Update to spice2x-25-10-07 (pre-apply)
> broken commit
This commit is contained in:
@@ -14,7 +14,7 @@ namespace games::ccj {
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bool MOUSE_TRACKBALL_USE_TOGGLE = false;
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uint8_t TRACKBALL_SENSITIVITY = 10;
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static HANDLE fakeHandle = (HANDLE)0xDEADBEEF;
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static HANDLE fakeHandle = (HANDLE)0xDEADBEEFull;
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static HWND hWnd = nullptr;
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static WNDPROC wndProc = nullptr;
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static std::thread *tbThread = nullptr;
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@@ -27,6 +27,7 @@ namespace games::ddr {
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// settings
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bool SDMODE = false;
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bool NO_CODEC_REGISTRATION = false;
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uint8_t DDR_TAPELEDS[TAPELED_DEVICE_COUNT][50][3] {};
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@@ -49,9 +50,79 @@ namespace games::ddr {
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return SendMessage_real(hWnd, Msg, wParam, lParam);
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}
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bool contains_only_ascii(const std::string& str) {
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for (auto c: str) {
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if (static_cast<unsigned char>(c) > 127) {
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return false;
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}
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}
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return true;
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}
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DDRGame::DDRGame() : Game("Dance Dance Revolution") {
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}
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void DDRGame::register_codecs() {
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// find where spice.exe / spice64.exe is located
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const auto &spice_bin_path = libutils::module_file_name(nullptr).parent_path();
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// find the com directory
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std::filesystem::path dir = "";
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if (MODULE_PATH == spice_bin_path) {
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// try: \com
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dir = spice_bin_path / "com";
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} else {
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// try: modules\..\com
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dir = MODULE_PATH / ".." / "com";
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}
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if (fileutils::dir_exists(dir)) {
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log_info("ddr", "looking for codecs in this directory: {}", dir.string());
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} else {
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log_info("ddr", "codecs directory not found: {}", dir.string());
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return;
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}
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for (const auto &file : std::filesystem::directory_iterator(dir)) {
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const auto &filename = file.path().filename();
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const auto extension = strtolower(filename.extension().string());
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if (extension != ".dll") {
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continue;
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}
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log_info("ddr", "found DLL: {}, size: {} bytes", filename.string(), file.file_size());
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if (filename == "k-clvsd.dll" || filename.string().find("xactengine") == 0) {
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const std::wstring wcmd = L"regsvr32.exe /s \"" + file.path().wstring() + L"\"";
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const std::string cmd = "regsvr32.exe /s \"" + file.path().string() + "\"";
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int result = 0;
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std::thread t([wcmd, &result]() {
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result = _wsystem(wcmd.c_str());
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});
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t.join();
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if (result == 0) {
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log_info("ddr", "`{}` returned {}", cmd, result);
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} else {
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log_warning("ddr", "`{}` failed, returned {}", cmd, result);
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}
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if (!contains_only_ascii(file.path().string())) {
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log_warning(
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"ddr",
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"BAD PATH ERROR\n\n\n"
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"!!! !!!\n"
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"!!! filesystem path to codec contains non-ASCII characters! !!!\n"
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"!!! this may cause the game to crash! !!!\n"
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"!!! !!!\n"
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);
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}
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}
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}
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}
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void DDRGame::pre_attach() {
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if (!cfg::CONFIGURATOR_STANDALONE && avs::game::is_model("TDX")) {
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log_fatal(
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@@ -87,6 +158,17 @@ namespace games::ddr {
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"!!! !!!\n\n\n"
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);
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}
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if (!cfg::CONFIGURATOR_STANDALONE) {
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if (!NO_CODEC_REGISTRATION) {
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this->register_codecs();
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} else {
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log_warning(
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"ddr",
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"skipping codec registration (-ddrnocodec), "
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"game may crash if you didn't register codecs before launching the game");
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}
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}
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}
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void DDRGame::attach() {
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@@ -7,6 +7,7 @@ namespace games::ddr {
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// settings
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extern bool SDMODE;
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extern bool NO_CODEC_REGISTRATION;
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// Buffers to store RGB data for tape LEDs on gold cabinets
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const size_t TAPELED_DEVICE_COUNT = 11;
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@@ -18,5 +19,8 @@ namespace games::ddr {
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virtual void pre_attach() override;
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virtual void attach() override;
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virtual void detach() override;
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private:
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void register_codecs();
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};
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}
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+10
-33
@@ -409,50 +409,27 @@ namespace games::iidx {
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* 16 - side panel right - 183 bytes - 61 colors
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*
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* data is stored in RGB order, 3 bytes per color
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*
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* TODO: expose this data via API
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*/
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// data mapping
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static struct TapeLedMapping {
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size_t data_size;
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int index_r, index_g, index_b;
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TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
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: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {}
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} mapping[] = {
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{ 19, Lights::StageLeftAvgR, Lights::StageLeftAvgG, Lights::StageLeftAvgB },
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{ 19, Lights::StageRightAvgR, Lights::StageRightAvgG, Lights::StageRightAvgB },
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{ 45, Lights::CabinetLeftAvgR, Lights::CabinetLeftAvgG, Lights::CabinetLeftAvgB },
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{ 45, Lights::CabinetRightAvgR, Lights::CabinetRightAvgG, Lights::CabinetRightAvgB },
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{ 21, Lights::ControlPanelUnderAvgR, Lights::ControlPanelUnderAvgG, Lights::ControlPanelUnderAvgB },
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{ 54, Lights::CeilingLeftAvgR, Lights::CeilingLeftAvgG, Lights::CeilingLeftAvgB },
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{ 11, Lights::TitleLeftAvgR, Lights::TitleLeftAvgG, Lights::TitleLeftAvgB },
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{ 11, Lights::TitleRightAvgR, Lights::TitleRightAvgG, Lights::TitleRightAvgB },
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{ 54, Lights::CeilingRightAvgR, Lights::CeilingRightAvgG, Lights::CeilingRightAvgB },
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{ 17, Lights::TouchPanelLeftAvgR, Lights::TouchPanelLeftAvgG, Lights::TouchPanelLeftAvgB },
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{ 17, Lights::TouchPanelRightAvgR, Lights::TouchPanelRightAvgG, Lights::TouchPanelRightAvgB },
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{ 68, Lights::SidePanelLeftInnerAvgR, Lights::SidePanelLeftInnerAvgG, Lights::SidePanelLeftInnerAvgB },
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{ 68, Lights::SidePanelLeftOuterAvgR, Lights::SidePanelLeftOuterAvgG, Lights::SidePanelLeftOuterAvgB },
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{ 61, Lights::SidePanelLeftAvgR, Lights::SidePanelLeftAvgG, Lights::SidePanelLeftAvgB },
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{ 68, Lights::SidePanelRightOuterAvgR, Lights::SidePanelRightOuterAvgG, Lights::SidePanelRightOuterAvgB },
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{ 68, Lights::SidePanelRightInnerAvgR, Lights::SidePanelRightInnerAvgG, Lights::SidePanelRightInnerAvgB },
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{ 61, Lights::SidePanelRightAvgR, Lights::SidePanelRightAvgG, Lights::SidePanelRightAvgB },
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};
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// check index bounds
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if (tapeledutils::is_enabled() && index < std::size(mapping)) {
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auto &map = mapping[index];
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if (tapeledutils::is_enabled() && index < std::size(TAPELED_MAPPING)) {
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auto &map = TAPELED_MAPPING[index];
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const auto data_size = map.data.capacity();
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// pick a color to use
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const auto rgb = tapeledutils::pick_color_from_led_tape(data, map.data_size);
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const auto rgb = tapeledutils::pick_color_from_led_tape(data, data_size);
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// program the lights into API
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auto &lights = get_lights();
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GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
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GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
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GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
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for (unsigned int i = 0; i < data_size; ++i) {
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map.data[i].r = data[i * 3];
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map.data[i].g = data[i * 3 + 1];
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map.data[i].b = data[i * 3 + 2];
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}
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}
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if (This != custom_node) {
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+81
-2
@@ -8,6 +8,7 @@
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#include "games/iidx/legacy_camera.h"
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#include "hooks/audio/audio.h"
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#include "hooks/avshook.h"
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#include "hooks/cfgmgr32hook.h"
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#include "hooks/devicehook.h"
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@@ -22,11 +23,15 @@
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#include "misc/wintouchemu.h"
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#include "misc/eamuse.h"
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#include "util/detour.h"
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#include "util/deferlog.h"
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#include "util/fileutils.h"
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#include "util/libutils.h"
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#include "util/memutils.h"
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#include "util/sigscan.h"
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#include "util/utils.h"
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#include "launcher/signal.h"
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#include "external/robin_hood.h"
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#include "bi2a.h"
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#include "bi2x_hook.h"
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@@ -74,6 +79,26 @@ namespace games::iidx {
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bool IIDXIO_LED_TICKER_READONLY = false;
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std::mutex IIDX_LED_TICKER_LOCK;
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tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL] = {
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{ 19, Lights::StageLeftAvgR, Lights::StageLeftAvgG, Lights::StageLeftAvgB, "Stage Left" },
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{ 19, Lights::StageRightAvgR, Lights::StageRightAvgG, Lights::StageRightAvgB, "Stage Right" },
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{ 45, Lights::CabinetLeftAvgR, Lights::CabinetLeftAvgG, Lights::CabinetLeftAvgB, "Cabinet Left" },
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{ 45, Lights::CabinetRightAvgR, Lights::CabinetRightAvgG, Lights::CabinetRightAvgB, "Cabinet Right" },
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{ 21, Lights::ControlPanelUnderAvgR, Lights::ControlPanelUnderAvgG, Lights::ControlPanelUnderAvgB, "Control Panel Under" },
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{ 54, Lights::CeilingLeftAvgR, Lights::CeilingLeftAvgG, Lights::CeilingLeftAvgB, "Ceiling Left" },
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{ 11, Lights::TitleLeftAvgR, Lights::TitleLeftAvgG, Lights::TitleLeftAvgB, "Title Left" },
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{ 11, Lights::TitleRightAvgR, Lights::TitleRightAvgG, Lights::TitleRightAvgB, "Title Right" },
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{ 54, Lights::CeilingRightAvgR, Lights::CeilingRightAvgG, Lights::CeilingRightAvgB, "Ceiling Right" },
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{ 17, Lights::TouchPanelLeftAvgR, Lights::TouchPanelLeftAvgG, Lights::TouchPanelLeftAvgB, "Touch Panel Left" },
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{ 17, Lights::TouchPanelRightAvgR, Lights::TouchPanelRightAvgG, Lights::TouchPanelRightAvgB, "Touch Panel Right" },
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{ 68, Lights::SidePanelLeftInnerAvgR, Lights::SidePanelLeftInnerAvgG, Lights::SidePanelLeftInnerAvgB, "Side Panel Left Inner" },
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{ 68, Lights::SidePanelLeftOuterAvgR, Lights::SidePanelLeftOuterAvgG, Lights::SidePanelLeftOuterAvgB, "Side Panel Left Outer" },
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{ 61, Lights::SidePanelLeftAvgR, Lights::SidePanelLeftAvgG, Lights::SidePanelLeftAvgB, "Side Panel Left" },
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{ 68, Lights::SidePanelRightOuterAvgR, Lights::SidePanelRightOuterAvgG, Lights::SidePanelRightOuterAvgB, "Side Panel Right Outer" },
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{ 68, Lights::SidePanelRightInnerAvgR, Lights::SidePanelRightInnerAvgG, Lights::SidePanelRightInnerAvgB, "Side Panel Right Inner" },
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{ 61, Lights::SidePanelRightAvgR, Lights::SidePanelRightAvgG, Lights::SidePanelRightAvgB, "Side Panel Right" },
