Update to spice2x-25-10-07 (pre-apply)

> broken commit
This commit is contained in:
[ ]
2025-11-11 04:57:26 +09:00
parent 359716b850
commit 652ad41845
97 changed files with 3164 additions and 1275 deletions
+15 -2
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@@ -12,6 +12,7 @@
#include "touch/touch.h"
#include "util/logging.h"
#include "util/utils.h"
#include "hooks/graphics/graphics.h"
#if !defined(IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS) || \
!defined(IMGUI_DISABLE_DEFAULT_ALLOCATORS) || \
@@ -175,10 +176,22 @@ static void ImGui_ImplSpice_UpdateMousePos() {
static_cast<int>(pos.y / io.DisplaySize.y * window_size.y));
}
const auto active_window = ::GetForegroundWindow();
// if the main focus is a windowed subscreen, put the imgui cursor in a place that won't
// trigger any overlay, don't process anything else
const auto is_windowed_subscreen =
(GRAPHICS_IIDX_WSUB && active_window == TDJ_SUBSCREEN_WINDOW) ||
(active_window == SDVX_SUBSCREEN_WINDOW);
if (is_windowed_subscreen) {
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
return;
}
// set mouse position
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
POINT pos;
if (HWND active_window = ::GetForegroundWindow()) {
if (active_window) {
if (active_window == g_hWnd
|| ::IsChild(active_window, g_hWnd)
|| ::IsChild(g_hWnd, active_window)
@@ -208,7 +221,7 @@ static void ImGui_ImplSpice_UpdateMousePos() {
static size_t delay_touch = 0;
static size_t delay_touch_target = 2;
static DWORD last_touch_id = ~0u;
if (!touch_points.empty()) {
if (!touch_points.empty() && !is_windowed_subscreen) {
// use the first touch point
auto &tp = touch_points[0];
+12 -12
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@@ -174,18 +174,18 @@ void overlay::SpiceOverlay::init() {
// https://github.com/ocornut/imgui/issues/707#issuecomment-760220280
// r, g, b, a
ImVec4* colors = ImGui::GetStyle().Colors;
// colors[ImGuiCol_Text] = ImVec4(0.75f, 0.75f, 0.75f, 1.00f);
// colors[ImGuiCol_TextDisabled] = ImVec4(0.35f, 0.35f, 0.35f, 1.00f);
// colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.94f);
// colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.f, 0.f, 0.94f);
// note: also see bg_alpha value in each overlay window
colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 1.0f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.0f);
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_FrameBg] = ImVec4(0.37f, 0.14f, 0.00f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.37f, 0.14f, 0.14f, 0.67f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.39f, 0.20f, 0.20f, 0.67f);
colors[ImGuiCol_FrameBg] = ImVec4(0.18f, 0.18f, 0.18f, 0.54f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.18f, 0.18f, 0.18f, 0.80f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.24f, 0.24f, 0.24f, 0.80f);
colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.48f, 0.16f, 0.16f, 1.00f);
@@ -194,16 +194,16 @@ void overlay::SpiceOverlay::init() {
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.56f, 0.10f, 0.10f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(1.00f, 0.19f, 0.19f, 0.40f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.80f, 0.17f, 0.00f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.89f, 0.00f, 0.19f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.17f, 0.00f, 0.90f);
colors[ImGuiCol_Header] = ImVec4(0.33f, 0.35f, 0.36f, 0.53f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.76f, 0.28f, 0.44f, 0.67f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.67f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.47f, 0.47f, 0.47f, 0.67f);
colors[ImGuiCol_Separator] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.32f, 0.32f, 0.32f, 1.00f);
@@ -228,7 +228,7 @@ void overlay::SpiceOverlay::init() {
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.04f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.02f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
