Merge branch 'spice2x' into spice22x

This commit is contained in:
[ ]
2025-11-11 06:00:36 +09:00
101 changed files with 3175 additions and 1276 deletions
+320 -70
View File
@@ -17,7 +17,6 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
"Game Options",
"Common",
"Network",
"Overlay",
"Graphics (Common)",
"Graphics (Full Screen)",
"Graphics (Windowed)",
@@ -26,35 +25,42 @@ static const std::vector<std::string> CATEGORY_ORDER_BASIC = {
static const std::vector<std::string> CATEGORY_ORDER_ADVANCED = {
"Game Options (Advanced)",
"Overlay",
"Network (Advanced)",
"Performance",
"Miscellaneous",
"Paths",
"Touch Parameters",
"I/O Options",
"NFC Card Readers",
};
static const std::vector<std::string> CATEGORY_ORDER_DEV = {
"Network Adapters",
"Path Overrides",
"Network (Development)",
"Audio (Hacks)",
"I/O Modules",
"Development",
"Debug Log",
};
static const std::vector<std::string> CATEGORY_ORDER_NONE = {
""
};
bool launcher::USE_CMD_OVERRIDE = false;
/*
* Option Definitions
* Be aware that the order must be the same as in the enum launcher::Options!
*/
static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{
.title = "Game Executable",
.title = "Override Game Executable & Disable Hooks",
.name = "exec",
.desc = "Path to the game DLL file",
.desc = "Path to the game DLL file.\n\n"
"This option is typically not needed; leave it empty to allow spice to auto-detect your game.\n\n"
"WARNING: this option also disables all game-specific hooks and turns off most I/O modules!",
.type = OptionType::Text,
.setting_name = "*.dll",
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Open Configurator",
@@ -81,6 +87,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Network",
},
{
// ServiceURL
.title = "EA Service URL",
.name = "url",
.desc = "Sets a custom service URL override",
@@ -142,6 +149,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Graphics (Windowed)",
},
{
// InjectHook
.title = "Inject DLL Hooks",
.name = "k",
.desc = "Multiple files are allowed; use multiple -k flags, or in SpiceCfg, separate by "
@@ -152,6 +160,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Common",
},
{
// EarlyInjectHook
.title = "Inject Early DLL Hooks",
.name = "z",
.desc = "Equivalent to 'Inject DLL Hooks' option, but ensures hooks are injected before "
@@ -263,7 +272,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "nolegacy",
.desc = "Disables legacy key activation in-game.",
.type = OptionType::Bool,
.category = "Miscellaneous",
.category = "I/O Options",
},
{
.title = "Discord Rich Presence",
@@ -305,28 +314,29 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "This is NOT the EA service URL; use -url for that. "
"Force the use of an adapter with the specified network. Must also provide -subnet",
.type = OptionType::Text,
.category = "Network Adapters",
.category = "Network (Development)",
.sensitive = true,
},
{
.title = "Preferred NetAdapter Subnet",
.name = "subnet",
.desc = "Force the use of an adapter with the specified subnet. Must also provide -network",
.type = OptionType::Text,
.category = "Network Adapters",
.category = "Network (Development)",
},
{
.title = "Disable Network Fixes",
.name = "netfixdisable",
.desc = "Force disables network fixes",
.type = OptionType::Bool,
.category = "Network Adapters",
.category = "Network (Development)",
},
{
.title = "HTTP/1.1",
.name = "http11",
.desc = "Sets EA3 http11 value",
.type = OptionType::Enum,
.category = "Network (Advanced)",
.category = "Network (Development)",
.elements = {{"0", "Off"}, {"1", "On"}},
},
{
@@ -334,7 +344,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "ssldisable",
.desc = "Prevents the SSL protocol from being registered",
.type = OptionType::Bool,
.category = "Network (Advanced)",
.category = "Network (Development)",
},
{
.title = "URL Slash",
@@ -349,7 +359,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "r",
.desc = "Set custom SOFTID override",
.type = OptionType::Text,
.category = "Network (Advanced)",
.category = "Development",
.sensitive = true,
},
{
@@ -544,10 +554,11 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options",
},
{
.title = "IIDX BIO2 Firmware",
.title = "IIDX BIO2 Firmware Update",
.name = "iidxbio2fw",
.desc = "Enables BIO2 firmware updates",
.desc = "Enables BIO2 firmware updates. WARNING - can cause semi-permanent change to your I/O board",
.type = OptionType::Bool,
.hidden = true,
.game_name = "Beatmania IIDX",
.category = "Game Options (Advanced)",
},
@@ -667,6 +678,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
