Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/触手_蔦D.cs
2026-06-13 22:38:57 -05:00

541 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class _蔦D : D
{
public bool 1__表示 = true;
public bool 1_1_;
public bool 1_2_;
public bool 1__表示 = true;
public bool 2__表示 = true;
public bool 2_1_;
public bool 2_2_;
public bool 2__表示 = true;
public bool 3__表示 = true;
public bool 3_1_;
public bool 3_2_;
public bool 3__表示 = true;
public bool 4__表示 = true;
public bool 4_1_;
public bool 4_2_;
public bool 4__表示 = true;
public bool 5__表示 = true;
public bool 5_1_;
public bool 5_2_;
public bool 5__表示 = true;
public bool 6__表示 = true;
public bool 6_1_;
public bool 6_2_;
public bool 6__表示 = true;
public bool 7__表示 = true;
public bool 7_1_;
public bool 7_2_;
public bool 7__表示 = true;
public bool 8__表示 = true;
public bool 8_1_;
public bool 8_2_;
public bool 8__表示 = true;
public bool 9__表示 = true;
public bool 9_1_;
public bool 9_2_;
public bool 9__表示 = true;
public bool 10__表示 = true;
public bool 10_1_;
public bool 10_2_;
public bool 10__表示 = true;
public bool 11__表示 = true;
public bool 11_1_;
public bool 11_2_;
public bool 11__表示 = true;
public bool 12__表示 = true;
public bool 12_1_;
public bool 12_2_;
public bool 12__表示 = true;
public bool 13__表示 = true;
public bool 13_1_;
public bool 13_2_;
public bool 13__表示 = true;
public bool 1__表示 = true;
public bool 1_1_ = true;
public bool 1_2_ = true;
public bool 1_3_ = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 14__表示 = true;
public bool 14_1_;
public bool 14_2_;
public bool 14__表示 = true;
public bool 15__表示 = true;
public bool 15_1_;
public bool 15_2_;
public bool 15__表示 = true;
public bool 16__表示 = true;
public bool 16_1_;
public bool 16_2_;
public bool 16__表示 = true;
public bool 17__表示 = true;
public bool 17_1_;
public bool 17_2_;
public bool 17__表示 = true;
public bool 18__表示 = true;
public bool 18_1_;
public bool 18_2_;
public bool 18__表示 = true;
public bool 19__表示 = true;
public bool 19_1_;
public bool 19_2_;
public bool 19__表示 = true;
public bool 20__表示 = true;
public bool 20_1_;
public bool 20_2_;
public bool 20__表示 = true;
public bool 21__表示 = true;
public bool 21_1_;
public bool 21_2_;
public bool 21__表示 = true;
public bool 22__表示 = true;
public bool 22_1_;
public bool 22_2_;
public bool 22__表示 = true;
public bool 23__表示 = true;
public bool 23_1_;
public bool 23_2_;
public bool 23__表示 = true;
public bool 24__表示 = true;
public bool 24_1_;
public bool 24_2_;
public bool 24__表示 = true;
public bool 2__表示 = true;
public bool 2_1_ = true;
public bool 2_2_ = true;
public bool 2_3_ = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool _下顎_顎_表示 = true;
public bool _下顎_口内_表示 = true;
public bool _下顎_棘12_表示 = true;
public bool _下顎_棘11_表示 = true;
public bool _下顎_棘10_表示 = true;
public bool _下顎_棘9_表示 = true;
public bool _下顎_棘8_表示 = true;
public bool _下顎_棘7_表示 = true;
public bool _下顎_脈1_表示 = true;
public bool _下顎_脈2_表示 = true;
public bool _下顎_脈3_表示 = true;
public bool _下顎_棘6_表示 = true;
public bool _下顎_棘5_表示 = true;
public bool _下顎_棘4_表示 = true;
public bool _下顎_棘3_表示 = true;
public bool _下顎_棘2_表示;
public bool _下顎_棘1_表示;
public bool _上顎_棘12_表示 = true;
public bool _上顎_棘11_表示 = true;
public bool _上顎_棘10_表示 = true;
public bool _上顎_棘9_表示 = true;
public bool _上顎_棘8_表示 = true;
public bool _上顎_棘7_表示 = true;
public bool _上顎_顎_表示 = true;
public bool _上顎_脈1_表示 = true;
public bool _上顎_脈2_表示 = true;
public bool _上顎_脈3_表示 = true;
public bool _上顎_脈4_表示 = true;
public bool _輪_革_表示 = true;
public bool _輪_金具1_表示 = true;
public bool _輪_金具2_表示 = true;
public bool _輪_金具3_表示 = true;
public bool _輪_金具左_表示 = true;
public bool _輪_金具右_表示 = true;
public bool ;
public bool 1 = true;
public bool 2 = true;
public bool 3 = true;
public bool ;
public List<ElementData> 1_ = new List<ElementData>();
