gitadora: allow a landscape monitor to display subscreen (#899)

## Link to GitHub Issue or related Pull Request, if one exists
#0

## Description of change
Arena Model's SMALL touch subscreen is a portrait (800x1280) panel -
however, it's common for people to set up a touch screen in landscape
orientation since IIDX/SDVX/popn all use landscape.

Add a new option, `-gdsublandscape`, which forces the subscreen to
launch at 1080p landscape. The image is rendered with black bars on the
sides. Touches will be unaligned initially; user needs to go into test
mode and recalibrate. In reality this option is just a short hand for
`-forceressub 1920,1080`.

Wire up `-forceressub` which previously didn't work for gitadora, so
that a resolution other than 1080p can be used in either orientation. In
other games `-forceressub` just forces the rendering resolution and
IIDX/SDVX/popn's game engine automatically stretches to fill... however
for gitadora it works differently since we want to keep the aspect ratio
of the original screen; it instead hijacks the back buffer and makes the
game draw to an intermediate buffer.

## Testing
This commit is contained in:
bicarus
2026-08-29 19:09:56 -07:00
committed by GitHub
parent 67963389ef
commit 357e6c86f1
11 changed files with 344 additions and 32 deletions
+45
View File
@@ -39,10 +39,38 @@ namespace games::gitadora {
std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent; std::optional<socd::SocdAlgorithm> PICK_ALGO = socd::SocdAlgorithm::PreferRecent;
std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt; std::optional<uint8_t> ARENA_WINDOW_COUNT = std::nullopt;
bool ARENA_TWO_HEAD_EXCLUSIVE = false; bool ARENA_TWO_HEAD_EXCLUSIVE = false;
bool ARENA_SUBSCREEN_LANDSCAPE = false;
std::optional<std::string> ASIO_DRIVER = std::nullopt; std::optional<std::string> ASIO_DRIVER = std::nullopt;
bool ALLOW_REALTEK_AUDIO = false; bool ALLOW_REALTEK_AUDIO = false;
bool NATIVE_TOUCH = false; bool NATIVE_TOUCH = false;
std::pair<UINT, UINT> arena_subscreen_host_size() {
if (GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
return GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value();
}
if (ARENA_SUBSCREEN_LANDSCAPE) {
return { ARENA_SUBSCREEN_LANDSCAPE_WIDTH, ARENA_SUBSCREEN_LANDSCAPE_HEIGHT };
}
return { ARENA_SUBSCREEN_WIDTH, ARENA_SUBSCREEN_HEIGHT };
}
RECT arena_subscreen_content_rect(LONG host_width, LONG host_height) {
if (host_width <= 0 || host_height <= 0) {
return RECT {};
}
LONG width = MulDiv(host_height, ARENA_SUBSCREEN_WIDTH, ARENA_SUBSCREEN_HEIGHT);
LONG height = host_height;
if (width > host_width) {
width = host_width;
height = MulDiv(host_width, ARENA_SUBSCREEN_HEIGHT, ARENA_SUBSCREEN_WIDTH);
}
const LONG left = (host_width - width) / 2;
const LONG top = (host_height - height) / 2;
return RECT { left, top, left + width, top + height };
}
/* /*
* Prevent GitaDora from creating folders on F drive * Prevent GitaDora from creating folders on F drive
*/ */
@@ -343,6 +371,23 @@ namespace games::gitadora {
"gitadora", "gitadora",
"arena model: unsupported window count: {}", count); "arena model: unsupported window count: {}", count);
} }
if (ARENA_SUBSCREEN_LANDSCAPE && !ARENA_TWO_HEAD_EXCLUSIVE) {
log_warning(
"gitadora",
