Merge branch 'spice2x' into spice22x

This commit is contained in:
[ ]
2025-11-11 06:00:36 +09:00
101 changed files with 3175 additions and 1276 deletions
+10 -33
View File
@@ -409,50 +409,27 @@ namespace games::iidx {
* 16 - side panel right - 183 bytes - 61 colors
*
* data is stored in RGB order, 3 bytes per color
*
* TODO: expose this data via API
*/
// data mapping
static struct TapeLedMapping {
size_t data_size;
int index_r, index_g, index_b;
TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {}
} mapping[] = {
{ 19, Lights::StageLeftAvgR, Lights::StageLeftAvgG, Lights::StageLeftAvgB },
{ 19, Lights::StageRightAvgR, Lights::StageRightAvgG, Lights::StageRightAvgB },
{ 45, Lights::CabinetLeftAvgR, Lights::CabinetLeftAvgG, Lights::CabinetLeftAvgB },
{ 45, Lights::CabinetRightAvgR, Lights::CabinetRightAvgG, Lights::CabinetRightAvgB },
{ 21, Lights::ControlPanelUnderAvgR, Lights::ControlPanelUnderAvgG, Lights::ControlPanelUnderAvgB },
{ 54, Lights::CeilingLeftAvgR, Lights::CeilingLeftAvgG, Lights::CeilingLeftAvgB },
{ 11, Lights::TitleLeftAvgR, Lights::TitleLeftAvgG, Lights::TitleLeftAvgB },
{ 11, Lights::TitleRightAvgR, Lights::TitleRightAvgG, Lights::TitleRightAvgB },
{ 54, Lights::CeilingRightAvgR, Lights::CeilingRightAvgG, Lights::CeilingRightAvgB },
{ 17, Lights::TouchPanelLeftAvgR, Lights::TouchPanelLeftAvgG, Lights::TouchPanelLeftAvgB },
{ 17, Lights::TouchPanelRightAvgR, Lights::TouchPanelRightAvgG, Lights::TouchPanelRightAvgB },
{ 68, Lights::SidePanelLeftInnerAvgR, Lights::SidePanelLeftInnerAvgG, Lights::SidePanelLeftInnerAvgB },
{ 68, Lights::SidePanelLeftOuterAvgR, Lights::SidePanelLeftOuterAvgG, Lights::SidePanelLeftOuterAvgB },
{ 61, Lights::SidePanelLeftAvgR, Lights::SidePanelLeftAvgG, Lights::SidePanelLeftAvgB },
{ 68, Lights::SidePanelRightOuterAvgR, Lights::SidePanelRightOuterAvgG, Lights::SidePanelRightOuterAvgB },
{ 68, Lights::SidePanelRightInnerAvgR, Lights::SidePanelRightInnerAvgG, Lights::SidePanelRightInnerAvgB },
{ 61, Lights::SidePanelRightAvgR, Lights::SidePanelRightAvgG, Lights::SidePanelRightAvgB },
};
// check index bounds
if (tapeledutils::is_enabled() && index < std::size(mapping)) {
auto &map = mapping[index];
if (tapeledutils::is_enabled() && index < std::size(TAPELED_MAPPING)) {
auto &map = TAPELED_MAPPING[index];
const auto data_size = map.data.capacity();
// pick a color to use
const auto rgb = tapeledutils::pick_color_from_led_tape(data, map.data_size);
const auto rgb = tapeledutils::pick_color_from_led_tape(data, data_size);
// program the lights into API
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
for (unsigned int i = 0; i < data_size; ++i) {
map.data[i].r = data[i * 3];
map.data[i].g = data[i * 3 + 1];
map.data[i].b = data[i * 3 + 2];
}
}
if (This != custom_node) {
+80 -2
View File
@@ -8,6 +8,7 @@
#include "games/iidx/legacy_camera.h"
#include "hooks/audio/audio.h"
#include "hooks/avshook.h"
#include "hooks/cfgmgr32hook.h"
#include "hooks/devicehook.h"
@@ -23,11 +24,15 @@
#include "misc/wintouchemu.h"
#include "misc/eamuse.h"
#include "util/detour.h"
#include "util/deferlog.h"
#include "util/fileutils.h"
#include "util/libutils.h"
#include "util/memutils.h"
#include "util/sigscan.h"
#include "util/utils.h"
#include "launcher/signal.h"
#include "external/robin_hood.h"
#include "bi2a.h"
#include "bi2x_hook.h"
@@ -75,6 +80,26 @@ namespace games::iidx {
bool IIDXIO_LED_TICKER_READONLY = false;
std::mutex IIDX_LED_TICKER_LOCK;
tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL] = {
{ 19, Lights::StageLeftAvgR, Lights::StageLeftAvgG, Lights::StageLeftAvgB, "Stage Left" },
{ 19, Lights::StageRightAvgR, Lights::StageRightAvgG, Lights::StageRightAvgB, "Stage Right" },
{ 45, Lights::CabinetLeftAvgR, Lights::CabinetLeftAvgG, Lights::CabinetLeftAvgB, "Cabinet Left" },
{ 45, Lights::CabinetRightAvgR, Lights::CabinetRightAvgG, Lights::CabinetRightAvgB, "Cabinet Right" },
{ 21, Lights::ControlPanelUnderAvgR, Lights::ControlPanelUnderAvgG, Lights::ControlPanelUnderAvgB, "Control Panel Under" },
{ 54, Lights::CeilingLeftAvgR, Lights::CeilingLeftAvgG, Lights::CeilingLeftAvgB, "Ceiling Left" },
{ 11, Lights::TitleLeftAvgR, Lights::TitleLeftAvgG, Lights::TitleLeftAvgB, "Title Left" },
{ 11, Lights::TitleRightAvgR, Lights::TitleRightAvgG, Lights::TitleRightAvgB, "Title Right" },
{ 54, Lights::CeilingRightAvgR, Lights::CeilingRightAvgG, Lights::CeilingRightAvgB, "Ceiling Right" },
{ 17, Lights::TouchPanelLeftAvgR, Lights::TouchPanelLeftAvgG, Lights::TouchPanelLeftAvgB, "Touch Panel Left" },
{ 17, Lights::TouchPanelRightAvgR, Lights::TouchPanelRightAvgG, Lights::TouchPanelRightAvgB, "Touch Panel Right" },
{ 68, Lights::SidePanelLeftInnerAvgR, Lights::SidePanelLeftInnerAvgG, Lights::SidePanelLeftInnerAvgB, "Side Panel Left Inner" },
{ 68, Lights::SidePanelLeftOuterAvgR, Lights::SidePanelLeftOuterAvgG, Lights::SidePanelLeftOuterAvgB, "Side Panel Left Outer" },
{ 61, Lights::SidePanelLeftAvgR, Lights::SidePanelLeftAvgG, Lights::SidePanelLeftAvgB, "Side Panel Left" },
{ 68, Lights::SidePanelRightOuterAvgR, Lights::SidePanelRightOuterAvgG, Lights::SidePanelRightOuterAvgB, "Side Panel Right Outer" },
{ 68, Lights::SidePanelRightInnerAvgR, Lights::SidePanelRightInnerAvgG, Lights::SidePanelRightInnerAvgB, "Side Panel Right Inner" },
{ 61, Lights::SidePanelRightAvgR, Lights::SidePanelRightAvgG, Lights::SidePanelRightAvgB, "Side Panel Right" },
};
static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
if (lpSubKey != nullptr && phkResult != nullptr) {
if (hKey == HKEY_LOCAL_MACHINE &&
@@ -211,6 +236,9 @@ namespace games::iidx {
} else if (data.find(" W:touch: missing trigger:") != std::string::npos) {
out.clear();
return true;
} else if (data.find("SuperstepSound: Audio device is not available") != std::string::npos) {
deferredlogs::defer_error_messages(deferredlogs::SUPERSTEP_SOUND_ERROR_MESSAGE);
return false;
} else {
return false;
}
@@ -351,7 +379,11 @@ namespace games::iidx {
}
}
apply_audio_hacks();
if (hooks::audio::ENABLED) {
apply_audio_hacks();
} else {
log_warning("iidx", "skipping audio hooks; disabled by user");
}
// ASIO device hook
RegCloseKey_orig = detour::iat_try(
@@ -378,6 +410,13 @@ namespace games::iidx {
// wine fixes
hooks::soundbank::init(avs::game::DLL_INSTANCE, avs::game::EXT);
// report common errors on iidx31 and above
if (avs::game::is_ext(2023091500, MAXINT) && GRAPHICS_9_ON_12_STATE == DX9ON12_FORCE_ON) {
deferredlogs::defer_error_messages({
"common incompatibility with DX 9on12 + IIDX 31 and above",
" IIDX31+ is known to be incompatible with DX 9on12, leading to blank screen or crashes"
});
}
}
void IIDXGame::pre_attach() {
@@ -747,26 +786,30 @@ namespace games::iidx {
0);
// attempt to detect ASIO support
// <=24 : 32-bit only
// 25-26: has neither (no patch needed - WASAPI Exclusive by default)
// 27-30: has both (envvar will be respected, ASIO or WASAPI)
