diff --git a/.dockerignore b/.dockerignore
index 1f1a307..852f8ce 100644
--- a/.dockerignore
+++ b/.dockerignore
@@ -1,4 +1,4 @@
-bin/**
-dist/**
-docker/**
-cmake-build*
+bin/**
+dist/**
+docker/**
+cmake-build*
diff --git a/Dockerfile b/Dockerfile
index 59287aa..0300cf9 100644
--- a/Dockerfile
+++ b/Dockerfile
@@ -1,6 +1,6 @@
-FROM spicetools/deps
-WORKDIR /src
-RUN chown user:user /src
-USER user
-COPY --chown=user:user . /src
-CMD ./build_all.sh
+FROM spicetools/deps
+WORKDIR /src
+RUN chown user:user /src
+USER user
+COPY --chown=user:user . /src
+CMD ./build_all.sh
diff --git a/LICENSE b/LICENSE
index 3877ae0..f288702 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,674 +1,674 @@
- GNU GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
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- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
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-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
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- 17. Interpretation of Sections 15 and 16.
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- If the disclaimer of warranty and limitation of liability provided
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-reviewing courts shall apply local law that most closely approximates
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- END OF TERMS AND CONDITIONS
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- How to Apply These Terms to Your New Programs
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- If you develop a new program, and you want it to be of the greatest
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- To do so, attach the following notices to the program. It is safest
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-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-
- Copyright (C)
-
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- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
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- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
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-Also add information on how to contact you by electronic and paper mail.
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- If the program does terminal interaction, make it output a short
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- Copyright (C)
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- This is free software, and you are welcome to redistribute it
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-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
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-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-.
-
- The GNU General Public License does not permit incorporating your program
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-the library. If this is what you want to do, use the GNU Lesser General
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-.
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
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+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
index f404eb0..a555a36 100644
--- a/README.md
+++ b/README.md
@@ -1,261 +1,261 @@
-SpiceTools
-==========
-This is a loader for various arcade games developed by 573.
-The project is using CMake as it's build system, with a custom build
-script for making packages ready for distribution and to keep it easy
-for people not knowing how to use CMake.
-
-## Building/Distribution
-
-We're currently using Arch Linux for building the binaries.
-You'll need:
-- MinGW-64 packages (can be found in the AUR)
-- bash
-- git
-- zip
-- upx (optional)
-
-For any other GNU/Linux distributions (or Windows lol), you're on your
-own.
-
-To build the project, run:
-
- $ ./build_all.sh
-
-## Build Configuration
-
-You can tweak some settings at the beginning of the build script. You
-might want to modify the paths of the toolchains if yours differ. It's
-also possible to disable UPX compression and source distribution for
-example.
-
-If you're not using an IDE and want to run the build script from command
-line manually each time you make a change, you can set CLEAN_BUILD to 0
-so it will only compile what's needed. When modifying the resources you
-should build from scratch, since CMake isn't able to track changes of
-those files (e.g. changelog.txt, licenses.txt).
-
-You can put your custom build script under "build_all.local.sh" if you
-don't want git to track the changes you made to the build settings.
-
-## Debug Build
-
-To get proper stackstraces, you need to build with the DEBUG setting
-enabled. This will set the CMake build type to debug and the script
-will try to make use of cv2pdb.
-Check external/cv2pdb/README.md for details on how to set it up.
-It is required to use cv2pdb to generate PDB output, because at time of
-writing, MinGW still didn't support Microsoft's proprietary file format.
-
-## API
-
-SpiceTools is providing a TCP/JSON based API. You can enable it with the
-`-api [PORT]` option. It's recommended to also set a password with
-`-apipass [PASS]`.
-
-The protocol is meant to be simple, easy to use and with few overhead.
-To connect to the API, just open a TCP connection to the host computer
-at the specified port.
-To make a request you write the UTF-8 encoded JSON contents to the
-socket. To mark the end of the request, you need to terminate the JSON
-string with `0x00`. The server returns its answer on the same way,
-UTF-8 encoded JSON terminated with NULL.
-
-To save space, by default the JSONs are without whitespace. To enable
-pretty printing, use `-apipretty`.
-
-If you want to test the API server without running a game, you can
-run it headless via `-apidebug`.
-
-If a password is specified, both request and response are encrypted
-using RC4 with the key being the password encoded in UTF-8.
-While only providing weak security when the password is static,
-it's simple to implement and requires no authentication protocol.
-The password is also able to change dynamically, see
-`control.session_refresh()` for details.
-
-If you don't want to worry about all the details, you can just use one
-of the supplied libraries (check /api/resources). There's also a little
-remote control GUI available for python.
-
-### WebSocket
-SpiceTools opens a WebSocket server on the specified port plus one.
-That means if the API is on 1337, the WebSocket server will be on 1338.