"arena model: landscape subscreen needs full screen two-window mode, ignoring");
ARENA_SUBSCREEN_LANDSCAPE = false;
}
if (ARENA_TWO_HEAD_EXCLUSIVE) {
const auto [host_width, host_height] = arena_subscreen_host_size();
if (host_width != ARENA_SUBSCREEN_WIDTH
|| host_height != ARENA_SUBSCREEN_HEIGHT) {
log_info(
"gitadora",
"arena model: SMALL head runs at {}x{}, subscreen is scaled to fit",
host_width, host_height);
}
}
} }
#endif #endif
+14
View File
@@ -1,6 +1,7 @@
#pragma once #pragma once
#include <optional> #include <optional>
#include <utility>
#include <windows.h> #include <windows.h>
#include <mmreg.h> #include <mmreg.h>
@@ -21,6 +22,7 @@ namespace games::gitadora {
extern std::optional<socd::SocdAlgorithm> PICK_ALGO; extern std::optional<socd::SocdAlgorithm> PICK_ALGO;
extern std::optional<uint8_t> ARENA_WINDOW_COUNT; extern std::optional<uint8_t> ARENA_WINDOW_COUNT;
extern bool ARENA_TWO_HEAD_EXCLUSIVE; extern bool ARENA_TWO_HEAD_EXCLUSIVE;
extern bool ARENA_SUBSCREEN_LANDSCAPE;
extern std::optional<std::string> ASIO_DRIVER; extern std::optional<std::string> ASIO_DRIVER;
extern bool ALLOW_REALTEK_AUDIO; extern bool ALLOW_REALTEK_AUDIO;
extern bool NATIVE_TOUCH; extern bool NATIVE_TOUCH;
@@ -29,6 +31,18 @@ namespace games::gitadora {
static constexpr int ARENA_SUBSCREEN_WIDTH = 800; static constexpr int ARENA_SUBSCREEN_WIDTH = 800;
static constexpr int ARENA_SUBSCREEN_HEIGHT = 1280; static constexpr int ARENA_SUBSCREEN_HEIGHT = 1280;
// used when a landscape monitor drives the SMALL head and -forceressub is unset
static constexpr int ARENA_SUBSCREEN_LANDSCAPE_WIDTH = 1920;
static constexpr int ARENA_SUBSCREEN_LANDSCAPE_HEIGHT = 1080;
// resolution the SMALL head actually runs at; the portrait panel size unless
// -forceressub or the landscape option overrides it
std::pair<UINT, UINT> arena_subscreen_host_size();
// area of the host the portrait subscreen occupies, centered and aspect-preserved;
// whatever is left over on either side stays black
RECT arena_subscreen_content_rect(LONG host_width, LONG host_height);
class GitaDoraGame : public games::Game { class GitaDoraGame : public games::Game {
public: public:
GitaDoraGame(); GitaDoraGame();
@@ -1033,14 +1033,6 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
} }
if (gfdm_two_head_exclusive() && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
log_warning(
"graphics::d3d9",
"-forceressub is unavailable; SMALL must remain {}x{}",
GFDM_SMALL_WIDTH,
GFDM_SMALL_HEIGHT);
return D3DERR_INVALIDCALL;
}
DWORD orig_behavior_flags = BehaviorFlags; DWORD orig_behavior_flags = BehaviorFlags;
size_t num_adapters = 1; size_t num_adapters = 1;
@@ -1096,7 +1088,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
params->BackBufferHeight, params->BackBufferWidth); params->BackBufferHeight, params->BackBufferWidth);
std::swap(params->BackBufferWidth, params->BackBufferHeight); std::swap(params->BackBufferWidth, params->BackBufferHeight);
} }
} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) { } else if (i == 1 && !gfdm_two_head_exclusive()
&& GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
log_misc( log_misc(
"graphics::d3d9", "graphics::d3d9",
"use custom sub resolution {}x{} => {}x{}", "use custom sub resolution {}x{} => {}x{}",