// SDVXPrinterOutputPath
.title = "SDVX Printer Output Path",
.name = "printerpath",
.desc = "Path to folder where images will be stored",
@@ -691,9 +703,10 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
// SDVXPrinterOutputFormat
.title = "SDVX Printer Output Format",
.name = "printerformat",
.desc = "Path to folder where images will be stored",
.desc = "File format for printer output",
.type = OptionType::Text,
.setting_name = "(png/bmp/tga/jpg)",
.game_name = "Sound Voltex",
@@ -709,10 +722,13 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
.title = "SDVX Disable Cameras",
.title = "SDVX Disable Cameras (DEPRECATED - no longer needed)",
.name = "sdvxdisablecams",
.desc = "Disables cameras",
.desc = "This option does nothing.\n\n"
"This option was used in the past to fix cameras in SDVX5 but this is no longer "
"needed as camera check will always be skipped with a built-in patch.",
.type = OptionType::Bool,
.hidden = true,
.game_name = "Sound Voltex",
.category = "Game Options",
},
@@ -798,6 +814,15 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Dance Dance Revolution",
.category = "Game Options",
},
{
// DDRSkipCodecRegisteration
.title = "DDR Skip Codec Registration",
.name = "ddrnocodec",
.desc = "Prevent automatic registration of codecs in the com folder",
.type = OptionType::Bool,
.game_name = "Dance Dance Revolution",
.category = "Game Options (Advanced)",
},
{
.title = "Force Load Pop'n Music Module",
.name = "pnm",
@@ -1025,7 +1050,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// LoadCCJModule
.title = "Force Load Chase Chase Jokers",
.title = "Force Load Chase Chase Jokers Module",
.name = "ccj",
.desc = "manually enable Chase Chase Jokers module",
.type = OptionType::Bool,
@@ -1034,7 +1059,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// LoadQKSModule
.title = "Force Load QuizKnock STADIUM",
.title = "Force Load QuizKnock STADIUM Module",
.name = "qks",
.desc = "manually enable QuizKnock STADIUM module",
.type = OptionType::Bool,
@@ -1043,16 +1068,25 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// LoadMFGModule
.title = "Force Load Mahjong Fight Girl",
.title = "Force Load Mahjong Fight Girl Module",
.name = "mfg",
.desc = "manually enable Mahjong Fight Girl module",
.type = OptionType::Bool,
.game_name = "Mahjong Fight Girl",
.category = "Game Options (Advanced)",
},
{
// LoadPCModule
.title = "Force Load Polaris Chord Module",
.name = "pc",
.desc = "manually enable Polaris Chord module",
.type = OptionType::Bool,
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)",
},
{
// LoadMusecaModule
.title = "Force Load Museca",
.title = "Force Load Museca Module",
.name = "museca",
.desc = "manually enable Museca module",
.type = OptionType::Bool,
@@ -1060,88 +1094,88 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Game Options (Advanced)",
},
{
.title = "Modules Folder Path",
.title = "Modules Folder Override",
.name = "modules",
.desc = "Sets a custom path to the modules folder",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Screenshot Folder Path",
.title = "Screenshot Folder Override",
.name = "screenshotpath",
.desc = "Sets a custom path to the screenshots folder",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Configuration Path",
.title = "Configuration Path Override",
.name = "cfgpath",
.desc = "Sets a custom file path for config file. Must be passed via the command line. "
"If left empty, %appdata%\\spicetools.xml will be used",
.type = OptionType::Text,
.setting_name = "(default)",
.category = "Paths",
.category = "Path Overrides",
.disabled = true,
},
{
// ScreenResizeConfigPath
.title = "Screen Resize Config Path",
.title = "Screen Resize Config Path Override",
.name = "resizecfgpath",
.desc = "Sets a custom file path for screen resize config file. "
"If left empty, %appdata%\\spice2x\\spicetools_screen_resize.json will be used",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
// PatchManagerConfigPath
.title = "Patch Manager Config Path",
.title = "Patch Manager Config Path Override",
.name = "patchcfgpath",
.desc = "Sets a custom file path for patch manager config file. Can be used to manage 'profiles' for auto-patches. "
"If left empty, %appdata%\\spice2x\\spicetools_patch_manager.json will be used",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Intel SDE Folder Path",
.title = "Intel SDE",
.name = "sde",
.desc = "Path to Intel SDE kit path for automatic attaching",
.type = OptionType::Text,
.category = "Paths",
.category = "Development",
},
{
.title = "Path to ea3-config.xml",
