Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/葉_心.cs
2026-06-13 22:38:57 -05:00

263 lines
6.0 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class _心 :
{
public ShapePart X0Y0_通常_葉;
public ShapePart X0Y0_通常_葉脈;
public ShapePart X0Y1_欠損1_葉;
public ShapePart X0Y1_欠損1_葉脈;
public ShapePart X0Y2_欠損2_葉;
public ShapePart X0Y2_欠損2_葉脈;
public ColorD CD;
public ColorD CD;
public ColorP X0Y0_通常_葉CP;
public ColorP X0Y0_通常_葉脈CP;
public ColorP X0Y1_欠損1_葉CP;
public ColorP X0Y1_欠損1_葉脈CP;
public ColorP X0Y2_欠損2_葉CP;
public ColorP X0Y2_欠損2_葉脈CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
Body.SetIndexY((_ ? Rng.XS.NextM(1, 2) : 0));
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public int i
{
get
{
return Body.GetIndexY();
}
set
{
Body.SetIndexY(value);
_ = Body.GetIndexY() > 0;
}
}
public bool _表示
{
get
{
return X0Y0_通常_葉.Dra;
}
set
{
X0Y0_通常_葉.Dra = value;
X0Y1_欠損1_葉.Dra = value;
X0Y2_欠損2_葉.Dra = value;
X0Y0_通常_葉.Hit = value;
X0Y1_欠損1_葉.Hit = value;
X0Y2_欠損2_葉.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_通常_葉脈.Dra;
}
set
{
X0Y0_通常_葉脈.Dra = value;
X0Y1_欠損1_葉脈.Dra = value;
X0Y2_欠損2_葉脈.Dra = value;
X0Y0_通常_葉脈.Hit = value;
X0Y1_欠損1_葉脈.Hit = value;
X0Y2_欠損2_葉脈.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_表示 = value;
}
}
public override double Intensity
{
get
{
return CD.;
}
set
{
CD. = value;
CD. = value;
}
}
public _心(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _心D e)
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(GlobalState.["葉"][1]);
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
X0Y0_通常_葉 = partGroup["葉"].ToPar();
X0Y0_通常_葉脈 = partGroup["葉脈"].ToPar();
partGroup = Body[0][1];
X0Y1_欠損1_葉 = partGroup["葉"].ToPar();
X0Y1_欠損1_葉脈 = partGroup["葉脈"].ToPar();
partGroup = Body[0][2];
X0Y2_欠損2_葉 = partGroup["葉"].ToPar();
X0Y2_欠損2_葉脈 = partGroup["葉脈"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
i = e.i;
_表示 = e._表示;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_通常_葉CP = new ColorP(X0Y0_通常_葉, CD, DisUnit, abj: true);
X0Y0_通常_葉脈CP = new ColorP(X0Y0_通常_葉脈, CD, DisUnit, abj: true);
X0Y1_欠損1_葉CP = new ColorP(X0Y1_欠損1_葉, CD, DisUnit, abj: true);
X0Y1_欠損1_葉脈CP = new ColorP(X0Y1_欠損1_葉脈, CD, DisUnit, abj: true);
X0Y2_欠損2_葉CP = new ColorP(X0Y2_欠損2_葉, CD, DisUnit, abj: true);
X0Y2_欠損2_葉脈CP = new ColorP(X0Y2_欠損2_葉脈, CD, DisUnit, abj: true);
Intensity = e.;
}
public override void ()
{
if (Body.GetIndexY() == 0)
{
X0Y0_通常_葉CP.Update();
X0Y0_通常_葉脈CP.Update();
}
else if (Body.GetIndexY() == 1)
{
X0Y1_欠損1_葉CP.Update();
X0Y1_欠損1_葉脈CP.Update();
}
else
{
X0Y2_欠損2_葉CP.Update();
X0Y2_欠損2_葉脈CP.Update();
}
}
private void (BodyColorSet )
{
switch ()
{
case .N0:
N0();
break;
case .T1:
T1();
break;
case .T0:
T0();
break;
default:
N0();
break;
}
}
private void N0(BodyColorSet )
{
CD = new ColorD(ref ColorHelper.Black, ref .1O);
CD = new ColorD(ref ColorHelper.Black, ref .0O);
}
private void T1(BodyColorSet )
{
CD = new ColorD(ref ColorHelper.Black, ref .O);
CD = new ColorD(ref ColorHelper.Black, ref .0O);
}
private void T0(BodyColorSet )
{
CD = new ColorD(ref ColorHelper.Black, ref .1O);
CD = new ColorD(ref ColorHelper.Black, ref .O);
}
}
}