Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/長物_蛇D.cs
2026-06-13 22:38:57 -05:00

71 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
[Serializable]
public class _蛇D : D
{
public bool Torso1_表示 = true;
public bool Torso1_鱗2_表示 = true;
public bool Torso1_鱗右_表示 = true;
public bool Torso1_鱗左_表示 = true;
public bool Torso1_鱗1_表示 = true;
public bool Torso1_鱗左2_表示 = true;
public bool Torso1_鱗右2_表示 = true;
public bool Torso1_鱗左1_表示 = true;
public bool Torso1_鱗右1_表示 = true;
public double ;
public bool = true;
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> Torso_接続 = new List<ElementData>();
public _蛇D()
{
ThisType = GetType();
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蛇_左_接続;
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蛇_右_接続;
}
public void (ElementData e)
{
Torso_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蛇_Torso_接続;
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _蛇(DisUnit, , , Med, this);
}
}
}