misc: various performance clean up (#844)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change - Replace unnecessary precision timers with standard sleeps to reduce wakeups and background CPU usage. - Reuse buffers in raw input, touchscreen, and HID output paths to eliminate steady-state allocations. - Pre-index HID button groups and correctly process batched HID reports. No functional changes. ## Testing
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@@ -1,13 +1,14 @@
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#include "keypads.h"
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#include <chrono>
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#include <functional>
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#include <thread>
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#include <windows.h>
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#include "avs/game.h"
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#include "external/rapidjson/document.h"
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#include "misc/eamuse.h"
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#include "util/precise_timer.h"
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using namespace std::placeholders;
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using namespace rapidjson;
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@@ -59,7 +60,6 @@ namespace api::modules {
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// get params
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auto keypad = req.params[0].GetUint();
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auto input = std::string(req.params[1].GetString());
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timeutils::PreciseSleepTimer timer;
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// process all chars
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for (auto c : input) {
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@@ -93,11 +93,11 @@ namespace api::modules {
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// set
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eamuse_set_keypad_overrides(keypad, state);
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timer.sleep(sleep_time);
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std::this_thread::sleep_for(std::chrono::milliseconds(sleep_time));
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// unset
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eamuse_set_keypad_overrides(keypad, 0);
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timer.sleep(sleep_time);
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std::this_thread::sleep_for(std::chrono::milliseconds(sleep_time));
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}
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}
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@@ -1,11 +1,12 @@
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#include "controller.h"
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#include "serial.h"
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#include <chrono>
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#include <string>
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#include <thread>
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#include <utility>
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#include "util/logging.h"
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#include "util/precise_timer.h"
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#include "util/utils.h"
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@@ -17,7 +18,6 @@ namespace api {
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controller->init_state(this->state);
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this->thread = new std::thread([this] () {
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log_warning("api::serial", "listening on {} (baud: {})", this->port, this->baud);
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timeutils::PreciseSleepTimer timer;
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// read buffer
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uint8_t read_buffer[16*1024];
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@@ -162,7 +162,7 @@ namespace api {
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// slow down on reconnect
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if (this->running) {
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timer.sleep(retry_time);
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std::this_thread::sleep_for(std::chrono::milliseconds(retry_time));
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}
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}
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});
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