71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using _2DGAMELIB;
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using SlaveMatrix.GameClasses;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 長物_蛇D : 半身D
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{
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public bool Torso1_表示 = true;
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public bool Torso1_鱗2_表示 = true;
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public bool Torso1_鱗右_表示 = true;
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public bool Torso1_鱗左_表示 = true;
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public bool Torso1_鱗1_表示 = true;
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public bool Torso1_鱗左2_表示 = true;
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public bool Torso1_鱗右2_表示 = true;
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public bool Torso1_鱗左1_表示 = true;
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public bool Torso1_鱗右1_表示 = true;
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public double くぱぁ;
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public bool ガード = true;
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public List<ElementData> 左_接続 = new List<ElementData>();
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public List<ElementData> 右_接続 = new List<ElementData>();
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public List<ElementData> Torso_接続 = new List<ElementData>();
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public 長物_蛇D()
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{
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ThisType = GetType();
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}
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public void 左接続(ElementData e)
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{
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左_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_蛇_左_接続;
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}
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public void 右接続(ElementData e)
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{
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右_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_蛇_右_接続;
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}
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public void 胴接続(ElementData e)
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{
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Torso_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_蛇_Torso_接続;
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 長物_蛇(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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