// 31+: only has XONAR (ASIO by default, signature patch can be used to force WASAPI - for now)
if (!has_SOUND_OUTPUT_DEVICE && !has_XONAR_SOUND_CARD) {
// iidx 25-26
log_info("iidx", "This game only uses WASAPI audio engine");
return;
}
if (has_SOUND_OUTPUT_DEVICE && has_XONAR_SOUND_CARD) {
// iidx 27-30
log_info("iidx", "This game accepts SOUND_OUTPUT_DEVICE environment variable");
return;
}
log_info("iidx", "This game supports ASIO but does not accept SOUND_OUTPUT_DEVICE environment variable");
// patch game to force wasapi
if (SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() && SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi") {
intptr_t result = replace_pattern(
avs::game::DLL_INSTANCE,
"FF5008E8????ECFF83780803740D",
"FF5008E8??????FF83780803740D",
"??????BB00000000EB169090????",
0, 0);
@@ -781,6 +824,41 @@ namespace games::iidx {
"Successfully forced WASAPI as audio engine using signature matching @ 0x{:x}.",
result);
}
} else {
log_info("iidx", "Not applying force wasapi patch; game will use ASIO");
}
// patch iidx32+ for asio compatibility
// only do this if NOT wasapi (as opposed to checking if it's asio)
// the patch is only really needed for (some) non-XONAR devices but since people sometimes disguise
// other devices as a XONAR, don't check for the exact string (common ASIO workaround for INF)
if (avs::game::is_ext(2024090100, MAXINT) &&
!(SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() && SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi")) {
// in iidx32 final:
// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
// 48 8b 4b 08 mov rcx,QWORD PTR [rbx+0x8]
// 48 8b 01 mov rax,QWORD PTR [rcx]
// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
intptr_t result = replace_pattern(
avs::game::DLL_INSTANCE,
"FF50????????????????FF50??4533C94533C0418D51",
"????????????????????909090??????????????????",
0, 0);
if (result == 0) {
log_warning(
"iidx",
"Failed to apply ASIO compatibility fix for iidx32+. "
"Unless patches are applied, your ASIO device ({}) may hang or fail to work",
ASIO_DRIVER->c_str());
} else {
log_info(
"iidx",
"Successfully applied ASIO compatibility fix for iidx32+ using signature matching @ 0x{:x}.",
result);
}
}
#endif
+8
View File
@@ -2,9 +2,13 @@
#include <mutex>
#include <optional>
#include <vector>
#include "games/game.h"
#include "external/robin_hood.h"
#include "util/tapeled.h"
namespace games::iidx {
// settings
@@ -30,6 +34,10 @@ namespace games::iidx {
extern bool IIDXIO_LED_TICKER_READONLY;
extern std::mutex IIDX_LED_TICKER_LOCK;
constexpr int IIDX_TAPELED_TOTAL = 17;
// data mapping
extern tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL];
class IIDXGame : public games::Game {
public:
IIDXGame();
+38 -15
View File
@@ -85,12 +85,19 @@ namespace games::iidx {
&m_pwszSymbolicLink,
&m_cchSymbolicLink
);
if (FAILED(hr)) { goto done; }
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] GetAllocatedString failed with {:#x}", m_name, (ULONG)hr);
goto done;
}
log_misc("iidx:camhook", "[{}] Symlink: {}", m_name, GetSymLink());
// Create the media source object.
hr = pActivate->ActivateObject(IID_PPV_ARGS(&m_pSource));
if (FAILED(hr)) { goto done; }
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] ActivateObject failed with {:#x}", m_name, (ULONG)hr);
goto done;
}
// Retain reference to the camera
m_pSource->AddRef();
@@ -98,13 +105,22 @@ namespace games::iidx {
// Create an attribute store to hold initialization settings.
