828 lines
22 KiB
C#
828 lines
22 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 角2_山3 : 角2
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{
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public ShapePart X0Y0_根_根;
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public ShapePart X0Y0_根_凸1;
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public ShapePart X0Y0_根_凸2;
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public ShapePart X0Y0_根_凸3;
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public ShapePart X0Y0_根_凸4;
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public ShapePart X0Y0_根_凸5;
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public ShapePart X0Y0_根_凸6;
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public ShapePart X0Y0_根_凸7;
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public ShapePart X0Y0_根_凸8;
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public ShapePart X0Y0_根_凸9;
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public ShapePart X0Y0_根_凸10;
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public ShapePart X0Y0_先_先;
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public ShapePart X0Y0_先_凸1;
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public ShapePart X0Y0_先_凸2;
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public ShapePart X0Y0_先_凸3;
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public ShapePart X0Y0_先_凸4;
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public ShapePart X0Y0_先_凸5;
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public ShapePart X0Y0_先_凸6;
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public ShapePart X0Y1_根_根;
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public ShapePart X0Y1_根_折線1;
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public ShapePart X0Y1_根_折線2;
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public ShapePart X0Y1_根_凸1;
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public ShapePart X0Y1_根_凸2;
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public ShapePart X0Y1_根_凸3;
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public ShapePart X0Y1_根_凸4;
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public ShapePart X0Y1_根_凸5;
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public ShapePart X0Y1_根_凸6;
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public ColorD 根_根CD;
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public ColorD 根_凸1CD;
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public ColorD 根_凸2CD;
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public ColorD 根_凸3CD;
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public ColorD 根_凸4CD;
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public ColorD 根_凸5CD;
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public ColorD 根_凸6CD;
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public ColorD 根_凸7CD;
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public ColorD 根_凸8CD;
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public ColorD 根_凸9CD;
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public ColorD 根_凸10CD;
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public ColorD 先_先CD;
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public ColorD 先_凸1CD;
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public ColorD 先_凸2CD;
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public ColorD 先_凸3CD;
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public ColorD 先_凸4CD;
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public ColorD 先_凸5CD;
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public ColorD 先_凸6CD;
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public ColorD 根_折線1CD;
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public ColorD 根_折線2CD;
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public ColorP X0Y0_根_根CP;
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public ColorP X0Y0_根_凸1CP;
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public ColorP X0Y0_根_凸2CP;
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public ColorP X0Y0_根_凸3CP;
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public ColorP X0Y0_根_凸4CP;
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public ColorP X0Y0_根_凸5CP;
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public ColorP X0Y0_根_凸6CP;
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public ColorP X0Y0_根_凸7CP;
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public ColorP X0Y0_根_凸8CP;
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public ColorP X0Y0_根_凸9CP;
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public ColorP X0Y0_根_凸10CP;
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public ColorP X0Y0_先_先CP;
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public ColorP X0Y0_先_凸1CP;
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public ColorP X0Y0_先_凸2CP;
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public ColorP X0Y0_先_凸3CP;
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public ColorP X0Y0_先_凸4CP;
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public ColorP X0Y0_先_凸5CP;
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public ColorP X0Y0_先_凸6CP;
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public ColorP X0Y1_根_根CP;
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public ColorP X0Y1_根_折線1CP;
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public ColorP X0Y1_根_折線2CP;
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public ColorP X0Y1_根_凸1CP;
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public ColorP X0Y1_根_凸2CP;
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public ColorP X0Y1_根_凸3CP;
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public ColorP X0Y1_根_凸4CP;
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public ColorP X0Y1_根_凸5CP;
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public ColorP X0Y1_根_凸6CP;
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public ShapePart[] Pars;