.title = "ea3-config.xml Override",
.name = "e",
.desc = "Sets a custom path to ea3-config.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to app-config.xml",
.title = "app-config.xml Override",
.name = "a",
.desc = "Sets a custom path to app-config.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to avs-config.xml",
.title = "avs-config.xml Override",
.name = "v",
.desc = "Sets a custom path to avs-config.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to bootstrap.xml",
.title = "bootstrap.xml Override",
.name = "b",
.desc = "Sets a custom path to bootstrap.xml",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "Path to log.txt",
.title = "log.txt Override",
.name = "y",
.desc = "Sets a custom path to log.txt",
.type = OptionType::Text,
.category = "Paths",
.category = "Path Overrides",
},
{
.title = "API TCP Port",
@@ -1193,6 +1227,28 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Bool,
.category = "API (Dev)",
},
{
// APIScreenMirrorQuality
.title = "API Screen Mirror Quality Override",
.name = "apiscreenq",
.desc = "JPEG compression level of mirrored images, overriding any client request. "
"Value must be between 0 (poor quality) and 100 (best quality), inclusive. Default: 70",
.type = OptionType::Integer,
.setting_name = "(0-100)",
.category = "SpiceCompanion and API",
},
{
// APIScreenMirrorDivide
.title = "API Screen Mirror Divide Override",
.name = "apiscreendiv",
.desc = "Divide value of mirrored images, overriding any client request. "
"Divide of 1 means send every pixel, 2 means every other pixel, 3 means every third pixel, and so on; "
"increasing the value drastically reduces transfer size at the cost of image quality. "
"Value must be 1 or greater. Default: 1",
.type = OptionType::Integer,
.setting_name = "1",
.category = "SpiceCompanion and API",
},
{
.title = "Enable All IO Modules",
.name = "io",
@@ -1288,6 +1344,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.category = "Touch Parameters",
},
{
// ICCAReaderPort
.title = "ICCA Reader Port",
.name = "reader",
.desc = "Connects to and uses a ICCA on a given COM port",
@@ -1364,11 +1421,12 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
},
{
// SextetStreamPort
.title = "SextetStream Port",
.name = "sextet",
.desc = "Use a SextetStream device on a given COM port",
.type = OptionType::Text,
.category = "Miscellaneous",
.category = "I/O Options",
},
{
.title = "Enable BemaniTools 5 API",
@@ -1469,7 +1527,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"you use a different backend instead of exclusive WASAPI).\n\n"
"Check this if you want games to natively access your audio device",
.type = OptionType::Bool,
.category = "Audio",
.category = "Audio (Hacks)",
},
{
// spice2x_DisableVolumeHook
@@ -1481,16 +1539,21 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"Default: off (prevent games from changing audio volume by hooking IAudioEndpointVolume).\n\n"
"Check this if you want games to freely change your volume",
.type = OptionType::Bool,
.category = "Audio",
.category = "Audio (Hacks)",
},
{
.title = "Spice Audio Hook Backend",
.name = "audiobackend",
.desc = "Selects the audio backend to use when spice audio hook is enabled, overriding exclusive WASAPI. "
" Does nothing for games that do not output to exclusive WASAPI",
"Does nothing for games that do not output to exclusive WASAPI",
.type = OptionType::Enum,
.category = "Audio",
.elements = {{"asio", "ASIO"}, {"waveout", "waveOut"},{"pipewire", "Pipewire (Linux)"},{"none", "None"}},
.elements = {
{"asio", "ASIO"},
{"waveout", "broken, do not use"},
{"pipewire", "Pipewire (Linux)"},
{"none", "None"}
},
},
{
.title = "Spice Audio Hook ASIO Driver ID",
@@ -1506,7 +1569,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
"This is automatically enabled when required and not normally needed",
.type = OptionType::Bool,
.hidden = true,
.category = "Audio",
.category = "Audio (Hacks)",
},
{
// DelayBy5Seconds
@@ -1559,11 +1622,11 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.elements = {{"0", "90 (CW)"}, {"1", "270 (CCW)"}},
},
{
.title = "Log Level",
.title = "AVS Log Level",
.name = "loglevel",
.desc = "Set the level of detail that gets written to the log",
.desc = "Set the level of detail for AVS log messages written to the log. Does not affect logging from spice",
.type = OptionType::Enum,
.category = "Performance",
.category = "Debug Log",
.elements = {{"fatal", ""}, {"warning", ""}, {"info", ""}, {"misc", ""}, {"all", ""}, {"disable", ""}},
},
{