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};
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static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
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if (lpSubKey != nullptr && phkResult != nullptr) {
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if (hKey == HKEY_LOCAL_MACHINE &&
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@@ -210,6 +235,9 @@ namespace games::iidx {
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} else if (data.find(" W:touch: missing trigger:") != std::string::npos) {
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out.clear();
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return true;
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} else if (data.find("SuperstepSound: Audio device is not available") != std::string::npos) {
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deferredlogs::defer_error_messages(deferredlogs::SUPERSTEP_SOUND_ERROR_MESSAGE);
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return false;
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} else {
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return false;
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}
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@@ -350,7 +378,11 @@ namespace games::iidx {
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}
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}
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apply_audio_hacks();
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if (hooks::audio::ENABLED) {
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apply_audio_hacks();
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} else {
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log_warning("iidx", "skipping audio hooks; disabled by user");
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}
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// ASIO device hook
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RegCloseKey_orig = detour::iat_try(
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@@ -373,6 +405,14 @@ namespace games::iidx {
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// init cfgmgr32 hooks
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cfgmgr32hook_init(avs::game::DLL_INSTANCE);
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// report common errors on iidx31 and above
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if (avs::game::is_ext(2023091500, MAXINT) && GRAPHICS_9_ON_12_STATE == DX9ON12_FORCE_ON) {
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deferredlogs::defer_error_messages({
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"common incompatibility with DX 9on12 + IIDX 31 and above",
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" IIDX31+ is known to be incompatible with DX 9on12, leading to blank screen or crashes"
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});
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}
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}
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void IIDXGame::pre_attach() {
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@@ -740,26 +780,30 @@ namespace games::iidx {
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0);
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// attempt to detect ASIO support
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// <=24 : 32-bit only
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// 25-26: has neither (no patch needed - WASAPI Exclusive by default)
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// 27-30: has both (envvar will be respected, ASIO or WASAPI)
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// 31+: only has XONAR (ASIO by default, signature patch can be used to force WASAPI - for now)
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if (!has_SOUND_OUTPUT_DEVICE && !has_XONAR_SOUND_CARD) {
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// iidx 25-26
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log_info("iidx", "This game only uses WASAPI audio engine");
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return;
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}
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if (has_SOUND_OUTPUT_DEVICE && has_XONAR_SOUND_CARD) {
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// iidx 27-30
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log_info("iidx", "This game accepts SOUND_OUTPUT_DEVICE environment variable");
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return;
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}
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log_info("iidx", "This game supports ASIO but does not accept SOUND_OUTPUT_DEVICE environment variable");
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// patch game to force wasapi
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if (SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() && SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi") {
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intptr_t result = replace_pattern(
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avs::game::DLL_INSTANCE,
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"FF5008E8????ECFF83780803740D",
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"FF5008E8??????FF83780803740D",
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"??????BB00000000EB169090????",
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0, 0);
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@@ -774,6 +818,41 @@ namespace games::iidx {
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"Successfully forced WASAPI as audio engine using signature matching @ 0x{:x}.",
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result);
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}
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} else {
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log_info("iidx", "Not applying force wasapi patch; game will use ASIO");
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}
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// patch iidx32+ for asio compatibility
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// only do this if NOT wasapi (as opposed to checking if it's asio)
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// the patch is only really needed for (some) non-XONAR devices but since people sometimes disguise
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// other devices as a XONAR, don't check for the exact string (common ASIO workaround for INF)
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if (avs::game::is_ext(2024090100, MAXINT) &&
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!(SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() && SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi")) {
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// in iidx32 final:
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// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
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// 48 8b 4b 08 mov rcx,QWORD PTR [rbx+0x8]
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// 48 8b 01 mov rax,QWORD PTR [rcx]
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// ff 50 08 call QWORD PTR [rax+0x8] ; ASIO instance AddRef
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intptr_t result = replace_pattern(
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avs::game::DLL_INSTANCE,
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"FF50????????????????FF50??4533C94533C0418D51",
|
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"????????????????????909090??????????????????",
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0, 0);
|
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|
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if (result == 0) {
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log_warning(
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"iidx",
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"Failed to apply ASIO compatibility fix for iidx32+. "
|
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"Unless patches are applied, your ASIO device ({}) may hang or fail to work",
|
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ASIO_DRIVER->c_str());
|
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} else {
|
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log_info(
|
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"iidx",
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"Successfully applied ASIO compatibility fix for iidx32+ using signature matching @ 0x{:x}.",
|
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result);
|
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}
|
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}
|
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|
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#endif
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@@ -2,9 +2,13 @@
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|
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#include <mutex>
|
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#include <optional>
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#include <vector>
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|
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#include "games/game.h"
|
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|
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#include "external/robin_hood.h"
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#include "util/tapeled.h"
|
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|
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namespace games::iidx {
|
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|
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// settings
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@@ -30,6 +34,10 @@ namespace games::iidx {
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extern bool IIDXIO_LED_TICKER_READONLY;
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extern std::mutex IIDX_LED_TICKER_LOCK;
|
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|
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constexpr int IIDX_TAPELED_TOTAL = 17;
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// data mapping
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extern tapeledutils::tape_led TAPELED_MAPPING[IIDX_TAPELED_TOTAL];
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|
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class IIDXGame : public games::Game {
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public:
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IIDXGame();
|
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|
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+38
-15
@@ -85,12 +85,19 @@ namespace games::iidx {
|
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&m_pwszSymbolicLink,
|
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&m_cchSymbolicLink
|
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);
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if (FAILED(hr)) { goto done; }
|
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if (FAILED(hr)) {
|
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log_warning("iidx:camhook", "[{}] GetAllocatedString failed with {:#x}", m_name, (ULONG)hr);
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goto done;
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}
|
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log_misc("iidx:camhook", "[{}] Symlink: {}", m_name, GetSymLink());
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|
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// Create the media source object.
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hr = pActivate->ActivateObject(IID_PPV_ARGS(&m_pSource));
|
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if (FAILED(hr)) { goto done; }
|
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if (FAILED(hr)) {
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log_warning("iidx:camhook", "[{}] ActivateObject failed with {:#x}", m_name, (ULONG)hr);
|
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goto done;
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}
|
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|
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// Retain reference to the camera
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m_pSource->AddRef();
|
||||
@@ -98,13 +105,22 @@ namespace games::iidx {
|
||||
|
||||
// Create an attribute store to hold initialization settings.
|
||||
hr = WrappedMFCreateAttributes(&pAttributes, 2);
|
||||
if (FAILED(hr)) { goto done; }
|
||||
if (FAILED(hr)) {
|
||||
log_warning("iidx:camhook", "[{}] MFCreateAttributes failed with {:#x}", m_name, (ULONG)hr);
|
||||
goto done;
|
||||
}
|
||||
|
||||
hr = pAttributes->SetUnknown(MF_SOURCE_READER_D3D_MANAGER, pD3DManager);
|
||||
if (FAILED(hr)) { goto done; }
|
||||
if (FAILED(hr)) {
|
||||
log_warning("iidx:camhook", "[{}] SetUnknown(MF_SOURCE_READER_D3D_MANAGER) failed with {:#x}", m_name, (ULONG)hr);
|
||||
goto done;
|
||||
}
|
||||
|
||||
hr = pAttributes->SetUINT32(MF_SOURCE_READER_DISABLE_DXVA, FALSE);
|
||||
if (FAILED(hr)) { goto done; }
|
||||
if (FAILED(hr)) {
|
||||
log_warning("iidx:camhook", "[{}] SetUINT32(MF_SOURCE_READER_DISABLE_DXVA) failed with {:#x}", m_name, (ULONG)hr);
|
||||
goto done;
|
||||
}
|
||||
|
||||
// TODO: Color space conversion
|
||||
// if (SUCCEEDED(hr)) {
|
||||
@@ -120,11 +136,18 @@ namespace games::iidx {
|
||||
pAttributes,
|
||||
&m_pSourceReader
|
||||
);
|
||||
if (FAILED(hr)) { goto done; }
|
||||
if (FAILED(hr)) {
|
||||
log_warning("iidx:camhook", "[{}] MFCreateSourceReaderFromMediaSource failed with {:#x}", m_name, (ULONG)hr);
|
||||
goto done;
|
||||
}
|
||||
|
||||
log_misc("iidx:camhook", "[{}] Created source reader", m_name);
|
||||
|
||||
hr = InitTargetTexture();
|
||||
if (FAILED(hr)) { goto done; }
|
||||
if (FAILED(hr)) {
|
||||
log_warning("iidx:camhook", "[{}] InitTargetTexture failed with {:#x}", m_name, (ULONG)hr);
|
||||
goto done;
|
||||
}
|
||||
|
||||
// Camera should be still usable even if camera control is not supported
|
||||
InitCameraControl();
|
||||
@@ -134,7 +157,7 @@ namespace games::iidx {
|
||||
m_initialized = true;
|
||||
log_misc("iidx:camhook", "[{}] Initialized", m_name);
|
||||
} else {
|
||||
log_warning("iidx:camhook", "[{}] Failed to create camera: {}", m_name, hr);
|
||||
log_warning("iidx:camhook", "[{}] Failed to create camera: {:#x}", m_name, (ULONG)hr);
|
||||
}
|
||||
SafeRelease(&pAttributes);
|
||||
LeaveCriticalSection(&m_critsec);
|
||||
@@ -165,7 +188,7 @@ namespace games::iidx {
|
||||
|
||||
if (FAILED(hr)) {
|
||||
if (hr != MF_E_NO_MORE_TYPES) {
|
||||
log_warning("iidx:camhook", "[{}] Cannot get media type {} {}", m_name, i, hr);
|
||||
log_warning("iidx:camhook", "[{}] Cannot get media type {} {:#x}", m_name, i, (ULONG)hr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -584,7 +607,7 @@ namespace games::iidx {
|
||||
* Return values:
|
||||
* S_OK: this is a "better" media type than the existing one
|
||||
* S_FALSE: valid media type, but not "better"
|
||||
* E_*: invalid meia type
|
||||
* E_*: invalid media type
|
||||
*/
|
||||
HRESULT IIDXLocalCamera::TryMediaType(IMFMediaType *pType, UINT32 *pBestWidth, double *pBestFrameRate) {
|
||||
HRESULT hr = S_OK;
|
||||
@@ -595,13 +618,13 @@ namespace games::iidx {
|
||||
hr = pType->GetGUID(MF_MT_SUBTYPE, &subtype);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
log_warning("iidx:camhook", "[{}] Failed to get subtype: {}", m_name, hr);
|
||||
log_warning("iidx:camhook", "[{}] Failed to get subtype: {:#x}", m_name, (ULONG)hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = MFGetAttributeSize(pType, MF_MT_FRAME_SIZE, &width, &height);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("iidx:camhook", "[{}] Failed to get frame size: {}", m_name, hr);
|
||||
log_warning("iidx:camhook", "[{}] Failed to get frame size: {:#x}", m_name, (ULONG)hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
@@ -619,7 +642,7 @@ namespace games::iidx {
|
||||
(UINT32*)&frameRate.Denominator
|
||||
);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("iidx:camhook", "[{}] Failed to get frame rate: {}", m_name, hr);
|
||||
log_warning("iidx:camhook", "[{}] Failed to get frame rate: {:#x}", m_name, (ULONG)hr);
|
||||
return hr;
|
||||
}
|
||||
double frameRateValue = frameRate.Numerator / frameRate.Denominator;
|
||||
@@ -696,7 +719,7 @@ namespace games::iidx {
|
||||
if (SUCCEEDED(hr)) {
|
||||
log_misc("iidx:camhook", "[{}] Created texture", m_name);
|
||||
} else {
|
||||
log_warning("iidx:camhook", "[{}] Failed to create texture: {}", m_name, hr);
|
||||
log_warning("iidx:camhook", "[{}] Failed to create texture: {:#x}", m_name, (ULONG)hr);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
@@ -785,7 +808,7 @@ namespace games::iidx {
|
||||
FlushDrawCommands();
|
||||
|
||||
if (FAILED(hr)) {
|
||||
log_warning("iidx:camhook", "Error in DrawSample {}", hr);
|
||||
log_warning("iidx:camhook", "Error in DrawSample {:#x}", (ULONG)hr);
|
||||
}
|
||||
SafeRelease(&pCameraSurf);
|
||||
LeaveCriticalSection(&m_critsec);
|
||||
|
||||
+2
-2
@@ -266,8 +266,8 @@ namespace games::iidx::poke {
|
||||
y *= rawinput::TOUCHSCREEN_RANGE_Y;
|
||||
} else if (GRAPHICS_IIDX_WSUB) {
|
||||
// Scale to windowed subscreen
|
||||
x *= GRAPHICS_IIDX_WSUB_WIDTH;
|
||||
y *= GRAPHICS_IIDX_WSUB_HEIGHT;
|
||||
x *= GRAPHICS_WSUB_WIDTH;
|
||||
y *= GRAPHICS_WSUB_HEIGHT;
|
||||
} else if (GENERIC_SUB_WINDOW_FULLSIZE || !overlay::OVERLAY->get_active()) {
|
||||
// Overlay is not present, scale to main screen
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#include "ccj/io.h"
|
||||
#include "qks/io.h"
|
||||
#include "mfg/io.h"
|
||||
#include "pc/io.h"
|
||||
|
||||
namespace games {
|
||||
|
||||
@@ -313,6 +314,15 @@ namespace games {
|
||||
buttons.insert({ mfg, mfg::get_buttons() });
|
||||
buttons_help.insert({ mfg, mfg::get_buttons_help() });
|
||||
file_hints[mfg].emplace_back("game/MFGClient_Data");
|
||||
|
||||
// Polaris Chord
|
||||
const std::string pc("Polaris Chord");
|
||||
games.push_back(pc);
|
||||
buttons.insert({ pc, pc::get_buttons() });
|
||||
buttons_help.insert({ pc, pc::get_buttons_help() });
|
||||
analogs.insert({ pc, pc::get_analogs() });
|
||||
lights.insert({ pc, pc::get_lights() });
|
||||
file_hints[pc].emplace_back("game/svm_Data");
|
||||
}
|
||||
|
||||
const std::vector<std::string> &get_games() {
|
||||
|
||||
@@ -13,10 +13,14 @@
|
||||
|
||||
namespace games::loveplus {
|
||||
|
||||
bool CAMERA_ENABLE = false;
|
||||
|
||||
// touch stuff
|
||||
static bool TOUCH_ENABLE = false;
|
||||
static bool TOUCH_ATTACHED = false;
|
||||
|
||||
static std::string lp_args = "-noWatchDog -noIOError -noIrda -notarget";
|
||||
|
||||
void touch_update() {
|
||||
|
||||
// check if touch enabled
|
||||
@@ -28,16 +32,15 @@ namespace games::loveplus {
|
||||
if (!TOUCH_ATTACHED) {
|
||||
|
||||
// Find the game window.
