Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/胴D.cs
2025-10-24 16:23:11 +04:00

93 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class D : EleD
{
public bool _表示 = true;
public bool _筋肉左_表示;
public bool _筋肉右_表示;
public bool _獣毛左_表示;
public bool _獣毛右_表示;
public bool _左_タトゥ2_表示;
public bool _左_タトゥ1_表示;
public bool _右_タトゥ2_表示;
public bool _右_タトゥ1_表示;
public double = 1.0;
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public D()
{
ThisType = GetType();
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_胸_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_肌_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_翼左_接続;
if (!(e is D))
{
return;
}
foreach (EleD item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_翼右_接続;
if (!(e is D))
{
return;
}
foreach (EleD item in e.EnumEleD())
{
item.B = 1.0;
}
}
public override Ele GetEle(double DisUnit, Med Med, )
{
return new Torso(DisUnit, , , Med, this);
}
}
}