sc: bone eater preliminary support (#895)

## Link to GitHub Issue or related Pull Request, if one exists
Fixes #114

## Description of change
Initial support for Silent Scope: Bone Eater, enough to be playable;
doesn't include QoS work needed to make this a smoother experience.

* Game detection
* Fix DX11 overlay to work with non-Unity games
* Implements sub monitor i/o (only really needed to get past I/O check)
* Try to make the game reasonably playable with a mouse
* Ignore the game's attempt to move windows, position them in a
reasonable place
* Fix language hook

## Testing
This commit is contained in:
bicarus
2026-08-28 03:04:43 -07:00
committed by GitHub
parent 8fb6d94000
commit 4009bb8a84
10 changed files with 278 additions and 16 deletions
+1
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@@ -531,6 +531,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
games/otoca/p4io.cpp games/otoca/p4io.cpp
games/silentscope/silentscope.cpp games/silentscope/silentscope.cpp
games/silentscope/io.cpp games/silentscope/io.cpp
games/silentscope/projector.cpp
games/pcm/pcm.cpp games/pcm/pcm.cpp
games/pcm/io.cpp games/pcm/io.cpp
games/onpara/onpara.cpp games/onpara/onpara.cpp
+31 -5
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@@ -1,5 +1,7 @@
#include "bmpu.h" #include "bmpu.h"
#include <algorithm>
#include "acio/icca/icca.h" #include "acio/icca/icca.h"
#include "avs/game.h" #include "avs/game.h"
#include "cfg/api.h" #include "cfg/api.h"
@@ -9,6 +11,7 @@
#include "games/ftt/io.h" #include "games/ftt/io.h"
#include "games/museca/io.h" #include "games/museca/io.h"
#include "games/silentscope/io.h" #include "games/silentscope/io.h"
#include "hooks/graphics/graphics.h"
#include "launcher/launcher.h" #include "launcher/launcher.h"
#include "misc/eamuse.h" #include "misc/eamuse.h"
@@ -530,15 +533,38 @@ static bool __cdecl ac_io_bmpu_update_control_status_buffer() {
STATUS_BUFFER[4] |= 0x20; STATUS_BUFFER[4] |= 0x20;
} }
// joy stick raw input // gun position, sent big endian; the game keeps the top 12 bits of each pair
auto &analogs = games::silentscope::get_analogs(); auto &analogs = games::silentscope::get_analogs();
auto &gun_x = analogs.at(games::silentscope::Analogs::GUN_X);
auto &gun_y = analogs.at(games::silentscope::Analogs::GUN_Y);
unsigned short joy_x = 0x7FFF; unsigned short joy_x = 0x7FFF;
unsigned short joy_y = 0x7FFF; unsigned short joy_y = 0x7FFF;
if (analogs.at(games::silentscope::Analogs::GUN_X).isSet()) {
joy_x = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_X)) * USHRT_MAX); if (gun_x.isSet() || gun_y.isSet()) {
if (gun_x.isSet()) {
joy_x = (unsigned short) (Analogs::getState(RI_MGR, gun_x) * USHRT_MAX);
}
if (gun_y.isSet()) {
joy_y = (unsigned short) (Analogs::getState(RI_MGR, gun_y) * USHRT_MAX);
}
} else {
// the gun reports where it is aimed, which a relative pointer cannot express - the
// calibration screen asks for the screen centre and two corners, so read the cursor
POINT cursor {};
RECT client {};
POINT origin {};
if (NDD_MAIN_WINDOW != nullptr &&
GetCursorPos(&cursor) &&
GetClientRect(NDD_MAIN_WINDOW, &client) &&
ClientToScreen(NDD_MAIN_WINDOW, &origin) &&
client.right > 1 && client.bottom > 1)
{
const LONG x = std::clamp(cursor.x - origin.x, 0L, client.right - 1);
const LONG y = std::clamp(cursor.y - origin.y, 0L, client.bottom - 1);
joy_x = (unsigned short) (x * USHRT_MAX / (client.right - 1));
joy_y = (unsigned short) (y * USHRT_MAX / (client.bottom - 1));
} }
if (analogs.at(games::silentscope::Analogs::GUN_Y).isSet()) {
joy_y = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_Y)) * USHRT_MAX);
} }
// invert X axis // invert X axis
+150
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@@ -0,0 +1,150 @@
#include "projector.h"
#include <algorithm>
#include <cstring>
#include <cwchar>
#include "util/logging.h"
namespace {
// request/response layout: identifier, command, two zero bytes, payload length,
// the payload itself and a checksum over everything before it
constexpr size_t HEADER_SIZE = 5;
constexpr uint8_t RESPONSE_ID = 0x23;
constexpr uint8_t COMMAND_COMMON_DATA = 0x8A;
constexpr uint8_t COMMAND_TEMPERATURE = 0x99;