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private Vector2D[] mm;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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Body.SetIndexY((欠損_ ? 1 : 0));
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 根_根_表示
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{
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get
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{
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return X0Y0_根_根.Dra;
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}
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set
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{
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X0Y0_根_根.Dra = value;
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X0Y1_根_根.Dra = value;
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X0Y0_根_根.Hit = value;
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X0Y1_根_根.Hit = value;
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}
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}
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public bool 根_凸1_表示
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{
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get
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{
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return X0Y0_根_凸1.Dra;
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}
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set
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{
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X0Y0_根_凸1.Dra = value;
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X0Y1_根_凸1.Dra = value;
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X0Y0_根_凸1.Hit = value;
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X0Y1_根_凸1.Hit = value;
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}
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}
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public bool 根_凸2_表示
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{
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get
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{
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return X0Y0_根_凸2.Dra;
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}
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set
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{
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X0Y0_根_凸2.Dra = value;
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X0Y1_根_凸2.Dra = value;
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X0Y0_根_凸2.Hit = value;
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X0Y1_根_凸2.Hit = value;
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}
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}
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public bool 根_凸3_表示
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{
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get
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{
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return X0Y0_根_凸3.Dra;
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}
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set
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{
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X0Y0_根_凸3.Dra = value;
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X0Y1_根_凸3.Dra = value;
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X0Y0_根_凸3.Hit = value;
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X0Y1_根_凸3.Hit = value;
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}
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}
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public bool 根_凸4_表示
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{
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get
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{
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return X0Y0_根_凸4.Dra;
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}
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set
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{
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X0Y0_根_凸4.Dra = value;
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X0Y1_根_凸4.Dra = value;
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X0Y0_根_凸4.Hit = value;
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X0Y1_根_凸4.Hit = value;
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}
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}
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public bool 根_凸5_表示
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{
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get
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{
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return X0Y0_根_凸5.Dra;
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}
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set
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{
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X0Y0_根_凸5.Dra = value;
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X0Y1_根_凸5.Dra = value;
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X0Y0_根_凸5.Hit = value;
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X0Y1_根_凸5.Hit = value;
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}
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}
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public bool 根_凸6_表示
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{
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get
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{
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return X0Y0_根_凸6.Dra;
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}
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set
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{
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X0Y0_根_凸6.Dra = value;
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X0Y1_根_凸6.Dra = value;
