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SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/BackHair0_下2ジグ.cs
2026-06-13 22:38:57 -05:00

538 lines
17 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class BackHair0_下2ジグ : 2
{
public ShapePart X0Y0_髪基;
public ShapePart X0Y0_お下げ左_髪縛1;
public ShapePart X0Y0_お下げ左_髪縛2;
public ShapePart X0Y0_お下げ左_髪左;
public ShapePart X0Y0_お下げ左_髪右;
public ShapePart X0Y0_お下げ左_髪根;
public ShapePart X0Y0_お下げ右_髪縛1;
public ShapePart X0Y0_お下げ右_髪縛2;
public ShapePart X0Y0_お下げ右_髪右;
public ShapePart X0Y0_お下げ右_髪左;
public ShapePart X0Y0_お下げ右_髪根;
public ColorD CD;
public ColorD _髪縛1CD;
public ColorD _髪縛2CD;
public ColorD _髪左CD;
public ColorD _髪右CD;
public ColorD _髪根CD;
public ColorD _髪縛1CD;
public ColorD _髪縛2CD;
public ColorD _髪右CD;
public ColorD _髪左CD;
public ColorD _髪根CD;
public ColorP X0Y0_髪基CP;
public ColorP X0Y0_お下げ左_髪縛1CP;
public ColorP X0Y0_お下げ左_髪縛2CP;
public ColorP X0Y0_お下げ左_髪左CP;
public ColorP X0Y0_お下げ左_髪右CP;
public ColorP X0Y0_お下げ左_髪根CP;
public ColorP X0Y0_お下げ右_髪縛1CP;
public ColorP X0Y0_お下げ右_髪縛2CP;
public ColorP X0Y0_お下げ右_髪右CP;
public ColorP X0Y0_お下げ右_髪左CP;
public ColorP X0Y0_お下げ右_髪根CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_髪基.Dra;
}
set
{
X0Y0_髪基.Dra = value;
X0Y0_髪基.Hit = value;
}
}
public override bool _髪縛1_表示
{
get
{
return X0Y0_お下げ左_髪縛1.Dra;
}
set
{
X0Y0_お下げ左_髪縛1.Dra = value;
X0Y0_お下げ左_髪縛1.Hit = value;
}
}
public override bool _髪縛2_表示
{
get
{
return X0Y0_お下げ左_髪縛2.Dra;
}
set
{
X0Y0_お下げ左_髪縛2.Dra = value;
X0Y0_お下げ左_髪縛2.Hit = value;
}
}
public bool _髪左_表示
{
get
{
return X0Y0_お下げ左_髪左.Dra;
}
set
{
X0Y0_お下げ左_髪左.Dra = value;
X0Y0_お下げ左_髪左.Hit = value;
}
}
public bool _髪右_表示
{
get
{
return X0Y0_お下げ左_髪右.Dra;
}
set
{
X0Y0_お下げ左_髪右.Dra = value;
X0Y0_お下げ左_髪右.Hit = value;
}
}
public bool _髪根_表示
{
get
{
return X0Y0_お下げ左_髪根.Dra;
}
set
{
X0Y0_お下げ左_髪根.Dra = value;
X0Y0_お下げ左_髪根.Hit = value;
}
}
public override bool _髪縛1_表示
{
get
{
return X0Y0_お下げ右_髪縛1.Dra;
}
set
{
X0Y0_お下げ右_髪縛1.Dra = value;
X0Y0_お下げ右_髪縛1.Hit = value;
}
}
public override bool _髪縛2_表示
{
get
{
return X0Y0_お下げ右_髪縛2.Dra;
}
set
{
X0Y0_お下げ右_髪縛2.Dra = value;
X0Y0_お下げ右_髪縛2.Hit = value;
}
}
public bool _髪右_表示
{
get
{
return X0Y0_お下げ右_髪右.Dra;
}
set
{
X0Y0_お下げ右_髪右.Dra = value;
X0Y0_お下げ右_髪右.Hit = value;
}
}
public bool _髪左_表示
{
get
{
return X0Y0_お下げ右_髪左.Dra;
}
set
{
X0Y0_お下げ右_髪左.Dra = value;
X0Y0_お下げ右_髪左.Hit = value;
}
}
public bool _髪根_表示
{
get
{
return X0Y0_お下げ右_髪根.Dra;
}
set
{
X0Y0_お下げ右_髪根.Dra = value;
X0Y0_お下げ右_髪根.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_髪縛1_表示 = value;
_髪縛2_表示 = value;
_髪左_表示 = value;
_髪右_表示 = value;
_髪根_表示 = value;
_髪縛1_表示 = value;
_髪縛2_表示 = value;
_髪右_表示 = value;
_髪左_表示 = value;
_髪根_表示 = value;
}
}