constexpr uint8_t COMMAND_LAMP_CURRENT = 0x9B;
// shown in the test menu as PROJTIM, PROJHEATIN and PROJHEAT
constexpr uint32_t LAMP_SECONDS = 0;
constexpr uint32_t TEMPERATURE_INTAKE = 25;
constexpr uint32_t TEMPERATURE_EXHAUST = 35;
// anything below 1000 is treated as a lamp anomaly and raises PROJERROR unless the exact
// value was already recorded in /projecter/current on an earlier boot
constexpr uint32_t LAMP_CURRENT = 1000;
void put32(uint8_t *dest, uint32_t value) {
dest[0] = (uint8_t) (value & 0xFF);
dest[1] = (uint8_t) ((value >> 8) & 0xFF);
dest[2] = (uint8_t) ((value >> 16) & 0xFF);
dest[3] = (uint8_t) ((value >> 24) & 0xFF);
}
}
bool games::silentscope::ProjectorHandle::open(LPCWSTR lpFileName) {
if (wcscmp(lpFileName, L"COM2") != 0 && wcscmp(lpFileName, L"\\\\.\\COM2") != 0) {
return false;
}
log_info("silentscope", "Opened COM2 (projector)");
return true;
}
int games::silentscope::ProjectorHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
std::lock_guard<std::mutex> lock(this->mutex);
auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
DWORD bytes_read = 0;
while (bytes_read < nNumberOfBytesToRead && !this->response.empty()) {
buffer[bytes_read++] = this->response.front();
this->response.pop_front();
}
return (int) bytes_read;
}
int games::silentscope::ProjectorHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
std::lock_guard<std::mutex> lock(this->mutex);
auto buffer = reinterpret_cast<const uint8_t *>(lpBuffer);
this->request.insert(this->request.end(), buffer, buffer + nNumberOfBytesToWrite);
while (this->request.size() >= HEADER_SIZE) {
const size_t packet_size = HEADER_SIZE + this->request[4] + 1;
if (this->request.size() < packet_size) {
break;
}
this->process_request(this->request.data());
this->request.erase(this->request.begin(), this->request.begin() + packet_size);
}
return (int) nNumberOfBytesToWrite;
}
size_t games::silentscope::ProjectorHandle::bytes_available() {
std::lock_guard<std::mutex> lock(this->mutex);
return this->response.size();
}
bool games::silentscope::ProjectorHandle::close() {
std::lock_guard<std::mutex> lock(this->mutex);
this->request.clear();
this->response.clear();
log_info("silentscope", "Closed COM2 (projector)");
return true;
}
void games::silentscope::ProjectorHandle::process_request(const uint8_t *packet) {
const uint8_t command = packet[1];
const uint8_t length = packet[4];
const uint8_t *data = packet + HEADER_SIZE;
switch (command) {
case COMMAND_COMMON_DATA: {
// the game only looks at the lamp usage time near the end of the block
std::vector<uint8_t> payload(98, 0);
put32(&payload[94], LAMP_SECONDS);
this->reply(command, payload);
break;
}
case COMMAND_TEMPERATURE: {
// the requested sensor is echoed back along with its reading
const uint8_t sensor = length > 0 ? data[0] : 0;
std::vector<uint8_t> payload(5, 0);
payload[0] = sensor;
put32(&payload[1], sensor == 0 ? TEMPERATURE_INTAKE : TEMPERATURE_EXHAUST);
this->reply(command, payload);
break;
}
case COMMAND_LAMP_CURRENT: {
// the three byte item selector is echoed back along with the measurement
std::vector<uint8_t> payload(7, 0);
memcpy(payload.data(), data, std::min<size_t>(length, 3));
put32(&payload[3], LAMP_CURRENT);
this->reply(command, payload);
break;
}
default:
log_misc("silentscope", "unknown projector command {:#04x}", command);
this->reply(command, {});
break;
}
}
void games::silentscope::ProjectorHandle::reply(uint8_t command, const std::vector<uint8_t> &data) {
std::vector<uint8_t> packet {
RESPONSE_ID, command, 0x00, 0x00, (uint8_t) data.size()
};
packet.insert(packet.end(), data.begin(), data.end());
uint8_t checksum = 0;
for (auto byte : packet) {
checksum += byte;
}
packet.push_back(checksum);
this->response.insert(this->response.end(), packet.begin(), packet.end());
}
+30
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@@ -0,0 +1,30 @@
#pragma once
#include <cstdint>
#include <deque>
#include <mutex>
#include <vector>
#include "hooks/devicehook.h"
namespace games::silentscope {
// The cabinet talks to its projector over COM2. Without an answer the game stops at
// I/O error 5-1560-0004 (IOCOM2, "the projector is not connected correctly").
