sc: bone eater preliminary support (#895)
## Link to GitHub Issue or related Pull Request, if one exists Fixes #114 ## Description of change Initial support for Silent Scope: Bone Eater, enough to be playable; doesn't include QoS work needed to make this a smoother experience. * Game detection * Fix DX11 overlay to work with non-Unity games * Implements sub monitor i/o (only really needed to get past I/O check) * Try to make the game reasonably playable with a mouse * Ignore the game's attempt to move windows, position them in a reasonable place * Fix language hook ## Testing
This commit is contained in:
@@ -531,6 +531,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
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games/otoca/p4io.cpp
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games/silentscope/silentscope.cpp
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games/silentscope/io.cpp
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games/silentscope/projector.cpp
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games/pcm/pcm.cpp
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games/pcm/io.cpp
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games/onpara/onpara.cpp
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@@ -1,5 +1,7 @@
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#include "bmpu.h"
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#include <algorithm>
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#include "acio/icca/icca.h"
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#include "avs/game.h"
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#include "cfg/api.h"
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@@ -9,6 +11,7 @@
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#include "games/ftt/io.h"
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#include "games/museca/io.h"
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#include "games/silentscope/io.h"
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#include "hooks/graphics/graphics.h"
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#include "launcher/launcher.h"
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#include "misc/eamuse.h"
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@@ -530,15 +533,38 @@ static bool __cdecl ac_io_bmpu_update_control_status_buffer() {
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STATUS_BUFFER[4] |= 0x20;
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}
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// joy stick raw input
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// gun position, sent big endian; the game keeps the top 12 bits of each pair
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auto &analogs = games::silentscope::get_analogs();
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auto &gun_x = analogs.at(games::silentscope::Analogs::GUN_X);
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auto &gun_y = analogs.at(games::silentscope::Analogs::GUN_Y);
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unsigned short joy_x = 0x7FFF;
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unsigned short joy_y = 0x7FFF;
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if (analogs.at(games::silentscope::Analogs::GUN_X).isSet()) {
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joy_x = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_X)) * USHRT_MAX);
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if (gun_x.isSet() || gun_y.isSet()) {
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if (gun_x.isSet()) {
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joy_x = (unsigned short) (Analogs::getState(RI_MGR, gun_x) * USHRT_MAX);
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}
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if (gun_y.isSet()) {
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joy_y = (unsigned short) (Analogs::getState(RI_MGR, gun_y) * USHRT_MAX);
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}
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} else {
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// the gun reports where it is aimed, which a relative pointer cannot express - the
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// calibration screen asks for the screen centre and two corners, so read the cursor
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POINT cursor {};
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RECT client {};
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POINT origin {};
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if (NDD_MAIN_WINDOW != nullptr &&
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GetCursorPos(&cursor) &&
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GetClientRect(NDD_MAIN_WINDOW, &client) &&
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ClientToScreen(NDD_MAIN_WINDOW, &origin) &&
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client.right > 1 && client.bottom > 1)
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{
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const LONG x = std::clamp(cursor.x - origin.x, 0L, client.right - 1);
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const LONG y = std::clamp(cursor.y - origin.y, 0L, client.bottom - 1);
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joy_x = (unsigned short) (x * USHRT_MAX / (client.right - 1));
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joy_y = (unsigned short) (y * USHRT_MAX / (client.bottom - 1));
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}
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if (analogs.at(games::silentscope::Analogs::GUN_Y).isSet()) {
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joy_y = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_Y)) * USHRT_MAX);
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}
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// invert X axis
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@@ -0,0 +1,150 @@
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#include "projector.h"
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#include <algorithm>
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#include <cstring>
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#include <cwchar>
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#include "util/logging.h"
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namespace {
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// request/response layout: identifier, command, two zero bytes, payload length,
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// the payload itself and a checksum over everything before it
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constexpr size_t HEADER_SIZE = 5;
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constexpr uint8_t RESPONSE_ID = 0x23;
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constexpr uint8_t COMMAND_COMMON_DATA = 0x8A;
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constexpr uint8_t COMMAND_TEMPERATURE = 0x99;
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constexpr uint8_t COMMAND_LAMP_CURRENT = 0x9B;
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// shown in the test menu as PROJTIM, PROJHEATIN and PROJHEAT
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constexpr uint32_t LAMP_SECONDS = 0;
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constexpr uint32_t TEMPERATURE_INTAKE = 25;
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constexpr uint32_t TEMPERATURE_EXHAUST = 35;
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// anything below 1000 is treated as a lamp anomaly and raises PROJERROR unless the exact
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// value was already recorded in /projecter/current on an earlier boot
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constexpr uint32_t LAMP_CURRENT = 1000;
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void put32(uint8_t *dest, uint32_t value) {
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dest[0] = (uint8_t) (value & 0xFF);
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dest[1] = (uint8_t) ((value >> 8) & 0xFF);
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dest[2] = (uint8_t) ((value >> 16) & 0xFF);
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dest[3] = (uint8_t) ((value >> 24) & 0xFF);
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}
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}