public override double Intensity
{
get
{
return CD.;
}
set
{
CD. = value;
_髪縛1CD. = value;
_髪縛2CD. = value;
_髪左CD. = value;
_髪右CD. = value;
_髪根CD. = value;
_髪縛1CD. = value;
_髪縛2CD. = value;
_髪右CD. = value;
_髪左CD. = value;
_髪根CD. = value;
}
}
public double 0
{
set
{
double num = 0.7 + 0.3 * value;
X0Y0_髪基.SetSizeYBase(X0Y0_髪基.GetSizeYBase() * num);
}
}
public double 1
{
set
{
double num = 0.5 + 0.9 * value;
X0Y0_お下げ左_髪左.SetSizeYBase(X0Y0_お下げ左_髪左.GetSizeYBase() * num);
X0Y0_お下げ左_髪右.SetSizeYBase(X0Y0_お下げ左_髪右.GetSizeYBase() * num);
X0Y0_お下げ左_髪根.SetSizeYBase(X0Y0_お下げ左_髪根.GetSizeYBase() * num);
X0Y0_お下げ右_髪右.SetSizeYBase(X0Y0_お下げ右_髪右.GetSizeYBase() * num);
X0Y0_お下げ右_髪左.SetSizeYBase(X0Y0_お下げ右_髪左.GetSizeYBase() * num);
X0Y0_お下げ右_髪根.SetSizeYBase(X0Y0_お下げ右_髪根.GetSizeYBase() * num);
}
}
public double
{
set
{
double num = 1.0 + 0.5 * value;
X0Y0_お下げ左_髪縛1.SetSizeBase(X0Y0_お下げ左_髪縛1.GetSizeBase() * num);
X0Y0_お下げ左_髪縛2.SetSizeBase(X0Y0_お下げ左_髪縛2.GetSizeBase() * num);
X0Y0_お下げ左_髪左.SetSizeXBase(X0Y0_お下げ左_髪左.GetSizeXBase() * num);
X0Y0_お下げ左_髪右.SetSizeXBase(X0Y0_お下げ左_髪右.GetSizeXBase() * num);
X0Y0_お下げ左_髪根.SetSizeXBase(X0Y0_お下げ左_髪根.GetSizeXBase() * num);
X0Y0_お下げ右_髪縛1.SetSizeBase(X0Y0_お下げ右_髪縛1.GetSizeBase() * num);
X0Y0_お下げ右_髪縛2.SetSizeBase(X0Y0_お下げ右_髪縛2.GetSizeBase() * num);
X0Y0_お下げ右_髪右.SetSizeXBase(X0Y0_お下げ右_髪右.GetSizeXBase() * num);
X0Y0_お下げ右_髪左.SetSizeXBase(X0Y0_お下げ右_髪左.GetSizeXBase() * num);
X0Y0_お下げ右_髪根.SetSizeXBase(X0Y0_お下げ右_髪根.GetSizeXBase() * num);
}
}
public double
{
set
{
X0Y0_お下げ左_髪左.SetAngleBase(3.0 * value);
X0Y0_お下げ左_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪右.SetAngleBase(-3.0 * value);
X0Y0_お下げ右_髪左.SetAngleBase(3.0 * value);
}
}
public BackHair0_下2ジグ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, BackHair0_下2ジグD e)
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "下げ2ジグ";
morphVariant.Add(new PartGroup(GlobalState.["BackHair0"][0][8]));
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
X0Y0_髪基 = partGroup["髪基"].ToPar();
PartGroup pars2 = partGroup["お下げ左"].ToPars();
X0Y0_お下げ左_髪縛1 = pars2["髪縛1"].ToPar();
X0Y0_お下げ左_髪縛2 = pars2["髪縛2"].ToPar();
X0Y0_お下げ左_髪左 = pars2["髪左"].ToPar();
X0Y0_お下げ左_髪右 = pars2["髪右"].ToPar();
X0Y0_お下げ左_髪根 = pars2["髪根"].ToPar();
pars2 = partGroup["お下げ右"].ToPars();
X0Y0_お下げ右_髪縛1 = pars2["髪縛1"].ToPar();
X0Y0_お下げ右_髪縛2 = pars2["髪縛2"].ToPar();
X0Y0_お下げ右_髪右 = pars2["髪右"].ToPar();
X0Y0_お下げ右_髪左 = pars2["髪左"].ToPar();
X0Y0_お下げ右_髪根 = pars2["髪根"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
_髪縛1_表示 = e._髪縛1_表示;
_髪縛2_表示 = e._髪縛2_表示;
_髪左_表示 = e._髪左_表示;
_髪右_表示 = e._髪右_表示;
_髪根_表示 = e._髪根_表示;
_髪縛1_表示 = e._髪縛1_表示;
_髪縛2_表示 = e._髪縛2_表示;
_髪右_表示 = e._髪右_表示;
_髪左_表示 = e._髪左_表示;
_髪根_表示 = e._髪根_表示;
0 = e.0;
1 = e.1;
= e.;
= e.;
if (e.)
