261 lines
5.4 KiB
C#
261 lines
5.4 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 舌_短 : 舌
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{
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public ShapePart X0Y0_舌1;
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public ShapePart X0Y0_舌2;
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public ShapePart X0Y0_舌3;
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public ShapePart X0Y0_舌4;
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public ShapePart X0Y0_舌5;
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public ColorD 舌1CD;
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public ColorD 舌2CD;
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public ColorD 舌3CD;
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public ColorD 舌4CD;
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public ColorD 舌5CD;
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public ColorP X0Y0_舌1CP;
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public ColorP X0Y0_舌2CP;
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public ColorP X0Y0_舌3CP;
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public ColorP X0Y0_舌4CP;
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public ColorP X0Y0_舌5CP;
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public ShapePart[] Pars;
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private Vector2D[] mm;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 舌1_表示
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{
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get
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{
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return X0Y0_舌1.Dra;
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}
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set
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{
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X0Y0_舌1.Dra = value;
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X0Y0_舌1.Hit = value;
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}
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}
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public bool 舌2_表示
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{
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get
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{
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return X0Y0_舌2.Dra;
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}
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set
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{
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X0Y0_舌2.Dra = value;
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X0Y0_舌2.Hit = value;
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}
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}
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public bool 舌3_表示
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{
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get
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{
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return X0Y0_舌3.Dra;
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}
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set
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{
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X0Y0_舌3.Dra = value;
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X0Y0_舌3.Hit = value;
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}
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}
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public bool 舌4_表示
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{
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get
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{
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return X0Y0_舌4.Dra;
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}
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set
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{
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X0Y0_舌4.Dra = value;
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X0Y0_舌4.Hit = value;
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}
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}
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public bool 舌5_表示
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{
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get
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{
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return X0Y0_舌5.Dra;
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}
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set
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{
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X0Y0_舌5.Dra = value;
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X0Y0_舌5.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 舌1_表示;
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}
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set
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{
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舌1_表示 = value;
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舌2_表示 = value;
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舌3_表示 = value;
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舌4_表示 = value;
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舌5_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 舌1CD.不透明度;
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}
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set
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{
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舌1CD.不透明度 = value;
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舌2CD.不透明度 = value;
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舌3CD.不透明度 = value;
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舌4CD.不透明度 = value;
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舌5CD.不透明度 = value;
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}
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}
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public 舌_短(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 舌_短D e)
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{
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant();
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morphVariant.Tag = "短";
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morphVariant.Add(new PartGroup(GlobalState.胴体["舌"][0][0]));
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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PartGroup partGroup = Body[0][0];
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X0Y0_舌1 = partGroup["舌1"].ToPar();
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X0Y0_舌2 = partGroup["舌2"].ToPar();
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X0Y0_舌3 = partGroup["舌3"].ToPar();
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X0Y0_舌4 = partGroup["舌4"].ToPar();
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X0Y0_舌5 = partGroup["舌5"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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舌1_表示 = e.舌1_表示;
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舌2_表示 = e.舌2_表示;
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舌3_表示 = e.舌3_表示;
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舌4_表示 = e.舌4_表示;
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舌5_表示 = e.舌5_表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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Pars = new ShapePart[5] { X0Y0_舌1, X0Y0_舌2, X0Y0_舌3, X0Y0_舌4, X0Y0_舌5 };
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X0Y0_舌1CP = new ColorP(X0Y0_舌1, 舌1CD, DisUnit, abj: true);
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X0Y0_舌2CP = new ColorP(X0Y0_舌2, 舌2CD, DisUnit, abj: true);
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X0Y0_舌3CP = new ColorP(X0Y0_舌3, 舌3CD, DisUnit, abj: true);
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X0Y0_舌4CP = new ColorP(X0Y0_舌4, 舌4CD, DisUnit, abj: true);
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X0Y0_舌5CP = new ColorP(X0Y0_舌5, 舌5CD, DisUnit, abj: true);
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Intensity = e.濃度;
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}
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public override void 色更新()
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{
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Pars.GetMiY_MaY(out mm);
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X0Y0_舌1CP.Update(mm);
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X0Y0_舌2CP.Update(mm);
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X0Y0_舌3CP.Update(mm);
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X0Y0_舌4CP.Update(mm);
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X0Y0_舌5CP.Update(mm);
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}
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private void 配色(BodyColorSet 体配色)
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{
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配色N0(体配色);
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}
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private void 配色N0(BodyColorSet 体配色)
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{
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舌1CD = new ColorD(ref 体配色.粘膜線, ref 体配色.舌);
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舌2CD = new ColorD(ref 体配色.粘膜線, ref 体配色.舌);
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舌3CD = new ColorD(ref 体配色.粘膜線, ref 体配色.舌);
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舌4CD = new ColorD(ref 体配色.粘膜線, ref 体配色.舌);
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舌5CD = new ColorD(ref 体配色.粘膜線, ref 体配色.舌);
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}
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}
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}
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