404 lines
9.4 KiB
C#
404 lines
9.4 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 角1_鬼 : 角1
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{
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public ShapePart X0Y0_根;
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public ShapePart X0Y0_線1;
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public ShapePart X0Y0_線2;
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public ShapePart X0Y0_線3;
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public ShapePart X0Y0_線4;
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public ShapePart X0Y0_線5;
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public ShapePart X0Y1_根;
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public ShapePart X0Y1_折線1;
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public ShapePart X0Y1_折線2;
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public ShapePart X0Y1_線1;
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public ShapePart X0Y1_線2;
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public ColorD 根CD;
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public ColorD 線1CD;
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public ColorD 線2CD;
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public ColorD 線3CD;
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public ColorD 線4CD;
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public ColorD 線5CD;
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public ColorD 折線1CD;
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public ColorD 折線2CD;
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public ColorP X0Y0_根CP;
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public ColorP X0Y0_線1CP;
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public ColorP X0Y0_線2CP;
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public ColorP X0Y0_線3CP;
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public ColorP X0Y0_線4CP;
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public ColorP X0Y0_線5CP;
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public ColorP X0Y1_根CP;
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public ColorP X0Y1_折線1CP;
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public ColorP X0Y1_折線2CP;
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public ColorP X0Y1_線1CP;
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public ColorP X0Y1_線2CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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Body.SetIndexY((欠損_ ? 1 : 0));
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 根_表示
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{
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get
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{
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return X0Y0_根.Dra;
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}
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set
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{
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X0Y0_根.Dra = value;
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X0Y1_根.Dra = value;
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X0Y0_根.Hit = value;
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X0Y1_根.Hit = value;
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}
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}
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public bool 線1_表示
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{
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get
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{
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return X0Y0_線1.Dra;
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}
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set
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{
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X0Y0_線1.Dra = value;
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X0Y1_線1.Dra = value;
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X0Y0_線1.Hit = value;
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X0Y1_線1.Hit = value;
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}
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}
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public bool 線2_表示
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{
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get
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{
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return X0Y0_線2.Dra;
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}
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set
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{
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X0Y0_線2.Dra = value;
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X0Y1_線2.Dra = value;
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X0Y0_線2.Hit = value;
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X0Y1_線2.Hit = value;
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}
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}
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public bool 線3_表示
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{
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get
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{
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return X0Y0_線3.Dra;
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}
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set
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{
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X0Y0_線3.Dra = value;
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X0Y0_線3.Hit = value;
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}
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}
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public bool 線4_表示
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{
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get
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{
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return X0Y0_線4.Dra;
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}
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set
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{
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X0Y0_線4.Dra = value;
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X0Y0_線4.Hit = value;
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}
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}
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public bool 線5_表示
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{
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get
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{
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return X0Y0_線5.Dra;
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}
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set
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{
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X0Y0_線5.Dra = value;
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X0Y0_線5.Hit = value;
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}
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}
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public bool 折線1_表示
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{
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get
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{
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return X0Y1_折線1.Dra;
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}
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set
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{
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X0Y1_折線1.Dra = value;
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X0Y1_折線1.Hit = value;
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}
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}
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public bool 折線2_表示
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{
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get
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{
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return X0Y1_折線2.Dra;
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}
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set
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{
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X0Y1_折線2.Dra = value;
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X0Y1_折線2.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 根_表示;
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}
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set
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{
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根_表示 = value;
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線1_表示 = value;
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線2_表示 = value;
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線3_表示 = value;
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線4_表示 = value;
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線5_表示 = value;
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折線1_表示 = value;
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折線2_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 根CD.不透明度;
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}
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set