@@ -1140,7 +1133,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
} else if (GRAPHICS_FS_ORIENTATION_SWAP) { } else if (GRAPHICS_FS_ORIENTATION_SWAP) {
std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height); std::swap(fullscreen_display_mode->Width, fullscreen_display_mode->Height);
} }
} else if (i == 1 && GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) { } else if (i == 1 && !gfdm_two_head_exclusive()
&& GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.has_value()) {
fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first; fullscreen_display_mode->Width = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().first;
fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second; fullscreen_display_mode->Height = GRAPHICS_FS_CUSTOM_RESOLUTION_SUB.value().second;
} }
@@ -1290,14 +1284,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
ppReturnedDeviceInterface); ppReturnedDeviceInterface);
if (SUCCEEDED(result) && gfdm_two_head_exclusive()) { if (SUCCEEDED(result) && gfdm_two_head_exclusive()) {
pPresentationParameters[0] = gfdm_parameters.presentation_parameters[0]; gfdm_publish_two_head_parameters(
pPresentationParameters[gfdm_parameters.logical_small_swapchain] = pPresentationParameters,
gfdm_parameters.presentation_parameters[1]; pFullscreenDisplayMode,
if (pFullscreenDisplayMode != nullptr) { gfdm_parameters);
pFullscreenDisplayMode[0] = gfdm_parameters.fullscreen_display_modes[0];
pFullscreenDisplayMode[gfdm_parameters.logical_small_swapchain] =
gfdm_parameters.fullscreen_display_modes[1];
}
} }
// check for error // check for error
@@ -157,6 +157,9 @@ ULONG STDMETHODCALLTYPE WrappedIDirect3DDevice9::Release() {
} }
} }
// holds a reference on the device, so it has to go before the counts are compared
this->gfdm_small_head.release();
d3d9_readback::release_device_resources(this->pReal); d3d9_readback::release_device_resources(this->pReal);
if (overlay::ENABLED) { if (overlay::ENABLED) {
@@ -634,6 +637,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::Reset(
overlay::OVERLAY->reset_invalidate(); overlay::OVERLAY->reset_invalidate();
} }
gfdm_small_head.release();
// Reset refuses to run while any default pool resource is outstanding // Reset refuses to run while any default pool resource is outstanding
d3d9_readback::discard_snapshot_targets(pReal); d3d9_readback::discard_snapshot_targets(pReal);
@@ -662,6 +667,12 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::Present(
graphics_d3d9_on_present(hFocusWindow, pReal, this); graphics_d3d9_on_present(hFocusWindow, pReal, this);
// an adapter group device presents every head at once, so the SMALL head has to be
// composed here as well as in its own swap chain
if (gfdm_small_head.scaled()) {
gfdm_small_head.compose(pReal);
}
CHECK_RESULT(pReal->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion)); CHECK_RESULT(pReal->Present(pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion));
} }
@@ -683,6 +694,12 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::GetBackBuffer(
if (is_gfdm_two_head_exclusive() if (is_gfdm_two_head_exclusive()
&& is_gfdm_logical_small_swapchain(iSwapChain)) && is_gfdm_logical_small_swapchain(iSwapChain))
