Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸.cs
2025-10-23 21:31:59 +04:00

238 lines
5.3 KiB
C#

using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix
{
public class _蛸 :
{
public Par X0Y0_胴;
public ColorD CD;
public ColorP X0Y0_胴CP;
public Ele[] _接続;
public Ele[] _接続;
public Ele[] _接続;
public Ele[] _接続;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_胴.Dra;
}
set
{
X0Y0_胴.Dra = value;
X0Y0_胴.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
}
}
public JointS _接続点 => new JointS(, X0Y0_胴, 0);
public JointS _接続点 => new JointS(, X0Y0_胴, 3);
public JointS _接続点 => new JointS(, X0Y0_胴, 1);
public JointS _接続点 => new JointS(, X0Y0_胴, 2);
public _蛸(double DisUnit, , , Med Med, _蛸D e)
{
_蛸 _蛸2 = this;
ThisType = GetType();
Dif dif = new Dif();
dif.Tag = "蛸";
dif.Add(new Pars(Sta.["多足"][0][0]));
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
X0Y0_胴 = pars["Torso"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
Ele f;
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蛸2;
f.ConnectionType = ConnectionInfo._蛸_軟体外左_接続;
f.(_蛸2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蛸2;
f.ConnectionType = ConnectionInfo._蛸_軟体外右_接続;
f.(_蛸2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蛸2;
f.ConnectionType = ConnectionInfo._蛸_軟体内左_接続;
f.(_蛸2._接続点);
return f;
}).ToArray();
}
if (e._接続.Count > 0)
{
_接続 = e._接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _蛸2;
f.ConnectionType = ConnectionInfo._蛸_軟体内右_接続;
f.(_蛸2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_胴CP = new ColorP(X0Y0_胴, CD, DisUnit, abj: true);
= e.;
}
public override void ()
{
X0Y0_胴CP.Update();
}
private void ( )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0( )
{
CD = new ColorD(ref Col.Black, ref .0O);
}
private void T0( )
{
CD = new ColorD(ref Col.Black, ref .O);
}
private void T1( )
{
CD = new ColorD(ref Col.Black, ref .0O);
}
}
}