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X0Y0_根_凸6.Hit = value;
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X0Y1_根_凸6.Hit = value;
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}
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}
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public bool 根_凸7_表示
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{
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get
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{
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return X0Y0_根_凸7.Dra;
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}
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set
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{
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X0Y0_根_凸7.Dra = value;
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X0Y0_根_凸7.Hit = value;
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}
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}
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public bool 根_凸8_表示
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{
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get
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{
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return X0Y0_根_凸8.Dra;
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}
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set
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{
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X0Y0_根_凸8.Dra = value;
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X0Y0_根_凸8.Hit = value;
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}
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}
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public bool 根_凸9_表示
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{
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get
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{
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return X0Y0_根_凸9.Dra;
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}
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set
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{
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X0Y0_根_凸9.Dra = value;
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X0Y0_根_凸9.Hit = value;
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}
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}
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public bool 根_凸10_表示
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{
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get
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{
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return X0Y0_根_凸10.Dra;
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}
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set
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{
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X0Y0_根_凸10.Dra = value;
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X0Y0_根_凸10.Hit = value;
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}
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}
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public bool 先_先_表示
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{
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get
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{
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return X0Y0_先_先.Dra;
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}
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set
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{
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X0Y0_先_先.Dra = value;
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X0Y0_先_先.Hit = value;
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}
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}
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public bool 先_凸1_表示
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{
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get
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{
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return X0Y0_先_凸1.Dra;
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}
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set
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{
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X0Y0_先_凸1.Dra = value;
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X0Y0_先_凸1.Hit = value;
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}
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}
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public bool 先_凸2_表示
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{
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get
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{
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return X0Y0_先_凸2.Dra;
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}
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set
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{
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X0Y0_先_凸2.Dra = value;
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X0Y0_先_凸2.Hit = value;
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}
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}
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public bool 先_凸3_表示
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{
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get
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{
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return X0Y0_先_凸3.Dra;
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}
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set
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{
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X0Y0_先_凸3.Dra = value;
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X0Y0_先_凸3.Hit = value;
