refactor: Cleanup develhook logic
> refactor hooks::devel to work better with hooks::wmisc > minor naming consistency changes
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+14
-9
@@ -1,20 +1,25 @@
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#pragma once
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#include <cstdint>
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#include "util/utils.h"
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namespace hooks::devel
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{
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//_INFO: order matters, low level routines first (if you want them active during later routines)
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enum devel_routine : uint32_t
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//_INFO: use attach()/entry_main() to run task before game::attach()/game::entry_main()
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class Routine
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{
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avs_fs_detour = 0,
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sndb_test,
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thum_test,
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devel_routine_last
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private:
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unsigned int hash_;
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public:
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[[nodiscard]] inline unsigned int constexpr hash() const { return hash_; }
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virtual void attach() {}
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virtual void entry_main() {}
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explicit Routine(const char *name) : hash_(to_hash(name)) {}
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virtual ~Routine() = default;
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};
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typedef uint32_t devel_routine_t;
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bool active_routine(devel_routine_t val);
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void bind_routine(devel_routine_t val, void (*cb)());
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Routine *active_routine(const char *name);
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void bind_routine(Routine *routine);
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void attach();
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void entry_main();
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}
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