-The protocol is the very same as for the normal API, but instead of
-directly sending the data over TCP you need to send binary datapackets.
-The included dart spiceapi library also has a WebSocket implementation.
-
-### Example Call
-This example inserts the a card into P1's reader slot.
-If you need more examples, you can check the example code.
-
-#### Request
-```JSON
-{
- "id": 1,
- "module": "card",
- "function": "insert",
- "params": [0, "E004000000000000"]
-}
-```
-#### Response
-```JSON
-{
- "id": 1,
- "errors": [],
- "data": []
-}
-```
-
-### Modules
-
-For the sake of simplifying this documentation, I will describe functions
-as if they were called via a normal programming language. That means,
-besides `module`/`function` needing to be set accordingly, the `params` field
-must contain all the parameters described below. Some of them are optional.
-The returning data will always be in the `data` field of the response.
-
-Errors will be reported as strings in the `errors` field. Sometimes, you can
-receive more than one error. The error messages may be changed/improved in the
-future, so you shouldn't rely on them. If the error list is empty, the function
-executed successfully.
-
-The `id` of the response will always match the `id` of the request. The API
-server itself doesn't expect any logic of your ID choices, however you can use
-them to make sure your answers aren't arriving out of order. Currently it
-doesn't matter since the TCP protocol doesn't allow for out of order data,
-however this may change when/if support for UDP is being introduced. The only
-restriction is that the ID has to be a valid 64-bit unsigned integer.
-
-#### Card
-- insert(index: uint, card_id: hex)
- - inserts a card which gets read by the emulated card readers for the game
- - index has to be either 0 (for P1) or 1 (for P2)
- - card_id has to be a valid 16-character hex string
-
-#### Coin
-- get()
- - returns the amount of unprocessed coins in queue
- - not equal to the amount of coins shown ingame since the game may drain it
-- set(amount: int)
- - sets the amount of coins in queue for the game to process
-- insert(amount: int)
- - adds the amount to the coins in queue
- - amount is optional and defaults to 1
-- blocker_get()
- - returns the current coin blocker state (false: open, true: closed)
-
-#### Info
-- avs()
- - returns a dict including the AVS model, dest, spec, rev and ext
-- launcher()
- - returns a dict including the version, compile date/time, system time and
- the arguments used to start the process
-- memory()
- - returns a dict including total, total used and bytes used by the process
- for both physical and virtual RAM
-
-#### Keypads
-For all functions in this module, the keypad parameter must be
-either 0 (for P1) or 1 (for P2). Accepted keypad characters are "0" to "9" for
-the single digit numbers, "A" for the double zero and "D" for the decimal key.
-- write(keypad: uint, input: str)
- - writes all characters in input sequentially to the keypad
- - this should be used for things like PIN input
-- set(keypad: uint, key: char, ...)
- - clears all overrides, then applies each given key as override
- - if a key is overridden, it shows up as pressed in-game
-- get(keypad: uint)
- - returns all pressed keys of the specified keypad
-
-#### Analogs/Buttons/Lights
-All of those three modules have equally named methods for you to call.
-- read()
- - returns an array of state objects containing name, state and a bool
- - the bool indicates if the object is active (e.g. the button was overridden)
-- write([name: str, state: float], ...)
- - applies the states as an override value
- - the device binding via the config will be ignored while an override is set
- - if an override value is set, the object will be marked as active
-- write_reset([name: str], ...)
- - removes the override value from the objects specified by name
- - if no names were passed, all overrides will be removed
-
-#### Touch
-- read()
- - returns an array of state objects containing id, x and y
-- write([id: uint, x: int, y: int], ...)
- - adds the given touch points having an unknown ID
- - overrides old touch points when the ID matches
-- write_reset(id: uint, ...)
- - removes the touch points matching one of the given IDs
-
-#### Control
-This module only functions if a password is being used to communicate,
-with the single exception of session_refresh().
-- raise(signal: str)
- - raises a signal to the current process
- - signal is a string and must be one of the following values:
- "SIGABRT", "SIGFPE", "SIGILL", "SIGINT", "SIGSEGV", "SIGTERM"
- - the signal will be raised while the message is being processed
-- exit(code: int)
- - code is optional and defaults to 0
- - the process will end while the message is being processed
-- restart()
- - spawns a new instance with the same arguments as passed to the main executable
-- session_refresh()
- - generates a new secure password and applies it after the response
- - can be used to increase the security by using the password as some kind of
- session token
- - recommended to call directly after connecting and once in a while for
- persistent connections
-- shutdown()
- - tries to force shutdown the computer
-- reboot()
- - tries to force reboot the computer
-
-#### Memory
-This module only functions if a password is being used to communicate.
-All offsets are specified in file offsets of the corresponding `dll_name`,
-which also means that your hex edits are applicable directly.