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bool games::silentscope::ProjectorHandle::open(LPCWSTR lpFileName) {
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if (wcscmp(lpFileName, L"COM2") != 0 && wcscmp(lpFileName, L"\\\\.\\COM2") != 0) {
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return false;
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}
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log_info("silentscope", "Opened COM2 (projector)");
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return true;
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}
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int games::silentscope::ProjectorHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
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std::lock_guard<std::mutex> lock(this->mutex);
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auto buffer = reinterpret_cast<uint8_t *>(lpBuffer);
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DWORD bytes_read = 0;
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while (bytes_read < nNumberOfBytesToRead && !this->response.empty()) {
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buffer[bytes_read++] = this->response.front();
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this->response.pop_front();
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}
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return (int) bytes_read;
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}
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int games::silentscope::ProjectorHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
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std::lock_guard<std::mutex> lock(this->mutex);
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auto buffer = reinterpret_cast<const uint8_t *>(lpBuffer);
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this->request.insert(this->request.end(), buffer, buffer + nNumberOfBytesToWrite);
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while (this->request.size() >= HEADER_SIZE) {
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const size_t packet_size = HEADER_SIZE + this->request[4] + 1;
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if (this->request.size() < packet_size) {
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break;
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}
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this->process_request(this->request.data());
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this->request.erase(this->request.begin(), this->request.begin() + packet_size);
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}
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return (int) nNumberOfBytesToWrite;
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}
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size_t games::silentscope::ProjectorHandle::bytes_available() {
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std::lock_guard<std::mutex> lock(this->mutex);
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return this->response.size();
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}
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bool games::silentscope::ProjectorHandle::close() {
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std::lock_guard<std::mutex> lock(this->mutex);
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this->request.clear();
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this->response.clear();
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log_info("silentscope", "Closed COM2 (projector)");
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return true;
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}
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void games::silentscope::ProjectorHandle::process_request(const uint8_t *packet) {
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const uint8_t command = packet[1];
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const uint8_t length = packet[4];
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const uint8_t *data = packet + HEADER_SIZE;
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switch (command) {
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case COMMAND_COMMON_DATA: {
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// the game only looks at the lamp usage time near the end of the block
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std::vector<uint8_t> payload(98, 0);
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put32(&payload[94], LAMP_SECONDS);
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this->reply(command, payload);
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break;
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}
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case COMMAND_TEMPERATURE: {
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// the requested sensor is echoed back along with its reading
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const uint8_t sensor = length > 0 ? data[0] : 0;
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std::vector<uint8_t> payload(5, 0);
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payload[0] = sensor;
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put32(&payload[1], sensor == 0 ? TEMPERATURE_INTAKE : TEMPERATURE_EXHAUST);
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this->reply(command, payload);
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break;
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}
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case COMMAND_LAMP_CURRENT: {
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// the three byte item selector is echoed back along with the measurement
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std::vector<uint8_t> payload(7, 0);
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memcpy(payload.data(), data, std::min<size_t>(length, 3));
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put32(&payload[3], LAMP_CURRENT);
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this->reply(command, payload);
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break;
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}
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default:
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log_misc("silentscope", "unknown projector command {:#04x}", command);
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this->reply(command, {});
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break;
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}
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}
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void games::silentscope::ProjectorHandle::reply(uint8_t command, const std::vector<uint8_t> &data) {
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std::vector<uint8_t> packet {
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RESPONSE_ID, command, 0x00, 0x00, (uint8_t) data.size()
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};
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packet.insert(packet.end(), data.begin(), data.end());
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uint8_t checksum = 0;
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for (auto byte : packet) {
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checksum += byte;
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}
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packet.push_back(checksum);
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this->response.insert(this->response.end(), packet.begin(), packet.end());
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}
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@@ -0,0 +1,30 @@
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#pragma once
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#include <cstdint>
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#include <deque>
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#include <mutex>
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#include <vector>
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#include "hooks/devicehook.h"
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namespace games::silentscope {
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// The cabinet talks to its projector over COM2. Without an answer the game stops at
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// I/O error 5-1560-0004 (IOCOM2, "the projector is not connected correctly").
