Update to spice2x-25-10-07 (pre-apply)
> broken commit
This commit is contained in:
@@ -9,7 +9,6 @@
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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IDR_CHANGELOG RCDATA "../changelog.txt"
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IDR_LICENSES RCDATA "../licenses.txt"
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IDR_PATCHES RCDATA "../build/patches.json"
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IDR_README RCDATA "../readme.txt"
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+34
-4
@@ -1,5 +1,8 @@
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#include "api.h"
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#include <optional>
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#include "launcher/superexit.h"
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#include "rawinput/rawinput.h"
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#include "rawinput/piuio.h"
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#include "util/time.h"
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@@ -64,18 +67,29 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
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auto current_button = &_button;
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auto alternatives = check_alts ? ¤t_button->getAlternatives() : nullptr;
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unsigned int button_count = 0;
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std::optional<bool> window_has_focus;
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while (true) {
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// naive behavior
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if (current_button->isNaive()) {
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GameAPI::Buttons::State state;
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auto vkey = current_button->getVKey();
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// check for focus
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if (vkey != INVALID_VKEY && rawinput::NAIVE_REQUIRE_FOCUS) {
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if (!window_has_focus.has_value()) {
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window_has_focus = superexit::has_focus();
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}
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if (!window_has_focus.value()) {
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vkey = INVALID_VKEY;
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}
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}
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// read
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auto vkey = current_button->getVKey();
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GameAPI::Buttons::State state;
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if (vkey == 0xFF) {
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if (vkey == INVALID_VKEY) {
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state = BUTTON_NOT_PRESSED;
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} else {
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state = (GetAsyncKeyState(current_button->getVKey()) & 0x8000) ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
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state = (GetAsyncKeyState(vkey) & 0x8000) ? BUTTON_PRESSED : BUTTON_NOT_PRESSED;
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}
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// invert
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@@ -106,6 +120,16 @@ GameAPI::Buttons::State GameAPI::Buttons::getState(rawinput::RawInputManager *ma
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auto &devid = current_button->getDeviceIdentifier();
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auto device = manager->devices_get(devid, false); // TODO: fix to update only
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// check for focus
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if (device && rawinput::RAWINPUT_REQUIRE_FOCUS) {
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if (!window_has_focus.has_value()) {
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window_has_focus = superexit::has_focus();
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}
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if (!window_has_focus.value()) {
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device = nullptr;
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}
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}
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// get state if device was marked as updated
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GameAPI::Buttons::State state = current_button->getLastState();
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double *last_up = nullptr;
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@@ -571,6 +595,12 @@ float GameAPI::Analogs::getState(rawinput::Device *device, Analog &analog) {
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switch (device->type) {
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case rawinput::MOUSE: {
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// check for focus
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if (rawinput::NAIVE_REQUIRE_FOCUS && !superexit::has_focus()) {
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value = analog.getLastState();
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break;
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}
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// get mouse position
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auto mouse = device->mouseInfo;
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long pos;
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+1
-1
@@ -284,7 +284,7 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
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std::string vKeyString = fmt::format("{:#x}", vKey);
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// device must be existing
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if (this->device_identifier.empty() && vKey == 0xFF) {
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if (this->device_identifier.empty() && vKey == INVALID_VKEY) {
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return "";
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}
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+6
-4
@@ -33,12 +33,14 @@ enum ButtonAnalogType {
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extern const char *ButtonAnalogTypeStr[];
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constexpr unsigned short INVALID_VKEY = UINT16_C(0xFF);
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class Button {
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private:
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std::vector<Button> alternatives;
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std::string name;
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std::string device_identifier = "";
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unsigned short vKey = 0xFF;
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unsigned short vKey = INVALID_VKEY;
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ButtonAnalogType analog_type = BAT_NONE;
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double debounce_up = 0.0;
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double debounce_down = 0.0;
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@@ -68,12 +70,12 @@ public:
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if (this->override_enabled) {
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return true;
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}
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if (this->vKey != 0xFF) {
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if (this->vKey != INVALID_VKEY) {
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return true;
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}
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for (auto &alternative : this->alternatives) {
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if (alternative.vKey != 0xFF) {
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if (alternative.vKey != INVALID_VKEY) {
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return true;
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}
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}
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@@ -82,7 +84,7 @@ public:
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}
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inline void clearBindings() {
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vKey = 0xFF;
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vKey = INVALID_VKEY;
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alternatives.clear();
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device_identifier = "";
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analog_type = BAT_NONE;
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@@ -43,6 +43,7 @@ public:
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std::string value;
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std::vector<Option> alternatives;
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bool disabled = false;
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bool conflicting = false;
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explicit Option(OptionDefinition definition, std::string value = "") :
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definition(std::move(definition)), value(std::move(value)) {
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@@ -1,6 +1,5 @@
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#pragma once
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#define IDR_CHANGELOG 130
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#define IDR_LICENSES 131
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#define IDR_PATCHES 132
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#define IDR_README 133
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