|
||||
// We check the foreground window first, then fall back to searching for the window title
|
||||
// All game versions seem to have their model first in the window title
|
||||
HWND wnd = GetForegroundWindow();
|
||||
if (!string_begins_with(GetActiveWindowTitle(), "LovePlus")) {
|
||||
wnd = FindWindowBeginsWith(avs::game::MODEL);
|
||||
}
|
||||
HWND wnd = FindProcessWindowBeginsWith("LovePlusAC");
|
||||
|
||||
// attach touch hook
|
||||
if (wnd) {
|
||||
log_info("loveplus", "using window handle for touch: {}", fmt::ptr(wnd));
|
||||
log_info(
|
||||
"loveplus",
|
||||
"using window handle for touch: {} ({})",
|
||||
fmt::ptr(wnd),
|
||||
get_window_title(wnd));
|
||||
touch_create_wnd(wnd);
|
||||
} else {
|
||||
log_info("loveplus", "falling back to the DirectX window handle for touch");
|
||||
@@ -117,12 +120,26 @@ namespace games::loveplus {
|
||||
}
|
||||
|
||||
static LPSTR __stdcall GetCommandLineA_hook() {
|
||||
static std::string lp_args = "-win -noCamera -noWatchDog -noIOError -noIrda -notarget";
|
||||
|
||||
return lp_args.data();
|
||||
}
|
||||
|
||||
static bool lp_spam_remover(void *user, const std::string &data, logger::Style style, std::string &out) {
|
||||
if (data.empty() || data[0] != '[') {
|
||||
return false;
|
||||
}
|
||||
if (data.find("> [INFO] err_code: 0, err_title: , err_str:") != std::string::npos) {
|
||||
out = "";
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
LovePlusGame::LovePlusGame() : Game("LovePlus") {
|
||||
logger::hook_add(lp_spam_remover, nullptr);
|
||||
}
|
||||
|
||||
LovePlusGame::~LovePlusGame() {
|
||||
logger::hook_remove(lp_spam_remover, this);
|
||||
}
|
||||
|
||||
void LovePlusGame::attach() {
|
||||
@@ -157,9 +174,17 @@ namespace games::loveplus {
|
||||
HMODULE seteq = libutils::try_library("ad_hd_seteq_dll.dll");
|
||||
detour::inline_hook((void *) SetEqualizer, libutils::try_proc(seteq, "SetEqualizer"));
|
||||
|
||||
// set up command line args
|
||||
if (!CAMERA_ENABLE) {
|
||||
lp_args += " -noCamera";
|
||||
}
|
||||
if (GRAPHICS_WINDOWED) {
|
||||
lp_args += " -win";
|
||||
}
|
||||
// get command line hook
|
||||
HMODULE lpac = libutils::try_library("lpac.dll");
|
||||
detour::iat("GetCommandLineA", GetCommandLineA_hook, lpac);
|
||||
|
||||
}
|
||||
|
||||
void LovePlusGame::detach() {
|
||||
|
||||
@@ -4,12 +4,15 @@
|
||||
|
||||
namespace games::loveplus {
|
||||
|
||||
extern bool CAMERA_ENABLE;
|
||||
|
||||
// touch stuff
|
||||
void touch_update();
|
||||
|
||||
class LovePlusGame : public games::Game {
|
||||
public:
|
||||
LovePlusGame();
|
||||
virtual ~LovePlusGame() override;
|
||||
virtual void attach() override;
|
||||
virtual void detach() override;
|
||||
};
|
||||
|
||||
+1
-1
@@ -28,7 +28,7 @@ namespace games::mfg {
|
||||
SetEnvironmentVariableA("VFG_CABINET_TYPE", MFG_CABINET_TYPE.c_str());
|
||||
|
||||
// add card reader
|
||||
portName = MFG_CABINET_TYPE == "UKS" ? L"\\\\.\\COM1" : L"\\\\.\\COM3";
|
||||
portName = (MFG_CABINET_TYPE == "UKS") ? std::wstring(L"\\\\.\\COM1") : std::wstring(L"\\\\.\\COM3");
|
||||
acioHandle = new acioemu::ACIOHandle(portName.c_str(), 1);
|
||||
devicehook_init_trampoline();
|
||||
devicehook_add(acioHandle);
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace games::otoca {
|
||||
bool kb_insert_press = false;
|
||||
|
||||
// eamio keypress
|
||||
kb_insert_press |= eamuse_get_keypad_state(0) & (1 << EAM_IO_INSERT);
|
||||
kb_insert_press |= static_cast<bool>(eamuse_get_keypad_state(0) & (1 << EAM_IO_INSERT));
|
||||
|
||||
// check for card
|
||||
if (CARD_DATA == nullptr && (eamuse_card_insert_consume(1, 0) || kb_insert_press)) {
|
||||
|
||||
@@ -0,0 +1,739 @@
|
||||
#include "bi2x_hook.h"
|
||||
|
||||
#include "util/execexe.h"
|
||||
#include "util/logging.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "games/io.h"
|
||||
#include "io.h"
|
||||
#include "util/tapeled.h"
|
||||
#include "pc.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
namespace games::pc {
|
||||
bool PC_KNOB_MODE = false;
|
||||
|
||||
constexpr float RELATIVE_DECAY = 0.02f;
|
||||
struct FADER_RELATIVE {
|
||||
// ranges from 0.f to 1.f
|
||||
float previous_raw = 0.5f;
|
||||
|
||||
// ranges from -1.f to +1.f
|
||||
float effective_value = 0.f;
|
||||
};
|
||||
|
||||
FADER_RELATIVE fader_l_relative;
|
||||
FADER_RELATIVE fader_r_relative;
|
||||
|
||||
float calculate_analog_raw_delta(float old_value, float new_value) {
|
||||
// assumed that values are between 0.f and 1.f
|
||||
|
||||
float delta = 0.f;
|
||||
if ((old_value < 0.25f) && (0.75f < new_value)) {
|
||||
// wrapped around: going left
|
||||
delta = -((1.f - new_value) + old_value);
|
||||
|
||||
} else if ((new_value < 0.25f) && (0.75f < old_value)) {
|
||||
// wrapped around: going right
|
||||
delta = (1.f - old_value) + new_value;
|
||||
|
||||
} else {
|
||||
delta = new_value - old_value;
|
||||
}
|
||||
return delta;
|
||||
}
|
||||
|
||||
float apply_decay(float val) {
|
||||
// return to center over time
|
||||
if (RELATIVE_DECAY < val) {
|
||||
return val - RELATIVE_DECAY;
|
||||
} else if (val < -RELATIVE_DECAY) {
|
||||
return val + RELATIVE_DECAY;
|
||||
} else {
|
||||
return 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
float get_fader_knob_mode_value(float raw_analog, FADER_RELATIVE &fader) {
|
||||
// add new value...