-- write(dll_name: str, data: hex, offset: uint)
- - writes the bytes in data to the specified offset
-- read(dll_name: str, offset: uint, size: uint)
- - reads bytes starting from offset and returns it
-- signature(dll_name: str, signature: hex, replacement: hex, offset: uint,
- usage: uint)
- - tries to find the signature in the module's memory
- - unknown bytes are masked out via "??" (e.g. "75??90????74")
- - masking out bytes works for both the signature and the replacement
- - offset is the byte difference between the offset of the found signature and
- the offset where the replacement data gets written to
- - usage is the number of the result being used for replacement, starting at 0
- - returns the offset where the replacement data gets written to
- - the replacement string can be empty, so you can only get the address of the
- signature while not actually replacing anything
-
-#### IIDX
-- ticker_get()
- - returns a string of the characters displayed on the 16 segment display
-- ticker_set(text: str)
- - sets the contents of the 16 segment display and disables writes from game
-- ticker_reset()
- - re-enables writes from game
-
-#### LCD
-- info()
- - returns information about the serial LCD controller some games use
-
-## License
-Unless otherwise noted, all files are licensed under the GPLv3.
-See the LICENSE file for the full license text.
-Files not originating from this project should be placed in "external",
-they each have their own license.
-
-###### What that means for you
-- If you want to distribute the binaries, you'll have to include the
- sources, otherwise you're violating the GPL.
-- If you want to merge some of this project's code into similar
- software, that software has to be put under the GPL as well.
- You'll probably have to modify a lot anyways, so you can just use the
- source as some kind of documentation.
+SpiceTools
+==========
+This is a loader for various arcade games developed by 573.
+The project is using CMake as it's build system, with a custom build
+script for making packages ready for distribution and to keep it easy
+for people not knowing how to use CMake.
+
+## Building/Distribution
+
+We're currently using Arch Linux for building the binaries.
+You'll need:
+- MinGW-64 packages (can be found in the AUR)
+- bash
+- git
+- zip
+- upx (optional)
+
+For any other GNU/Linux distributions (or Windows lol), you're on your
+own.
+
+To build the project, run:
+
+ $ ./build_all.sh
+
+## Build Configuration
+
+You can tweak some settings at the beginning of the build script. You
+might want to modify the paths of the toolchains if yours differ. It's
+also possible to disable UPX compression and source distribution for
+example.
+
+If you're not using an IDE and want to run the build script from command
+line manually each time you make a change, you can set CLEAN_BUILD to 0
+so it will only compile what's needed. When modifying the resources you
+should build from scratch, since CMake isn't able to track changes of
+those files (e.g. changelog.txt, licenses.txt).
+
+You can put your custom build script under "build_all.local.sh" if you
+don't want git to track the changes you made to the build settings.
+
+## Debug Build
+
+To get proper stackstraces, you need to build with the DEBUG setting
+enabled. This will set the CMake build type to debug and the script
+will try to make use of cv2pdb.
+Check external/cv2pdb/README.md for details on how to set it up.
+It is required to use cv2pdb to generate PDB output, because at time of
+writing, MinGW still didn't support Microsoft's proprietary file format.
+
+## API
+
+SpiceTools is providing a TCP/JSON based API. You can enable it with the
+`-api [PORT]` option. It's recommended to also set a password with
+`-apipass [PASS]`.
+
+The protocol is meant to be simple, easy to use and with few overhead.
+To connect to the API, just open a TCP connection to the host computer
+at the specified port.
+To make a request you write the UTF-8 encoded JSON contents to the
+socket. To mark the end of the request, you need to terminate the JSON
+string with `0x00`. The server returns its answer on the same way,
+UTF-8 encoded JSON terminated with NULL.
+
+To save space, by default the JSONs are without whitespace. To enable
+pretty printing, use `-apipretty`.
+
+If you want to test the API server without running a game, you can
+run it headless via `-apidebug`.
+
+If a password is specified, both request and response are encrypted
+using RC4 with the key being the password encoded in UTF-8.
+While only providing weak security when the password is static,
+it's simple to implement and requires no authentication protocol.
+The password is also able to change dynamically, see
+`control.session_refresh()` for details.
+
+If you don't want to worry about all the details, you can just use one
+of the supplied libraries (check /api/resources). There's also a little
+remote control GUI available for python.
+
+### WebSocket
+SpiceTools opens a WebSocket server on the specified port plus one.
+That means if the API is on 1337, the WebSocket server will be on 1338.
+The protocol is the very same as for the normal API, but instead of
+directly sending the data over TCP you need to send binary datapackets.
+The included dart spiceapi library also has a WebSocket implementation.
+
+### Example Call
+This example inserts the a card into P1's reader slot.
+If you need more examples, you can check the example code.