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{
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根CD.不透明度 = value;
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線1CD.不透明度 = value;
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線2CD.不透明度 = value;
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線3CD.不透明度 = value;
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線4CD.不透明度 = value;
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線5CD.不透明度 = value;
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折線1CD.不透明度 = value;
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折線2CD.不透明度 = value;
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}
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}
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public 角1_鬼(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 角1_鬼D e)
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{
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant(GlobalState.肢中["角"][1]);
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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PartGroup partGroup = Body[0][0];
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X0Y0_根 = partGroup["根"].ToPar();
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X0Y0_線1 = partGroup["線1"].ToPar();
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X0Y0_線2 = partGroup["線2"].ToPar();
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X0Y0_線3 = partGroup["線3"].ToPar();
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X0Y0_線4 = partGroup["線4"].ToPar();
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X0Y0_線5 = partGroup["線5"].ToPar();
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partGroup = Body[0][1];
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X0Y1_根 = partGroup["根"].ToPar();
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X0Y1_折線1 = partGroup["折線1"].ToPar();
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X0Y1_折線2 = partGroup["折線2"].ToPar();
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X0Y1_線1 = partGroup["線1"].ToPar();
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X0Y1_線2 = partGroup["線2"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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根_表示 = e.根_表示;
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線1_表示 = e.線1_表示;
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線2_表示 = e.線2_表示;
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線3_表示 = e.線3_表示;
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線4_表示 = e.線4_表示;
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線5_表示 = e.線5_表示;
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折線1_表示 = e.折線1_表示;
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折線2_表示 = e.折線2_表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_根CP = new ColorP(X0Y0_根, 根CD, DisUnit, abj: true);
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X0Y0_線1CP = new ColorP(X0Y0_線1, 線1CD, DisUnit, abj: false);
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X0Y0_線2CP = new ColorP(X0Y0_線2, 線2CD, DisUnit, abj: false);
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X0Y0_線3CP = new ColorP(X0Y0_線3, 線3CD, DisUnit, abj: false);
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X0Y0_線4CP = new ColorP(X0Y0_線4, 線4CD, DisUnit, abj: false);
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X0Y0_線5CP = new ColorP(X0Y0_線5, 線5CD, DisUnit, abj: false);
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X0Y1_根CP = new ColorP(X0Y1_根, 根CD, DisUnit, abj: true);
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X0Y1_折線1CP = new ColorP(X0Y1_折線1, 折線1CD, DisUnit, abj: true);
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X0Y1_折線2CP = new ColorP(X0Y1_折線2, 折線2CD, DisUnit, abj: true);
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X0Y1_線1CP = new ColorP(X0Y1_線1, 線1CD, DisUnit, abj: false);
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X0Y1_線2CP = new ColorP(X0Y1_線2, 線2CD, DisUnit, abj: false);
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Intensity = e.濃度;
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}
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public override void 色更新()
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{
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if (Body.GetIndexY() == 0)
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{
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X0Y0_根CP.Update();
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X0Y0_線1CP.Update();
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X0Y0_線2CP.Update();
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X0Y0_線3CP.Update();
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X0Y0_線4CP.Update();
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X0Y0_線5CP.Update();
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}
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else
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{
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X0Y1_根CP.Update();
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X0Y1_折線1CP.Update();
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X0Y1_折線2CP.Update();
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X0Y1_線1CP.Update();
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X0Y1_線2CP.Update();
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}
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}
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private void 配色(BodyColorSet 体配色)
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{
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switch (配色指定)
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{
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case 配色指定.N0:
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配色N0(体配色);
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break;
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case 配色指定.T0:
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配色T0(体配色);
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break;
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case 配色指定.T1:
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配色T1(体配色);
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break;
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default:
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配色N0(体配色);
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break;
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}
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}
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private void 配色N0(BodyColorSet 体配色)
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{
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根CD = new ColorD(ref ColorHelper.Black, ref 体配色.角0O);
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線1CD = new ColorD(ref 体配色.角1O.Col2, ref Color2.Empty);
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線2CD = new ColorD(ref 体配色.角1O.Col2, ref Color2.Empty);
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線3CD = new ColorD(ref 体配色.角1O.Col2, ref Color2.Empty);
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線4CD = new ColorD(ref 体配色.角1O.Col2, ref Color2.Empty);
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線5CD = new ColorD(ref 体配色.角1O.Col2, ref Color2.Empty);
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折線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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}
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private void 配色T0(BodyColorSet 体配色)
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{
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根CD = new ColorD(ref ColorHelper.Black, ref 体配色.角0O);
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線1CD = new ColorD(ref 体配色.刺青O.Col2, ref Color2.Empty);
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線2CD = new ColorD(ref 体配色.刺青O.Col2, ref Color2.Empty);
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線3CD = new ColorD(ref 体配色.刺青O.Col2, ref Color2.Empty);
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線4CD = new ColorD(ref 体配色.刺青O.Col2, ref Color2.Empty);
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線5CD = new ColorD(ref 体配色.刺青O.Col2, ref Color2.Empty);
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折線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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}
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private void 配色T1(BodyColorSet 体配色)
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{
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根CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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線1CD = new ColorD(ref 体配色.角1O.Col2, ref Color2.Empty);
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線2CD = new ColorD(ref 体配色.角1O.Col2, ref Color2.Empty);
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線3CD = new ColorD(ref 体配色.角1O.Col2, ref Color2.Empty);
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線4CD = new ColorD(ref 体配色.角1O.Col2, ref Color2.Empty);
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線5CD = new ColorD(ref 体配色.角1O.Col2, ref Color2.Empty);
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折線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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折線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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}
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}
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}
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