|
||||
const float delta = calculate_analog_raw_delta(fader.previous_raw, raw_analog);
|
||||
fader.effective_value += (delta * 20.f);
|
||||
fader.previous_raw = raw_analog;
|
||||
|
||||
// capture the result after adding new input value
|
||||
fader.effective_value = CLAMP(fader.effective_value, -1.f, 1.f);
|
||||
const float result = fader.effective_value;
|
||||
|
||||
// post-process for next iteration: apply decay (return to center over time)
|
||||
fader.effective_value = apply_decay(fader.effective_value);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
* class definitions
|
||||
*/
|
||||
|
||||
struct AIO_SCI_COMM {
|
||||
};
|
||||
|
||||
struct AIO_NMGR_IOB2 {
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1 {
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1__SETTING {
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_WRFIRM {
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1__INPUT
|
||||
{
|
||||
uint8_t DevIoCounter;
|
||||
uint8_t bExIoAErr;
|
||||
uint8_t bExIoBErr;
|
||||
uint8_t bPcPowerOn;
|
||||
uint8_t bPcPowerCheck;
|
||||
uint8_t bCoin1Jam;
|
||||
uint8_t bCoin2Jam;
|
||||
uint8_t bCoin3Jam;
|
||||
uint8_t bCoin4Jam;
|
||||
uint8_t Coin1Count;
|
||||
uint8_t Coin2Count;
|
||||
uint8_t Coin3Count;
|
||||
uint8_t Coin4Count;
|
||||
uint16_t AnalogCh1;
|
||||
uint16_t AnalogCh2;
|
||||
uint16_t AnalogCh3;
|
||||
uint16_t AnalogCh4;
|
||||
uint8_t CN8_8;
|
||||
uint8_t CN8_9;
|
||||
uint8_t CN8_10;
|
||||
uint8_t CN9_8;
|
||||
uint8_t CN9_9;
|
||||
uint8_t CN9_10;
|
||||
uint8_t CN11_11;
|
||||
uint8_t CN11_12;
|
||||
uint8_t CN11_13;
|
||||
uint8_t CN11_14;
|
||||
uint8_t CN11_15;
|
||||
uint8_t CN11_16;
|
||||
uint8_t CN11_17;
|
||||
uint8_t CN11_18;
|
||||
uint8_t CN11_19;
|
||||
uint8_t CN11_20;
|
||||
uint8_t CN12_11;
|
||||
uint8_t CN12_12;
|
||||
uint8_t CN12_13;
|
||||
uint8_t CN12_14;
|
||||
uint8_t CN12_15;
|
||||
uint8_t CN12_16;
|
||||
uint8_t CN12_17;
|
||||
uint8_t CN12_18;
|
||||
uint8_t CN12_19;
|
||||
uint8_t CN12_20;
|
||||
uint8_t CN12_21;
|
||||
uint8_t CN12_22;
|
||||
uint8_t CN12_23;
|
||||
uint8_t CN12_24;
|
||||
uint8_t CN15_3;
|
||||
uint8_t CN15_4;
|
||||
uint8_t CN15_5;
|
||||
uint8_t CN15_6;
|
||||
uint8_t CN15_7;
|
||||
uint8_t CN15_8;
|
||||
uint8_t CN15_9;
|
||||
uint8_t CN15_10;
|
||||
uint8_t CN15_11;
|
||||
uint8_t CN15_12;
|
||||
uint8_t CN15_13;
|
||||
uint8_t CN15_14;
|
||||
uint8_t CN15_15;
|
||||
uint8_t CN15_16;
|
||||
uint8_t CN15_17;
|
||||
uint8_t CN15_18;
|
||||
uint8_t CN15_19;
|
||||
uint8_t CN15_20;
|
||||
uint8_t CN19_8;
|
||||
uint8_t CN19_9;
|
||||
uint8_t CN19_10;
|
||||
uint8_t CN19_11;
|
||||
uint8_t CN19_12;
|
||||
uint8_t CN19_13;
|
||||
uint8_t CN19_14;
|
||||
uint8_t CN19_15;
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1__INPUTDATA {
|
||||
uint8_t data[247];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1__OUTPUTDATA {
|
||||
uint8_t data[48];
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1__ICNPIN {
|
||||
uint16_t Ain[4];
|
||||
uint64_t CnPin;
|
||||
};
|
||||
|
||||
struct AIO_IOB2_BI2X_AC1__DEVSTATUS {
|
||||
uint8_t InputCounter;
|
||||
uint8_t OutputCounter;
|
||||
uint8_t IoResetCounter;
|
||||
uint8_t TapeLedCounter;
|
||||
uint8_t TapeLedRate[8];
|
||||
AIO_IOB2_BI2X_AC1__INPUT Input;
|
||||
AIO_IOB2_BI2X_AC1__INPUTDATA InputData;
|
||||
AIO_IOB2_BI2X_AC1__OUTPUTDATA OutputData;
|
||||
AIO_IOB2_BI2X_AC1__ICNPIN ICnPinHist[20];
|
||||
};
|
||||
|
||||
/*
|
||||
* typedefs
|
||||
*/
|
||||
|
||||
// libaio-iob2_video.dll
|
||||
typedef AIO_IOB2_BI2X_AC1* (__fastcall *aioIob2Bi2xAC1_Create_t)(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId,
|
||||
AIO_IOB2_BI2X_AC1__SETTING *i_Setting);
|
||||
typedef void (__fastcall *aioIob2Bi2xAC1_GetDeviceStatus_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl,
|
||||
AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus);
|
||||
typedef void (__fastcall *aioIob2Bi2xAC1_SetWatchDogTimer_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count);
|
||||
typedef void (__fastcall *aioIob2Bi2xAC1_AddCounter_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter,
|
||||
uint32_t i_Count);
|
||||
typedef void (__fastcall *aioIob2Bi2xAC1_SetOutputData_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin,
|
||||
uint8_t i_Data);
|
||||
typedef void (__fastcall *aioIob2Bi2xAC1_SetTapeLedDataPart_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
|
||||
uint32_t i_Offset, uint8_t *i_pData,
|
||||
uint32_t i_cntTapeLed, bool i_bReverse);
|
||||
typedef void (__fastcall *aioIob2Bi2x_SetTapeLedDataGroup_t)(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_bfGroup);
|
||||
typedef void (__fastcall *aioIob2Bi2x_SetTapeLedDataLimit_t)(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_Channel,
|
||||
uint8_t i_Scale, uint8_t i_Limit);
|
||||
typedef AIO_IOB2_BI2X_WRFIRM *(__fastcall *aioIob2Bi2x_CreateWriteFirmContext_t)(uint32_t i_SerialNumber,
|
||||
uint32_t i_bfIob);
|
||||
typedef AIO_SCI_COMM* (__fastcall *aioIob2Bi2x_OpenSciUsbCdc_t)(uint32_t i_SerialNumber);
|
||||
typedef void (__fastcall *aioIob2Bi2x_DestroyWriteFirmContext_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
|
||||
typedef int32_t (__fastcall *aioIob2Bi2x_WriteFirmGetState_t)(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm);
|
||||
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsCompleted_t)(int32_t i_State);
|
||||
typedef bool (__fastcall *aioIob2Bi2x_WriteFirmIsError_t)(int32_t i_State);
|
||||
|
||||
// libaio-iob.dll
|
||||
typedef AIO_NMGR_IOB2 *(__fastcall *aioNMgrIob2_Create_t)(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode);
|
||||
typedef void (__fastcall *aioNMgrIob_BeginManage_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
|
||||
|
||||
// libaio.dll
|
||||
typedef void (__fastcall *aioSci_Destroy_t)(AIO_SCI_COMM *i_pNodeMgr);
|
||||
typedef void (__fastcall *aioNodeMgr_Destroy_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
|
||||
typedef int32_t (__fastcall *aioNodeMgr_GetState_t)(AIO_NMGR_IOB2 *i_pNodeMgr);
|
||||
typedef bool (__fastcall *aioNodeMgr_IsReady_t)(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State);
|
||||
typedef bool (__fastcall *aioNodeMgr_IsError_t)(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State);
|
||||
typedef void (__fastcall *aioNodeCtl_Destroy_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl);
|
||||
typedef int32_t (__fastcall *aioNodeCtl_GetState_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl);
|
||||
typedef bool (__fastcall *aioNodeCtl_IsReady_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State);
|
||||
typedef bool (__fastcall *aioNodeCtl_IsError_t)(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State);
|
||||
|
||||
/*
|
||||
* function pointers
|
||||
*/
|
||||
|
||||
// libaio-iob2_video.dll
|
||||
static aioIob2Bi2xAC1_Create_t aioIob2Bi2xAC1_Create_orig = nullptr;
|
||||
static aioIob2Bi2xAC1_GetDeviceStatus_t aioIob2Bi2xAC1_GetDeviceStatus_orig = nullptr;
|
||||
static aioIob2Bi2xAC1_SetWatchDogTimer_t aioIob2Bi2xAC1_SetWatchDogTimer_orig = nullptr;
|
||||
static aioIob2Bi2xAC1_AddCounter_t aioIob2Bi2xAC1_AddCounter_orig = nullptr;
|
||||
static aioIob2Bi2xAC1_SetOutputData_t aioIob2Bi2xAC1_SetOutputData_orig = nullptr;
|
||||
static aioIob2Bi2xAC1_SetTapeLedDataPart_t aioIob2Bi2xAC1_SetTapeLedDataPart_orig = nullptr;
|
||||
static aioIob2Bi2x_SetTapeLedDataGroup_t aioIob2Bi2x_SetTapeLedDataGroup_orig = nullptr;
|
||||
static aioIob2Bi2x_SetTapeLedDataLimit_t aioIob2Bi2x_SetTapeLedDataLimit_orig = nullptr;
|
||||
static aioIob2Bi2x_OpenSciUsbCdc_t aioIob2Bi2x_OpenSciUsbCdc_orig = nullptr;
|
||||
static aioIob2Bi2x_CreateWriteFirmContext_t aioIob2Bi2x_CreateWriteFirmContext_orig = nullptr;
|
||||
static aioIob2Bi2x_DestroyWriteFirmContext_t aioIob2Bi2x_DestroyWriteFirmContext_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmGetState_t aioIob2Bi2x_WriteFirmGetState_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmIsCompleted_t aioIob2Bi2x_WriteFirmIsCompleted_orig = nullptr;
|
||||
static aioIob2Bi2x_WriteFirmIsError_t aioIob2Bi2x_WriteFirmIsError_orig = nullptr;
|
||||
|
||||
// libaio-iob.dll
|
||||
static aioNMgrIob2_Create_t aioNMgrIob2_Create_orig = nullptr;
|
||||
static aioNMgrIob_BeginManage_t aioNMgrIob_BeginManage_orig = nullptr;
|
||||
|
||||
// libaio.dll
|
||||
static aioSci_Destroy_t aioSci_Destroy_orig = nullptr;
|
||||
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
|
||||
static aioNodeMgr_GetState_t aioNodeMgr_GetState_orig = nullptr;
|
||||
static aioNodeMgr_IsReady_t aioNodeMgr_IsReady_orig = nullptr;
|
||||
static aioNodeMgr_IsError_t aioNodeMgr_IsError_orig = nullptr;
|
||||
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
|
||||
static aioNodeCtl_GetState_t aioNodeCtl_GetState_orig = nullptr;
|
||||
static aioNodeCtl_IsReady_t aioNodeCtl_IsReady_orig = nullptr;
|
||||
static aioNodeCtl_IsError_t aioNodeCtl_IsError_orig = nullptr;
|
||||
|
||||
/*
|
||||
* variables
|
||||
*/
|
||||
|
||||
static AIO_IOB2_BI2X_AC1 *aioIob2Bi2xAc1;
|
||||
static AIO_SCI_COMM *aioSciComm;
|
||||
static AIO_NMGR_IOB2 *aioNmgrIob2;
|
||||
static AIO_IOB2_BI2X_WRFIRM *aioIob2Bi2xWrfirm;
|
||||
|
||||
/*
|
||||
* implementations
|
||||
*/
|
||||
|
||||
// libaio-iob2_video.dll
|
||||
|
||||
static AIO_IOB2_BI2X_AC1* __fastcall aioIob2Bi2xAC1_Create(AIO_NMGR_IOB2 *i_pNodeMgr, uint32_t i_DevId,
|
||||
AIO_IOB2_BI2X_AC1__SETTING *i_Setting) {
|
||||
if (i_pNodeMgr == aioNmgrIob2) {
|
||||
log_info("bi2x_hook", "aioIob2Bi2xAC1_Create hook hit");
|
||||
aioIob2Bi2xAc1 = new AIO_IOB2_BI2X_AC1;
|
||||
return aioIob2Bi2xAc1;
|
||||
} else {
|
||||
return aioIob2Bi2xAC1_Create_orig(i_pNodeMgr, i_DevId, i_Setting);
|
||||
}
|
||||
}
|
||||
|
||||
void __fastcall aioIob2Bi2xAC1_GetDeviceStatus(AIO_IOB2_BI2X_AC1 *i_pNodeCtl,
|
||||
AIO_IOB2_BI2X_AC1__DEVSTATUS *o_DevStatus) {
|
||||
RI_MGR->devices_flush_output();