+
+#### Request
+```JSON
+{
+ "id": 1,
+ "module": "card",
+ "function": "insert",
+ "params": [0, "E004000000000000"]
+}
+```
+#### Response
+```JSON
+{
+ "id": 1,
+ "errors": [],
+ "data": []
+}
+```
+
+### Modules
+
+For the sake of simplifying this documentation, I will describe functions
+as if they were called via a normal programming language. That means,
+besides `module`/`function` needing to be set accordingly, the `params` field
+must contain all the parameters described below. Some of them are optional.
+The returning data will always be in the `data` field of the response.
+
+Errors will be reported as strings in the `errors` field. Sometimes, you can
+receive more than one error. The error messages may be changed/improved in the
+future, so you shouldn't rely on them. If the error list is empty, the function
+executed successfully.
+
+The `id` of the response will always match the `id` of the request. The API
+server itself doesn't expect any logic of your ID choices, however you can use
+them to make sure your answers aren't arriving out of order. Currently it
+doesn't matter since the TCP protocol doesn't allow for out of order data,
+however this may change when/if support for UDP is being introduced. The only
+restriction is that the ID has to be a valid 64-bit unsigned integer.
+
+#### Card
+- insert(index: uint, card_id: hex)
+ - inserts a card which gets read by the emulated card readers for the game
+ - index has to be either 0 (for P1) or 1 (for P2)
+ - card_id has to be a valid 16-character hex string
+
+#### Coin
+- get()
+ - returns the amount of unprocessed coins in queue
+ - not equal to the amount of coins shown ingame since the game may drain it
+- set(amount: int)
+ - sets the amount of coins in queue for the game to process
+- insert(amount: int)
+ - adds the amount to the coins in queue
+ - amount is optional and defaults to 1
+- blocker_get()
+ - returns the current coin blocker state (false: open, true: closed)
+
+#### Info
+- avs()
+ - returns a dict including the AVS model, dest, spec, rev and ext
+- launcher()
+ - returns a dict including the version, compile date/time, system time and
+ the arguments used to start the process
+- memory()
+ - returns a dict including total, total used and bytes used by the process
+ for both physical and virtual RAM
+
+#### Keypads
+For all functions in this module, the keypad parameter must be
+either 0 (for P1) or 1 (for P2). Accepted keypad characters are "0" to "9" for
+the single digit numbers, "A" for the double zero and "D" for the decimal key.
+- write(keypad: uint, input: str)
+ - writes all characters in input sequentially to the keypad
+ - this should be used for things like PIN input
+- set(keypad: uint, key: char, ...)
+ - clears all overrides, then applies each given key as override
+ - if a key is overridden, it shows up as pressed in-game
+- get(keypad: uint)
+ - returns all pressed keys of the specified keypad
+
+#### Analogs/Buttons/Lights
+All of those three modules have equally named methods for you to call.
+- read()
+ - returns an array of state objects containing name, state and a bool
+ - the bool indicates if the object is active (e.g. the button was overridden)
+- write([name: str, state: float], ...)
+ - applies the states as an override value
+ - the device binding via the config will be ignored while an override is set
+ - if an override value is set, the object will be marked as active
+- write_reset([name: str], ...)
+ - removes the override value from the objects specified by name
+ - if no names were passed, all overrides will be removed
+
+#### Touch
+- read()
+ - returns an array of state objects containing id, x and y
+- write([id: uint, x: int, y: int], ...)
+ - adds the given touch points having an unknown ID
+ - overrides old touch points when the ID matches
+- write_reset(id: uint, ...)
+ - removes the touch points matching one of the given IDs
+
+#### Control
+This module only functions if a password is being used to communicate,
+with the single exception of session_refresh().
+- raise(signal: str)
+ - raises a signal to the current process
+ - signal is a string and must be one of the following values:
+ "SIGABRT", "SIGFPE", "SIGILL", "SIGINT", "SIGSEGV", "SIGTERM"
+ - the signal will be raised while the message is being processed
+- exit(code: int)
+ - code is optional and defaults to 0
+ - the process will end while the message is being processed
+- restart()
+ - spawns a new instance with the same arguments as passed to the main executable
+- session_refresh()
+ - generates a new secure password and applies it after the response
+ - can be used to increase the security by using the password as some kind of
+ session token
+ - recommended to call directly after connecting and once in a while for
+ persistent connections
+- shutdown()
+ - tries to force shutdown the computer
+- reboot()
+ - tries to force reboot the computer
+
+#### Memory
+This module only functions if a password is being used to communicate.
+All offsets are specified in file offsets of the corresponding `dll_name`,
+which also means that your hex edits are applicable directly.
