popn: new cab windowed mode (#621)

## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Get windowed mode to work.

## Testing
tbd... i/o doesn't work right now but it launches two windows at
least...
This commit is contained in:
bicarus
2026-04-10 01:05:44 -07:00
committed by GitHub
parent a159691097
commit 54ec9f272e
7 changed files with 32 additions and 9 deletions
@@ -15,6 +15,7 @@
#include "cfg/screen_resize.h"
#include "games/gitadora/gitadora.h"
#include "games/iidx/iidx.h"
#include "games/popn/popn.h"
#include "games/sdvx/sdvx.h"
#include "games/mfc/mfc.h"
#include "games/io.h"
@@ -675,6 +676,10 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::GetDeviceCaps(UINT Adapter, D3DDEVT
} else if (GRAPHICS_FORCE_SINGLE_ADAPTER) {
pCaps->NumberOfAdaptersInGroup = 1;
}
} else if (games::popn::is_pikapika_model()) {
if (GRAPHICS_WINDOWED) {
pCaps->NumberOfAdaptersInGroup = 2;
}
}
return ret;
@@ -1021,7 +1026,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
//
// note from MSDN: `pFullscreenDisplayMode` must be NULL for windowed mode.
if (GRAPHICS_WINDOWED) {
if (avs::game::is_model({"LDJ", "KFC"}) && (BehaviorFlags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
if (avs::game::is_model({"LDJ", "KFC", "M39"}) &&
(BehaviorFlags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
log_misc("graphics::d3d9", "disabling adapter group device in windowed mode");
D3D9_BEHAVIOR_DISABLE |= D3DCREATE_ADAPTERGROUP_DEVICE;
@@ -1093,7 +1099,8 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3D9::CreateDeviceEx(
*ppReturnedDeviceInterface = new WrappedIDirect3DDevice9(hFocusWindow, *ppReturnedDeviceInterface);
// initialize sub screen if IIDX/SDVX requested a multi-head context
if (avs::game::is_model({"LDJ", "KFC"}) && (orig_behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
if (avs::game::is_model({"LDJ", "KFC", "M39"}) &&
(orig_behavior_flags & D3DCREATE_ADAPTERGROUP_DEVICE)) {
graphics_d3d9_ldj_init_sub_screen(*ppReturnedDeviceInterface, &pPresentationParameters[1]);
}
}
@@ -1396,7 +1403,8 @@ void graphics_d3d9_on_present(
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
const bool is_gfdm_arena =
games::gitadora::is_arena_model() && games::gitadora::ARENA_SINGLE_WINDOW;
if (is_vm || is_tdj || is_gfdm_arena) {
const bool is_pika = games::popn::is_pikapika_model();
if (is_vm || is_tdj || is_gfdm_arena || is_pika) {
graphics_d3d9_ldj_on_present(wrapped_device);
}