Update to spice2x-23-09-29
> omitted mostly useless path length warning
This commit is contained in:
@@ -1,3 +1,7 @@
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09/29/2023 [spice2x]
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Fix subscreen not updating in certain versions of EG.
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Detect long paths and log a warning message.
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06/08/2023 [spice2x]
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Improved touch support for Jubeat and Reflec Beat.
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Vendored
+1
-1
@@ -1,6 +1,6 @@
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FROM archlinux:base
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RUN pacman --noconfirm -Sy gettext \
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RUN pacman --noconfirm -Syu gettext \
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git \
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bash \
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zip \
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@@ -965,7 +965,7 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
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if (SUB_SWAP_CHAIN != nullptr) {
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wintouchemu::update();
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if (GRAPHICS_WINDOWED) {
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if (GRAPHICS_WINDOWED || SUBSCREEN_FORCE_REDRAW) {
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SUB_SWAP_CHAIN->Present(nullptr, nullptr, nullptr, nullptr, 0);
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}
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}
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@@ -55,6 +55,7 @@ std::vector<HWND> GRAPHICS_WINDOWS;
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UINT GRAPHICS_FORCE_REFRESH = 0;
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bool GRAPHICS_FORCE_SINGLE_ADAPTER = false;
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bool GRAPHICS_9_ON_12 = false;
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bool SUBSCREEN_FORCE_REDRAW = false;
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// settings
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std::string GRAPHICS_DEVICEID = "PCI\\VEN_1002&DEV_7146";
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@@ -33,6 +33,8 @@ extern std::optional<std::string> GRAPHICS_WINDOW_SIZE;
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extern std::optional<std::string> GRAPHICS_WINDOW_POS;
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extern bool GRAPHICS_WINDOW_ALWAYS_ON_TOP;
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extern bool SUBSCREEN_FORCE_REDRAW;
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// settings
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extern std::string GRAPHICS_DEVICEID;
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extern std::string GRAPHICS_SCREENSHOT_DIR;
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@@ -373,6 +373,9 @@ int main_implementation(int argc, char *argv[]) {
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games::sdvx::OVERLAY_POS = games::sdvx::SDVX_OVERLAY_MIDDLE;
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}
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}
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if (options[launcher::Options::spice2x_SDVXSubRedraw].value_bool()) {
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SUBSCREEN_FORCE_REDRAW = true;
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}
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if (options[launcher::Options::LoadIIDXModule].value_bool()) {
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attach_iidx = true;
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}
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@@ -547,6 +547,16 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.category = "Overlay",
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.elements = {{"top", ""}, {"center", ""}, {"bottom", ""}},
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},
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{
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// spice2x_SDVXSubRedraw
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.title = "SDVX Subscreen Force Redraw",
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.name = "sp2x-sdvxsubredraw",
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.desc = "Check if second monitor for subscreen doesn't update every frame; "
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"forces subscreen to redraw every frame, only needed for newer EG.",
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.type = OptionType::Bool,
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.game_name = "Sound Voltex",
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.category = "Game Options",
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},
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{
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.title = "Force Load DDR Module",
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.name = "ddr",
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@@ -70,6 +70,7 @@ namespace launcher {
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spice2x_SDVXDigitalKnobSensitivity,
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spice2x_SDVXAsioDriver,
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spice2x_SDVXSubPos,
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spice2x_SDVXSubRedraw,
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LoadDDRModule,
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DDR43Mode,
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LoadPopnMusicModule,
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