Merge branch 'spice2x' into spice22x
This commit is contained in:
+38
-6
@@ -8,6 +8,8 @@
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#include "external/robin_hood.h"
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#include "launcher/logger.h"
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#include "launcher/signal.h"
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#include "util/deferlog.h"
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#include "util/detour.h"
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#include "util/fileutils.h"
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#include "util/libutils.h"
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@@ -1741,7 +1743,17 @@ namespace avs {
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return;
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}
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static void create_dir(
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static void avs_dir_err(const std::filesystem::path &src_path)
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{
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deferredlogs::defer_error_messages({
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"AVS filesystem initialization failure was previously detected during boot!",
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fmt::format(" ERROR: directory could not be created: {}", src_path.string().c_str()),
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fmt::format(" if you see a crash, it may have been caused by bad <mounttable> contents in {}", avs::core::CFG_PATH.c_str()),
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" fix the XML file and try again"
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});
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}
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static void create_avs_dir(
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const std::string_view &avs_path,
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const std::string_view &src_path)
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{
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@@ -1750,6 +1762,7 @@ namespace avs {
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auto real_path = std::filesystem::absolute(src_path, err);
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if (err) {
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avs_dir_err(real_path);
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log_warning("avs-core", "failed to resolve '{}' path: {}", avs_path, err.message());
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return;
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}
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@@ -1759,7 +1772,9 @@ namespace avs {
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if (created) {
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log_info("avs-core", "created '{}' at '{}'", avs_path, real_path.string());
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}
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if (err) {
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avs_dir_err(real_path);
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log_warning("avs-core", "failed to create '{}' folder at '{}': {}",
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avs_path,
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real_path.string(),
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@@ -1820,7 +1835,7 @@ namespace avs {
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return;
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}
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create_dir(avs_path, device_path);
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create_avs_dir(avs_path, device_path);
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}
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static void create_avs_config_fs_table(
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@@ -1875,7 +1890,7 @@ namespace avs {
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continue;
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}
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create_dir(dst_path, src_path);
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create_avs_dir(dst_path, src_path);
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} while ((vfs_node = property_node_traversal(vfs_node, TRAVERSE_NEXT_SEARCH_RESULT)));
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}
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@@ -1929,6 +1944,7 @@ namespace avs {
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static const char *LOG_LEVELS[] = { "disable", "fatal", "warning", "info", "misc", "all" };
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char current_log_level_buffer[32] { 0 };
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uint32_t current_log_level = 0;
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std::string log_level_as_str;
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if (VERSION == AVSLEGACY || VERSION == AVS21360) {
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auto level_node = property_search(config, config_node, "/log/level");
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@@ -1944,6 +1960,7 @@ namespace avs {
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{
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if (current_log_level < std::size(LOG_LEVELS)) {
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log_info("avs-core", "log level: {}", LOG_LEVELS[current_log_level]);
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log_level_as_str = LOG_LEVELS[current_log_level];
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} else {
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log_fatal("avs-core", "log level ({}) is invalid!", current_log_level);
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}
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@@ -1963,7 +1980,7 @@ namespace avs {
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level_node = property_node_create(config, config_node, NODE_TYPE_str, "/log/level",
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LOG_LEVELS[current_log_level]);
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} else {
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log_fatal("avs-core", "log level ({}) is invalid!", current_log_level);
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log_fatal("avs-core", "log level ({}) is invalid! *", current_log_level);
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}
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}
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@@ -1976,12 +1993,27 @@ namespace avs {
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if (property_node_refer(config, config_node, "/log/level",
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NODE_TYPE_str, current_log_level_buffer, sizeof(current_log_level_buffer)) > 0)
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{
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log_info("avs-core", "log level: {}", current_log_level_buffer);
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log_info("avs-core", "log level: {} *", current_log_level_buffer);
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log_level_as_str = current_log_level_buffer;
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} else {
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log_warning("avs-core", "log level: unknown");
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log_warning("avs-core", "log level: unknown *");
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}
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}
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if (log_level_as_str == "disable" ||
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log_level_as_str == "fatal" ||
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log_level_as_str == "warning" ||
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log_level_as_str == "info") {
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deferredlogs::defer_error_messages({
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fmt::format(
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"log level is set to `{}` (either in avs-config.xml or using -loglevel)", log_level_as_str),
