Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_蹄.cs
2026-06-13 22:38:57 -05:00

240 lines
5.2 KiB
C#

using System.Linq;
using _2DGAMELIB;
using SlaveMatrix.GameClasses;
namespace SlaveMatrix
{
public class UpperArm_蹄 : UpperArm
{
public ShapePart X0Y0_筋肉上;
public ShapePart X0Y0_UpperArm;
public ShapePart X0Y0_筋肉下;
public ColorD CD;
public ColorD UpperArmCD;
public ColorD CD;
public ColorP X0Y0_筋肉上CP;
public ColorP X0Y0_UpperArmCP;
public ColorP X0Y0_筋肉下CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
_表示 = _;
_表示 = _;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_筋肉上.Dra;
}
set
{
X0Y0_筋肉上.Dra = value;
X0Y0_筋肉上.Hit = value;
}
}
public bool UpperArm_表示
{
get
{
return X0Y0_UpperArm.Dra;
}
set
{
X0Y0_UpperArm.Dra = value;
X0Y0_UpperArm.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_筋肉下.Dra;
}
set
{
X0Y0_筋肉下.Dra = value;
X0Y0_筋肉下.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
UpperArm_表示 = value;
_表示 = value;
}
}
public override double Intensity
{
get
{
return CD.;
}
set
{
CD. = value;
UpperArmCD. = value;
CD. = value;
}
}
public bool _外線
{
get
{
return X0Y0_UpperArm.GetOP()[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_UpperArm.GetOP()[(!) ? 1 : 3].Outline = value;
}
}
public JointS LowerArm_接続点 => new JointS(Body, X0Y0_UpperArm, 1);
public UpperArm_蹄(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, UpperArm_蹄D e)
{
UpperArm_蹄 UpperArm_蹄2 = this;
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(GlobalState.["四足UpperArm"][1]);
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
X0Y0_筋肉上 = partGroup["筋肉上"].ToPar();
X0Y0_UpperArm = partGroup["上腕"].ToPar();
X0Y0_筋肉下 = partGroup["筋肉下"].ToPar();
Xasix = false;
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
UpperArm_表示 = e.UpperArm_表示;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
if (e.LowerArm_接続.Count > 0)
{
Element f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = UpperArm_蹄2;
f.ConnectionType = ConnectionInfo.UpperArm_蹄_LowerArm_接続;
f.(UpperArm_蹄2.LowerArm_接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_筋肉上CP = new ColorP(X0Y0_筋肉上, CD, DisUnit, abj: false);
X0Y0_UpperArmCP = new ColorP(X0Y0_UpperArm, UpperArmCD, DisUnit, abj: true);
X0Y0_筋肉下CP = new ColorP(X0Y0_筋肉下, CD, DisUnit, abj: false);
Intensity = e.;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_UpperArm.SetAngleBase(num * -96.0);
Body.JoinPAall();
}
public override void ()
{
X0Y0_筋肉上CP.Update();
X0Y0_UpperArmCP.Update();
X0Y0_筋肉下CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
CD = new ColorD(ref ., ref .0O);
UpperArmCD = new ColorD(ref ColorHelper.Black, ref .0O);
CD = new ColorD(ref ., ref .0O);
}
}
}