Merge branch 'main' into nac-spice22x
Merge official spice2x 'main', up tob53447bNotes:dc82c98is where the nixac fork starts. - Upstream's OBJECT-library + forbidden-static-DLL-import build refactor merged with nixAC's blob/dsdmo resources - SPICE_XP / runtime large-address-aware detection builds have been integrated from upstream - README.md grabs from upstream; .gitignore keeps nixAC's fork-specific entries
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@@ -8,6 +8,9 @@
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#include "hooks/graphics/graphics.h"
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#include "hooks/devicehook.h"
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#include "hooks/libraryhook.h"
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#ifdef SPICE64
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#include "hooks/graphics/nvapi_impl.h"
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#endif
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#include "hooks/graphics/nvapi_hook.h"
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#include "hooks/powrprof.h"
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#include "hooks/sleephook.h"
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@@ -21,8 +24,10 @@
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#include "util/socd_cleaner.h"
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#include "util/time.h"
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#include "util/libutils.h"
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#include "misc/wintouchemu.h"
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#include "util/sysutils.h"
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#include "misc/eamuse.h"
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#include "misc/wintouchemu.h"
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#include "touch/native/nativetouchhook.h"
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#include "bi2x_hook.h"
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#include "camera.h"
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#include "io.h"
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@@ -44,7 +49,6 @@ namespace games::sdvx {
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const char *ORIGINAL_ASIO_DEVICE_NAME = "XONAR SOUND CARD(64)";
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// settings
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bool NATIVETOUCH = false;
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uint8_t DIGITAL_KNOB_SENS = 16;
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SdvxOverlayPosition OVERLAY_POS = SDVX_OVERLAY_BOTTOM;
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bool ENABLE_COM_PORT_SCAN_HOOK = false;
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@@ -233,6 +237,27 @@ namespace games::sdvx {
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});
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return false;
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}
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static bool logged_missing_layer_error = false;
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// this is raw SHIFT-JIS text for
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// W:BM2D: CreateLayer() 指定したレイヤーは存在しません
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if (!logged_missing_layer_error &&
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data.find(
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"\x57\x3A\x42\x4D\x32\x44\x3A\x20\x43\x72\x65\x61\x74\x65\x4C\x61\x79\x65\x72\x28\x29\x20"
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"\x8E\x77\x92\xE8\x82\xB5\x82\xBD\x83\x8C\x83\x43\x83\x84\x81\x5B\x82\xCD\x91\xB6\x8D\xDD"
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"\x82\xB5\x82\xDC\x82\xB9\x82\xF1") != std::string::npos) {
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logged_missing_layer_error = true;
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deferredlogs::defer_error_messages({
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"sdvx game engine detected missing or corrupt file(s); raw SHIFT-JIS error was:",
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std::string(" ") + data,
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" this will almost certainly cause your game to crash",
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" this is often caused by mismatched game DLLs or missing resources from game updates",
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" double check the integrity of your game data and try again"
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});
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return false;
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}
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return false;
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}
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@@ -333,23 +358,23 @@ namespace games::sdvx {
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SHOW_VM_MONITOR_WARNING = true;
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log_warning(
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"sdvx",
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"\n\n!!! using -monitor option with VM mode is NOT recommended due to !!!\n"
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"!!! known compatibility issues with the game !!!\n"
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"\n\n"
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"!!! using -dxmainadapter option with Valkyrie mode is NOT !!!\n"
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"!!! recommended due to known compatibility issues with the game !!!\n"
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"!!! !!!\n"
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"!!! * game may launch in wrong resolution or refresh rate !!!\n"
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"!!! * touch / mouse input may stop working in subscreen / overlay !!!\n"
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"!!! !!!\n"
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"!!! recommendation is to NOT use -monitor and instead set the !!!\n"
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"!!! primary monitor in Windows settings before launching the game !!!\n\n"
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"!!! recommendation is to use the Change Main Monitor (-mainmonitor) !!!\n"
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"!!! option instead of -dxmainadapter !!!\n\n"
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);
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deferredlogs::defer_error_messages({
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"-monitor option is NOT recommended when running with Valkyrie mode",
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"-dxmainadapter option is NOT recommended when running with Valkyrie mode",
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" due to known compatibility issues with the game:",
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" * game may launch in wrong resolution or refresh rate",
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" * touch / mouse input may stop working in subscreen / overlay",
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" recommended fix is to NOT use -monitor and instead set the primary",
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" monitor in Windows settings before launching the game"
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" use Change Main Monitor (-mainmonitor) option instead"
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});
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}
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#endif
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@@ -369,7 +394,7 @@ namespace games::sdvx {
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}
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}
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}
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void SDVXGame::attach() {
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Game::attach();
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@@ -405,26 +430,41 @@ namespace games::sdvx {
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if (aio != nullptr) {
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// enable 9on12 for AMD
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if (!libutils::try_library("nvapi64.dll")) {
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const auto nvapi = libutils::try_library("nvapi64.dll");
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if (nvapi == nullptr) {
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log_info(
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"sdvx",
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"nvapi64.dll not found; for non-NVIDIA GPUs, requesting 9on12 to be enabled");
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GRAPHICS_9_ON_12_REQUESTED_BY_GAME = true;
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}
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if (nvapi_hook::BYPASS_NVAPI || nvapi == nullptr) {
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const uint32_t main_refresh_hz = GRAPHICS_FORCE_REFRESH > 0 ?
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GRAPHICS_FORCE_REFRESH : (is_valkyrie_model() ? 120 : 60);
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const uint32_t sub_refresh_hz = GRAPHICS_FORCE_REFRESH_SUB.value_or(60);
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if (!nvapi_impl::initialize(
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avs::game::DLL_INSTANCE,
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main_refresh_hz,
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sub_refresh_hz)) {
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log_warning("sdvx", "failed to initialize synthetic NVAPI");
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}
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} else {
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// don't let nvapi mess with display settings
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nvapi_hook::initialize(avs::game::DLL_INSTANCE);
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}
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if (is_valkyrie_model()) {
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// hook touch window
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// in windowed mode, game can accept mouse input on the second screen
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if (!NATIVETOUCH && !GRAPHICS_WINDOWED) {
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const auto native_touch_ready = !wintouchemu::FORCE &&
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nativetouch::hook(avs::game::DLL_INSTANCE);
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if (!native_touch_ready) {
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wintouchemu::FORCE = true;
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wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
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wintouchemu::hook_title_ends(
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if (!GRAPHICS_WINDOWED) {
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wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
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wintouchemu::hook_title_ends(
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"SOUND VOLTEX",
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"Main Screen",
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avs::game::DLL_INSTANCE);
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}
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}
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// insert BI2X hooks
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@@ -442,6 +482,7 @@ namespace games::sdvx {
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ENABLE_COM_PORT_SCAN_HOOK = true;
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}
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}
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#endif
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// ASIO device hook
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@@ -477,6 +518,9 @@ namespace games::sdvx {
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// remove log spam
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logger::hook_add(sdvx64_spam_remover, nullptr);
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if (is_valkyrie_model()) {
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sysutils::hook_EnumDisplayDevicesA();
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}
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#endif
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}
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