+1 -1
View File
@@ -45,7 +45,7 @@ namespace overlay {
ImVec2 init_size = ImVec2(0, 0);
ImVec2 size_min = ImVec2(0, 0);
ImVec2 size_max = ImVec2(-1, -1);
float bg_alpha = 0.8f;
float bg_alpha = 0.96f;
Window(SpiceOverlay *overlay);
};
+38 -124
View File
@@ -16,7 +16,6 @@
#include "avs/ea3.h"
#include "avs/game.h"
#include "launcher/launcher.h"
#include "launcher/shutdown.h"
#include "launcher/options.h"
#include "misc/eamuse.h"
#include "overlay/imgui/extensions.h"
@@ -2634,17 +2633,16 @@ namespace overlay::windows {
// check hidden option
if (!this->options_show_hidden && option.value.empty()) {
// skip hidden entries
if (definition.hidden) {
continue;
}
// check for game exclusivity
if (!definition.game_name.empty()) {
if (definition.game_name != this->games_selected_name) {
continue;
}
}
// check for game exclusivity
if (!definition.game_name.empty()) {
if (definition.game_name != this->games_selected_name) {
continue;
}
}
@@ -2912,20 +2910,15 @@ namespace overlay::windows {
to_string(VERSION_STRING)).c_str());
ImGui::TextUnformatted("");
if (ImGui::Button(PROJECT_URL)) {
launch_shell(PROJECT_URL, nullptr);
launch_shell(PROJECT_URL);
}
ImGui::TextUnformatted("");
ImGui::TextUnformatted(std::string(
resutil::load_file_string_crlf(IDR_README) +
"\r\n" +
"Changelog (Highlights):\r\n" +
resutil::load_file_string_crlf(IDR_CHANGELOG)).c_str());
}
void Config::build_licenses() {
ImGui::TextUnformatted(resutil::load_file_string_crlf(IDR_README).c_str());
ImGui::TextUnformatted("");
ImGui::TextUnformatted("");
ImGui::TextUnformatted("Licenses:");
ImGui::TextUnformatted(resutil::load_file_string_crlf(IDR_LICENSES).c_str());
}
@@ -2978,32 +2971,25 @@ namespace overlay::windows {
void Config::build_menu(int *game_selected) {
bool about_popup = false;
bool licenses_popup = false;
bool shutdown_popup = false;
if (ImGui::BeginMenuBar()) {
// [spice2x]
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.f, 0.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImVec4(1.f, 0.f, 0.f, 1.f));
ImGui::BeginDisabled(!cfg::CONFIGURATOR_STANDALONE);
if (ImGui::MenuItem("[spice2x]")) {
launch_shell(PROJECT_URL, nullptr);
if (ImGui::BeginMenu("[spice2x]")) {
ImGui::PopStyleColor();
if (ImGui::MenuItem("spice2x.github.io")) {
launch_shell(PROJECT_URL);
}
if (ImGui::MenuItem("About")) {
about_popup = true;
}
ImGui::EndMenu();
} else {
ImGui::PopStyleColor();
}
ImGui::EndDisabled();
ImGui::PopStyleColor();
ImGui::PopStyleColor();
ImGui::Separator();
// game selector
ImGui::PushItemWidth(MIN(580, MAX(80, ImGui::GetWindowSize().x - 520)));
ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
ImGui::PopItemWidth();
ImGui::Separator();
// shortcuts
if (ImGui::BeginMenu("Shortcuts", cfg::CONFIGURATOR_STANDALONE)) {
if (ImGui::BeginMenu("Shortcuts")) {
if (ImGui::MenuItem("USB Game Controllers")) {
launch_shell("control.exe", "joy.cpl");
}
@@ -3016,32 +3002,25 @@ namespace overlay::windows {
ImGui::EndMenu();
}
// popup menus
if (ImGui::MenuItem("Licenses")) {
licenses_popup = true;
}
if (ImGui::MenuItem("About")) {
about_popup = true;
}
// power - only active in games
if (ImGui::BeginMenu("Power", !cfg::CONFIGURATOR_STANDALONE)) {
if (ImGui::MenuItem("Restart Game")) {
launcher::restart();
// help
if (ImGui::BeginMenu("Help")) {
if (ImGui::MenuItem("FAQ")) {
launch_shell("https://github.com/spice2x/spice2x.github.io/wiki/Known-issues");
}
if (ImGui::MenuItem("Exit Game")) {
launcher::shutdown();
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::MenuItem("Shutdown PC")) {
shutdown_popup = true;
if (ImGui::MenuItem("Wiki")) {
launch_shell("https://github.com/spice2x/spice2x.github.io/wiki");
}
ImGui::EndMenu();
}
ImGui::Separator();
// game selector
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.34f, 0.14f, 0.14f, 0.54f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.34f, 0.14f, 0.14f, 0.64f));