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class ProjectorHandle : public CustomHandle {
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public:
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bool open(LPCWSTR lpFileName) override;
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int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
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int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
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size_t bytes_available() override;
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bool close() override;
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private:
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std::mutex mutex;
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std::vector<uint8_t> request;
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std::deque<uint8_t> response;
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void process_request(const uint8_t *packet);
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void reply(uint8_t command, const std::vector<uint8_t> &data);
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};
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}
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@@ -1,10 +1,11 @@
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#include "silentscope.h"
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#include "acioemu/handle.h"
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#include "cfg/configurator.h"
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#include "hooks/devicehook.h"
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#include "util/libutils.h"
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#include "projector.h"
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namespace games::silentscope {
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SilentScopeGame::SilentScopeGame() : Game("Silent Scope") {
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@@ -16,9 +17,8 @@ namespace games::silentscope {
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// load the game DLL so hooks apply
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libutils::try_library("gamendd.dll");
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// TODO(felix): implement stuff on this port
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devicehook_init();
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devicehook_add(new acioemu::ACIOHandle(L"COM2"));
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devicehook_add(new ProjectorHandle());
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}
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void SilentScopeGame::detach() {
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@@ -30,6 +30,7 @@ void graphics_d3d11_shutdown() {}
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#include <dxgi.h>
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#include <dxgi1_2.h>
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#include "avs/game.h"
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#include "d3d11_internal.h"
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#include "util/nt_loader.h"
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@@ -237,10 +238,11 @@ bool d3dcompiler_available() {
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} // namespace
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void graphics_d3d11_init() {
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// dx11 titles always run under execexe. skipping on pure-dx9 games keeps
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// their startup path completely untouched (no exports patched, no poll
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// thread, no LDR callback).
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if (!GetModuleHandleW(L"execexe.dll")) {
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// dx11 titles run under execexe, except Silent Scope: Bone Eater, whose Aska
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// engine LoadLibrary's d3d11 itself. skipping on pure-dx9 games keeps their
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// startup path completely untouched (no exports patched, no poll thread, no
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// LDR callback).
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if (!GetModuleHandleW(L"execexe.dll") && !avs::game::is_model("NDD")) {
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return;
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}
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@@ -52,6 +52,8 @@ static HWND GFDM_RIGHT_WINDOW = nullptr;
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static HMONITOR GFDM_TWO_HEAD_SMALL_MONITOR = nullptr;
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static HWND GFDM_TWO_HEAD_SMALL_WINDOW = nullptr;
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HWND POPN_SUBSCREEN_WINDOW = nullptr;
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static HWND NDD_SUBSCREEN_WINDOW = nullptr;
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HWND NDD_MAIN_WINDOW = nullptr;
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bool FAKE_SUBSCREEN_ADAPTER = false;
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// icon
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@@ -634,6 +636,9 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
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bool is_sdvx_sub_window = is_sdvx && window_name.ends_with(" Sub Screen");
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bool is_sdvx_main_window = is_sdvx && window_name.ends_with(" Main Screen");
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bool is_popn_sub_window = avs::game::is_model("M39") && window_name.ends_with("Sub Screen");
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const bool is_ndd = avs::game::is_model("NDD");
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bool is_ndd_sub_window = is_ndd && window_name.starts_with("Aska MultiDisplay");
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bool is_ndd_main_window = is_ndd && window_name == "ASKA";
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const std::string gfdm_window_name = games::gitadora::is_arena_model()
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? gitadora_canonical_window_name(effective_window_name)
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: "";
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@@ -777,6 +782,14 @@ static HWND WINAPI CreateWindowExA_hook(DWORD dwExStyle, LPCSTR lpClassName, LPC
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}
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}
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if (is_ndd_sub_window) {
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NDD_SUBSCREEN_WINDOW = result;
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}
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if (is_ndd_main_window) {
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NDD_MAIN_WINDOW = result;
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}
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disable_touch_gestures(result);
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log_misc(
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"graphics",