{ {
if (gfdm_small_head.scaled()
&& iBackBuffer == 0
&& Type == D3DBACKBUFFER_TYPE_MONO)
{
CHECK_RESULT(gfdm_small_head.backbuffer(pReal, ppBackBuffer));
}
CHECK_RESULT(pReal->GetBackBuffer( CHECK_RESULT(pReal->GetBackBuffer(
GFDM_NATIVE_SMALL_SWAPCHAIN, GFDM_NATIVE_SMALL_SWAPCHAIN,
iBackBuffer, iBackBuffer,
@@ -2324,6 +2341,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::ResetEx(
overlay::OVERLAY->reset_invalidate(); overlay::OVERLAY->reset_invalidate();
} }
gfdm_small_head.release();
// ResetEx refuses to run while any default pool resource is outstanding // ResetEx refuses to run while any default pool resource is outstanding
d3d9_readback::discard_snapshot_targets(pReal); d3d9_readback::discard_snapshot_targets(pReal);
@@ -2341,14 +2360,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::ResetEx(
} }
if (is_gfdm_two_head_exclusive() && SUCCEEDED(res)) { if (is_gfdm_two_head_exclusive() && SUCCEEDED(res)) {
gfdm_logical_small_swapchain = gfdm_parameters.logical_small_swapchain; gfdm_logical_small_swapchain = gfdm_parameters.logical_small_swapchain;
pPresentationParameters[0] = gfdm_parameters.presentation_parameters[0]; gfdm_publish_two_head_parameters(
pPresentationParameters[gfdm_parameters.logical_small_swapchain] = pPresentationParameters,
gfdm_parameters.presentation_parameters[1]; pFullscreenDisplayMode,
if (pFullscreenDisplayMode != nullptr) { gfdm_parameters);
pFullscreenDisplayMode[0] = gfdm_parameters.fullscreen_display_modes[0];
pFullscreenDisplayMode[gfdm_parameters.logical_small_swapchain] =
gfdm_parameters.fullscreen_display_modes[1];
}
} }
// recreate overlay // recreate overlay
@@ -11,6 +11,7 @@
#include "util/logging.h" #include "util/logging.h"
#include "d3d9_fake_swapchain.h" #include "d3d9_fake_swapchain.h"
#include "d3d9_gfdm.h"
#include "d3d9_swapchain.h" #include "d3d9_swapchain.h"
/* /*
@@ -279,6 +280,7 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
std::array<D3DPRESENT_PARAMETERS, 4> gfdm_logical_group_parameters {}; std::array<D3DPRESENT_PARAMETERS, 4> gfdm_logical_group_parameters {};
bool gfdm_logical_group_parameters_valid = false; bool gfdm_logical_group_parameters_valid = false;
IDirect3D9 *gfdm_parent_d3d = nullptr; IDirect3D9 *gfdm_parent_d3d = nullptr;
GfdmSmallHead gfdm_small_head;
std::mutex gfdm_recovery_mutex; std::mutex gfdm_recovery_mutex;
std::array<D3DPRESENT_PARAMETERS, 2> gfdm_recovery_parameters {}; std::array<D3DPRESENT_PARAMETERS, 2> gfdm_recovery_parameters {};
@@ -16,6 +16,54 @@ bool gfdm_two_head_exclusive() {
&& !GRAPHICS_WINDOWED; && !GRAPHICS_WINDOWED;
} }
static std::pair<UINT, UINT> gfdm_small_head_size() {
if (!gfdm_two_head_exclusive()) {
return { GFDM_SMALL_WIDTH, GFDM_SMALL_HEIGHT };
}
return games::gitadora::arena_subscreen_host_size();
}
// scaling is only needed when the head is not the panel size the game draws into
static bool gfdm_small_head_scaled() {
const auto [width, height] = gfdm_small_head_size();
return width != GFDM_SMALL_WIDTH || height != GFDM_SMALL_HEIGHT;
}
// Hand the resolved MAIN/SMALL heads back to the game's own array. The SMALL entry keeps
// the portrait size the game asked for: that is what it renders, and the next reset finds
// the SMALL head by matching it.