|
||||
|
||||
if (i_pNodeCtl != aioIob2Bi2xAc1) {
|
||||
return aioIob2Bi2xAC1_GetDeviceStatus_orig(i_pNodeCtl, o_DevStatus);
|
||||
}
|
||||
|
||||
memset(o_DevStatus, 0x00, sizeof(AIO_IOB2_BI2X_AC1__DEVSTATUS));
|
||||
|
||||
auto &buttons = get_buttons();
|
||||
o_DevStatus->Input.CN8_8 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN8_9 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN8_10 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN15_10 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Headphone]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN15_12 = 0xFF; // Recorder off; present in I/O test menu but unused in game
|
||||
|
||||
o_DevStatus->Input.CN12_11 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button1]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN12_12 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button2]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN12_13 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button3]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN12_14 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button4]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN12_15 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button5]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN12_16 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button6]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN12_17 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button7]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN12_18 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button8]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN12_19 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button9]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN12_20 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button10]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN12_21 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button11]) ? 0 : 0xFF;
|
||||
o_DevStatus->Input.CN12_22 = GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Button12]) ? 0 : 0xFF;
|
||||
|
||||
auto &analogs = get_analogs();
|
||||
|
||||
// FADER-L
|
||||
float val = 0.f;
|
||||
if (analogs[Analogs::FaderL].isSet()) {
|
||||
if (PC_KNOB_MODE) {
|
||||
val = get_fader_knob_mode_value(
|
||||
GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]),
|
||||
fader_l_relative);
|
||||
} else {
|
||||
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderL]) - 0.5f) * 2;
|
||||
}
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left]) &&
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
|
||||
val = 0.f;
|
||||
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Left])) {
|
||||
val = -1.0f;
|
||||
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderL_Right])) {
|
||||
val = +1.0f;
|
||||
}
|
||||
o_DevStatus->Input.CN15_7 = (val < 0.2f) ? 0xFF : 0;
|
||||
o_DevStatus->Input.CN15_6 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
|
||||
o_DevStatus->Input.CN15_5 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
|
||||
o_DevStatus->Input.CN15_4 = (val > -0.35f && val < 0.85f) ? 0xFF : 0;
|
||||
o_DevStatus->Input.CN15_3 = (val > -0.2f) ? 0xFF : 0;
|
||||
|
||||
// FADER-R
|
||||
val = 0.f;
|
||||
if (analogs[Analogs::FaderR].isSet()) {
|
||||
if (PC_KNOB_MODE) {
|
||||
val = get_fader_knob_mode_value(
|
||||
GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]),
|
||||
fader_r_relative);
|
||||
} else {
|
||||
val = (GameAPI::Analogs::getState(RI_MGR, analogs[Analogs::FaderR]) - 0.5f) * 2;
|
||||
}
|
||||
}
|
||||
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left]) &&
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
|
||||
val = 0.f;
|
||||
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Left])) {
|
||||
val = -1.0f;
|
||||
} else if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::FaderR_Right])) {
|
||||
val = +1.0f;
|
||||
}
|
||||
o_DevStatus->Input.CN11_20 = (val < 0.2f) ? 0xFF : 0;
|
||||
o_DevStatus->Input.CN11_19 = (val > -0.85f && val < 0.35f) ? 0xFF : 0;
|
||||
o_DevStatus->Input.CN9_10 = (val > -0.6f && val < 0.6f) ? 0xFF : 0;
|
||||
o_DevStatus->Input.CN9_9 = (val > -0.35f && val < 0.85f) ? 0xFF : 0;
|
||||
o_DevStatus->Input.CN9_8 = (val > -0.2f) ? 0xFF : 0;
|
||||
|
||||
// coin
|
||||
o_DevStatus->Input.Coin1Count = eamuse_coin_get_stock();
|
||||
}
|
||||
|
||||
void __fastcall aioIob2Bi2xAC1_SetWatchDogTimer(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint8_t i_Count) {
|
||||
if (i_pNodeCtl != aioIob2Bi2xAc1) {
|
||||
return aioIob2Bi2xAC1_SetWatchDogTimer_orig(i_pNodeCtl, i_Count);
|
||||
}
|
||||
}
|
||||
|
||||
void __fastcall aioIob2Bi2xAC1_AddCounter(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_Counter, uint32_t i_Count) {
|
||||
if (i_pNodeCtl == aioIob2Bi2xAc1 && i_Count == 0) {
|
||||
eamuse_coin_set_stock((uint16_t) i_Count);
|
||||
} else {
|
||||
return aioIob2Bi2xAC1_AddCounter_orig(i_pNodeCtl, i_Counter, i_Count);
|
||||
}
|
||||
}
|
||||
|
||||
void __fastcall aioIob2Bi2xAC1_SetOutputData(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_CnPin, uint8_t i_Data) {
|
||||
if (i_pNodeCtl != aioIob2Bi2xAc1) {
|
||||
return aioIob2Bi2xAC1_SetOutputData_orig(i_pNodeCtl, i_CnPin, i_Data);
|
||||
}
|
||||
|
||||
if (i_CnPin == 0x1) {
|
||||
eamuse_coin_set_block(i_Data == 0xFF);
|
||||
return;
|
||||
}
|
||||
|
||||
auto &lights = get_lights();
|
||||
if (i_CnPin == 0x11) {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_R), i_Data / 255.0f);
|
||||
} else if (i_CnPin == 0x12) {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_G), i_Data / 255.0f);
|
||||
} else if (i_CnPin == 0x13) {
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(Lights::IC_READER_B), i_Data / 255.0f);
|
||||
}
|
||||
}
|
||||
|
||||
struct PolarisChordLight {
|
||||
int data_index;
|
||||
games::pc::Lights::pc_lights_t light;
|
||||
PolarisChordLight(
|
||||
int data_index, games::pc::Lights::pc_lights_t light) :
|
||||
data_index(data_index), light(light) {}
|
||||
};
|
||||
|
||||
static void set_led_value(games::pc::Lights::pc_lights_t light, uint8_t value) {
|
||||
auto &lights = games::pc::get_lights();
|
||||
GameAPI::Lights::writeLight(RI_MGR, lights.at(light), value / 255.f);
|
||||
}
|
||||
|
||||
void __fastcall aioIob2Bi2xAC1_SetTapeLedDataPart(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, uint32_t i_TapeLedCh,
|
||||
uint32_t i_Offset, uint8_t *i_pData,
|
||||
uint32_t i_cntTapeLed, bool i_bReverse) {
|
||||
if (i_pNodeCtl != aioIob2Bi2xAc1) {
|
||||
return aioIob2Bi2xAC1_SetTapeLedDataPart_orig(i_pNodeCtl, i_TapeLedCh, i_Offset, i_pData, i_cntTapeLed, i_bReverse);
|
||||
}
|
||||
|
||||
// log_info(
|
||||
// "pc",
|
||||
// "lamp [{}] [{}] = {},{},{}, cnt={}",
|
||||
// i_TapeLedCh,
|
||||
// i_Offset,
|
||||
// i_pData[0], i_pData[1], i_pData[2],
|
||||
// i_cntTapeLed);
|
||||
|
||||
// [channel 0]
|
||||
// these are button lamps; there are 12 buttons (columns) with this layout:
|
||||
//
|
||||
// 0 5 8 11 14 16 | 18 20 22 25 28 31
|
||||
// 1 6 9 12 15 17 | 19 21 23 26 29 32
|
||||
// 2 7 10 13 | 24 27 30 33
|
||||
// 3 | 34
|
||||
// 4 | 35
|
||||
//
|
||||
// 36 RGB lamps * 3 = 108 LEDs
|
||||
// each value ranges from [0, 255]
|
||||
// (we only care about the top row)
|
||||
|
||||
static PolarisChordLight button_lights_mapping[] = {
|
||||
{(0 * 3) + 0, games::pc::Lights::pc_lights_t::Button1_R},
|
||||
{(0 * 3) + 1, games::pc::Lights::pc_lights_t::Button1_G},
|
||||
{(0 * 3) + 2, games::pc::Lights::pc_lights_t::Button1_B},
|
||||
|
||||
{(5 * 3) + 0, games::pc::Lights::pc_lights_t::Button2_R},
|
||||
{(5 * 3) + 1, games::pc::Lights::pc_lights_t::Button2_G},
|
||||
{(5 * 3) + 2, games::pc::Lights::pc_lights_t::Button2_B},
|
||||
|
||||
{(8 * 3) + 0, games::pc::Lights::pc_lights_t::Button3_R},
|
||||
{(8 * 3) + 1, games::pc::Lights::pc_lights_t::Button3_G},
|
||||
{(8 * 3) + 2, games::pc::Lights::pc_lights_t::Button3_B},
|
||||
|
||||
{(11 * 3) + 0, games::pc::Lights::pc_lights_t::Button4_R},
|
||||
{(11 * 3) + 1, games::pc::Lights::pc_lights_t::Button4_G},
|
||||
{(11 * 3) + 2, games::pc::Lights::pc_lights_t::Button4_B},
|
||||
|
||||
{(14 * 3) + 0, games::pc::Lights::pc_lights_t::Button5_R},
|
||||
{(14 * 3) + 1, games::pc::Lights::pc_lights_t::Button5_G},
|
||||
{(14 * 3) + 2, games::pc::Lights::pc_lights_t::Button5_B},
|
||||
|
||||
{(16 * 3) + 0, games::pc::Lights::pc_lights_t::Button6_R},
|
||||
{(16 * 3) + 1, games::pc::Lights::pc_lights_t::Button6_G},
|
||||
{(16 * 3) + 2, games::pc::Lights::pc_lights_t::Button6_B},
|
||||
|
||||
{(18 * 3) + 0, games::pc::Lights::pc_lights_t::Button7_R},
|
||||
{(18 * 3) + 1, games::pc::Lights::pc_lights_t::Button7_G},
|
||||
{(18 * 3) + 2, games::pc::Lights::pc_lights_t::Button7_B},
|
||||
|
||||
{(20 * 3) + 0, games::pc::Lights::pc_lights_t::Button8_R},
|
||||
{(20 * 3) + 1, games::pc::Lights::pc_lights_t::Button8_G},
|
||||
{(20 * 3) + 2, games::pc::Lights::pc_lights_t::Button8_B},
|
||||
|
||||
{(22 * 3) + 0, games::pc::Lights::pc_lights_t::Button9_R},
|
||||
{(22 * 3) + 1, games::pc::Lights::pc_lights_t::Button9_G},
|
||||
{(22 * 3) + 2, games::pc::Lights::pc_lights_t::Button9_B},
|
||||
|
||||
{(25 * 3) + 0, games::pc::Lights::pc_lights_t::Button10_R},
|
||||
{(25 * 3) + 1, games::pc::Lights::pc_lights_t::Button10_G},
|
||||
{(25 * 3) + 2, games::pc::Lights::pc_lights_t::Button10_B},
|
||||
|
||||
{(28 * 3) + 0, games::pc::Lights::pc_lights_t::Button11_R},
|
||||
{(28 * 3) + 1, games::pc::Lights::pc_lights_t::Button11_G},
|
||||
{(28 * 3) + 2, games::pc::Lights::pc_lights_t::Button11_B},
|
||||
|
||||
{(31 * 3) + 0, games::pc::Lights::pc_lights_t::Button12_R},
|
||||
{(31 * 3) + 1, games::pc::Lights::pc_lights_t::Button12_G},
|
||||
{(31 * 3) + 2, games::pc::Lights::pc_lights_t::Button12_B},
|
||||
};
|
||||
|
||||
if (i_TapeLedCh == 0 && i_Offset == 0 && i_cntTapeLed == 108) {
