api: drop stale websocket / stream connections (#877)
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@@ -6,6 +6,7 @@
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#include <algorithm>
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#include <cctype>
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#include <chrono>
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#include <limits>
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#include <map>
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#include <string>
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#include <thread>
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@@ -47,6 +48,29 @@ namespace api {
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return send_all(socket, text.data(), text.size());
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}
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// a viewer leaving is normally noticed by a failing send, so a stream with no frame
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// to push has to ask the socket instead
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bool client_gone(SOCKET socket) {
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fd_set read_set;
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FD_ZERO(&read_set);
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FD_SET(socket, &read_set);
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// the socket is blocking with a receive timeout, so poll before touching it
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timeval immediately {};
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const int ready = select(0, &read_set, nullptr, nullptr, &immediately);
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if (ready == 0) {
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return false;
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}
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if (ready < 0) {
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return true;
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}
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// consumed rather than peeked: a stray byte would otherwise sit in front of the
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// FIN and keep hiding it for as long as the stream runs
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char discard[256];
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return recv(socket, discard, sizeof(discard), 0) <= 0;
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}
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std::string url_decode(const std::string &input) {
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std::string out;
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out.reserve(input.size());
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@@ -355,18 +379,33 @@ namespace api {
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if (!writer) {
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send_error(socket, "404 Not Found");
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} else {
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std::vector<int> screens;
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graphics_screens_get(screens);
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// registration takes a raw swapchain index and never bounds it, so the
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// capture range has to be enforced here rather than assumed
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const auto streamable = [&screens](int screen) {
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return screen < static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO)
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&& std::find(screens.begin(), screens.end(), screen)
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!= screens.end();
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};
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// screen 1 is the subscreen in every game that has one; single-screen games
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// only ever register screen 0, so resolve the default against what exists
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// only ever register screen 0, so resolve the default against what exists.
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// left unclamped so a nonsense screen is reported as what was asked for
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int screen = query_int(request, "screen", -1, 0,
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static_cast<int>(GRAPHICS_CAPTURE_SCREEN_NO) - 1);
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std::numeric_limits<int>::max());
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if (screen < 0) {
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std::vector<int> screens;
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graphics_screens_get(screens);
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screen = std::find(screens.begin(), screens.end(), 1) != screens.end()
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? 1 : 0;
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screen = streamable(1) ? 1 : 0;
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}
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if (!capture_pump::claim_screen(screen)) {
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// the default always lands on a screen that exists, so this is only ever
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// an explicit request for one that cannot be captured
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if (!streamable(screen)) {
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log_warning("api::stream",
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"screen {} is not available, refusing {}", screen, address);
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send_error(socket, "404 Not Found");
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} else if (!capture_pump::claim_screen(screen)) {
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log_warning("api::stream",
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"screen {} is already being streamed, refusing {}",
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screen, address);
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@@ -399,8 +438,11 @@ namespace api {
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screen, frame.pixels, 1,
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&frame.timestamp, &frame.width, &frame.height);
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if (ok && frame.pixels
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&& !writer->write(stream_send, frame)) {
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if (ok && frame.pixels) {
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if (!writer->write(stream_send, frame)) {
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break;
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}
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} else if (client_gone(socket)) {
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break;
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}
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@@ -12,6 +12,20 @@ using namespace headsocket;
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namespace api {
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namespace {
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// how long a single handshake read may stall before the connection is dropped;
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// headsocket reads the request a byte at a time, so this is an idle timeout between
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// bytes rather than a deadline for the whole handshake
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constexpr int handshake_timeout_ms = 5000;
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void set_recv_timeout(connection &conn, int milliseconds) {
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DWORD timeout = static_cast<DWORD>(milliseconds);
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setsockopt(conn.impl()->socket, SOL_SOCKET, SO_RCVTIMEO,
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reinterpret_cast<const char *>(&timeout), sizeof(timeout));
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}
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}
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/*
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* Client class declaration
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*/
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@@ -37,6 +51,21 @@ namespace api {
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HEADSOCKET_SERVER(WebSocketServer, web_socket_server);
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public:
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WebSocketController *websocket;
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protected:
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bool handshake(connection &conn) override {
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// headsocket runs the handshake on its single accept thread with a blocking
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// recv, so a peer that connects and then says nothing would park that thread and
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// leave every later connection sitting unaccepted in the backlog
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set_recv_timeout(conn, handshake_timeout_ms);
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const bool accepted = base_t::handshake(conn);
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// from here the client thread owns the socket and wants to block on reads
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set_recv_timeout(conn, 0);
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return accepted;
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}
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};
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void api::WebSocketServer::init() {}
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