+- write(dll_name: str, data: hex, offset: uint)
+ - writes the bytes in data to the specified offset
+- read(dll_name: str, offset: uint, size: uint)
+ - reads bytes starting from offset and returns it
+- signature(dll_name: str, signature: hex, replacement: hex, offset: uint,
+ usage: uint)
+ - tries to find the signature in the module's memory
+ - unknown bytes are masked out via "??" (e.g. "75??90????74")
+ - masking out bytes works for both the signature and the replacement
+ - offset is the byte difference between the offset of the found signature and
+ the offset where the replacement data gets written to
+ - usage is the number of the result being used for replacement, starting at 0
+ - returns the offset where the replacement data gets written to
+ - the replacement string can be empty, so you can only get the address of the
+ signature while not actually replacing anything
+
+#### IIDX
+- ticker_get()
+ - returns a string of the characters displayed on the 16 segment display
+- ticker_set(text: str)
+ - sets the contents of the 16 segment display and disables writes from game
+- ticker_reset()
+ - re-enables writes from game
+
+#### LCD
+- info()
+ - returns information about the serial LCD controller some games use
+
+## License
+Unless otherwise noted, all files are licensed under the GPLv3.
+See the LICENSE file for the full license text.
+Files not originating from this project should be placed in "external",
+they each have their own license.
+
+###### What that means for you
+- If you want to distribute the binaries, you'll have to include the
+ sources, otherwise you're violating the GPL.
+- If you want to merge some of this project's code into similar
+ software, that software has to be put under the GPL as well.
+ You'll probably have to modify a lot anyways, so you can just use the
+ source as some kind of documentation.
diff --git a/acio/acio.h b/acio/acio.h
index 7a0cb20..b2f1838 100644
--- a/acio/acio.h
+++ b/acio/acio.h
@@ -1,18 +1,18 @@
-#pragma once
-
-#include
-
-#include
-
-#include "module.h"
-
-namespace acio {
-
- // globals
- extern HINSTANCE DLL_INSTANCE;
- extern std::vector MODULES;
-
- void attach();
- void attach_icca();
- void detach();
-}
+#pragma once
+
+#include
+
+#include
+
+#include "module.h"
+
+namespace acio {
+
+ // globals
+ extern HINSTANCE DLL_INSTANCE;
+ extern std::vector MODULES;
+
+ void attach();
+ void attach_icca();
+ void detach();
+}
diff --git a/acio/bi2a/bi2a.cpp b/acio/bi2a/bi2a.cpp
index 2f245aa..9a690f2 100644
--- a/acio/bi2a/bi2a.cpp
+++ b/acio/bi2a/bi2a.cpp
@@ -1,510 +1,510 @@
-#include "bi2a.h"
-
-#include "avs/game.h"
-#include "games/ddr/io.h"
-#include "games/sdvx/io.h"
-#include "games/drs/io.h"
-#include "games/drs/drs.h"
-#include "misc/eamuse.h"
-#include "util/logging.h"
-#include "util/utils.h"
-
-using namespace GameAPI;
-
-// state
-static uint8_t STATUS_BUFFER[272] {};
-static bool STATUS_BUFFER_FREEZE = false;
-static unsigned int BI2A_VOLL = 0;
-static unsigned int BI2A_VOLR = 0;
-
-
-static bool __cdecl ac_io_bi2a_init_is_finished() {
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_get_control_status_buffer(void *buffer) {
-
- // copy buffer
- memcpy(buffer, STATUS_BUFFER, std::size(STATUS_BUFFER));
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_update_control_status_buffer() {
-
- // check freeze
- if (STATUS_BUFFER_FREEZE) {
- return true;
- }
-
- // Sound Voltex
- if (avs::game::is_model("KFC")) {
-
- // clear buffer
- memset(STATUS_BUFFER, 0, std::size(STATUS_BUFFER));
- STATUS_BUFFER[0] = 1;
-
- /*
- * Unmapped Buttons
- *
- * Control Bit
- * EX BUTTON 1 93
- * EX BUTTON 2 92
- * EX ANALOG 1 170-183
- * EX ANALOG 2 186-199
- */
-
- // get buttons
- auto &buttons = games::sdvx::get_buttons();
-
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Test))) {
- ARRAY_SETB(STATUS_BUFFER, 19);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Service))) {
- ARRAY_SETB(STATUS_BUFFER, 18);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::CoinMech))) {
- ARRAY_SETB(STATUS_BUFFER, 17);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Start))) {
- ARRAY_SETB(STATUS_BUFFER, 85);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_A))) {
- ARRAY_SETB(STATUS_BUFFER, 84);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_B))) {
- ARRAY_SETB(STATUS_BUFFER, 83);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_C))) {
- ARRAY_SETB(STATUS_BUFFER, 82);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_D))) {
- ARRAY_SETB(STATUS_BUFFER, 81);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::FX_L))) {
- ARRAY_SETB(STATUS_BUFFER, 80);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::FX_R))) {
- ARRAY_SETB(STATUS_BUFFER, 95);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Headphone))) {
- ARRAY_SETB(STATUS_BUFFER, 87);
- }
-
- // volume left
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left))) {
- BI2A_VOLL = (BI2A_VOLL - 16) & 1023;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right))) {
- BI2A_VOLL = (BI2A_VOLL + 16) & 1023;
- }
-
- // volume right
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left))) {
- BI2A_VOLR = (BI2A_VOLR - 16) & 1023;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right))) {
- BI2A_VOLR = (BI2A_VOLR + 16) & 1023;
- }
-
- // update volumes
- auto &analogs = games::sdvx::get_analogs();
- auto vol_left = BI2A_VOLL;
- auto vol_right = BI2A_VOLR;
- if (analogs.at(0).isSet() || analogs.at(1).isSet()) {
- vol_left += (unsigned int) (Analogs::getState(RI_MGR,
- analogs.at(games::sdvx::Analogs::VOL_L)) * 1023.99f);
- vol_right += (unsigned int) (Analogs::getState(RI_MGR,
- analogs.at(games::sdvx::Analogs::VOL_R)) * 1023.99f);
- }
-
- // proper loops
