹板CP.Update();
X0Y0_虫性_縦線CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
_腹板CD = new ColorD(ref ColorHelper.Black, ref .1O);
_縦線CD = new ColorD(ref ColorHelper.Black, ref .1O);
}
}
}