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SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_ジグ.cs
2026-06-13 22:38:57 -05:00

565 lines
15 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class BackHair0_ジグ :
{
public ShapePart X0Y0_髪基;
public ShapePart X0Y0_髪中;
public ShapePart X0Y0_髪左1;
public ShapePart X0Y0_髪左2;
public ShapePart X0Y0_髪左3;
public ShapePart X0Y0_髪左4;
public ShapePart X0Y0_髪左5;
public ShapePart X0Y0_髪右1;
public ShapePart X0Y0_髪右2;
public ShapePart X0Y0_髪右3;
public ShapePart X0Y0_髪右4;
public ShapePart X0Y0_髪右5;
public ColorD CD;
public ColorD CD;
public ColorD 1CD;
public ColorD 2CD;
public ColorD 3CD;
public ColorD 4CD;
public ColorD 5CD;
public ColorD 1CD;
public ColorD 2CD;
public ColorD 3CD;
public ColorD 4CD;
public ColorD 5CD;
public ColorP X0Y0_髪基CP;
public ColorP X0Y0_髪中CP;
public ColorP X0Y0_髪左1CP;
public ColorP X0Y0_髪左2CP;
public ColorP X0Y0_髪左3CP;
public ColorP X0Y0_髪左4CP;
public ColorP X0Y0_髪左5CP;
public ColorP X0Y0_髪右1CP;
public ColorP X0Y0_髪右2CP;
public ColorP X0Y0_髪右3CP;
public ColorP X0Y0_髪右4CP;
public ColorP X0Y0_髪右5CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_髪基.Dra;
}
set
{
X0Y0_髪基.Dra = value;
X0Y0_髪基.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_髪中.Dra;
}
set
{
X0Y0_髪中.Dra = value;
X0Y0_髪中.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_髪左1.Dra;
}
set
{
X0Y0_髪左1.Dra = value;
X0Y0_髪左1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_髪左2.Dra;
}
set
{
X0Y0_髪左2.Dra = value;
X0Y0_髪左2.Hit = value;
}
}
public bool 3_
{
get
{
return X0Y0_髪左3.Dra;
}
set
{
X0Y0_髪左3.Dra = value;
X0Y0_髪左3.Hit = value;
}
}
public bool 4_
{
get
{
return X0Y0_髪左4.Dra;
}
set
{
X0Y0_髪左4.Dra = value;
X0Y0_髪左4.Hit = value;
}
}
public bool 5_
{
get
{
return X0Y0_髪左5.Dra;
}
set
{
X0Y0_髪左5.Dra = value;
X0Y0_髪左5.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_髪右1.Dra;
}
set
{
X0Y0_髪右1.Dra = value;
X0Y0_髪右1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_髪右2.Dra;
}
set
{
X0Y0_髪右2.Dra = value;
X0Y0_髪右2.Hit = value;
}
}
public bool 3_
{
get
{
return X0Y0_髪右3.Dra;
}
set
{
X0Y0_髪右3.Dra = value;
X0Y0_髪右3.Hit = value;
}
}
public bool 4_
{
get
{
return X0Y0_髪右4.Dra;
}
set
{
X0Y0_髪右4.Dra = value;
X0Y0_髪右4.Hit = value;
}
}
public bool 5_
{
get
{
return X0Y0_髪右5.Dra;
}
set
{
X0Y0_髪右5.Dra = value;
X0Y0_髪右5.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_表示 = value;
1_ = value;
2_ = value;
3_ = value;
4_ = value;
5_ = value;
1_ = value;
2_ = value;
3_ = value;
4_ = value;
5_ = value;
}
}
public override double Intensity
{
get
{
return CD.;
}
set
{
CD. = value;
CD. = value;
1CD. = value;
2CD. = value;
3CD. = value;
4CD. = value;
5CD. = value;
1CD. = value;
2CD. = value;
3CD. = value;
4CD. = value;