ImGui::PushItemWidth(MIN(700, MAX(100, ImGui::GetWindowSize().x - 400)));
ImGui::Combo("##game_selector", game_selected, games_names.data(), (int)games_list.size());
ImGui::PopItemWidth();
ImGui::PopStyleColor(3);
ImGui::BeginDisabled();
if (!avs::game::is_model("000")) {
@@ -3056,48 +3035,9 @@ namespace overlay::windows {
if (about_popup) {
ImGui::OpenPopup("About##topbarpopup");
}
if (licenses_popup) {
ImGui::OpenPopup("Licenses##topbarpopup");
}
if (shutdown_popup) {
ImGui::OpenPopup("System##topbarpopup");
}
// draw popups
{
// unused_open is needed for close button to appear on the popup
bool unused_open = true;
if (ImGui::BeginPopupModal(
"System##topbarpopup",
&unused_open,
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize)) {
static bool force_shutdown = false;
ImGui::Spacing();
ImGui::Checkbox("Force", &force_shutdown);
ImGui::Spacing();
const ImVec2 button_size(100.f, 0.f);
ImGui::Spacing();
if (ImGui::Button("Shutdown PC", button_size)) {
this->shutdown_system(force_shutdown, false);
}
ImGui::Spacing();
if (ImGui::Button("Reboot PC", button_size)) {
this->shutdown_system(force_shutdown, true);
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (ImGui::Button("Cancel", button_size)) {
ImGui::CloseCurrentPopup();
}
ImGui::Spacing();
ImGui::EndPopup();
}
const ImVec2 popup_size(
std::min(ImGui::GetIO().DisplaySize.x * 0.9f, 800.f),
std::min(ImGui::GetIO().DisplaySize.y * 0.9f, 800.f));
@@ -3113,32 +3053,6 @@ namespace overlay::windows {
this->build_about();
ImGui::EndPopup();
}
ImGui::SetNextWindowSize(popup_size, ImGuiCond_Appearing);
ImGui::SetNextWindowPos(popup_pos, ImGuiCond_Appearing);
bool unused_open3 = true;
if (ImGui::BeginPopupModal("Licenses##topbarpopup", &unused_open3)) {
this->build_licenses();
ImGui::EndPopup();
}
}
}
void Config::shutdown_system(bool force, bool reboot_instead) {
if (!acquire_shutdown_privs()) {
return;
}
UINT flags = 0;
if (force) {
flags |= EWX_FORCE;
}
if (reboot_instead) {
flags |= EWX_REBOOT;
} else {
flags |= EWX_SHUTDOWN | EWX_HYBRID_SHUTDOWN;
}
if (!ExitWindowsEx(flags, SHTDN_REASON_MAJOR_APPLICATION | SHTDN_REASON_MINOR_MAINTENANCE)) {
return;
}
launcher::shutdown(0);
}
}
+1 -2
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@@ -93,9 +93,8 @@ namespace overlay::windows {
void build_options(
std::vector<Option> *options, const std::string &category, const std::string *filter=nullptr);
void build_about();
void build_licenses();
void build_launcher();
void launch_shell(LPCSTR app, LPCSTR file);
void launch_shell(LPCSTR app, LPCSTR file=nullptr);
static void build_page_selector(int *page);
void build_menu(int *game_selected);
-22
View File
@@ -70,7 +70,6 @@ namespace overlay::windows {
raw_input_view();
touch_view();
lcd_view();
about_view();
ddr_timing_view();
iidx_effectors_view();
}
@@ -788,27 +787,6 @@ namespace overlay::windows {
}
}
void Control::about_view() {
if (ImGui::CollapsingHeader("About")) {
if (ImGui::TreeNode("Changelog")) {
ImGui::Separator();
if (ImGui::BeginChild("changelog", ImVec2(400, 400))) {
ImGui::TextUnformatted(resutil::load_file_string(IDR_CHANGELOG).c_str());
}
ImGui::EndChild();
}
if (ImGui::TreeNode("Licenses")) {
ImGui::Separator();
if (ImGui::BeginChild("changelog", ImVec2(400, 400), false,
ImGuiWindowFlags_HorizontalScrollbar
| ImGuiWindowFlags_AlwaysHorizontalScrollbar)) {
ImGui::TextUnformatted(resutil::load_file_string(IDR_LICENSES).c_str());
}
ImGui::EndChild();
}
}
}
void Control::ddr_timing_view() {
if (avs::game::is_model("MDX") && ImGui::CollapsingHeader("DDR Timing")) {
+1 -1
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@@ -14,7 +14,7 @@ namespace overlay::windows {
| ImGuiWindowFlags_NoNavFocus
| ImGuiWindowFlags_NoNavInputs
| ImGuiWindowFlags_NoDocking;
this->bg_alpha = 0.4f;
this->bg_alpha = 0.5f;
this->start_time = std::chrono::system_clock::now();
}
+20
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@@ -4,6 +4,7 @@