- vol_left %= 1024;
- vol_right %= 1024;
-
- // save volumes in buffer
- *((uint16_t*) &STATUS_BUFFER[17]) = (uint16_t) ((vol_left) << 2);
- *((uint16_t*) &STATUS_BUFFER[19]) = (uint16_t) ((vol_right) << 2);
- }
-
- // DanceDanceRevolution
- if (avs::game::is_model("MDX")) {
-
- // clear buffer
- memset(STATUS_BUFFER, 0, std::size(STATUS_BUFFER));
- STATUS_BUFFER[0] = 1;
-
- // get buttons
- auto &buttons = games::ddr::get_buttons();
-
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::COIN_MECH)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[2] |= 1 << 1;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::SERVICE)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[2] |= 1 << 2;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::TEST)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[2] |= 1 << 3;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P1_START)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[10] |= 1 << 7;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P1_MENU_UP)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[10] |= 1 << 6;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P1_MENU_DOWN)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[10] |= 1 << 5;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P1_MENU_LEFT)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[10] |= 1 << 4;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P1_MENU_RIGHT)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[10] |= 1 << 3;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P2_START)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[11] |= 1 << 5;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P2_MENU_UP)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[11] |= 1 << 4;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P2_MENU_DOWN)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[11] |= 1 << 3;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P2_MENU_LEFT)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[11] |= 1 << 2;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P2_MENU_RIGHT)) == Buttons::BUTTON_PRESSED) {
- STATUS_BUFFER[11] |= 1 << 1;
- }
- }
-
- // DANCERUSH
- if (avs::game::is_model("REC")) {
-
- // clear buffer
- memset(STATUS_BUFFER, 0, std::size(STATUS_BUFFER));
- STATUS_BUFFER[0] = 1;
-
- // get buttons
- auto &buttons = games::drs::get_buttons();
-
- // test
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::Test)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 19);
- }
-
- // service
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::Service)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 18);
- }
-
- // coin
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::CoinMech)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 17);
- }
-
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P1_Start)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 87);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P1_Up)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 86);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P1_Down)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 85);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P1_Left)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 84);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P1_Right)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 83);
- }
-
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P2_Start)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 93);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P2_Up)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 92);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P2_Down)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 91);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P2_Left)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 90);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P2_Right)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 89);
- }
- }
-
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_current_coinstock(size_t index, DWORD *coins) {
-
- // check index
- if (index > 1)
- return false;
-
- // get coins and return success
- *coins = (DWORD) eamuse_coin_get_stock();
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_consume_coinstock(size_t index, int amount) {
-
- // check index
- if (index > 1)
- return false;
-
- // calculate new stock
- auto stock = eamuse_coin_get_stock();
- auto stock_new = stock - amount;
-
- // check new stock
- if (stock_new < 0)
- return false;
-
- // apply new stock
- eamuse_coin_set_stock(stock_new);
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_lock_coincounter(size_t index) {
-
- // check index
- if (index > 1)
- return false;
-
- // enable coin blocker
- eamuse_coin_set_block(true);
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_unlock_coincounter(size_t index) {
-
- // check index
- if (index > 1)
- return false;
-
- // disable coin blocker
- eamuse_coin_set_block(false);
- return true;
-}
-
-static void __cdecl ac_io_bi2a_control_coin_blocker_close(size_t index) {
-
- // check index
- if (index > 1)
- return;
-
- // enable coin blocker
- eamuse_coin_set_block(true);
-}
-
-static void __cdecl ac_io_bi2a_control_coin_blocker_open(size_t index) {
-
- // check index
- if (index > 1)
- return;
-
- // disable coin blocker
- eamuse_coin_set_block(false);
-}
-
-static long __cdecl ac_io_bi2a_control_led_bright(size_t index, uint8_t brightness) {
-
- // Sound Voltex
- if (avs::game::is_model("KFC")) {
-
- /*
- * Control R G B
- * =======================
- * WING UP 28 29 30
- * WING LOW 31 32 33
- * WOOFER 0 1 3
- * CONTROLLER 4 5 6
- *
- * Values go up to 255.