5CD. = value;
}
}
public double 0
{
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
public double 1
{
set
{
double num = 0.4 + 0.91 * value;
X0Y0_髪中.SetSizeYBase(X0Y0_髪中.GetSizeYBase() * num);
X0Y0_髪左1.SetSizeYBase(X0Y0_髪左1.GetSizeYBase() * num);
X0Y0_髪左2.SetSizeYBase(X0Y0_髪左2.GetSizeYBase() * num);
X0Y0_髪左3.SetSizeYBase(X0Y0_髪左3.GetSizeYBase() * num);
X0Y0_髪左4.SetSizeYBase(X0Y0_髪左4.GetSizeYBase() * num);
X0Y0_髪左5.SetSizeYBase(X0Y0_髪左5.GetSizeYBase() * num);
X0Y0_髪右1.SetSizeYBase(X0Y0_髪右1.GetSizeYBase() * num);
X0Y0_髪右2.SetSizeYBase(X0Y0_髪右2.GetSizeYBase() * num);
X0Y0_髪右3.SetSizeYBase(X0Y0_髪右3.GetSizeYBase() * num);
X0Y0_髪右4.SetSizeYBase(X0Y0_髪右4.GetSizeYBase() * num);
X0Y0_髪右5.SetSizeYBase(X0Y0_髪右5.GetSizeYBase() * num);
}
}
public double
{
set
{
double num = 1.0 + 0.5 * value;
X0Y0_髪中.SetSizeXBase(X0Y0_髪中.GetSizeXBase() * num);
X0Y0_髪左1.SetSizeXBase(X0Y0_髪左1.GetSizeXBase() * num);
X0Y0_髪左2.SetSizeXBase(X0Y0_髪左2.GetSizeXBase() * num);
X0Y0_髪左3.SetSizeXBase(X0Y0_髪左3.GetSizeXBase() * num);
X0Y0_髪左4.SetSizeXBase(X0Y0_髪左4.GetSizeXBase() * num);
X0Y0_髪左5.SetSizeXBase(X0Y0_髪左5.GetSizeXBase() * num);
X0Y0_髪右1.SetSizeXBase(X0Y0_髪右1.GetSizeXBase() * num);
X0Y0_髪右2.SetSizeXBase(X0Y0_髪右2.GetSizeXBase() * num);
X0Y0_髪右3.SetSizeXBase(X0Y0_髪右3.GetSizeXBase() * num);
X0Y0_髪右4.SetSizeXBase(X0Y0_髪右4.GetSizeXBase() * num);
X0Y0_髪右5.SetSizeXBase(X0Y0_髪右5.GetSizeXBase() * num);
}
}
public double
{
set
{
X0Y0_髪左1.SetAngleBase(1.5 * value);
X0Y0_髪左2.SetAngleBase(3.0 * value);
X0Y0_髪左3.SetAngleBase(4.5 * value);
X0Y0_髪左4.SetAngleBase(6.0 * value);
X0Y0_髪左5.SetAngleBase(7.5 * value);
X0Y0_髪右1.SetAngleBase(-1.5 * value);
X0Y0_髪右2.SetAngleBase(-3.0 * value);
X0Y0_髪右3.SetAngleBase(-4.5 * value);
X0Y0_髪右4.SetAngleBase(-6.0 * value);
X0Y0_髪右5.SetAngleBase(-7.5 * value);
}
}
public BackHair0_ジグ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_ジグD e)
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "ジグ";
morphVariant.Add(new PartGroup(GlobalState.["BackHair0"][0][0]));
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
X0Y0_髪基 = partGroup["髪基"].ToPar();
X0Y0_髪中 = partGroup["髪中"].ToPar();
X0Y0_髪左1 = partGroup["髪左1"].ToPar();
X0Y0_髪左2 = partGroup["髪左2"].ToPar();
X0Y0_髪左3 = partGroup["髪左3"].ToPar();
X0Y0_髪左4 = partGroup["髪左4"].ToPar();
X0Y0_髪左5 = partGroup["髪左5"].ToPar();
X0Y0_髪右1 = partGroup["髪右1"].ToPar();
X0Y0_髪右2 = partGroup["髪右2"].ToPar();
X0Y0_髪右3 = partGroup["髪右3"].ToPar();
X0Y0_髪右4 = partGroup["髪右4"].ToPar();
X0Y0_髪右5 = partGroup["髪右5"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
_表示 = e._表示;
1_ = e.1_;
2_ = e.2_;
3_ = e.3_;
4_ = e.4_;
5_ = e.5_;
1_ = e.1_;
2_ = e.2_;
3_ = e.3_;
4_ = e.4_;
5_ = e.5_;
0 = e.0;
1 = e.1;
= e.;
= e.;
if (e.)
