gitadora: add native dual fullscreen for Arena (#846)
## Link to GitHub Issue or related Pull Request, if one exists Fixed https://github.com/spice2x/spice2x.github.io/issues/740 ## Description of change - Enable native D3D9 adapter-group dual fullscreen for the GITADORA Arena model when the two-screen MAIN + SMALL configuration is selected without windowed mode. - Present MAIN and SMALL on their respective monitor heads while keeping the invisible LEFT and RIGHT targets offscreen. - Scope the new fake-swap-chain query behavior to the hidden GITADORA two-head targets, preserving existing behavior for other games and configurations. The existing borderless-windowed two-screen path could not consistently keep input and game timing synchronized and also reduced rendering performance. Native dual fullscreen avoids that windowed composition path. ## Testing - Manually tested GITADORA Arena with separate MAIN and SMALL monitors in fullscreen mode. Windowed mode still works if the user chooses to use that. - Confirmed both displays render correctly, touch input works on the SMALL screen, gameplay input stays synchronized, and gameplay holds a steady 60 FPS. - Built `spicetools_spice64` at commit `e4a98e9` with the repository Docker toolchain. - Confirmed no new compiler warnings. - Confirmed the forbidden static DLL import check passes. - Confirmed the Windows 7 DLL compatibility check reports `All DLLs OK!`. --------- Co-authored-by: vgod <428979+vgod@users.noreply.github.com>
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@@ -536,6 +536,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
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hooks/graphics/nvenc_hook.cpp
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hooks/graphics/backends/d3d9/d3d9_backend.cpp
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hooks/graphics/backends/d3d9/d3d9_device.cpp
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hooks/graphics/backends/d3d9/d3d9_gfdm.cpp
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hooks/graphics/backends/d3d9/d3d9_live2d.cpp
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hooks/graphics/backends/d3d9/d3d9_fake_swapchain.cpp
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hooks/graphics/backends/d3d9/d3d9_swapchain.cpp
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