- *
- *
- * Control Index
- * ==================
- * START BUTTON 8
- * A BUTTON 9
- * B BUTTON 10
- * C BUTTON 11
- * D BUTTON 12
- * FX L BUTTON 13
- * FX R BUTTON 14
- * POP 24
- * TITLE LEFT 25
- * TITLE RIGHT 26
- *
- * Values go up to 127.
- */
-
- static const struct {
- int light1, light2;
- float max;
- } mapping[] = {
- { games::sdvx::Lights::WOOFER_R, -1, 255 },
- { games::sdvx::Lights::WOOFER_G, -1, 255 },
- { -1, -1, 0 },
- { games::sdvx::Lights::WOOFER_B, -1, 255 },
- { games::sdvx::Lights::CONTROLLER_R, -1, 255 },
- { games::sdvx::Lights::CONTROLLER_G, -1, 255 },
- { games::sdvx::Lights::CONTROLLER_B, -1, 255 },
- { -1, -1, 0 },
- { games::sdvx::Lights::START, -1, 127 },
- { games::sdvx::Lights::BT_A, -1, 127 },
- { games::sdvx::Lights::BT_B, -1, 127 },
- { games::sdvx::Lights::BT_C, -1, 127 },
- { games::sdvx::Lights::BT_D, -1, 127 },
- { games::sdvx::Lights::FX_L, -1, 127 },
- { games::sdvx::Lights::FX_R, -1, 127 },
- { -1, -1, 0 }, { -1, -1, 0 }, { -1, -1, 0 },
- { games::sdvx::Lights::GENERATOR_R, -1, 255 },
- { games::sdvx::Lights::GENERATOR_G, -1, 255 },
- { games::sdvx::Lights::GENERATOR_B, -1, 255 },
- { -1, -1, 0 }, { -1, -1, 0 }, { -1, -1, 0 },
- { games::sdvx::Lights::POP, -1, 127 },
- { games::sdvx::Lights::TITLE_LEFT, -1, 127 },
- { games::sdvx::Lights::TITLE_RIGHT, -1, 127 },
- { -1, -1, 0 },
- { games::sdvx::Lights::WING_RIGHT_UP_R, games::sdvx::Lights::WING_LEFT_UP_R, 255 },
- { games::sdvx::Lights::WING_RIGHT_UP_G, games::sdvx::Lights::WING_LEFT_UP_G, 255 },
- { games::sdvx::Lights::WING_RIGHT_UP_B, games::sdvx::Lights::WING_LEFT_UP_B, 255 },
- { games::sdvx::Lights::WING_RIGHT_LOW_R, games::sdvx::Lights::WING_LEFT_LOW_R, 255 },
- { games::sdvx::Lights::WING_RIGHT_LOW_G, games::sdvx::Lights::WING_LEFT_LOW_G, 255 },
- { games::sdvx::Lights::WING_RIGHT_LOW_B, games::sdvx::Lights::WING_LEFT_LOW_B, 255 },
- };
-
- // ignore index out of range
- if (index > std::size(mapping)) {
- return true;
- }
-
- // get lights
- auto &lights = games::sdvx::get_lights();
-
- // get light from mapping
- auto light = mapping[index];
-
- // write lights
- if (light.light1 >= 0) {
- Lights::writeLight(RI_MGR, lights[light.light1], brightness / light.max);
- } else {
- log_warning("sdvx", "light unset {} {}", index, (int) brightness);
- }
- if (light.light2 >= 0) {
- Lights::writeLight(RI_MGR, lights[light.light2], brightness / light.max);
- }
- }
-
- // return success
- return true;
-}
-
-static long __cdecl ac_io_bi2a_get_watchdog_time_min() {
- return -1;
-}
-
-static long __cdecl ac_io_bi2a_get_watchdog_time_now() {
- return -1;
-}
-
-static void __cdecl ac_io_bi2a_watchdog_off() {
-}
-
-static bool __cdecl ac_io_bi2a_init(uint8_t param) {
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_set_watchdog_time(uint16_t time) {
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_get_watchdog_status() {
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_set_amp_volume(uint8_t a1, uint8_t a2) {
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_tapeled_init(uint8_t a1, uint8_t a2) {
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_tapeled_init_is_finished() {
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_control_tapeled_rec_set(uint8_t* data, size_t x_sz, size_t y_sz) {
-
- // check dimensions
- if (x_sz != 38 || y_sz != 49) {
- log_fatal("drs", "DRS tapeled wrong dimensions");
- }
-
- // copy data into our buffer - 4 bytes per pixel BGR
- for (size_t i = 0; i < x_sz * y_sz; i++) {