@@ -1571,14 +1634,14 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "automap",
.desc = "Enable automap in patch configuration",
.type = OptionType::Bool,
.category = "Development",
.category = "Network (Development)",
},
{
.title = "EA Netdump",
.name = "netdump",
.desc = "Enable automap in network dumping configuration",
.type = OptionType::Bool,
.category = "Development",
.category = "Network (Development)",
},
{
.title = "Discord RPC AppID Override",
@@ -1592,35 +1655,45 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "logblock",
.desc = "Slower but safer logging used for debugging",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Debug CreateFile",
.name = "createfiledebug",
.desc = "Outputs CreateFile debug prints",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Verbose Graphics Logging",
.name = "graphicsverbose",
.desc = "Enable the verbose logging of graphics hook code",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Verbose AVS Logging",
.name = "avsverbose",
.desc = "Enable the verbose logging of AVS filesystem functions",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
// AllowEA3Verbose
.title = "Allow EA3 Verbose Debug Logging",
.name = "ea3verbose",
.desc = "This option is only useful for network developers; leave this OFF.\n\n"
"By default, ea3/debug/verbose node is removed by spice to prevent exposing PCBID in the logs. "
"When this is enabled, ea3/debug/verbose node in the XML will be kept and exposed to the game",
.type = OptionType::Bool,
.category = "Debug Log",
},
{
.title = "Disable Colored Output",
.name = "nocolor",
.desc = "Disable terminal colors for log outputs to console",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
.title = "Disable ACP Hook",
@@ -1655,7 +1728,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "pebprint",
.desc = "Prints PEB on startup to console",
.type = OptionType::Bool,
.category = "Development",
.category = "Debug Log",
},
{
// DumpSystemInfo
@@ -1663,7 +1736,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.name = "sysdump",
.desc = "Print system information to the log on startup. Default: basic",
.type = OptionType::Enum,
.category = "Development",
.category = "Debug Log",
.elements = {
{"none", "Nothing"},
{"basic", "OS, CPU, SMBIOS, GPU"},
@@ -1748,6 +1821,35 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Mahjong Fight Girl",
.category = "Game Options (Advanced)"
},
{
// PCArgs
.title = "PC Arguments Override",
.name = "pcargs",
.desc = "Command line arguments passed to the game.",
.type = OptionType::Text,
.setting_name = "",
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)",
},
{
// PCNoIO
.title = "PC Disable IO Emulation",
.name = "pcnoio",
.desc = "Disables BI2X hooks for PC",
.type = OptionType::Bool,
.setting_name = "",
.game_name = "Polaris Chord",
.category = "Game Options (Advanced)"
},
{
// PCKnobMode
.title = "PC Fader Knobs Mode",
.name = "pcknobs",
.desc = "Allows SDVX knobs and IIDX turntables to be bound as Polaris Chord faders",
.type = OptionType::Bool,
.game_name = "Polaris Chord",
.category = "Game Options",
},
{
// spice2x_LightsOverallBrightness
.title = "Lights Brightness Adjustment",
@@ -1842,6 +1944,24 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Beatmania IIDX",
.category = "Graphics (Windowed)",
},
{
// IIDXWindowedSubscreenBorderless
.title = "IIDX Windowed Subscreen Borderless",
.name = "iidxwsubborderless",
.desc = "Remove window decoration from windowed subscreen",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Graphics (Windowed)",
},
{
// IIDXWindowedSubscreenAlwaysOnTop
.title = "IIDX Windowed Subscreen Always On Top",
.name = "iidxwsubtop",
.desc = "Keep windowed subscreen on top",
.type = OptionType::Bool,
.game_name = "Beatmania IIDX",
.category = "Graphics (Windowed)",
},
{
// spice2x_JubeatLegacyTouch
.title = "JB Legacy Touch Targets",
@@ -1875,7 +1995,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "For certain buggy ASIO drivers, force unload of ASIO driver when audio stream stops. "
"Used for working around ASIO drivers that lock up after force quitting games",
.type = OptionType::Bool,
.category = "Audio",
.category = "Audio (Hacks)",
},
{
// spice2x_IIDXNoESpec
@@ -2129,6 +2249,23 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.setting_name = "20",
.category = "I/O Options",
},
{
// InputRequiresFocus
.title = "Input Requires Focus",
.name = "inputfocus",
.desc =
"Determine input behavior when game window is not in focus.\n\n"
"never: allow input regardless of focus\n"