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}
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}
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public bool 先_凸4_表示
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{
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get
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{
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return X0Y0_先_凸4.Dra;
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}
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set
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{
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X0Y0_先_凸4.Dra = value;
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X0Y0_先_凸4.Hit = value;
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}
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}
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public bool 先_凸5_表示
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{
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get
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{
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return X0Y0_先_凸5.Dra;
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}
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set
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{
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X0Y0_先_凸5.Dra = value;
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X0Y0_先_凸5.Hit = value;
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}
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}
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public bool 先_凸6_表示
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{
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get
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{
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return X0Y0_先_凸6.Dra;
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}
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set
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{
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X0Y0_先_凸6.Dra = value;
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X0Y0_先_凸6.Hit = value;
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}
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}
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public bool 根_折線1_表示
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{
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get
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{
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return X0Y1_根_折線1.Dra;
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}
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set
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{
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X0Y1_根_折線1.Dra = value;
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X0Y1_根_折線1.Hit = value;
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}
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}
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public bool 根_折線2_表示
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{
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get
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{
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return X0Y1_根_折線2.Dra;
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}
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set
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{
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X0Y1_根_折線2.Dra = value;
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X0Y1_根_折線2.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 根_根_表示;
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}
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set
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{
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根_根_表示 = value;
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根_凸1_表示 = value;
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根_凸2_表示 = value;
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根_凸3_表示 = value;
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根_凸4_表示 = value;
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根_凸5_表示 = value;
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根_凸6_表示 = value;
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根_凸7_表示 = value;
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根_凸8_表示 = value;
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根_凸9_表示 = value;
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根_凸10_表示 = value;
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先_先_表示 = value;
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先_凸1_表示 = value;
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先_凸2_表示 = value;
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先_凸3_表示 = value;
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先_凸4_表示 = value;
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先_凸5_表示 = value;
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先_凸6_表示 = value;
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根_折線1_表示 = value;
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根_折線2_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 根_根CD.不透明度;
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}
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set
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{
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根_根CD.不透明度 = value;
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根_凸1CD.不透明度 = value;
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根_凸2CD.不透明度 = value;
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根_凸3CD.不透明度 = value;
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根_凸4CD.不透明度 = value;
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根_凸5CD.不透明度 = value;
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根_凸6CD.不透明度 = value;
