Added Human parts
This commit is contained in:
9
Parts/Human/HumanAnus.cs
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9
Parts/Human/HumanAnus.cs
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using WaifuCellar.Parts.Base;
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namespace WaifuCellar.Parts.Human;
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public sealed class HumanAnus : Anus{
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[Attribute] public float DepthTolerance { get; set; }
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[Attribute] public float GirthTolerance { get; set; }
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[Trait] public float GirthLimit { get; set; }
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}
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7
Parts/Human/HumanArm.cs
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7
Parts/Human/HumanArm.cs
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using WaifuCellar.Parts.Base;
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namespace WaifuCellar.Parts.Human;
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public class HumanArm : Arm {
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}
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8
Parts/Human/HumanBreasts.cs
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8
Parts/Human/HumanBreasts.cs
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namespace WaifuCellar.Parts.Human;
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public class HumanBreasts {
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[Trait] public EBreastSize Size { get; set; }
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[Attribute] public float Sensitivity { get; set; }
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[Trait] public EAreolaSize AreolaSize { get; set; }
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[Attribute] public float AreolaSensitivity { get; set; }
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}
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7
Parts/Human/HumanEar.cs
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7
Parts/Human/HumanEar.cs
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using WaifuCellar.Parts.Base;
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namespace WaifuCellar.Parts.Human;
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public sealed class HumanEar : Ear{
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}
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7
Parts/Human/HumanEye.cs
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7
Parts/Human/HumanEye.cs
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using WaifuCellar.Parts.Base;
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namespace WaifuCellar.Parts.Human;
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public sealed class HumanEye : Eye {
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}
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7
Parts/Human/HumanFoot.cs
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7
Parts/Human/HumanFoot.cs
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using WaifuCellar.Parts.Base;
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namespace WaifuCellar.Parts.Human;
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public sealed class HumanFoot : Foot{
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}
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7
Parts/Human/HumanHand.cs
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7
Parts/Human/HumanHand.cs
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using WaifuCellar.Parts.Base;
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namespace WaifuCellar.Parts.Human;
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public sealed class HumanHand : Hand {
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}
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79
Parts/Human/HumanHead.cs
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79
Parts/Human/HumanHead.cs
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using WaifuCellar.Parts.Base;
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namespace WaifuCellar.Parts.Human;
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public sealed class HumanHead(Part? parentPart) : Head {
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public override Part? ParentPart { get; set; } = parentPart;
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private List<Part> _attachedParts = [];
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public override List<Part> AttachedParts => _attachedParts;
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public Eye? LeftEye {
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get;
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set {
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_attachedParts.Remove(field!);
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field = value;
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_attachedParts.Add(field!);
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}
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}
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public Eye? RightEye {
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get;
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set {
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_attachedParts.Remove(field!);
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field = value;
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_attachedParts.Add(field!);
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}
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}
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public Mouth? Mouth {
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get;
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set {
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_attachedParts.Remove(field!);
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field = value;
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_attachedParts.Add(field!);
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}
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}
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public void AddPart(Eye eye, EPosition position) {
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if (position == EPosition.Left) {
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LeftEye = eye;
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return;
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}
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if (position == EPosition.Right) {
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RightEye = eye;
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return;
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}
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}
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public override void AddPart(Part part) {
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if (part is Eye eye) {
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if (LeftEye == null) {
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LeftEye = eye;
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return;
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}
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if (RightEye == null) {
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RightEye = eye;
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return;
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}
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}
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if (part is Mouth mouth) {
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if (Mouth == null) {
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Mouth = mouth;
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return;
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}
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}
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throw new PartNotAttachableException(part, typeof(HumanHead));
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}
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public HumanHead(Part? parentPart, Eye? leftEye, Eye? rightEye, Mouth? mouth) : this(parentPart) {
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ParentPart = parentPart;
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LeftEye = leftEye;
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RightEye = rightEye;
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Mouth = mouth;
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}
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}
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7
Parts/Human/HumanLeg.cs
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7
Parts/Human/HumanLeg.cs
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using WaifuCellar.Parts.Base;
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namespace WaifuCellar.Parts.Human;
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public sealed class HumanLeg : Leg{
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}
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10
Parts/Human/HumanMouth.cs
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10
Parts/Human/HumanMouth.cs
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using WaifuCellar.Parts.Base;
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namespace WaifuCellar.Parts.Human;
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public sealed class HumanMouth(Part? parentPart) : Mouth {
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public override Part? ParentPart { get; set; } = parentPart;
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[Attribute] public float GirthTolerance { get; set; }
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[Attribute] public float DepthTolerance { get; set; }
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}
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7
Parts/Human/HumanPenis.cs
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7
Parts/Human/HumanPenis.cs
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using WaifuCellar.Parts.Base;
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namespace WaifuCellar.Parts.Human;
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public sealed class HumanPenis : Penis {
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//TODO: add the related stats
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}
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7
Parts/Human/HumanTorso.cs
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7
Parts/Human/HumanTorso.cs
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using WaifuCellar.Parts.Base;
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namespace WaifuCellar.Parts.Human;
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public sealed class HumanTorso : Torso {
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}
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13
Parts/Human/HumanVagina.cs
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13
Parts/Human/HumanVagina.cs
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using WaifuCellar.Parts.Base;
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namespace WaifuCellar.Parts.Human;
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public sealed class HumanVagina : Vagina {
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[Attribute] public int ClitorisSensitivity { get; set; }
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[Attribute] public float DepthTolerance { get; set; }
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[Trait] public float DepthLimit { get; set; }
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[Attribute] public float GirthTolerance { get; set; }
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[Trait] public float GirthLimit { get; set; }
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[Attribute] public float GSpotSensitivity { get; set; }
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[Attribute] public float CervixSensitivity { get; set; }
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}
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