class ProjectorHandle : public CustomHandle {
public:
bool open(LPCWSTR lpFileName) override;
int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
size_t bytes_available() override;
bool close() override;
private:
std::mutex mutex;
std::vector<uint8_t> request;
std::deque<uint8_t> response;
void process_request(const uint8_t *packet);
void reply(uint8_t command, const std::vector<uint8_t> &data);
};
}
@@ -1,10 +1,11 @@
#include "silentscope.h" #include "silentscope.h"
#include "acioemu/handle.h"
#include "cfg/configurator.h" #include "cfg/configurator.h"
#include "hooks/devicehook.h" #include "hooks/devicehook.h"
#include "util/libutils.h" #include "util/libutils.h"
#include "projector.h"
namespace games::silentscope { namespace games::silentscope {
SilentScopeGame::SilentScopeGame() : Game("Silent Scope") { SilentScopeGame::SilentScopeGame() : Game("Silent Scope") {
@@ -16,9 +17,8 @@ namespace games::silentscope {
// load the game DLL so hooks apply // load the game DLL so hooks apply
libutils::try_library("gamendd.dll"); libutils::try_library("gamendd.dll");
// TODO(felix): implement stuff on this port
devicehook_init(); devicehook_init();
devicehook_add(new acioemu::ACIOHandle(L"COM2")); devicehook_add(new ProjectorHandle());
} }
void SilentScopeGame::detach() { void SilentScopeGame::detach() {
@@ -30,6 +30,7 @@ void graphics_d3d11_shutdown() {}
#include <dxgi.h> #include <dxgi.h>
#include <dxgi1_2.h> #include <dxgi1_2.h>
#include "avs/game.h"
#include "d3d11_internal.h" #include "d3d11_internal.h"
#include "util/nt_loader.h" #include "util/nt_loader.h"
@@ -237,10 +238,11 @@ bool d3dcompiler_available() {
} // namespace } // namespace
void graphics_d3d11_init() { void graphics_d3d11_init() {
// dx11 titles always run under execexe. skipping on pure-dx9 games keeps // dx11 titles run under execexe, except Silent Scope: Bone Eater, whose Aska
// their startup path completely untouched (no exports patched, no poll // engine LoadLibrary's d3d11 itself. skipping on pure-dx9 games keeps their
// thread, no LDR callback). // startup path completely untouched (no exports patched, no poll thread, no
if (!GetModuleHandleW(L"execexe.dll")) { // LDR callback).
