Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/SideHair_ハネ.cs
2026-06-13 22:38:57 -05:00

218 lines
4.3 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class SideHair_ハネ : SideHair
{
public ShapePart X0Y0_髪1;
public ShapePart X0Y0_髪2;
public ColorD 1CD;
public ColorD 2CD;
public ColorP X0Y0_髪1CP;
public ColorP X0Y0_髪2CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool 1_
{
get
{
return X0Y0_髪1.Dra;
}
set
{
X0Y0_髪1.Dra = value;
X0Y0_髪1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_髪2.Dra;
}
set
{
X0Y0_髪2.Dra = value;
X0Y0_髪2.Hit = value;
}
}
public override bool
{
get
{
return 1_;
}
set
{
1_ = value;
2_ = value;
}
}
public override double Intensity
{
get
{
return 1CD.;
}
set
{
1CD. = value;
2CD. = value;
}
}
public double 1
{
set
{
double num = 0.8 + 0.3 * value;
X0Y0_髪1.SetSizeYBase(X0Y0_髪1.GetSizeYBase() * num);
}
}
public double 2
{
set
{
double num = 0.8 + 0.3 * value;
X0Y0_髪2.SetSizeYBase(X0Y0_髪2.GetSizeYBase() * num);
}
}
public double
{
set
{
double num = 1.0 + 0.1 * value;
X0Y0_髪1.SetSizeXBase(X0Y0_髪1.GetSizeXBase() * num);
X0Y0_髪2.SetSizeXBase(X0Y0_髪2.GetSizeXBase() * num);
}
}
public double
{
set
{
double num = ( ? (-1.0) : 1.0);
X0Y0_髪2.SetAngleBase(num * 3.0 * value);
}
}
public SideHair_ハネ(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, SideHair_ハネD e)
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "ハネ";
morphVariant.Add(new PartGroup(GlobalState.["横髪左"][0][1]));
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
X0Y0_髪1 = partGroup["髪1"].ToPar();
X0Y0_髪2 = partGroup["髪2"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
1_ = e.1_;
2_ = e.2_;
1 = e.1;
2 = e.2;
= e.;
= e.;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_髪1CP = new ColorP(X0Y0_髪1, 1CD, DisUnit, abj: false);
X0Y0_髪2CP = new ColorP(X0Y0_髪2, 2CD, DisUnit, abj: false);
Intensity = e.;
}
public override void ()
{
X0Y0_髪1CP.Update();
X0Y0_髪2CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
1CD = new ColorD(ref ., ref .O);
2CD = new ColorD(ref ., ref .O);
}
}
}