gitadora: allow a landscape monitor to display subscreen (#899)
## Link to GitHub Issue or related Pull Request, if one exists #0 ## Description of change Arena Model's SMALL touch subscreen is a portrait (800x1280) panel - however, it's common for people to set up a touch screen in landscape orientation since IIDX/SDVX/popn all use landscape. Add a new option, `-gdsublandscape`, which forces the subscreen to launch at 1080p landscape. The image is rendered with black bars on the sides. Touches will be unaligned initially; user needs to go into test mode and recalibrate. In reality this option is just a short hand for `-forceressub 1920,1080`. Wire up `-forceressub` which previously didn't work for gitadora, so that a resolution other than 1080p can be used in either orientation. In other games `-forceressub` just forces the rendering resolution and IIDX/SDVX/popn's game engine automatically stretches to fill... however for gitadora it works differently since we want to keep the aspect ratio of the original screen; it instead hijacks the back buffer and makes the game draw to an intermediate buffer. ## Testing
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@@ -3425,6 +3425,19 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Bool,
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.category = "General Overlay",
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},
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{
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// GitaDoraSubscreenLandscape
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.title = "GitaDora Arena Landscape Subscreen (EXPERIMENTAL)",
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.name = "gdsublandscape",
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.desc = "For Arena Model full screen two-window mode: drive the SMALL touch subscreen "
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"with a landscape monitor instead of a portrait one.\n\n"
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"The portrait image is centered and black bars fill the space on either side.\n\n"
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"Launches at 1920x1080; use -forceressub if you need a different resolution.",
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.type = OptionType::Bool,
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.game_name = "GitaDora",
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.category = "Game Options",
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.quick_setting_category = "Game",
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},
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};
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const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
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