void gfdm_publish_two_head_parameters(
D3DPRESENT_PARAMETERS *logical_presentation_parameters,
D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
const GfdmTwoHeadDeviceState &state)
{
if (logical_presentation_parameters == nullptr) {
return;
}
const UINT small = state.logical_small_swapchain;
const bool publish_modes = logical_fullscreen_display_modes != nullptr
&& state.fullscreen_display_modes != nullptr;
logical_presentation_parameters[0] = state.presentation_parameters[0];
logical_presentation_parameters[small] = state.presentation_parameters[1];
if (publish_modes) {
logical_fullscreen_display_modes[0] = state.fullscreen_display_modes[0];
logical_fullscreen_display_modes[small] = state.fullscreen_display_modes[1];
}
if (!gfdm_small_head_scaled()) {
return;
}
logical_presentation_parameters[small].BackBufferWidth = GFDM_SMALL_WIDTH;
logical_presentation_parameters[small].BackBufferHeight = GFDM_SMALL_HEIGHT;
if (publish_modes) {
logical_fullscreen_display_modes[small].Width = GFDM_SMALL_WIDTH;
logical_fullscreen_display_modes[small].Height = GFDM_SMALL_HEIGHT;
}
}
HRESULT graphics_d3d9_gfdm_select_two_head_group_parameters( HRESULT graphics_d3d9_gfdm_select_two_head_group_parameters(
const D3DPRESENT_PARAMETERS *logical_presentation_parameters, const D3DPRESENT_PARAMETERS *logical_presentation_parameters,
const D3DDISPLAYMODEEX *logical_fullscreen_display_modes, const D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
@@ -186,6 +234,26 @@ HRESULT graphics_d3d9_gfdm_remap_two_head_group_parameters(
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
} }
// the game keeps rendering the portrait subscreen; only the head it is scanned out
// on changes size, and the scaling happens when the head is presented
if (gfdm_small_head_scaled()) {
const auto [host_width, host_height] = gfdm_small_head_size();
log_info(
"graphics::d3d9",
"two-head exclusive: {} SMALL head {}x{} -> {}x{}",
operation,
secondary.BackBufferWidth,
secondary.BackBufferHeight,
host_width,
host_height);
secondary.BackBufferWidth = host_width;
secondary.BackBufferHeight = host_height;
if (fullscreen_display_modes != nullptr) {
fullscreen_display_modes[1].Width = host_width;
fullscreen_display_modes[1].Height = host_height;
}
}
return D3D_OK; return D3D_OK;
} }
@@ -318,20 +386,21 @@ HRESULT validate_gfdm_two_head_exclusive(
const auto &main = presentation_parameters[0]; const auto &main = presentation_parameters[0];
const auto &small_params = presentation_parameters[1]; const auto &small_params = presentation_parameters[1];
const auto [expected_small_width, expected_small_height] = gfdm_small_head_size();
if (main.Windowed || small_params.Windowed) { if (main.Windowed || small_params.Windowed) {
log_warning( log_warning(
"graphics::d3d9", "graphics::d3d9",
"two-head exclusive mode requires both group heads to be fullscreen"); "two-head exclusive mode requires both group heads to be fullscreen");
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
} }
if (small_params.BackBufferWidth != GFDM_SMALL_WIDTH if (small_params.BackBufferWidth != expected_small_width
|| small_params.BackBufferHeight != GFDM_SMALL_HEIGHT) || small_params.BackBufferHeight != expected_small_height)
{ {
log_warning( log_warning(
"graphics::d3d9", "graphics::d3d9",
"SMALL head must be {}x{}; got {}x{}", "SMALL head must be {}x{}; got {}x{}",
GFDM_SMALL_WIDTH, expected_small_width,
GFDM_SMALL_HEIGHT, expected_small_height,
small_params.BackBufferWidth, small_params.BackBufferWidth,
small_params.BackBufferHeight); small_params.BackBufferHeight);
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
@@ -547,6 +616,7 @@ void WrappedIDirect3DDevice9::set_gfdm_logical_group_parameters(
{ {
if (presentation_parameters == nullptr) { if (presentation_parameters == nullptr) {
gfdm_logical_group_parameters_valid = false; gfdm_logical_group_parameters_valid = false;
gfdm_small_head.resolve(nullptr);
