218 lines
4.1 KiB
C#
218 lines
4.1 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class SideHair_ジグ : SideHair
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{
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public Par X0Y0_髪1;
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public Par X0Y0_髪2;
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public ColorD 髪1CD;
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public ColorD 髪2CD;
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public ColorP X0Y0_髪1CP;
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public ColorP X0Y0_髪2CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 髪1_表示
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{
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get
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{
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return X0Y0_髪1.Dra;
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}
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set
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{
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X0Y0_髪1.Dra = value;
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X0Y0_髪1.Hit = value;
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}
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}
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public bool 髪2_表示
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{
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get
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{
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return X0Y0_髪2.Dra;
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}
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set
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{
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X0Y0_髪2.Dra = value;
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X0Y0_髪2.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 髪1_表示;
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}
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set
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{
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髪1_表示 = value;
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髪2_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 髪1CD.不透明度;
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}
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set
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{
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髪1CD.不透明度 = value;
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髪2CD.不透明度 = value;
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}
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}
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public double 髪長1
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{
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set
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{
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double num = 0.8 + 0.3 * value;
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X0Y0_髪1.SizeYBase *= num;
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}
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}
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public double 髪長2
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{
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set
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{
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double num = 0.8 + 0.3 * value;
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X0Y0_髪2.SizeYBase *= num;
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}
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}
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public double 毛量
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{
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set
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{
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double num = 1.0 + 0.1 * value;
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X0Y0_髪1.SizeXBase *= num;
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X0Y0_髪2.SizeXBase *= num;
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}
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}
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public double 広がり
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{
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set
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{
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double num = (右 ? (-1.0) : 1.0);
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X0Y0_髪2.AngleBase = num * 3.0 * value;
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}
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}
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public SideHair_ジグ(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, SideHair_ジグD e)
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{
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ThisType = GetType();
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Dif dif = new Dif();
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dif.Tag = "ジグ";
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dif.Add(new Pars(Sta.胴体["横髪左"][0][0]));
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Body = new Difs();
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Body.Tag = dif.Tag;
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Body.Add(dif);
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Pars pars = Body[0][0];
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X0Y0_髪1 = pars["髪1"].ToPar();
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X0Y0_髪2 = pars["髪2"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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髪1_表示 = e.髪1_表示;
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髪2_表示 = e.髪2_表示;
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髪長1 = e.髪長1;
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髪長2 = e.髪長2;
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毛量 = e.毛量;
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広がり = e.広がり;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_髪1CP = new ColorP(X0Y0_髪1, 髪1CD, DisUnit, abj: false);
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X0Y0_髪2CP = new ColorP(X0Y0_髪2, 髪2CD, DisUnit, abj: false);
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Intensity = e.濃度;
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}
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public override void 色更新()
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{
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X0Y0_髪1CP.Update();
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X0Y0_髪2CP.Update();
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}
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private void 配色(BodyColorSet 体配色)
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{
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配色N0(体配色);
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}
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private void 配色N0(BodyColorSet 体配色)
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{
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髪1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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髪2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
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}
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}
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}
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