if (!GetModuleHandleW(L"execexe.dll") && !avs::game::is_model("NDD")) {
return; return;
} }
+47
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@@ -52,6 +52,8 @@ static HWND GFDM_RIGHT_WINDOW = nullptr;
static HMONITOR GFDM_TWO_HEAD_SMALL_MONITOR = nullptr; static HMONITOR GFDM_TWO_HEAD_SMALL_MONITOR = nullptr;
static HWND GFDM_TWO_HEAD_SMALL_WINDOW = nullptr; static HWND GFDM_TWO_HEAD_SMALL_WINDOW = nullptr;
HWND POPN_SUBSCREEN_WINDOW = nullptr; HWND POPN_SUBSCREEN_WINDOW = nullptr;
static HWND NDD_SUBSCREEN_WINDOW = nullptr;
HWND NDD_MAIN_WINDOW = nullptr;
bool FAKE_SUBSCREEN_ADAPTER = false; bool FAKE_SUBSCREEN_ADAPTER = false;
// icon // icon
@@ -634,6 +636,9 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
bool is_sdvx_sub_window = is_sdvx && window_name.ends_with(" Sub Screen"); bool is_sdvx_sub_window = is_sdvx && window_name.ends_with(" Sub Screen");
bool is_sdvx_main_window = is_sdvx && window_name.ends_with(" Main Screen"); bool is_sdvx_main_window = is_sdvx && window_name.ends_with(" Main Screen");
bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen"); bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
const bool is_ndd = avs::game::is_model("NDD");
bool is_ndd_sub_window = is_ndd && window_name.starts_with("Aska MultiDisplay");
bool is_ndd_main_window = is_ndd && window_name == "ASKA";
const std::string gfdm_window_name = games::gitadora::is_arena_model() const std::string gfdm_window_name = games::gitadora::is_arena_model()
? gitadora_canonical_window_name(effective_window_name) ? gitadora_canonical_window_name(effective_window_name)
: ""; : "";
@@ -777,6 +782,14 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
} }
} }
if (is_ndd_sub_window) {
NDD_SUBSCREEN_WINDOW = result;
}
if (is_ndd_main_window) {
NDD_MAIN_WINDOW = result;
}
disable_touch_gestures(result); disable_touch_gestures(result);
log_misc( log_misc(
"graphics", "graphics",
@@ -902,6 +915,26 @@ static BOOL WINAPI EnumDisplayDevicesA_hook(LPCTSTR lpDevice, DWORD iDevNum,
return value; return value;
} }
// the sub screen renders into a fixed 800x480 buffer, but the game's saved layout asks for rects
// that do not match it, and dxgi stretches the buffer to fill whatever the client area ends up as
static void ndd_subscreen_size(HWND hWnd, int &width, int &height) {
RECT rect {};
SetRect(&rect, 0, 0, 800, 480);
AdjustWindowRect(&rect, GetWindowLongA(hWnd, GWL_STYLE), 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
}
// the saved layout drops the sub window wherever it sat on the machine that wrote the file
static void ndd_subscreen_position(int &x, int &y) {
RECT main {};
if (NDD_MAIN_WINDOW != nullptr && GetWindowRect(NDD_MAIN_WINDOW, &main)) {
x = main.right;
y = main.top;
}
}
static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHeight, BOOL bRepaint) { static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHeight, BOOL bRepaint) {
log_misc("graphics", "MoveWindow hook hit ({}, {}, {}, {}, {}, {})", log_misc("graphics", "MoveWindow hook hit ({}, {}, {}, {}, {}, {})",
fmt::ptr(hWnd), fmt::ptr(hWnd),
@@ -931,6 +964,11 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
nHeight = rect.bottom - rect.top; nHeight = rect.bottom - rect.top;
} }
if (GRAPHICS_WINDOWED && NDD_SUBSCREEN_WINDOW && hWnd == NDD_SUBSCREEN_WINDOW) {
ndd_subscreen_size(hWnd, nWidth, nHeight);
ndd_subscreen_position(X, Y);
}
// iidx windowed TDJ mode // iidx windowed TDJ mode