|
||||
for (const auto &map : button_lights_mapping) {
|
||||
set_led_value(map.light, i_pData[map.data_index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void __fastcall aioIob2Bi2x_SetTapeLedDataGroup(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_bfGroup) {
|
||||
if (i_pNodeCtl != aioIob2Bi2xAc1) {
|
||||
return aioIob2Bi2x_SetTapeLedDataGroup_orig(i_pNodeCtl, i_bfGroup);
|
||||
}
|
||||
}
|
||||
|
||||
void __fastcall aioIob2Bi2x_SetTapeLedDataLimit(AIO_IOB2_BI2X_AC1* i_pNodeCtl, uint32_t i_Channel,
|
||||
uint8_t i_Scale, uint8_t i_Limit) {
|
||||
if (i_pNodeCtl != aioIob2Bi2xAc1) {
|
||||
return aioIob2Bi2x_SetTapeLedDataLimit_orig(i_pNodeCtl, i_Channel, i_Scale, i_Limit);
|
||||
}
|
||||
}
|
||||
|
||||
static AIO_SCI_COMM *__fastcall aioIob2Bi2x_OpenSciUsbCdc(uint32_t i_SerialNumber) {
|
||||
aioSciComm = new AIO_SCI_COMM;
|
||||
return aioSciComm;
|
||||
}
|
||||
|
||||
static AIO_IOB2_BI2X_WRFIRM *__fastcall aioIob2Bi2x_CreateWriteFirmContext(
|
||||
uint32_t i_SerialNumber, uint32_t i_bfIob) {
|
||||
|
||||
aioIob2Bi2xWrfirm = new AIO_IOB2_BI2X_WRFIRM;
|
||||
return aioIob2Bi2xWrfirm;
|
||||
}
|
||||
|
||||
static void __fastcall aioIob2Bi2x_DestroyWriteFirmContext(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
|
||||
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
|
||||
delete aioIob2Bi2xWrfirm;
|
||||
aioIob2Bi2xWrfirm = nullptr;
|
||||
} else {
|
||||
return aioIob2Bi2x_DestroyWriteFirmContext_orig(i_pWrFirm);
|
||||
}
|
||||
}
|
||||
|
||||
static int32_t __fastcall aioIob2Bi2x_WriteFirmGetState(AIO_IOB2_BI2X_WRFIRM *i_pWrFirm) {
|
||||
if (i_pWrFirm == aioIob2Bi2xWrfirm) {
|
||||
return 8;
|
||||
} else {
|
||||
return aioIob2Bi2x_WriteFirmGetState_orig(i_pWrFirm);
|
||||
}
|
||||
}
|
||||
|
||||
static bool __fastcall aioIob2Bi2x_WriteFirmIsCompleted(int32_t i_State) {
|
||||
if (aioIob2Bi2xWrfirm != nullptr) {
|
||||
return true;
|
||||
} else {
|
||||
return aioIob2Bi2x_WriteFirmIsCompleted_orig(i_State);
|
||||
}
|
||||
}
|
||||
|
||||
static bool __fastcall aioIob2Bi2x_WriteFirmIsError(int32_t i_State) {
|
||||
if (aioIob2Bi2xWrfirm != nullptr) {
|
||||
return false;
|
||||
} else {
|
||||
return aioIob2Bi2x_WriteFirmIsError_orig(i_State);
|
||||
}
|
||||
}
|
||||
|
||||
// libaio-iob.dll
|
||||
|
||||
static AIO_NMGR_IOB2 *__fastcall aioNMgrIob2_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
|
||||
if (i_pSci == aioSciComm) {
|
||||
aioNmgrIob2 = new AIO_NMGR_IOB2;
|
||||
return aioNmgrIob2;
|
||||
} else {
|
||||
return aioNMgrIob2_Create_orig(i_pSci, i_bfMode);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioNMgrIob_BeginManage(AIO_NMGR_IOB2 *i_pNodeMgr) {
|
||||
if (i_pNodeMgr != aioNmgrIob2) {
|
||||
return aioNMgrIob_BeginManage_orig(i_pNodeMgr);
|
||||
}
|
||||
}
|
||||
|
||||
// libaio.dll
|
||||
|
||||
static void __fastcall aioSci_Destroy(AIO_SCI_COMM *i_pNodeMgr) {
|
||||
if (i_pNodeMgr == aioSciComm) {
|
||||
delete aioSciComm;
|
||||
} else {
|
||||
return aioSci_Destroy_orig(i_pNodeMgr);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB2 *i_pNodeMgr) {
|
||||
if (i_pNodeMgr == aioNmgrIob2) {
|
||||
delete aioNmgrIob2;
|
||||
aioNmgrIob2 = nullptr;
|
||||
} else {
|
||||
return aioNodeMgr_Destroy_orig(i_pNodeMgr);
|
||||
}
|
||||
}
|
||||
|
||||
static int32_t __fastcall aioNodeMgr_GetState(AIO_NMGR_IOB2 *i_pNodeMgr) {
|
||||
if (i_pNodeMgr == aioNmgrIob2) {
|
||||
return 1;
|
||||
} else {
|
||||
return aioNodeMgr_GetState_orig(i_pNodeMgr);
|
||||
}
|
||||
}
|
||||
|
||||
static bool __fastcall aioNodeMgr_IsReady(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State) {
|
||||
if (i_pNodeMgr == aioNmgrIob2) {
|
||||
return true;
|
||||
} else {
|
||||
return aioNodeMgr_IsReady_orig(i_pNodeMgr, i_State);
|
||||
}
|
||||
}
|
||||
|
||||
static bool __fastcall aioNodeMgr_IsError(AIO_NMGR_IOB2 *i_pNodeMgr, int32_t i_State) {
|
||||
if (i_pNodeMgr == aioNmgrIob2) {
|
||||
return false;
|
||||
} else {
|
||||
return aioNodeMgr_IsError_orig(i_pNodeMgr, i_State);
|
||||
}
|
||||
}
|
||||
|
||||
static void __fastcall aioNodeCtl_Destroy(AIO_IOB2_BI2X_AC1 *i_pNodeCtl) {
|
||||
if (i_pNodeCtl == aioIob2Bi2xAc1) {
|
||||
delete aioIob2Bi2xAc1;
|
||||
aioIob2Bi2xAc1 = nullptr;
|
||||
} else {
|
||||
return aioNodeCtl_Destroy_orig(i_pNodeCtl);
|
||||
}
|
||||
}
|
||||
|
||||
static int32_t __fastcall aioNodeCtl_GetState(AIO_IOB2_BI2X_AC1 *i_pNodeCtl) {
|
||||
if (i_pNodeCtl == aioIob2Bi2xAc1) {
|
||||
return 1;
|
||||
} else {
|
||||
return aioNodeCtl_GetState_orig(i_pNodeCtl);
|
||||
}
|
||||
}
|
||||
|
||||
static bool __fastcall aioNodeCtl_IsReady(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State) {
|
||||
if (i_pNodeCtl == aioIob2Bi2xAc1) {
|
||||
return true;
|
||||
} else {
|
||||
return aioNodeCtl_IsReady_orig(i_pNodeCtl, i_State);
|
||||
}
|
||||
}
|
||||
|
||||
static bool __fastcall aioNodeCtl_IsError(AIO_IOB2_BI2X_AC1 *i_pNodeCtl, int32_t i_State) {
|
||||
if (i_pNodeCtl == aioIob2Bi2xAc1) {
|
||||
return false;
|
||||
} else {
|
||||
return aioNodeCtl_IsError_orig(i_pNodeCtl, i_State);
|
||||
}
|
||||
}
|
||||
|
||||
void bi2x_hook_init() {
|
||||
// avoid double init
|
||||
static bool initialized = false;
|
||||
if (initialized) {
|
||||
return;
|
||||
} else {
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
// announce
|
||||
log_info("bi2x_hook", "init");
|
||||
|
||||
// libaio-iob2_video.dll
|
||||
const auto libaioIob2VideoDll = "libaio-iob2_video.dll";
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_Create",
|
||||
aioIob2Bi2xAC1_Create, &aioIob2Bi2xAC1_Create_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_GetDeviceStatus",
|
||||
aioIob2Bi2xAC1_GetDeviceStatus, &aioIob2Bi2xAC1_GetDeviceStatus_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetWatchDogTimer",
|
||||
aioIob2Bi2xAC1_SetWatchDogTimer, &aioIob2Bi2xAC1_SetWatchDogTimer_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_AddCounter",
|
||||
aioIob2Bi2xAC1_AddCounter, &aioIob2Bi2xAC1_AddCounter_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetOutputData",
|
||||
aioIob2Bi2xAC1_SetOutputData, &aioIob2Bi2xAC1_SetOutputData_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2xAC1_SetTapeLedDataPart",
|
||||
aioIob2Bi2xAC1_SetTapeLedDataPart, &aioIob2Bi2xAC1_SetTapeLedDataPart_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_SetTapeLedDataGroup",
|
||||
aioIob2Bi2x_SetTapeLedDataGroup, &aioIob2Bi2x_SetTapeLedDataGroup_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_SetTapeLedDataLimit",
|
||||
aioIob2Bi2x_SetTapeLedDataLimit, &aioIob2Bi2x_SetTapeLedDataLimit_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_OpenSciUsbCdc",
|
||||
aioIob2Bi2x_OpenSciUsbCdc, &aioIob2Bi2x_OpenSciUsbCdc_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_CreateWriteFirmContext",
|
||||
aioIob2Bi2x_CreateWriteFirmContext, &aioIob2Bi2x_CreateWriteFirmContext_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_DestroyWriteFirmContext",
|
||||
aioIob2Bi2x_DestroyWriteFirmContext, &aioIob2Bi2x_DestroyWriteFirmContext_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmGetState",
|
||||
aioIob2Bi2x_WriteFirmGetState, &aioIob2Bi2x_WriteFirmGetState_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmIsCompleted",
|
||||
aioIob2Bi2x_WriteFirmIsCompleted, &aioIob2Bi2x_WriteFirmIsCompleted_orig);
|
||||
execexe::trampoline_try(libaioIob2VideoDll, "aioIob2Bi2x_WriteFirmIsError",
|
||||
aioIob2Bi2x_WriteFirmIsError, &aioIob2Bi2x_WriteFirmIsError_orig);
|
||||
|
||||
// libaio-iob.dll
|
||||
const auto libaioIobDll = "libaio-iob.dll";
|
||||
execexe::trampoline_try(libaioIobDll, "aioNMgrIob2_Create",
|
||||
aioNMgrIob2_Create, &aioNMgrIob2_Create_orig);
|
||||
execexe::trampoline_try(libaioIobDll, "aioNMgrIob_BeginManage",
|
||||
aioNMgrIob_BeginManage, &aioNMgrIob_BeginManage_orig);
|
||||
|
||||
// libaio.dll
|
||||
const auto libaioDll = "libaio.dll";
|
||||
execexe::trampoline_try(libaioDll, "aioSci_Destroy",
|
||||
aioSci_Destroy, &aioSci_Destroy_orig);
|
||||
execexe::trampoline_try(libaioDll, "aioNodeMgr_Destroy",
|
||||
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
|
||||
execexe::trampoline_try(libaioDll, "aioNodeMgr_GetState",
|
||||
aioNodeMgr_GetState, &aioNodeMgr_GetState_orig);
|
||||
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsReady",
|
||||
aioNodeMgr_IsReady, &aioNodeMgr_IsReady_orig);
|
||||
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsError",
|
||||
aioNodeMgr_IsError, &aioNodeMgr_IsError_orig);
|
||||
execexe::trampoline_try(libaioDll, "aioNodeCtl_Destroy",
|
||||
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
|
||||
execexe::trampoline_try(libaioDll, "aioNodeCtl_GetState",
|
||||
aioNodeCtl_GetState, &aioNodeCtl_GetState_orig);
|
||||
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsReady",
|
||||
aioNodeCtl_IsReady, &aioNodeCtl_IsReady_orig);
|
||||
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsError",
|
||||
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
namespace games::pc {
|
||||
void bi2x_hook_init();
|
||||
}
|
||||
+127
@@ -0,0 +1,127 @@
|
||||
#include "io.h"
|
||||
|
||||
std::vector<Button> &games::pc::get_buttons() {
|
||||
static std::vector<Button> buttons;
|
||||
|
||||
if (buttons.empty()) {
|
||||
buttons = GameAPI::Buttons::getButtons("Polaris Chord");
|
||||
|
||||
GameAPI::Buttons::sortButtons(
|
||||
&buttons,
|
||||
"Service",
|
||||
"Test",
|
||||
"Coin Mech",
|
||||
"Button 1",
|
||||
"Button 2",
|
||||
"Button 3",
|
||||
"Button 4",
|
||||
"Button 5",
|
||||
"Button 6",
|
||||
"Button 7",
|
||||
"Button 8",
|
||||
"Button 9",
|
||||
"Button 10",
|
||||
"Button 11",
|
||||
"Button 12",
|
||||
"Fader-L Left",
|
||||
"Fader-L Right",
|
||||
"Fader-R Left",
|
||||
"Fader-R Right",
|
||||
"Headphone"
|
||||
);
|
||||
}
|
||||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::string games::pc::get_buttons_help() {
|
||||