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根_凸7CD.不透明度 = value;
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根_凸8CD.不透明度 = value;
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根_凸9CD.不透明度 = value;
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根_凸10CD.不透明度 = value;
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先_先CD.不透明度 = value;
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先_凸1CD.不透明度 = value;
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先_凸2CD.不透明度 = value;
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先_凸3CD.不透明度 = value;
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先_凸4CD.不透明度 = value;
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先_凸5CD.不透明度 = value;
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先_凸6CD.不透明度 = value;
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根_折線1CD.不透明度 = value;
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根_折線2CD.不透明度 = value;
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}
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}
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public 角2_山3(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 角2_山3D e)
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{
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant(GlobalState.肢左["角"][2]);
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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PartGroup partGroup = Body[0][0];
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PartGroup pars2 = partGroup["根"].ToPars();
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X0Y0_根_根 = pars2["根"].ToPar();
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X0Y0_根_凸1 = pars2["凸1"].ToPar();
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X0Y0_根_凸2 = pars2["凸2"].ToPar();
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X0Y0_根_凸3 = pars2["凸3"].ToPar();
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X0Y0_根_凸4 = pars2["凸4"].ToPar();
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X0Y0_根_凸5 = pars2["凸5"].ToPar();
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X0Y0_根_凸6 = pars2["凸6"].ToPar();
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X0Y0_根_凸7 = pars2["凸7"].ToPar();
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X0Y0_根_凸8 = pars2["凸8"].ToPar();
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X0Y0_根_凸9 = pars2["凸9"].ToPar();
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X0Y0_根_凸10 = pars2["凸10"].ToPar();
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pars2 = partGroup["先"].ToPars();
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X0Y0_先_先 = pars2["先"].ToPar();
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X0Y0_先_凸1 = pars2["凸1"].ToPar();
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X0Y0_先_凸2 = pars2["凸2"].ToPar();
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X0Y0_先_凸3 = pars2["凸3"].ToPar();
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X0Y0_先_凸4 = pars2["凸4"].ToPar();
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X0Y0_先_凸5 = pars2["凸5"].ToPar();
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X0Y0_先_凸6 = pars2["凸6"].ToPar();
|
|
pars2 = Body[0][1]["根"].ToPars();
|
|
X0Y1_根_根 = pars2["根"].ToPar();
|
|
X0Y1_根_折線1 = pars2["折線1"].ToPar();
|
|
X0Y1_根_折線2 = pars2["折線2"].ToPar();
|
|
X0Y1_根_凸1 = pars2["凸1"].ToPar();
|
|
X0Y1_根_凸2 = pars2["凸2"].ToPar();
|
|
X0Y1_根_凸3 = pars2["凸3"].ToPar();
|
|
X0Y1_根_凸4 = pars2["凸4"].ToPar();
|
|
X0Y1_根_凸5 = pars2["凸5"].ToPar();
|
|
X0Y1_根_凸6 = pars2["凸6"].ToPar();
|
|
Body.SetJoints();
|
|
接続根 = new JointD(Body);
|
|
右 = e.右;
|
|
反転X = e.反転X;
|
|
反転Y = e.反転Y;
|
|
基準C = e.基準C;
|
|
位置C = e.位置C;
|
|
角度B = e.角度B;
|
|
角度C = e.角度C;
|
|
尺度B = e.尺度B;
|
|
尺度C = e.尺度C;
|
|
尺度XB = e.尺度XB;
|
|
尺度XC = e.尺度XC;
|
|
尺度YB = e.尺度YB;
|
|
尺度YC = e.尺度YC;
|
|
肥大 = e.肥大;
|
|
身長 = e.身長;
|
|
Xv = e.Xv;
|
|
Yv = e.Yv;
|
|
Xi = e.Xi;
|
|
Yi = e.Yi;
|
|
サイズ = e.サイズ;
|
|
サイズX = e.サイズX;
|
|
サイズY = e.サイズY;
|
|
根_根_表示 = e.根_根_表示;
|
|
根_凸1_表示 = e.根_凸1_表示;
|
|
根_凸2_表示 = e.根_凸2_表示;
|
|
根_凸3_表示 = e.根_凸3_表示;
|
|
根_凸4_表示 = e.根_凸4_表示;
|
|
根_凸5_表示 = e.根_凸5_表示;
|
|
根_凸6_表示 = e.根_凸6_表示;
|
|
根_凸7_表示 = e.根_凸7_表示;
|
|
根_凸8_表示 = e.根_凸8_表示;
|
|
根_凸9_表示 = e.根_凸9_表示;
|
|
根_凸10_表示 = e.根_凸10_表示;
|
|
先_先_表示 = e.先_先_表示;
|
|
先_凸1_表示 = e.先_凸1_表示;
|
|
先_凸2_表示 = e.先_凸2_表示;
|
|
先_凸3_表示 = e.先_凸3_表示;
|
|
先_凸4_表示 = e.先_凸4_表示;
|
|
先_凸5_表示 = e.先_凸5_表示;
|
|
先_凸6_表示 = e.先_凸6_表示;
|
|
根_折線1_表示 = e.根_折線1_表示;
|
|
根_折線2_表示 = e.根_折線2_表示;
|
|
欠損 = e.欠損;
|
|
筋肉 = e.筋肉;
|
|
拘束 = e.拘束;
|
|
if (!e.表示)
|
|
{
|
|
表示 = false;
|
|
}
|
|
base.配色指定 = 配色指定;
|
|
配色(体配色);
|
|
Pars = new ShapePart[2] { X0Y0_根_根, X0Y0_先_先 };
|
|
X0Y0_根_根CP = new ColorP(X0Y0_根_根, 根_根CD, DisUnit, abj: true);
|
|
X0Y0_根_凸1CP = new ColorP(X0Y0_根_凸1, 根_凸1CD, DisUnit, abj: true);
|
|
X0Y0_根_凸2CP = new ColorP(X0Y0_根_凸2, 根_凸2CD, DisUnit, abj: true);
|
|
X0Y0_根_凸3CP = new ColorP(X0Y0_根_凸3, 根_凸3CD, DisUnit, abj: true);
|
|
X0Y0_根_凸4CP = new ColorP(X0Y0_根_凸4, 根_凸4CD, DisUnit, abj: true);
|
|
X0Y0_根_凸5CP = new ColorP(X0Y0_根_凸5, 根_凸5CD, DisUnit, abj: true);
|
|
X0Y0_根_凸6CP = new ColorP(X0Y0_根_凸6, 根_凸6CD, DisUnit, abj: true);
|
|
X0Y0_根_凸7CP = new ColorP(X0Y0_根_凸7, 根_凸7CD, DisUnit, abj: true);
|
|
X0Y0_根_凸8CP = new ColorP(X0Y0_根_凸8, 根_凸8CD, DisUnit, abj: true);
|
|
X0Y0_根_凸9CP = new ColorP(X0Y0_根_凸9, 根_凸9CD, DisUnit, abj: true);
|
|
X0Y0_根_凸10CP = new ColorP(X0Y0_根_凸10, 根_凸10CD, DisUnit, abj: true);
|
|
X0Y0_先_先CP = new ColorP(X0Y0_先_先, 先_先CD, DisUnit, abj: true);
|
|
X0Y0_先_凸1CP = new ColorP(X0Y0_先_凸1, 先_凸1CD, DisUnit, abj: true);
|
|
X0Y0_先_凸2CP = new ColorP(X0Y0_先_凸2, 先_凸2CD, DisUnit, abj: true);
|
|
X0Y0_先_凸3CP = new ColorP(X0Y0_先_凸3, 先_凸3CD, DisUnit, abj: true);
|
|
X0Y0_先_凸4CP = new ColorP(X0Y0_先_凸4, 先_凸4CD, DisUnit, abj: true);
|
|
X0Y0_先_凸5CP = new ColorP(X0Y0_先_凸5, 先_凸5CD, DisUnit, abj: true);
|
|
X0Y0_先_凸6CP = new ColorP(X0Y0_先_凸6, 先_凸6CD, DisUnit, abj: true);
|
|
X0Y1_根_根CP = new ColorP(X0Y1_根_根, 根_根CD, DisUnit, abj: true);
|
|
X0Y1_根_折線1CP = new ColorP(X0Y1_根_折線1, 根_折線1CD, DisUnit, abj: true);
|
|
X0Y1_根_折線2CP = new ColorP(X0Y1_根_折線2, 根_折線2CD, DisUnit, abj: true);
|
|