#include <fmt/format.h>
#include "avs/game.h"
#include "games/io.h"
#include "cfg/screen_resize.h"
#include "hooks/graphics/backends/d3d9/d3d9_backend.h"
@@ -88,13 +89,32 @@ namespace overlay::windows {
void GenericSubScreen::touch_transform(const ImVec2 xy_in, LONG *x_out, LONG *y_out) {}
void GenericSubScreen::build_content() {
this->flags |= ImGuiWindowFlags_NoBackground;
if (this->disabled_message.has_value()) {
this->flags &= ~ImGuiWindowFlags_NoBackground;
ImGui::TextColored(YELLOW, "%s", this->disabled_message.value().c_str());
return;
}
this->draw_texture();
if (!this->texture) {
this->flags &= ~ImGuiWindowFlags_NoBackground;
ImGui::TextColored(YELLOW, "Failed to acquire surface texture for subscreen.");
if (avs::game::is_model("LDJ")) {
ImGui::TextColored(
YELLOW,
"Ensure that you are using the correct DLL type, \n"
"or patch the DLL to properly enable TDJ mode.");
} else if (avs::game::is_model("KFC")) {
ImGui::TextColored(
YELLOW,
"Ensure that you did not accidentally enable a patch \n"
"that turns off subscreen rendering.");
}
}
#if OVERLAYDBG
if (this->status_message.has_value()) {
log_warning("sub::overlay", "{}", this->status_message.value().c_str());
+1 -1
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@@ -14,7 +14,7 @@ namespace overlay::windows {
if (GRAPHICS_IIDX_WSUB) {
this->disabled_message =
"Close this overlay and use the second window.\n"
"Or, turn on -iidxnosub to use the overlay instead.";
"If you don't see the window, double check your DLL type and apply TDJ I/O patches as needed.";
this->draws_window = false;
}
+15 -3
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@@ -80,7 +80,7 @@ namespace overlay::windows {
{"arkmmd.dll", {"gamemmd.dll"}},
{"arkklp.dll", {"lpac.dll"}},
{"arknck.dll", {"weac.dll"}},
{"gdxg.dll", {"game.dll"}}
{"gdxg.dll", {"game.dll", "libshare-pj.dll", "boot.dll"}}
};
static size_t url_recent_idx = -1;
@@ -230,7 +230,13 @@ namespace overlay::windows {
auto const register_fn = reinterpret_cast<decltype(&LdrRegisterDllNotification)>
(GetProcAddress(GetModuleHandleW(L"ntdll.dll"), "LdrRegisterDllNotification"));
auto callback = [] CALLBACK (ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) {
auto callback =
#ifdef _MSC_VER
static_cast<PLDR_DLL_NOTIFICATION_FUNCTION>([]
#else
[] CALLBACK
#endif
(ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) {
if (reason == LDR_DLL_NOTIFICATION_REASON_LOADED) {
auto const dll = strtolower(std::filesystem::path({
data->Loaded.FullDllName->Buffer,
@@ -241,7 +247,11 @@ namespace overlay::windows {
static_cast<PatchManager*>(ctx)->reload_local_patches(true);
}
}
};
}
#ifdef _MSC_VER
)
#endif
;
if (register_fn && NT_SUCCESS(register_fn(0, callback, this, &ldr_notify_cookie))) {
log_info("patchmanager", "registered for DLL load notifications");
@@ -1645,6 +1655,8 @@ namespace overlay::windows {
std::string first_id = get_game_identifier(MODULE_PATH / firstDll);
std::filesystem::path firstPath = fmt::format("patches/{}.json", first_id);
log_misc("patchmanager", "patch identifier of {}: {}", firstDll, first_id);
auto extraDlls = getExtraDlls(firstDll);
std::erase_if(extraDlls, [](const std::string& dll) {
auto identifier = get_game_identifier(MODULE_PATH / dll);
+2 -2
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@@ -173,8 +173,8 @@ namespace overlay::windows {
"Change window decoration. Resizable Window may not cause your mouse cursor to change, "
"but you can still drag to resize. Disabled for some games due to incompatibility.");
if (ImGui::Checkbox("Always on Top", &cfg::SCREENRESIZE->window_always_on_top) ) {
graphics_update_z_order(window);
if (ImGui::Checkbox("Always On Top", &cfg::SCREENRESIZE->window_always_on_top) ) {
graphics_update_z_order(window, cfg::SCREENRESIZE->window_always_on_top);
}
ImGui::BeginDisabled();
ImGui::Checkbox("Forced Render Scaling", &GRAPHICS_WINDOW_BACKBUFFER_SCALE);