// keep to max 100 characters wide
|
||||
return
|
||||
" FADER-L FADER-R \n"
|
||||
"\n"
|
||||
" B1 B2 B3 ... B11 B12\n"
|
||||
"\n"
|
||||
" Most menu interactions are on the touch screen; you can use your mouse.\n"
|
||||
;
|
||||
}
|
||||
|
||||
std::vector<Analog> &games::pc::get_analogs() {
|
||||
static std::vector<Analog> analogs;
|
||||
|
||||
if (analogs.empty()) {
|
||||
analogs = GameAPI::Analogs::getAnalogs("Polaris Chord");
|
||||
|
||||
GameAPI::Analogs::sortAnalogs(
|
||||
&analogs,
|
||||
"Fader-L",
|
||||
"Fader-R"
|
||||
);
|
||||
}
|
||||
|
||||
return analogs;
|
||||
}
|
||||
|
||||
std::vector<Light> &games::pc::get_lights() {
|
||||
static std::vector<Light> lights;
|
||||
|
||||
if (lights.empty()) {
|
||||
lights = GameAPI::Lights::getLights("Polaris Chord");
|
||||
|
||||
GameAPI::Lights::sortLights(
|
||||
&lights,
|
||||
"IC Reader R",
|
||||
"IC Reader G",
|
||||
"IC Reader B",
|
||||
|
||||
"Button 1 R",
|
||||
"Button 1 G",
|
||||
"Button 1 B",
|
||||
|
||||
"Button 2 R",
|
||||
"Button 2 G",
|
||||
"Button 2 B",
|
||||
|
||||
"Button 3 R",
|
||||
"Button 3 G",
|
||||
"Button 3 B",
|
||||
|
||||
"Button 4 R",
|
||||
"Button 4 G",
|
||||
"Button 4 B",
|
||||
|
||||
"Button 5 R",
|
||||
"Button 5 G",
|
||||
"Button 5 B",
|
||||
|
||||
"Button 6 R",
|
||||
"Button 6 G",
|
||||
"Button 6 B",
|
||||
|
||||
"Button 7 R",
|
||||
"Button 7 G",
|
||||
"Button 7 B",
|
||||
|
||||
"Button 8 R",
|
||||
"Button 8 G",
|
||||
"Button 8 B",
|
||||
|
||||
"Button 9 R",
|
||||
"Button 9 G",
|
||||
"Button 9 B",
|
||||
|
||||
"Button 10 R",
|
||||
"Button 10 G",
|
||||
"Button 10 B",
|
||||
|
||||
"Button 11 R",
|
||||
"Button 11 G",
|
||||
"Button 11 B",
|
||||
|
||||
"Button 12 R",
|
||||
"Button 12 G",
|
||||
"Button 12 B"
|
||||
);
|
||||
}
|
||||
|
||||
return lights;
|
||||
}
|
||||
+101
@@ -0,0 +1,101 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "cfg/api.h"
|
||||
|
||||
namespace games::pc {
|
||||
namespace Buttons {
|
||||
enum {
|
||||
Service,
|
||||
Test,
|
||||
CoinMech,
|
||||
Button1,
|
||||
Button2,
|
||||
Button3,
|
||||
Button4,
|
||||
Button5,
|
||||
Button6,
|
||||
Button7,
|
||||
Button8,
|
||||
Button9,
|
||||
Button10,
|
||||
Button11,
|
||||
Button12,
|
||||
FaderL_Left,
|
||||
FaderL_Right,
|
||||
FaderR_Left,
|
||||
FaderR_Right,
|
||||
Headphone
|
||||
};
|
||||
}
|
||||
|
||||
namespace Analogs {
|
||||
enum {
|
||||
FaderL,
|
||||
FaderR,
|
||||
};
|
||||
}
|
||||
|
||||
namespace Lights {
|
||||
typedef enum {
|
||||
IC_READER_R,
|
||||
IC_READER_G,
|
||||
IC_READER_B,
|
||||
|
||||
Button1_R,
|
||||
Button1_G,
|
||||
Button1_B,
|
||||
|
||||
Button2_R,
|
||||
Button2_G,
|
||||
Button2_B,
|
||||
|
||||
Button3_R,
|
||||
Button3_G,
|
||||
Button3_B,
|
||||
|
||||
Button4_R,
|
||||
Button4_G,
|
||||
Button4_B,
|
||||
|
||||
Button5_R,
|
||||
Button5_G,
|
||||
Button5_B,
|
||||
|
||||
Button6_R,
|
||||
Button6_G,
|
||||
Button6_B,
|
||||
|
||||
Button7_R,
|
||||
Button7_G,
|
||||
Button7_B,
|
||||
|
||||
Button8_R,
|
||||
Button8_G,
|
||||
Button8_B,
|
||||
|
||||
Button9_R,
|
||||
Button9_G,
|
||||
Button9_B,
|
||||
|
||||
Button10_R,
|
||||
Button10_G,
|
||||
Button10_B,
|
||||
|
||||
Button11_R,
|
||||
Button11_G,
|
||||
Button11_B,
|
||||
|
||||
Button12_R,
|
||||
Button12_G,
|
||||
Button12_B
|
||||
|
||||
} pc_lights_t;
|
||||
}
|
||||
|
||||
// getters
|
||||
std::vector<Button> &get_buttons();
|
||||
std::string get_buttons_help();
|
||||
std::vector<Analog> &get_analogs();
|
||||
std::vector<Light> &get_lights();
|
||||
}
|
||||
+110
@@ -0,0 +1,110 @@
|
||||
#include "pc.h"
|
||||
|
||||
#include <format>
|
||||
|
||||
#include "bi2x_hook.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/unity_player.h"
|
||||
#include "util/execexe.h"
|
||||
#include "acioemu/handle.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "rawinput/rawinput.h"
|
||||
|
||||
namespace games::pc {
|
||||
std::string PC_INJECT_ARGS = "";
|
||||
bool PC_NO_IO = false;
|
||||
|
||||
static acioemu::ACIOHandle *acioHandle = nullptr;
|
||||
static std::wstring portName = L"COM1";
|
||||
|
||||
static decltype(RegisterRawInputDevices) *RegisterRawInputDevices_orig = nullptr;
|
||||
static decltype(EnumDisplaySettingsW) *EnumDisplaySettingsW_orig = nullptr;
|
||||
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
|
||||
|
||||
static BOOL WINAPI RegisterRawInputDevices_hook(PCRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize) {
|
||||
|
||||
// if the caller is spice itself, then pass through.
|
||||
if (pRawInputDevices &&
|
||||
(uiNumDevices > 0) &&
|
||||
(pRawInputDevices[0].hwndTarget == RI_MGR->input_hwnd)) {
|
||||
|
||||
return RegisterRawInputDevices_orig(pRawInputDevices, uiNumDevices, cbSize);
|
||||
}
|
||||
|
||||
// otherwise, it must be the game; prevent the game from registering for raw input
|
||||
// and hijacking WM_INPUT messages.
|
||||
SetLastError(0xDEADBEEF);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static BOOL WINAPI EnumDisplaySettingsW_hook(LPCWSTR lpszDeviceName, DWORD iModeNum, DEVMODEW* lpDevMode) {
|
||||
auto result = EnumDisplaySettingsW_orig(lpszDeviceName, iModeNum, lpDevMode);
|
||||
|
||||
// https://docs.unity3d.com/2022.3/Documentation/ScriptReference/Screen-currentResolution.html
|
||||
// "If the player is running in windowed mode, this returns the current dimensions of the game window in pixels and the display refresh rate."
|
||||
// Override it to 1920x1080 to avoid broken UI under Windowed mode
|
||||
if (result && iModeNum == ENUM_CURRENT_SETTINGS) {
|
||||
// Actually make it returns size of the game window, Can I?
|
||||
lpDevMode->dmPelsWidth = 1920;
|
||||
lpDevMode->dmPelsHeight = 1080;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
LONG WINAPI QueryDisplayConfig_hook(UINT32, UINT32*, DISPLAYCONFIG_PATH_INFO*, UINT32*, DISPLAYCONFIG_MODE_INFO*, DISPLAYCONFIG_TOPOLOGY_ID*) {
|
||||
// make unity fallback to EnumDisplaySettingsW as I don't
|
||||
// want to deal with this api which is way more complex
|
||||
return ERROR_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
void PCGame::attach() {
|
||||
Game::attach();
|
||||
|
||||
// add card reader
|
||||
acioHandle = new acioemu::ACIOHandle(portName.c_str(), 1);
|
||||
devicehook_init_trampoline();
|
||||
devicehook_add(acioHandle);
|
||||
|
||||
execexe::init();
|
||||
execexe::init_deferred([] () {
|
||||
execexe::init_port_hook(portName, acioHandle);
|
||||
execexe::load_library("libaio.dll");
|
||||
execexe::load_library("libaio-iob.dll");
|
||||
execexe::load_library("libaio-iob_video.dll");
|
||||
execexe::load_library("libaio-iob2_video.dll");
|
||||
execexe::load_library("win10actlog.dll");
|
||||
|
||||
if (!PC_NO_IO) {
|
||||
bi2x_hook_init();
|
||||
}
|
||||
});
|
||||
|
||||
const auto user32Dll = "user32.dll";
|
||||
detour::trampoline_try(user32Dll, "RegisterRawInputDevices",
|
||||
RegisterRawInputDevices_hook, &RegisterRawInputDevices_orig);
|
||||
detour::trampoline_try(user32Dll, "QueryDisplayConfig",
|
||||
QueryDisplayConfig_hook, &QueryDisplayConfig_orig);
|
||||
detour::trampoline_try(user32Dll, "EnumDisplaySettingsW",
|
||||
EnumDisplaySettingsW_hook, &EnumDisplaySettingsW_orig);
|
||||
|
||||
if (GRAPHICS_SHOW_CURSOR) {
|
||||
unity_utils::force_show_cursor(true);
|
||||
}
|
||||
|
||||
unity_utils::set_args(
|
||||
std::format("{} {}{}",
|
||||
GetCommandLineA(),
|
||||
PC_INJECT_ARGS,
|
||||
unity_utils::get_unity_player_args()));
|
||||
}
|
||||
|
||||
void PCGame::detach() {
|
||||
Game::detach();
|
||||
|
||||
devicehook_dispose();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "games/game.h"
|
||||
|
||||
namespace games::pc {
|
||||
extern std::string PC_INJECT_ARGS;
|
||||
extern bool PC_NO_IO;
|
||||
extern bool PC_KNOB_MODE;
|
||||
|
||||
class PCGame : public games::Game {
|
||||
public:
|
||||
PCGame() : Game("Polaris Chord") {}
|
||||
|
||||
virtual void attach() override;
|
||||
virtual void detach() override;
|
||||
};
|
||||
}
|
||||
+17
-1
@@ -14,6 +14,7 @@ namespace games::pcm {
|
||||
static double BILL_DELAY = 2.0;
|
||||
|
||||
static int bill_kind = 0;
|
||||
static int accept_bill_kind = 0;
|
||||
|
||||
static int __cdecl BillVali_GetEscrowBillKind() {
|
||||
return bill_kind;
|
||||
@@ -74,6 +75,12 @@ namespace games::pcm {
|
||||
BILL_IN_TIME = get_performance_seconds();
|
||||
} else if ((BILL_IN_TIME != 0) && ((BILL_IN_TIME + BILL_DELAY) <= get_performance_seconds())) {
|
||||
BILL_IN_TIME = 0;
|
||||
|
||||
if (accept_bill_kind != 0 && accept_bill_kind != bill_kind) {
|
||||
bill_kind = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (bill_kind) {
|
||||
case 1:
|
||||
return 1;
|
||||
@@ -98,7 +105,8 @@ namespace games::pcm {
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool __cdecl BillVali_SetAcceptBill(int) {
|
||||
static bool __cdecl BillVali_SetAcceptBill(int a1) {
|
||||
accept_bill_kind = a1;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -148,5 +156,13 @@ namespace games::pcm {
|
||||
system, "?GetEscrowBillKind@GsBillVali@@SAHXZ"));
|
||||
detour::inline_hook(BillVali_SetAcceptBill, libutils::try_proc(
|
||||
system, "?SetAcceptBill@GsBillVali@@SA_NH@Z"));
|
||||
|
||||
// NOTE: for 2024091200 or newer
|
||||
detour::inline_hook(BillVali_ReceiveBill, libutils::try_proc(
|
||||
system, "?ReceiveBill@GsBillVali@@SA_NXZ"));
|
||||
detour::inline_hook(BillVali_GetEscrowBillKind, libutils::try_proc(
|
||||
system, "?GetEscrowBillKind@GsBillVali@@SA?AW4E_BILLKIND@@XZ"));
|
||||
detour::inline_hook(BillVali_SetAcceptBill, libutils::try_proc(
|
||||
system, "?SetAcceptBill@GsBillVali@@SA_NW4E_BILLKIND@@@Z"));
|
||||
}
|
||||
}
|
||||
|
||||
+6
-116
@@ -14,134 +14,24 @@
|
||||
#include <mfidl.h>
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "hooks/cfgmgr32hook.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/memutils.h"
|
||||
#include "util/utils.h"
|
||||
|
||||
