49 lines
1.0 KiB
C#
49 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using _2DGAMELIB;
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using SlaveMatrix.GameClasses;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 頬目D : ElementData
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{
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public bool 白目_表示 = true;
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public bool 黒目_黒目_表示 = true;
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public bool 黒目_瞳孔_表示 = true;
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public bool 黒目_ハート_表示;
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public bool 黒目_ハイライト上_表示 = true;
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public bool 黒目_ハイライト下_表示;
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public bool 猫目;
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public bool 蛸目;
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public double 傾き;
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public List<ElementData> 瞼_接続 = new List<ElementData>();
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public 頬目D()
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{
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ThisType = GetType();
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}
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public void 瞼接続(ElementData e)
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{
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瞼_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.頬目_瞼_接続;
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 頬目(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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