{
();
}
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_髪基CP = new ColorP(X0Y0_髪基, CD, DisUnit, abj: false);
X0Y0_お下げ左_髪縛1CP = new ColorP(X0Y0_お下げ左_髪縛1, _髪縛1CD, DisUnit, abj: true);
X0Y0_お下げ左_髪縛2CP = new ColorP(X0Y0_お下げ左_髪縛2, _髪縛2CD, DisUnit, abj: true);
X0Y0_お下げ左_髪左CP = new ColorP(X0Y0_お下げ左_髪左, _髪左CD, DisUnit, abj: false);
X0Y0_お下げ左_髪右CP = new ColorP(X0Y0_お下げ左_髪右, _髪右CD, DisUnit, abj: false);
X0Y0_お下げ左_髪根CP = new ColorP(X0Y0_お下げ左_髪根, _髪根CD, DisUnit, abj: false);
X0Y0_お下げ右_髪縛1CP = new ColorP(X0Y0_お下げ右_髪縛1, _髪縛1CD, DisUnit, abj: true);
X0Y0_お下げ右_髪縛2CP = new ColorP(X0Y0_お下げ右_髪縛2, _髪縛2CD, DisUnit, abj: true);
X0Y0_お下げ右_髪右CP = new ColorP(X0Y0_お下げ右_髪右, _髪右CD, DisUnit, abj: false);
X0Y0_お下げ右_髪左CP = new ColorP(X0Y0_お下げ右_髪左, _髪左CD, DisUnit, abj: false);
X0Y0_お下げ右_髪根CP = new ColorP(X0Y0_お下げ右_髪根, _髪根CD, DisUnit, abj: false);
Intensity = e.;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_お下げ左_髪根.SetAngleBase(num * 10.0);
X0Y0_お下げ右_髪根.SetAngleBase(num * -10.0);
Body.JoinPAall();
}
public void ()
{
X0Y0_髪基.GetOP()[ ? 1 : 0].Outline = false;
X0Y0_髪基.GetOP()[(!) ? 1 : 0].Outline = false;
X0Y0_お下げ左_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ左_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪縛1.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪縛2.GetOP()[ ? 0 : 0].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪右.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪左.GetOP()[(!) ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 4 : 0].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 2 : 2].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[ ? 1 : 3].Outline = false;
X0Y0_お下げ右_髪根.GetOP()[(!) ? 4 : 0].Outline = false;
}
public override bool Is布(ShapePart p)
{
if (p != X0Y0_お下げ左_髪縛1 && p != X0Y0_お下げ左_髪縛2 && p != X0Y0_お下げ右_髪縛1)
{
return p == X0Y0_お下げ右_髪縛2;
}
return true;
}
public override void ()
{
X0Y0_髪基CP.Update();
X0Y0_お下げ左_髪縛1CP.Update();
X0Y0_お下げ左_髪縛2CP.Update();
X0Y0_お下げ左_髪左CP.Update();
X0Y0_お下げ左_髪右CP.Update();
X0Y0_お下げ左_髪根CP.Update();
X0Y0_お下げ右_髪縛1CP.Update();
X0Y0_お下げ右_髪縛2CP.Update();
X0Y0_お下げ右_髪右CP.Update();
X0Y0_お下げ右_髪左CP.Update();
X0Y0_お下げ右_髪根CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
CD = new ColorD(ref ., ref .O);
_髪縛1CD = new ColorD();
_髪縛2CD = new ColorD();
_髪左CD = new ColorD(ref ., ref .O);
_髪右CD = new ColorD(ref ., ref .O);
_髪根CD = new ColorD(ref ., ref .O);
_髪縛1CD = new ColorD();
_髪縛2CD = new ColorD();
_髪右CD = new ColorD(ref ., ref .O);
_髪左CD = new ColorD(ref ., ref .O);
_髪根CD = new ColorD(ref ., ref .O);
}
public override void ( , )
{
_髪縛1CD. = .1;
_髪縛2CD. = .2;
_髪縛1CD. = .1;
_髪縛2CD. = .2;
}
}
}