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@@ -902,6 +915,26 @@ static BOOL WINAPI EnumDisplayDevicesA_hook(LPCTSTR lpDevice, DWORD iDevNum,
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return value;
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}
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// the sub screen renders into a fixed 800x480 buffer, but the game's saved layout asks for rects
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// that do not match it, and dxgi stretches the buffer to fill whatever the client area ends up as
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static void ndd_subscreen_size(HWND hWnd, int &width, int &height) {
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RECT rect {};
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SetRect(&rect, 0, 0, 800, 480);
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AdjustWindowRect(&rect, GetWindowLongA(hWnd, GWL_STYLE), 0);
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width = rect.right - rect.left;
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height = rect.bottom - rect.top;
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}
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// the saved layout drops the sub window wherever it sat on the machine that wrote the file
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static void ndd_subscreen_position(int &x, int &y) {
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RECT main {};
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if (NDD_MAIN_WINDOW != nullptr && GetWindowRect(NDD_MAIN_WINDOW, &main)) {
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x = main.right;
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y = main.top;
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}
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}
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static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHeight, BOOL bRepaint) {
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log_misc("graphics", "MoveWindow hook hit ({}, {}, {}, {}, {}, {})",
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fmt::ptr(hWnd),
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@@ -931,6 +964,11 @@ static BOOL WINAPI MoveWindow_hook(HWND hWnd, int X, int Y, int nWidth, int nHei
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nHeight = rect.bottom - rect.top;
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}
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if (GRAPHICS_WINDOWED && NDD_SUBSCREEN_WINDOW && hWnd == NDD_SUBSCREEN_WINDOW) {
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ndd_subscreen_size(hWnd, nWidth, nHeight);
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ndd_subscreen_position(X, Y);
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}
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// iidx windowed TDJ mode
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if (GRAPHICS_WINDOWED && TDJ_SUBSCREEN_WINDOW && hWnd == TDJ_SUBSCREEN_WINDOW) {
|
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if (GRAPHICS_IIDX_WSUB) {
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@@ -1073,6 +1111,15 @@ static LONG WINAPI SetWindowLongW_hook(HWND hWnd, int nIndex, LONG dwNewLong) {
|
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static BOOL WINAPI SetWindowPos_hook(HWND hWnd, HWND hWndInsertAfter,
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int X, int Y, int cx, int cy, UINT uFlags) {
|
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|
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if (GRAPHICS_WINDOWED && NDD_SUBSCREEN_WINDOW && hWnd == NDD_SUBSCREEN_WINDOW) {
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if (!(uFlags & SWP_NOSIZE)) {
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ndd_subscreen_size(hWnd, cx, cy);
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}
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if (!(uFlags & SWP_NOMOVE)) {
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ndd_subscreen_position(X, Y);
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}
|
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}
|
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|
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if (is_gfdm_two_head_small_window(hWnd) &&
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((uFlags & SWP_HIDEWINDOW) ||
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(uFlags & (SWP_NOMOVE | SWP_NOSIZE)) != (SWP_NOMOVE | SWP_NOSIZE))) {
|
||||
|
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@@ -103,6 +103,7 @@ extern HWND TDJ_SUBSCREEN_WINDOW;
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extern HWND SDVX_SUBSCREEN_WINDOW;
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extern HWND POPN_SUBSCREEN_WINDOW;
|
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extern HWND GFDM_SUBSCREEN_WINDOW;
|
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extern HWND NDD_MAIN_WINDOW;
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|
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extern bool SUBSCREEN_FORCE_REDRAW;
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extern bool FAKE_SUBSCREEN_ADAPTER;
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|
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@@ -336,9 +336,11 @@ void hooks::lang::early_init() {
|
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&GetLocaleInfoA_orig);
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}
|
||||
|
||||
// for TDJ subscreen search keyboard and T44 narrow-string handling
|
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// for TDJ subscreen search keyboard
|
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// T44 narrow-string handling
|
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// NDD text measuring
|
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if ((avs::game::is_model("LDJ") && games::iidx::TDJ_MODE) ||
|
||||
avs::game::is_model("T44")) {
|
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avs::game::is_model({ "T44", "NDD" })) {
|
||||
log_info("hooks::lang", "hooking IsDBCSLeadByte");
|
||||
detour::trampoline_try(
|
||||
"kernel32.dll",
|
||||
@@ -358,8 +360,9 @@ void hooks::lang::early_init() {
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||||
#endif
|
||||
|
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#ifdef SPICE64
|
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// NDD renders through GetTextExtentPoint32A, so its wide strings go back through CP_ACP first
|
||||
const auto hook_wide_char_to_multi_byte =
|
||||
games::gitadora::is_arena_model() || avs::game::is_model("T44");
|
||||
games::gitadora::is_arena_model() || avs::game::is_model({ "T44", "NDD" });
|
||||
#else
|
||||
// XG2 converts UTF-8 property strings through CP_ACP before rendering.
|
||||
const auto hook_wide_char_to_multi_byte = avs::game::is_model({ "K32", "K33" });
|
||||
|
||||
@@ -730,6 +730,8 @@ void eamuse_autodetect_game() {
|
||||
eamuse_set_game("Mahjong Fight Girl");
|
||||
else if (avs::game::is_model("XIF"))
|
||||
eamuse_set_game("Polaris Chord");
|
||||
else if (avs::game::is_model("NDD"))
|
||||
eamuse_set_game("Silent Scope: Bone Eater");
|
||||
else {
|
||||
log_warning("eamuse", "unknown game model: {}", avs::game::MODEL);
|
||||
eamuse_set_game("unknown");
|
||||
|
||||
Reference in New Issue
Block a user