{
();
}
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_髪基CP = new ColorP(X0Y0_髪基, CD, DisUnit, abj: false);
X0Y0_髪中CP = new ColorP(X0Y0_髪中, CD, DisUnit, abj: false);
X0Y0_髪左1CP = new ColorP(X0Y0_髪左1, 1CD, DisUnit, abj: false);
X0Y0_髪左2CP = new ColorP(X0Y0_髪左2, 2CD, DisUnit, abj: false);
X0Y0_髪左3CP = new ColorP(X0Y0_髪左3, 3CD, DisUnit, abj: false);
X0Y0_髪左4CP = new ColorP(X0Y0_髪左4, 4CD, DisUnit, abj: false);
X0Y0_髪左5CP = new ColorP(X0Y0_髪左5, 5CD, DisUnit, abj: false);
X0Y0_髪右1CP = new ColorP(X0Y0_髪右1, 1CD, DisUnit, abj: false);
X0Y0_髪右2CP = new ColorP(X0Y0_髪右2, 2CD, DisUnit, abj: false);
X0Y0_髪右3CP = new ColorP(X0Y0_髪右3, 3CD, DisUnit, abj: false);
X0Y0_髪右4CP = new ColorP(X0Y0_髪右4, 4CD, DisUnit, abj: false);
X0Y0_髪右5CP = new ColorP(X0Y0_髪右5, 5CD, DisUnit, abj: false);
Intensity = e.;
}
public override void SetAngle0()
{
_ = ;
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_髪中.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪中.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪中.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪中.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪左5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪左5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪左5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪左5.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右1.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右1.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右1.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右1.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右2.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右2.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右2.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右2.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右3.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右3.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右3.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右3.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右4.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右4.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右4.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右4.GetOP()[(!) ? 3 : 0].Outline = false;
X0Y0_髪右5.GetOP()[ ? 3 : 0].Outline = false;
X0Y0_髪右5.GetOP()[(!) ? 1 : 2].Outline = false;
X0Y0_髪右5.GetOP()[ ? 1 : 2].Outline = false;
X0Y0_髪右5.GetOP()[(!) ? 3 : 0].Outline = false;
}
public override void ()
{
X0Y0_髪基CP.Update();
X0Y0_髪中CP.Update();
X0Y0_髪左1CP.Update();
X0Y0_髪左2CP.Update();
X0Y0_髪左3CP.Update();
X0Y0_髪左4CP.Update();
X0Y0_髪左5CP.Update();
X0Y0_髪右1CP.Update();
X0Y0_髪右2CP.Update();
X0Y0_髪右3CP.Update();
X0Y0_髪右4CP.Update();
X0Y0_髪右5CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
CD = new ColorD(ref ., ref .O);
CD = new ColorD(ref ., ref .O);
1CD = new ColorD(ref ., ref .O);
2CD = new ColorD(ref ., ref .O);
3CD = new ColorD(ref ., ref .O);
4CD = new ColorD(ref ., ref .O);
5CD = new ColorD(ref ., ref .O);
1CD = new ColorD(ref ., ref .O);
2CD = new ColorD(ref ., ref .O);
3CD = new ColorD(ref ., ref .O);
4CD = new ColorD(ref ., ref .O);
5CD = new ColorD(ref ., ref .O);
}
}
}