hr = WrappedMFCreateAttributes(&pAttributes, 2);
if (FAILED(hr)) { goto done; }
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] MFCreateAttributes failed with {:#x}", m_name, (ULONG)hr);
goto done;
}
hr = pAttributes->SetUnknown(MF_SOURCE_READER_D3D_MANAGER, pD3DManager);
if (FAILED(hr)) { goto done; }
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] SetUnknown(MF_SOURCE_READER_D3D_MANAGER) failed with {:#x}", m_name, (ULONG)hr);
goto done;
}
hr = pAttributes->SetUINT32(MF_SOURCE_READER_DISABLE_DXVA, FALSE);
if (FAILED(hr)) { goto done; }
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] SetUINT32(MF_SOURCE_READER_DISABLE_DXVA) failed with {:#x}", m_name, (ULONG)hr);
goto done;
}
// TODO: Color space conversion
// if (SUCCEEDED(hr)) {
@@ -120,11 +136,18 @@ namespace games::iidx {
pAttributes,
&m_pSourceReader
);
if (FAILED(hr)) { goto done; }
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] MFCreateSourceReaderFromMediaSource failed with {:#x}", m_name, (ULONG)hr);
goto done;
}
log_misc("iidx:camhook", "[{}] Created source reader", m_name);
hr = InitTargetTexture();
if (FAILED(hr)) { goto done; }
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] InitTargetTexture failed with {:#x}", m_name, (ULONG)hr);
goto done;
}
// Camera should be still usable even if camera control is not supported
InitCameraControl();
@@ -134,7 +157,7 @@ namespace games::iidx {
m_initialized = true;
log_misc("iidx:camhook", "[{}] Initialized", m_name);
} else {
log_warning("iidx:camhook", "[{}] Failed to create camera: {}", m_name, hr);
log_warning("iidx:camhook", "[{}] Failed to create camera: {:#x}", m_name, (ULONG)hr);
}
SafeRelease(&pAttributes);
LeaveCriticalSection(&m_critsec);
@@ -165,7 +188,7 @@ namespace games::iidx {
if (FAILED(hr)) {
if (hr != MF_E_NO_MORE_TYPES) {
log_warning("iidx:camhook", "[{}] Cannot get media type {} {}", m_name, i, hr);
log_warning("iidx:camhook", "[{}] Cannot get media type {} {:#x}", m_name, i, (ULONG)hr);
}
break;
}
@@ -584,7 +607,7 @@ namespace games::iidx {
* Return values:
* S_OK: this is a "better" media type than the existing one
* S_FALSE: valid media type, but not "better"
* E_*: invalid meia type
* E_*: invalid media type
*/
HRESULT IIDXLocalCamera::TryMediaType(IMFMediaType *pType, UINT32 *pBestWidth, double *pBestFrameRate) {
HRESULT hr = S_OK;
@@ -595,13 +618,13 @@ namespace games::iidx {
hr = pType->GetGUID(MF_MT_SUBTYPE, &subtype);
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] Failed to get subtype: {}", m_name, hr);
log_warning("iidx:camhook", "[{}] Failed to get subtype: {:#x}", m_name, (ULONG)hr);
return hr;
}
hr = MFGetAttributeSize(pType, MF_MT_FRAME_SIZE, &width, &height);
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] Failed to get frame size: {}", m_name, hr);
log_warning("iidx:camhook", "[{}] Failed to get frame size: {:#x}", m_name, (ULONG)hr);
return hr;
}
@@ -619,7 +642,7 @@ namespace games::iidx {
(UINT32*)&frameRate.Denominator
);
if (FAILED(hr)) {
log_warning("iidx:camhook", "[{}] Failed to get frame rate: {}", m_name, hr);
log_warning("iidx:camhook", "[{}] Failed to get frame rate: {:#x}", m_name, (ULONG)hr);
return hr;
}
double frameRateValue = frameRate.Numerator / frameRate.Denominator;
@@ -696,7 +719,7 @@ namespace games::iidx {
if (SUCCEEDED(hr)) {
log_misc("iidx:camhook", "[{}] Created texture", m_name);
} else {
log_warning("iidx:camhook", "[{}] Failed to create texture: {}", m_name, hr);
log_warning("iidx:camhook", "[{}] Failed to create texture: {:#x}", m_name, (ULONG)hr);
}
return hr;
}
@@ -785,7 +808,7 @@ namespace games::iidx {
FlushDrawCommands();
if (FAILED(hr)) {
log_warning("iidx:camhook", "Error in DrawSample {}", hr);
log_warning("iidx:camhook", "Error in DrawSample {:#x}", (ULONG)hr);
}
SafeRelease(&pCameraSurf);
LeaveCriticalSection(&m_critsec);
+2 -2
View File
@@ -266,8 +266,8 @@ namespace games::iidx::poke {
y *= rawinput::TOUCHSCREEN_RANGE_Y;
} else if (GRAPHICS_IIDX_WSUB) {
// Scale to windowed subscreen
x *= GRAPHICS_IIDX_WSUB_WIDTH;
y *= GRAPHICS_IIDX_WSUB_HEIGHT;
x *= GRAPHICS_WSUB_WIDTH;
y *= GRAPHICS_WSUB_HEIGHT;
} else if (GENERIC_SUB_WINDOW_FULLSIZE || !overlay::OVERLAY->get_active()) {
// Overlay is not present, scale to main screen
if (GRAPHICS_WINDOWED) {