public List<ElementData> 2_ = new List<ElementData>();
public List<ElementData> 3_ = new List<ElementData>();
public List<ElementData> 4_ = new List<ElementData>();
public List<ElementData> 5_ = new List<ElementData>();
public List<ElementData> 6_ = new List<ElementData>();
public List<ElementData> 7_ = new List<ElementData>();
public List<ElementData> 8_ = new List<ElementData>();
public List<ElementData> 9_ = new List<ElementData>();
public List<ElementData> 10_ = new List<ElementData>();
public List<ElementData> 11_ = new List<ElementData>();
public List<ElementData> 12_ = new List<ElementData>();
public List<ElementData> 13_ = new List<ElementData>();
public List<ElementData> 14_ = new List<ElementData>();
public List<ElementData> 15_ = new List<ElementData>();
public List<ElementData> 16_ = new List<ElementData>();
public List<ElementData> 17_ = new List<ElementData>();
public List<ElementData> 18_ = new List<ElementData>();
public List<ElementData> 19_ = new List<ElementData>();
public List<ElementData> 20_ = new List<ElementData>();
public List<ElementData> 21_ = new List<ElementData>();
public List<ElementData> 22_ = new List<ElementData>();
public List<ElementData> 23_ = new List<ElementData>();
public List<ElementData> 24_ = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public _蔦D()
{
ThisType = GetType();
}
public void 1(ElementData e)
{
1_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節1_接続;
}
public void 2(ElementData e)
{
2_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節2_接続;
}
public void 3(ElementData e)
{
3_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節3_接続;
}
public void 4(ElementData e)
{
4_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節4_接続;
}
public void 5(ElementData e)
{
5_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節5_接続;
}
public void 6(ElementData e)
{
6_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節6_接続;
}
public void 7(ElementData e)
{
7_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節7_接続;
}
public void 8(ElementData e)
{
8_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節8_接続;
}
public void 9(ElementData e)
{
9_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節9_接続;
}
public void 10(ElementData e)
{
10_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節10_接続;
}
public void 11(ElementData e)
{
11_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節11_接続;
}
public void 12(ElementData e)
{
12_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節12_接続;
}
public void 13(ElementData e)
{
13_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節13_接続;
}
public void 14(ElementData e)
{
14_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節14_接続;
}
public void 15(ElementData e)
{
15_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節15_接続;
}
public void 16(ElementData e)
{
16_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節16_接続;
}
public void 17(ElementData e)
{
17_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節17_接続;
}
public void 18(ElementData e)
{
18_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節18_接続;
}
public void 19(ElementData e)
{
19_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節19_接続;
}
public void 20(ElementData e)
{
20_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節20_接続;
}
public void 21(ElementData e)
{
21_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節21_接続;
}
public void 22(ElementData e)
{
22_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節22_接続;
}
public void 23(ElementData e)
{
23_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節23_接続;
}
public void 24(ElementData e)
{
24_.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_節24_接続;
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蔦_先端_接続;
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _蔦(DisUnit, , , Med, this);
}
}
}