return; return;
} }
std::copy_n( std::copy_n(
@@ -554,6 +624,8 @@ void WrappedIDirect3DDevice9::set_gfdm_logical_group_parameters(
gfdm_logical_group_parameters.size(), gfdm_logical_group_parameters.size(),
gfdm_logical_group_parameters.begin()); gfdm_logical_group_parameters.begin());
gfdm_logical_group_parameters_valid = true; gfdm_logical_group_parameters_valid = true;
gfdm_small_head.resolve(
&gfdm_logical_group_parameters[gfdm_logical_small_swapchain]);
} }
FakeIDirect3DSwapChain9 * FakeIDirect3DSwapChain9 *
@@ -599,6 +671,110 @@ void WrappedIDirect3DDevice9::release_gfdm_hidden_side_swapchains() {
} }
} }
void GfdmSmallHead::resolve(const D3DPRESENT_PARAMETERS *logical_small_parameters) {
release();
active = gfdm_small_head_scaled();
format = D3DFMT_X8R8G8B8;
multisample = D3DMULTISAMPLE_NONE;
multisample_quality = 0;
if (!active || logical_small_parameters == nullptr) {
return;
}
if (logical_small_parameters->BackBufferFormat != D3DFMT_UNKNOWN) {
format = logical_small_parameters->BackBufferFormat;
}
multisample = logical_small_parameters->MultiSampleType;
multisample_quality = logical_small_parameters->MultiSampleQuality;
}
void GfdmSmallHead::apply_logical_size(UINT *width, UINT *height) const {
if (!active) {
return;
}
if (width != nullptr) {
*width = GFDM_SMALL_WIDTH;
}
if (height != nullptr) {
*height = GFDM_SMALL_HEIGHT;
}
}
HRESULT GfdmSmallHead::backbuffer(IDirect3DDevice9 *device, IDirect3DSurface9 **out) {
if (device == nullptr || out == nullptr || !active) {
return D3DERR_INVALIDCALL;
}
if (surface == nullptr) {
const HRESULT result = device->CreateRenderTarget(
GFDM_SMALL_WIDTH,
GFDM_SMALL_HEIGHT,
format,
multisample,
multisample_quality,
FALSE,
&surface,
nullptr);
if (FAILED(result)) {
log_warning(
"graphics::d3d9",
"two-head exclusive: could not create the portrait SMALL surface, hr={}",
FMT_HRESULT(result));
surface = nullptr;
return result;
}
device->ColorFill(surface, nullptr, D3DCOLOR_XRGB(0, 0, 0));
}
surface->AddRef();
*out = surface;
return D3D_OK;
}
void GfdmSmallHead::release() {
if (surface != nullptr) {
surface->Release();
surface = nullptr;
}
}
HRESULT GfdmSmallHead::compose(IDirect3DDevice9 *device) {
IDirect3DSurface9 *proxy = nullptr;
HRESULT result = backbuffer(device, &proxy);
if (FAILED(result)) {
return result;
}
IDirect3DSurface9 *head = nullptr;
result = device->GetBackBuffer(
GFDM_NATIVE_SMALL_SWAPCHAIN,
0,
D3DBACKBUFFER_TYPE_MONO,
&head);
if (FAILED(result)) {
proxy->Release();
return result;
}
D3DSURFACE_DESC desc {};
result = head->GetDesc(&desc);
if (SUCCEEDED(result)) {
const RECT content = games::gitadora::arena_subscreen_content_rect(
static_cast<LONG>(desc.Width),
static_cast<LONG>(desc.Height));
// discard swap effect leaves the whole head undefined every frame, so the bars
// have to be repainted along with the image
device->ColorFill(head, nullptr, D3DCOLOR_XRGB(0, 0, 0));
result = device->StretchRect(proxy, nullptr, head, &content, D3DTEXF_LINEAR);
}
head->Release();
proxy->Release();
return result;
}
void WrappedIDirect3DDevice9::gfdm_disarm_present_mode_recovery() { void WrappedIDirect3DDevice9::gfdm_disarm_present_mode_recovery() {
std::lock_guard<std::mutex> lock(gfdm_recovery_mutex); std::lock_guard<std::mutex> lock(gfdm_recovery_mutex);
gfdm_recovery_armed = false; gfdm_recovery_armed = false;
@@ -13,6 +13,34 @@ inline constexpr UINT GFDM_SMALL_HEIGHT = games::gitadora::ARENA_SUBSCREEN_HEIGH
inline constexpr UINT GFDM_LOGICAL_HEAD_COUNT = 4; inline constexpr UINT GFDM_LOGICAL_HEAD_COUNT = 4;
inline constexpr UINT GFDM_NATIVE_SMALL_SWAPCHAIN = 1; inline constexpr UINT GFDM_NATIVE_SMALL_SWAPCHAIN = 1;
// Owns the portrait surface the game draws into while the SMALL head is scanned out at a
// different resolution, and composes it onto the real head. Allocates nothing and reports
// nothing until resolve() finds a head that is not the panel size.