X0Y1_根_凸1CP = new ColorP(X0Y1_根_凸1, 根_凸1CD, DisUnit, abj: true);
|
|
X0Y1_根_凸2CP = new ColorP(X0Y1_根_凸2, 根_凸2CD, DisUnit, abj: true);
|
|
X0Y1_根_凸3CP = new ColorP(X0Y1_根_凸3, 根_凸3CD, DisUnit, abj: true);
|
|
X0Y1_根_凸4CP = new ColorP(X0Y1_根_凸4, 根_凸4CD, DisUnit, abj: true);
|
|
X0Y1_根_凸5CP = new ColorP(X0Y1_根_凸5, 根_凸5CD, DisUnit, abj: true);
|
|
X0Y1_根_凸6CP = new ColorP(X0Y1_根_凸6, 根_凸6CD, DisUnit, abj: true);
|
|
Intensity = e.濃度;
|
|
}
|
|
|
|
public override void 根描画(RenderArea Are)
|
|
{
|
|
if (Body.GetIndexY() == 0)
|
|
{
|
|
Are.Draw(X0Y0_根_根);
|
|
Are.Draw(X0Y0_根_凸1);
|
|
Are.Draw(X0Y0_根_凸2);
|
|
Are.Draw(X0Y0_根_凸3);
|
|
Are.Draw(X0Y0_根_凸4);
|
|
Are.Draw(X0Y0_根_凸5);
|
|
Are.Draw(X0Y0_根_凸6);
|
|
Are.Draw(X0Y0_根_凸7);
|
|
Are.Draw(X0Y0_根_凸8);
|
|
Are.Draw(X0Y0_根_凸9);
|
|
Are.Draw(X0Y0_根_凸10);
|
|
}
|
|
else
|
|
{
|
|
Are.Draw(X0Y1_根_根);
|
|
Are.Draw(X0Y1_根_折線1);
|
|
Are.Draw(X0Y1_根_折線2);
|
|
Are.Draw(X0Y1_根_凸1);
|
|
Are.Draw(X0Y1_根_凸2);
|
|
Are.Draw(X0Y1_根_凸3);
|
|
Are.Draw(X0Y1_根_凸4);
|
|
Are.Draw(X0Y1_根_凸5);
|
|
Are.Draw(X0Y1_根_凸6);
|
|
}
|
|
}
|
|
|
|
public override void 先描画(RenderArea Are)
|
|
{
|
|
if (Body.GetIndexY() == 0)
|
|
{
|
|
Are.Draw(X0Y0_先_先);
|
|
Are.Draw(X0Y0_先_凸1);
|
|
Are.Draw(X0Y0_先_凸2);
|
|
Are.Draw(X0Y0_先_凸3);
|
|
Are.Draw(X0Y0_先_凸4);
|
|
Are.Draw(X0Y0_先_凸5);
|
|
Are.Draw(X0Y0_先_凸6);
|
|
}
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
if (Body.GetIndexY() == 0)
|
|
{
|
|
Pars.GetMiY_MaY(out mm);
|
|
X0Y0_根_根CP.Update(mm);
|
|
X0Y0_根_凸1CP.Update();
|
|
X0Y0_根_凸2CP.Update();
|
|
X0Y0_根_凸3CP.Update();
|
|
X0Y0_根_凸4CP.Update();
|
|
X0Y0_根_凸5CP.Update();
|
|
X0Y0_根_凸6CP.Update();
|
|
X0Y0_根_凸7CP.Update();
|
|
X0Y0_根_凸8CP.Update();
|
|
X0Y0_根_凸9CP.Update();
|
|
X0Y0_根_凸10CP.Update();
|
|
X0Y0_先_先CP.Update(mm);
|
|
X0Y0_先_凸1CP.Update();
|
|
X0Y0_先_凸2CP.Update();
|
|
X0Y0_先_凸3CP.Update();
|
|
X0Y0_先_凸4CP.Update();
|
|
X0Y0_先_凸5CP.Update();
|
|
X0Y0_先_凸6CP.Update();
|
|
}
|
|
else
|
|
{
|
|
X0Y1_根_根CP.Update();
|
|
X0Y1_根_折線1CP.Update();
|
|
X0Y1_根_折線2CP.Update();
|
|
X0Y1_根_凸1CP.Update();
|
|
X0Y1_根_凸2CP.Update();
|
|
X0Y1_根_凸3CP.Update();
|
|
X0Y1_根_凸4CP.Update();
|
|
X0Y1_根_凸5CP.Update();
|
|
X0Y1_根_凸6CP.Update();
|
|
}
|
|
}
|
|
|
|
private void 配色(BodyColorSet 体配色)
|
|
{
|
|
switch (配色指定)
|
|
{
|
|
case 配色指定.N0:
|
|
配色N0(体配色);
|
|
break;
|
|
case 配色指定.T0:
|
|
配色T0(体配色);
|
|
break;
|
|
case 配色指定.T1:
|
|
配色T1(体配色);
|
|
break;
|
|
default:
|
|
配色N0(体配色);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void 配色N0(BodyColorSet 体配色)
|
|
{
|
|
根_根CD = new ColorD(ref ColorHelper.Black, ref 体配色.角0O);
|
|
根_凸1CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸2CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸3CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸4CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸5CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸6CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸7CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸8CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸9CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸10CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
先_先CD = new ColorD(ref ColorHelper.Black, ref 体配色.角0O);
|
|
先_凸1CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
先_凸2CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
先_凸3CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
先_凸4CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
先_凸5CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
先_凸6CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_折線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
|
根_折線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
|
}
|
|
|
|
private void 配色T0(BodyColorSet 体配色)
|
|
{
|
|
根_根CD = new ColorD(ref ColorHelper.Black, ref 体配色.角0O);
|
|
根_凸1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
根_凸2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
根_凸3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
根_凸4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
根_凸5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
根_凸6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
根_凸7CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
根_凸8CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
根_凸9CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
根_凸10CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
先_先CD = new ColorD(ref ColorHelper.Black, ref 体配色.角0O);
|
|
先_凸1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
先_凸2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
先_凸3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
先_凸4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
先_凸5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
先_凸6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
根_折線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
|
根_折線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
|
}
|
|
|
|
private void 配色T1(BodyColorSet 体配色)
|
|
{
|
|
根_根CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
根_凸1CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸2CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸3CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸4CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸5CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸6CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸7CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸8CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸9CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_凸10CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
先_先CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
|
|
先_凸1CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
先_凸2CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
先_凸3CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
先_凸4CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
先_凸5CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
先_凸6CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
|
|
根_折線1CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
|
根_折線2CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
|
|
}
|
|
}
|
|
}
|