static VTBL_TYPE(IMFActivate, GetAllocatedString) GetAllocatedString_orig = nullptr;
|
||||
|
||||
static decltype(MFEnumDeviceSources) *MFEnumDeviceSources_orig = nullptr;
|
||||
|
||||
namespace games::sdvx {
|
||||
|
||||
static std::wstring CAMERA0_ID;
|
||||
|
||||
static HRESULT WINAPI GetAllocatedString_hook(IMFActivate* This, REFGUID guidKey, LPWSTR *ppwszValue,
|
||||
UINT32 *pcchLength) {
|
||||
// call the original
|
||||
HRESULT result = GetAllocatedString_orig(This, guidKey, ppwszValue, pcchLength);
|
||||
|
||||
// try first camera
|
||||
wchar_t *pwc = nullptr;
|
||||
if (CAMERA0_ID.length() == 23)
|
||||
pwc = wcsstr(*ppwszValue, CAMERA0_ID.c_str());
|
||||
|
||||
// check if camera could be identified
|
||||
if (pwc) {
|
||||
|
||||
// fake the USB IDs
|
||||
pwc[4] = L'2';
|
||||
pwc[5] = L'8';
|
||||
pwc[6] = L'8';
|
||||
pwc[7] = L'c';
|
||||
pwc[13] = L'0';
|
||||
pwc[14] = L'0';
|
||||
pwc[15] = L'0';
|
||||
pwc[16] = L'2';
|
||||
pwc[21] = L'0';
|
||||
pwc[22] = L'0';
|
||||
}
|
||||
|
||||
// return original result
|
||||
return result;
|
||||
}
|
||||
|
||||
static void hook_camera(IMFActivate* camera, size_t no, std::wstring camera_id, std::string camera_instance) {
|
||||
|
||||
// don't hook if camera 0 is already hooked
|
||||
if (CAMERA0_ID.length() > 0)
|
||||
return;
|
||||
|
||||
// save the camera ID
|
||||
CAMERA0_ID = camera_id;
|
||||
|
||||
// cfgmgr hook
|
||||
CFGMGR32_HOOK_SETTING camera_setting;
|
||||
camera_setting.device_instance = 0xDEADBEEF;
|
||||
camera_setting.parent_instance = ~camera_setting.device_instance;
|
||||
camera_setting.device_id = "USB\\VEN_1022&DEV_7908";
|
||||
camera_setting.device_node_id = "USB\\VID_288C&PID_0002&MI_00\\?&????????&?&????";
|
||||
if (camera_instance.length() == 17) {
|
||||
for (int i = 0; i < 17; i++) {
|
||||
camera_setting.device_node_id[28 + i] = camera_instance[i];
|
||||
}
|
||||
}
|
||||
cfgmgr32hook_add(camera_setting);
|
||||
|
||||
// save original method for later use
|
||||
if (GetAllocatedString_orig == nullptr) {
|
||||
GetAllocatedString_orig = camera->lpVtbl->GetAllocatedString;
|
||||
}
|
||||
|
||||
// hook allocated string method for camera identification
|
||||
memutils::VProtectGuard camera_guard(camera->lpVtbl);
|
||||
camera->lpVtbl->GetAllocatedString = GetAllocatedString_hook;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI MFEnumDeviceSources_hook(IMFAttributes *pAttributes, IMFActivate ***pppSourceActivate,
|
||||
UINT32 *pcSourceActivate) {
|
||||
|
||||
// call original function
|
||||
HRESULT result_orig = MFEnumDeviceSources_orig(pAttributes, pppSourceActivate, pcSourceActivate);
|
||||
|
||||
// check for capture devices
|
||||
if (FAILED(result_orig) || !*pcSourceActivate) {
|
||||
return result_orig;
|
||||
}
|
||||
|
||||
// iterate cameras
|
||||
size_t cam_hook_num = 0;
|
||||
for (size_t cam_num = 0; cam_num < *pcSourceActivate && cam_hook_num < 1; cam_num++) {
|
||||
|
||||
// flip
|
||||
size_t cam_num_flipped = cam_num;
|
||||
|
||||
// get camera link
|
||||
IMFActivate *camera = (*pppSourceActivate)[cam_num_flipped];
|
||||
LPWSTR camera_link_lpwstr;
|
||||
UINT32 camera_link_length;
|
||||
if (SUCCEEDED(camera->lpVtbl->GetAllocatedString(
|
||||
camera,
|
||||
MF_DEVSOURCE_ATTRIBUTE_SOURCE_TYPE_VIDCAP_SYMBOLIC_LINK,
|
||||
&camera_link_lpwstr,
|
||||
&camera_link_length))) {
|
||||
|
||||
// cut name to make ID
|
||||
std::wstring camera_link_ws = std::wstring(camera_link_lpwstr);
|
||||
std::wstring camera_id = camera_link_ws.substr(8, 23);
|
||||
|
||||
// get camera instance
|
||||
std::string camera_link = ws2s(camera_link_ws);
|
||||
std::string camera_instance = camera_link.substr(32, 17);
|
||||
|
||||
// hook the camera
|
||||
hook_camera(camera, cam_hook_num, camera_id, camera_instance);
|
||||
|
||||
// increase camera hook number
|
||||
cam_hook_num++;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// return result
|
||||
return result_orig;
|
||||
*pppSourceActivate = nullptr;
|
||||
*pcSourceActivate = 0;
|
||||
log_misc("sdvx", "MFEnumDeviceSources_hook called, returning 0 cameras");
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
void camera_init() {
|
||||
|
||||
// camera media framework hook
|
||||
MFEnumDeviceSources_orig = detour::iat_try(
|
||||
"MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
|
||||
log_info("sdvx", "installing camera hooks...");
|
||||
detour::iat_try("MFEnumDeviceSources", MFEnumDeviceSources_hook, avs::game::DLL_INSTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
+12
-7
@@ -13,6 +13,7 @@
|
||||
#include "hooks/sleephook.h"
|
||||
#include "hooks/winuser.h"
|
||||
#include "touch/touch.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/sigscan.h"
|
||||
@@ -24,6 +25,7 @@
|
||||
#include "io.h"
|
||||
#include "acioemu/handle.h"
|
||||
#include "cfg/configurator.h"
|
||||
#include "launcher/signal.h"
|
||||
|
||||
static decltype(RegCloseKey) *RegCloseKey_orig = nullptr;
|
||||
static decltype(RegEnumKeyA) *RegEnumKeyA_orig = nullptr;
|
||||
@@ -39,7 +41,6 @@ namespace games::sdvx {
|
||||
const char *ORIGINAL_ASIO_DEVICE_NAME = "XONAR SOUND CARD(64)";
|
||||
|
||||
// settings
|
||||
bool DISABLECAMS = false;
|
||||
bool NATIVETOUCH = false;
|
||||
uint8_t DIGITAL_KNOB_SENS = 16;
|
||||
SdvxOverlayPosition OVERLAY_POS = SDVX_OVERLAY_BOTTOM;
|
||||
@@ -210,6 +211,10 @@ namespace games::sdvx {
|
||||
out = "";
|
||||
return true;
|
||||
}
|
||||
if (data.find("SuperstepSound: Audio device is not available") != std::string::npos) {
|
||||
deferredlogs::defer_error_messages(deferredlogs::SUPERSTEP_SOUND_ERROR_MESSAGE);
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -369,17 +374,17 @@ namespace games::sdvx {
|
||||
winuser_hook_init(avs::game::DLL_INSTANCE);
|
||||
|
||||
// hook camera
|
||||
if (!DISABLECAMS) {
|
||||
camera_init();
|
||||
}
|
||||
camera_init();
|
||||
|
||||
// RGB CAMERA error ignore
|
||||
if (!replace_pattern(
|
||||
// RGB CAMERA error ignore for SDVX5
|
||||
// SDVX5: boot sequence triggers camera error if camera is not detected
|
||||
// SDVX6: boots fine, but game title screen in attract loop will have camera error (cosmetic only)
|
||||
if (replace_pattern(
|
||||
avs::game::DLL_INSTANCE,
|
||||
"418D480484C074218D51FD",
|
||||
"????????????9090??????",
|
||||
0, 0)) {
|
||||
log_info("sdvx", "did not find matching signature for camera error patch");
|
||||
log_info("sdvx", "applied camera error patch (sdvx5)");
|
||||
}
|
||||
|
||||
// remove log spam
|
||||
|
||||
@@ -17,7 +17,6 @@ namespace games::sdvx {
|
||||
};
|
||||
|
||||
// settings
|
||||
extern bool DISABLECAMS;
|
||||
extern bool NATIVETOUCH;
|
||||
extern uint8_t DIGITAL_KNOB_SENS;
|
||||
extern std::optional<std::string> ASIO_DRIVER;
|
||||
|
||||
+37
-17
@@ -294,7 +294,7 @@ namespace games::shared {
|
||||
|
||||
// error
|
||||
if (!clear) {
|
||||
log_fatal("sdvx", "could not find path");
|
||||
log_fatal("printer", "could not find path");
|
||||
}
|
||||
|
||||
return "DUMMY";
|
||||
@@ -326,7 +326,7 @@ namespace games::shared {
|
||||
memcpy(image_data, pBandImage->baseAddr, (size_t) (image_width * image_height * 3));
|
||||
|
||||
// convert BGR to RGB
|
||||
log_info("printer", "converting BGR to RGB...");
|
||||
log_misc("printer", "converting BGR to RGB...");
|
||||
for (int pixel = 0; pixel < image_width * image_height; pixel++) {
|
||||
int index = pixel * 3;
|
||||
uint8_t tmp = image_data[index];
|
||||
@@ -334,25 +334,45 @@ namespace games::shared {
|
||||
image_data[index + 2] = tmp;
|
||||
}
|
||||
|
||||
// flip horizontally
|
||||
for (int x = 0; x < image_width / 2; x++) {
|
||||
for (int y = 0; y < image_height; y++) {
|
||||
int index1 = (y * image_width + x) * 3;
|
||||
int index2 = (y * image_width + image_width - x - 1) * 3;
|
||||
uint8_t r = image_data[index1 + 0];
|
||||
uint8_t g = image_data[index1 + 1];
|
||||
uint8_t b = image_data[index1 + 2];
|
||||
image_data[index1 + 0] = image_data[index2 + 0];
|
||||
image_data[index1 + 1] = image_data[index2 + 1];
|
||||
image_data[index1 + 2] = image_data[index2 + 2];
|
||||
image_data[index2 + 0] = r;
|
||||
image_data[index2 + 1] = g;
|
||||
image_data[index2 + 2] = b;
|
||||
if (avs::game::is_model({"KLP", "KFC"})) {
|
||||
// rotate image clockwise
|
||||
log_misc("printer", "rotate clockwise...");
|
||||
auto rotated = new uint8_t[image_width * image_height * 3];
|
||||
for (int x = 0; x < image_width; x++) {
|
||||
for (int y = 0; y < image_height; y++) {
|
||||
int index1 = (y * image_width + x) * 3;
|
||||
int index2 = (x * image_height + y) * 3;
|
||||
rotated[index2 + 0] = image_data[index1 + 0];
|
||||
rotated[index2 + 1] = image_data[index1 + 1];
|
||||
rotated[index2 + 2] = image_data[index1 + 2];
|
||||
}
|
||||
}
|
||||
delete[] image_data;
|
||||
image_data = rotated;
|
||||
std::swap(image_width, image_height);
|
||||
|
||||
} else {
|
||||
// flip horizontally
|
||||
log_misc("printer", "flip horizontally...");
|
||||
for (int x = 0; x < image_width / 2; x++) {
|
||||
for (int y = 0; y < image_height; y++) {
|
||||
int index1 = (y * image_width + x) * 3;
|
||||
int index2 = (y * image_width + image_width - x - 1) * 3;
|
||||
uint8_t r = image_data[index1 + 0];
|
||||
uint8_t g = image_data[index1 + 1];
|
||||
uint8_t b = image_data[index1 + 2];
|
||||
image_data[index1 + 0] = image_data[index2 + 0];
|
||||
image_data[index1 + 1] = image_data[index2 + 1];
|
||||
image_data[index1 + 2] = image_data[index2 + 2];
|
||||
image_data[index2 + 0] = r;
|
||||
image_data[index2 + 1] = g;
|
||||
image_data[index2 + 2] = b;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// iterate folders
|
||||
log_info("printer", "writing files...");
|
||||
log_misc("printer", "writing files...");
|
||||
for (const auto &path : PRINTER_PATH) {
|
||||
for (const auto &format : PRINTER_FORMAT) {
|
||||
|
||||
|
||||
Reference in New Issue
Block a user