feat: Add global access for selected Game object

> separated commit in case this functionality is already provided through other means and needs to be reverted
> probably target for rehaul in the future for better/less invasive approach
This commit is contained in:
[ ]
2023-10-02 23:56:13 +09:00
parent f6f62e0e9d
commit 32f4f1871d
5 changed files with 10 additions and 1 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ HRESULT PipewireBackend::on_initialize(
if (!bmsw_) log_fatal("audio::pipewire", "Library not found: '{}'", (MODULE_PATH / "bmsound-wine.dll").string());
auto pipewireinit = (BmswClientInit_t)GetProcAddress(bmsw_, "BmswClientInit");
if (!pipewireinit) log_fatal("audio::pipewire", "Library invalid: '{}'", (MODULE_PATH / "bmsound-wine.dll").string());
internal_ = std::thread(pipewireinit,"GAME TITLE");
internal_ = std::thread(pipewireinit,GAME_INSTANCE->title());
return S_OK;
}