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" this log file may have omitted important error messages from the game",
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" if you are troubleshooting crashes or failures, it is recommended that you",
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" set AVS Log Level (-loglevel) option to `all`",
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});
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}
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// fix time offset
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auto t_now = std::time(nullptr);
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auto tm_now = *std::gmtime(&t_now);
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@@ -4,6 +4,7 @@
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#include <cstddef>
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#include <string>
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#include <windows.h>
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#include <sys/stat.h>
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namespace avs {
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namespace core {
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+13
-1
@@ -41,6 +41,7 @@ namespace avs {
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int HTTP11 = -1;
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int URL_SLASH = -1;
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int PCB_TYPE = -1;
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bool EA3_DEBUG_VERBOSE = false;
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// handle
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std::string VERSION_STR = "unknown";
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@@ -356,6 +357,12 @@ namespace avs {
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}
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}
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// fall back to default PCBID if node is not found
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if (!EA3_PCBID[0] && PCBID_CUSTOM.empty()) {
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log_warning("avs-ea3", "no PCBID set, falling back to default PCBID value (04040000000000000000)");
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PCBID_CUSTOM = "04040000000000000000";
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}
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// custom PCBID
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if (!PCBID_CUSTOM.empty()) {
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@@ -399,13 +406,18 @@ namespace avs {
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avs::core::NODE_TYPE_str, "/ea3/id/accountid", &EA3_ACCOUNTID);
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}
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// check if PCBID is defined
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// check if PCBID is defined - should never hit, left for sanity check only
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if (avs::core::property_search(ea3_config, nullptr, "/ea3/id/pcbid") == nullptr) {
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log_fatal("avs-ea3", "node not found: /ea3/id/pcbid (try using -p to specify PCBID)");
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} else if (strlen(EA3_PCBID) == 0) {
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log_fatal("avs-ea3", "no PCBID set (try using -p to specify PCBID)");
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}
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// remove <debug> since it can expose pcbid in logged requests
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if (!EA3_DEBUG_VERBOSE) {
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avs::core::property_search_remove_safe(ea3_config, nullptr, "/ea3/debug/verbose");
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}
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// remember IDs
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char pcbid_buffer[256] { 0 };
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char accountid_buffer[256] { 0 };
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@@ -28,6 +28,7 @@ namespace avs {
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extern int HTTP11;
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extern int URL_SLASH;
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extern int PCB_TYPE;
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extern bool EA3_DEBUG_VERBOSE;
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// handle
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extern std::string VERSION_STR;
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+18
-2
@@ -80,7 +80,7 @@ namespace avs {
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if (130 <= dll_path_s.length()) {
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log_warning(
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"avs-game",
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"PATH TOO LONG WARNING\n\n\n"
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"PATH TOO LONG WARNING\n\n"
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"-------------------------------------------------------------------\n"
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"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
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"WARNING - WARNING - WARNING - WARNING - WARNING - WARNING - WARNING\n"
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@@ -95,10 +95,26 @@ namespace avs {
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"-------------------------------------------------------------------\n\n",
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dll_path_s, dll_path_s.length());
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}
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// ddr gamemdx.dll user error
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if (avs::game::is_model("MDX") && DLL_NAME == "gamemdx.dll") {
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log_fatal(
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"ddr",
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"BAD GAME DLL ERROR\n\n"
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"!!! !!!\n"
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"!!! -exec gamemdx.dll was specified !!!\n"
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"!!! this is the wrong DLL; the game will not load !!!\n"
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"!!! remove -exec argument and try again. !!!\n"
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"!!! !!!\n"
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);
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}
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// file not found on disk
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if (!fileutils::file_exists(dll_path)) {
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log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path.string().c_str());
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log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
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}
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if (fileutils::verify_header_pe(dll_path)) {
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DLL_INSTANCE = libutils::load_library(dll_path);
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}
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@@ -106,7 +122,7 @@ namespace avs {
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// load entry points
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dll_entry_init = (ENTRY_INIT_T) libutils::get_proc(DLL_INSTANCE, ENTRY_INIT_NAME);
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dll_entry_main = (ENTRY_MAIN_T) libutils::get_proc(DLL_INSTANCE, ENTRY_MAIN_NAME);
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log_info("avs-game", "loaded successfully ({})", fmt::ptr(DLL_INSTANCE));
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log_info("avs-game", "loaded {} successfully ({})", DLL_NAME, fmt::ptr(DLL_INSTANCE));
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}
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bool entry_init(char *sid_code, void *app_param) {
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