"naive (default): only naive bindings check for window focus, rawinput binds are always allowed\n"
"always: only process input when window is in focus",
.type = OptionType::Enum,
.category = "I/O Options",
.elements = {
{"never", ""},
{"naive", ""},
{"always", ""},
},
},
{
// NostalgiaPoke
.title = "Nost Screen Poke",
@@ -2153,6 +2290,107 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
{"2", "double buffer"},
{"3", "triple buffer"},
},
},
{
// SDVXWindowedSubscreenSize
.title = "SDVX Windowed Subscreen Size",
.name = "sdvxwsubsize",
.desc = "Size of the subscreen window. Defaults to (1920,1080)",
.type = OptionType::Text,
.setting_name = "1920,1080",
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// SDVXWindowedSubscreenPosition
.title = "SDVX Windowed Subscreen Position",
.name = "sdvxwsubpos",
.desc = "Initial position of the subscreen window. Defaults to (0,0)",
.type = OptionType::Text,
.setting_name = "0,0",
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// SDVXWindowedSubscreenBorderless
.title = "SDVX Windowed Subscreen Borderless",
.name = "sdvxwsubborderless",
.desc = "Remove window decoration from windowed subscreen",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// SDVXWindowedSubscreenAlwaysOnTop
.title = "SDVX Windowed Subscreen Always On Top",
.name = "sdvxwsubtop",
.desc = "Keep windowed subscreen on top",
.type = OptionType::Bool,
.game_name = "Sound Voltex",
.category = "Graphics (Windowed)",
},
{
// LovePlusCamEnable
.title = "LovePlus Camera Enable",
.name = "lovepluscam",
.desc = "Allow game to access camera; camera must be compatible with game",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options",
},
{
// LovePlusPrinterOutputPath
.title = "LovePlus Printer Output Path",
.name = "lpprinterpath",
.desc = "Path to folder where images will be stored",
.type = OptionType::Text,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
.title = "LovePlus Printer Output Clear",
.name = "lpprinterclear",
.desc = "Clean up saved images in the output directory on startup",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
.title = "LovePlus Printer Output Overwrite",
.name = "lpprinteroverwrite",
.desc = "Always overwrite the same file in output directory",
.type = OptionType::Bool,
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
// LovePlusPrinterOutputFormat
.title = "LovePlus Printer Output Format",
.name = "lpprinterformat",
.desc = "File format for printer output",
.type = OptionType::Text,
.setting_name = "(png/bmp/tga/jpg)",
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
.title = "LovePlus Printer JPG Quality",
.name = "lpprinterjpgquality",
.desc = "Quality setting in percent if JPG format is used",
.type = OptionType::Integer,
.setting_name = "(0-100)",
.game_name = "LovePlus",
.category = "Game Options (Advanced)",
},
{
// OptionConflictResolution
.title = "Command Line Args Override",
.name = "cmdoverride",
.desc = "By default, option values in spicecfg take precedence over command-line args, for legacy compat.\n"
"When this is specified in command line, command-line args take precedence instead",
.type = OptionType::Bool,
.category = "Development",
.disabled = true,
}
};
@@ -2234,7 +2472,7 @@ std::unique_ptr<std::vector<Option>> launcher::parse_options(int argc, char *arg
} else {
// validate it is an integer
try {
std::stoull(argv[i], nullptr, 16);
auto _ = std::stoull(argv[i], nullptr, 16);
} catch (const std::exception &ex) {
log_fatal("options", "parameter for -{} is not a hex number: {}", alias, argv[i]);
}
@@ -2335,12 +2573,25 @@ std::vector<Option> launcher::merge_options(
auto &new_option = merged.emplace_back(option.get_definition(), "");
new_option.disabled = true;
for (auto &value : option.values()) {
new_option.value_add(value);
}
for (auto &value : override.values()) {
new_option.value_add(value);
if (USE_CMD_OVERRIDE) {
// command-line arguments take precedence (opt-in)
for (auto &value : override.values()) {
new_option.value_add(value);
}
for (auto &value : option.values()) {
new_option.value_add(value);
}
} else {
// spicecfg options take precedence (default)
// this sucks, but it's the default for legacy spicetools compat
for (auto &value : option.values()) {
new_option.value_add(value);
}
for (auto &value : override.values()) {
new_option.value_add(value);
}
}
new_option.conflicting = true;
} else {
auto &new_option = merged.emplace_back(override.get_definition(), "");
new_option.disabled = true;
@@ -2356,7 +2607,6 @@ std::vector<Option> launcher::merge_options(
}
}
}
return merged;
}