if (GRAPHICS_WINDOWED && TDJ_SUBSCREEN_WINDOW && hWnd == TDJ_SUBSCREEN_WINDOW) { if (GRAPHICS_WINDOWED && TDJ_SUBSCREEN_WINDOW && hWnd == TDJ_SUBSCREEN_WINDOW) {
if (GRAPHICS_IIDX_WSUB) { if (GRAPHICS_IIDX_WSUB) {
@@ -1073,6 +1111,15 @@ static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter, static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
int X, int Y, int cx, int cy, UINT uFlags) { int X, int Y, int cx, int cy, UINT uFlags) {
if (GRAPHICS_WINDOWED && NDD_SUBSCREEN_WINDOW && hWnd == NDD_SUBSCREEN_WINDOW) {
if (!(uFlags & SWP_NOSIZE)) {
ndd_subscreen_size(hWnd, cx, cy);
}
if (!(uFlags & SWP_NOMOVE)) {
ndd_subscreen_position(X, Y);
}
}
if (is_gfdm_two_head_small_window(hWnd) && if (is_gfdm_two_head_small_window(hWnd) &&
((uFlags & SWP_HIDEWINDOW) || ((uFlags & SWP_HIDEWINDOW) ||
(uFlags & (SWP_NOMOVE | SWP_NOSIZE)) != (SWP_NOMOVE | SWP_NOSIZE))) { (uFlags & (SWP_NOMOVE | SWP_NOSIZE)) != (SWP_NOMOVE | SWP_NOSIZE))) {
+1
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@@ -103,6 +103,7 @@ extern HWND TDJ_SUBSCREEN_WINDOW;
extern HWND SDVX_SUBSCREEN_WINDOW; extern HWND SDVX_SUBSCREEN_WINDOW;
extern HWND POPN_SUBSCREEN_WINDOW; extern HWND POPN_SUBSCREEN_WINDOW;
extern HWND GFDM_SUBSCREEN_WINDOW; extern HWND GFDM_SUBSCREEN_WINDOW;
extern HWND NDD_MAIN_WINDOW;
extern bool SUBSCREEN_FORCE_REDRAW; extern bool SUBSCREEN_FORCE_REDRAW;
extern bool FAKE_SUBSCREEN_ADAPTER; extern bool FAKE_SUBSCREEN_ADAPTER;
+6 -3
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@@ -336,9 +336,11 @@ void hooks::lang::early_init() {
&GetLocaleInfoA_orig); &GetLocaleInfoA_orig);
} }
// for TDJ subscreen search keyboard and T44 narrow-string handling // for TDJ subscreen search keyboard
// T44 narrow-string handling
// NDD text measuring
if ((avs::game::is_model("LDJ") && games::iidx::TDJ_MODE) || if ((avs::game::is_model("LDJ") && games::iidx::TDJ_MODE) ||
avs::game::is_model("T44")) { avs::game::is_model({ "T44", "NDD" })) {
log_info("hooks::lang", "hooking IsDBCSLeadByte"); log_info("hooks::lang", "hooking IsDBCSLeadByte");
detour::trampoline_try( detour::trampoline_try(
"kernel32.dll", "kernel32.dll",
@@ -358,8 +360,9 @@ void hooks::lang::early_init() {
#endif #endif
#ifdef SPICE64 #ifdef SPICE64
// NDD renders through GetTextExtentPoint32A, so its wide strings go back through CP_ACP first
const auto hook_wide_char_to_multi_byte = const auto hook_wide_char_to_multi_byte =
games::gitadora::is_arena_model() || avs::game::is_model("T44"); games::gitadora::is_arena_model() || avs::game::is_model({ "T44", "NDD" });
#else #else
// XG2 converts UTF-8 property strings through CP_ACP before rendering. // XG2 converts UTF-8 property strings through CP_ACP before rendering.
const auto hook_wide_char_to_multi_byte = avs::game::is_model({ "K32", "K33" }); const auto hook_wide_char_to_multi_byte = avs::game::is_model({ "K32", "K33" });
+2
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@@ -730,6 +730,8 @@ void eamuse_autodetect_game() {
eamuse_set_game("Mahjong Fight Girl"); eamuse_set_game("Mahjong Fight Girl");
else if (avs::game::is_model("XIF")) else if (avs::game::is_model("XIF"))
eamuse_set_game("Polaris Chord"); eamuse_set_game("Polaris Chord");
else if (avs::game::is_model("NDD"))
eamuse_set_game("Silent Scope: Bone Eater");
else { else {
log_warning("eamuse", "unknown game model: {}", avs::game::MODEL); log_warning("eamuse", "unknown game model: {}", avs::game::MODEL);
eamuse_set_game("unknown"); eamuse_set_game("unknown");