struct GfdmSmallHead {
GfdmSmallHead() = default;
~GfdmSmallHead() { release(); }
GfdmSmallHead(const GfdmSmallHead &) = delete;
GfdmSmallHead &operator=(const GfdmSmallHead &) = delete;
// settled with the device, so it cannot change under the game mid-session
void resolve(const D3DPRESENT_PARAMETERS *logical_small_parameters);
bool scaled() const { return active; }
HRESULT backbuffer(IDirect3DDevice9 *device, IDirect3DSurface9 **out);
HRESULT compose(IDirect3DDevice9 *device);
void release();
// the game only ever sees the portrait size it asked for
void apply_logical_size(UINT *width, UINT *height) const;
private:
bool active = false;
D3DFORMAT format = D3DFMT_X8R8G8B8;
D3DMULTISAMPLE_TYPE multisample = D3DMULTISAMPLE_NONE;
DWORD multisample_quality = 0;
IDirect3DSurface9 *surface = nullptr;
};
struct GfdmTwoHeadDeviceState { struct GfdmTwoHeadDeviceState {
explicit GfdmTwoHeadDeviceState( explicit GfdmTwoHeadDeviceState(
D3DPRESENT_PARAMETERS *presentation_parameters, D3DPRESENT_PARAMETERS *presentation_parameters,
@@ -41,6 +69,10 @@ struct GfdmTwoHeadDeviceState {
}; };
bool gfdm_two_head_exclusive(); bool gfdm_two_head_exclusive();
void gfdm_publish_two_head_parameters(
D3DPRESENT_PARAMETERS *logical_presentation_parameters,
D3DDISPLAYMODEEX *logical_fullscreen_display_modes,
const GfdmTwoHeadDeviceState &state);
bool is_fake_subscreen_adapter(UINT adapter); bool is_fake_subscreen_adapter(UINT adapter);
void get_fake_subscreen_display_mode(UINT adapter, D3DDISPLAYMODE *mode); void get_fake_subscreen_display_mode(UINT adapter, D3DDISPLAYMODE *mode);
void get_fake_subscreen_display_mode_ex(UINT adapter, D3DDISPLAYMODEEX *mode); void get_fake_subscreen_display_mode_ex(UINT adapter, D3DDISPLAYMODEEX *mode);
@@ -21,6 +21,12 @@
} \ } \
return ret return ret
// inert unless this is the SMALL head and it is being scaled onto a differently sized monitor
static bool scales_small_head(const WrappedIDirect3DSwapChain9 *chain) {
return chain->native_group_head == WrappedIDirect3DSwapChain9::NativeGroupHead::Small
&& chain->pDev->gfdm_small_head.scaled();
}
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::QueryInterface(REFIID riid, void **ppvObj) { HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::QueryInterface(REFIID riid, void **ppvObj) {
if (ppvObj == nullptr) { if (ppvObj == nullptr) {
return E_POINTER; return E_POINTER;
@@ -89,6 +95,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::Present(const RECT *pSourc
graphics_d3d9_on_present(pDev->hFocusWindow, pDev->pReal, pDev); graphics_d3d9_on_present(pDev->hFocusWindow, pDev->pReal, pDev);
} }
if (scales_small_head(this)) {
pDev->gfdm_small_head.compose(pDev->pReal);
}
HRESULT result = pReal->Present( HRESULT result = pReal->Present(
pSourceRect, pSourceRect,
pDestRect, pDestRect,
@@ -138,6 +148,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetFrontBufferData(IDirect
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type,
IDirect3DSurface9 **ppBackBuffer) IDirect3DSurface9 **ppBackBuffer)
{ {
if (scales_small_head(this) && iBackBuffer == 0 && Type == D3DBACKBUFFER_TYPE_MONO) {
CHECK_RESULT(pDev->gfdm_small_head.backbuffer(pDev->pReal, ppBackBuffer));
}
CHECK_RESULT(pReal->GetBackBuffer(iBackBuffer, Type, ppBackBuffer)); CHECK_RESULT(pReal->GetBackBuffer(iBackBuffer, Type, ppBackBuffer));
} }
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) { HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) {
@@ -159,7 +173,14 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetDevice(IDirect3DDevice9
HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetPresentParameters( HRESULT STDMETHODCALLTYPE WrappedIDirect3DSwapChain9::GetPresentParameters(
D3DPRESENT_PARAMETERS *pPresentationParameters) D3DPRESENT_PARAMETERS *pPresentationParameters)
{ {
CHECK_RESULT(pReal->GetPresentParameters(pPresentationParameters)); HRESULT result = pReal->GetPresentParameters(pPresentationParameters);
if (SUCCEEDED(result) && pPresentationParameters != nullptr && scales_small_head(this)) {
pDev->gfdm_small_head.apply_logical_size(
&pPresentationParameters->BackBufferWidth,
&pPresentationParameters->BackBufferHeight);
}
CHECK_RESULT(result);
} }
/* /*
+3
View File
@@ -693,6 +693,9 @@ int main_implementation(int argc, char *argv[]) {
if (options[launcher::Options::GitaDoraArenaRealtekAccess].value_bool()) { if (options[launcher::Options::GitaDoraArenaRealtekAccess].value_bool()) {
games::gitadora::ALLOW_REALTEK_AUDIO = true; games::gitadora::ALLOW_REALTEK_AUDIO = true;
} }
if (options[launcher::Options::GitaDoraSubscreenLandscape].value_bool()) {
games::gitadora::ARENA_SUBSCREEN_LANDSCAPE = true;
}
if (options[launcher::Options::LoadNostalgiaModule].value_bool()) { if (options[launcher::Options::LoadNostalgiaModule].value_bool()) {
attach_nostalgia = true; attach_nostalgia = true;
} }
+13
View File
@@ -3425,6 +3425,19 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Bool, .type = OptionType::Bool,
.category = "General Overlay", .category = "General Overlay",
}, },
{
// GitaDoraSubscreenLandscape
.title = "GitaDora Arena Landscape Subscreen (EXPERIMENTAL)",
.name = "gdsublandscape",
.desc = "For Arena Model full screen two-window mode: drive the SMALL touch subscreen "
"with a landscape monitor instead of a portrait one.\n\n"
"The portrait image is centered and black bars fill the space on either side.\n\n"
"Launches at 1920x1080; use -forceressub if you need a different resolution.",
.type = OptionType::Bool,
.game_name = "GitaDora",
.category = "Game Options",
.quick_setting_category = "Game",
},
}; };
const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) { const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
+2 -1
View File
@@ -323,7 +323,8 @@ namespace launcher {
OBSWebSocketPassword, OBSWebSocketPassword,
OBSWebSocketDebug, OBSWebSocketDebug,
ScreenshotIncludeOverlay, ScreenshotIncludeOverlay,
ScreenshotSubscreens ScreenshotSubscreens,
GitaDoraSubscreenLandscape
}; };
enum class OptionsCategory { enum class OptionsCategory {