- games::drs::DRS_TAPELED[i][0] = data[i*4+2];
- games::drs::DRS_TAPELED[i][1] = data[i*4+1];
- games::drs::DRS_TAPELED[i][2] = data[i*4];
- }
-
- // success
- return true;
-}
-
-// TODO: this controls the upright RGB bars on the sides
-static bool __cdecl ac_io_bi2a_control_tapeled_bright(size_t off1, size_t off2,
- uint8_t r, uint8_t g, uint8_t b, uint8_t bank) {
- return true;
-}
-
-static bool __cdecl ac_io_bi2a_tapeled_send() {
- return true;
-}
-
-static int __cdecl ac_io_bi2a_get_exbio2_status(uint8_t *info) {
- // surely this meme never gets old
- info[5] = 5;
- info[6] = 7;
- info[7] = 3;
- return 0;
-}
-
-acio::BI2AModule::BI2AModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("BI2A", module, hookMode) {
- this->status_buffer = STATUS_BUFFER;
- this->status_buffer_size = sizeof(STATUS_BUFFER);
- this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
-}
-
-void acio::BI2AModule::attach() {
- ACIOModule::attach();
-
- ACIO_MODULE_HOOK(ac_io_bi2a_init_is_finished);
- ACIO_MODULE_HOOK(ac_io_bi2a_get_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_bi2a_update_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_bi2a_current_coinstock);
- ACIO_MODULE_HOOK(ac_io_bi2a_consume_coinstock);
- ACIO_MODULE_HOOK(ac_io_bi2a_lock_coincounter);
- ACIO_MODULE_HOOK(ac_io_bi2a_unlock_coincounter);
- ACIO_MODULE_HOOK(ac_io_bi2a_control_coin_blocker_close);
- ACIO_MODULE_HOOK(ac_io_bi2a_control_coin_blocker_open);
- ACIO_MODULE_HOOK(ac_io_bi2a_control_led_bright);
- ACIO_MODULE_HOOK(ac_io_bi2a_get_watchdog_time_min);
- ACIO_MODULE_HOOK(ac_io_bi2a_get_watchdog_time_now);
- ACIO_MODULE_HOOK(ac_io_bi2a_watchdog_off);
- ACIO_MODULE_HOOK(ac_io_bi2a_init);
- ACIO_MODULE_HOOK(ac_io_bi2a_set_watchdog_time);
- ACIO_MODULE_HOOK(ac_io_bi2a_get_watchdog_status);
- ACIO_MODULE_HOOK(ac_io_bi2a_set_amp_volume);
- ACIO_MODULE_HOOK(ac_io_bi2a_tapeled_init);
- ACIO_MODULE_HOOK(ac_io_bi2a_tapeled_init_is_finished);
- ACIO_MODULE_HOOK(ac_io_bi2a_get_exbio2_status);
- ACIO_MODULE_HOOK(ac_io_bi2a_control_tapeled_rec_set);
- ACIO_MODULE_HOOK(ac_io_bi2a_control_tapeled_bright);
- ACIO_MODULE_HOOK(ac_io_bi2a_tapeled_send);
-}
+#include "bi2a.h"
+
+#include "avs/game.h"
+#include "games/ddr/io.h"
+#include "games/sdvx/io.h"
+#include "games/drs/io.h"
+#include "games/drs/drs.h"
+#include "misc/eamuse.h"
+#include "util/logging.h"
+#include "util/utils.h"
+
+using namespace GameAPI;
+
+// state
+static uint8_t STATUS_BUFFER[272] {};
+static bool STATUS_BUFFER_FREEZE = false;
+static unsigned int BI2A_VOLL = 0;
+static unsigned int BI2A_VOLR = 0;
+
+
+static bool __cdecl ac_io_bi2a_init_is_finished() {
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_get_control_status_buffer(void *buffer) {
+
+ // copy buffer
+ memcpy(buffer, STATUS_BUFFER, std::size(STATUS_BUFFER));
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_update_control_status_buffer() {
+
+ // check freeze
+ if (STATUS_BUFFER_FREEZE) {
+ return true;
+ }
+
+ // Sound Voltex
+ if (avs::game::is_model("KFC")) {
+
+ // clear buffer
+ memset(STATUS_BUFFER, 0, std::size(STATUS_BUFFER));
+ STATUS_BUFFER[0] = 1;
+
+ /*
+ * Unmapped Buttons
+ *
+ * Control Bit
+ * EX BUTTON 1 93
+ * EX BUTTON 2 92
+ * EX ANALOG 1 170-183
+ * EX ANALOG 2 186-199
+ */
+
+ // get buttons
+ auto &buttons = games::sdvx::get_buttons();
+
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Test))) {
+ ARRAY_SETB(STATUS_BUFFER, 19);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Service))) {
+ ARRAY_SETB(STATUS_BUFFER, 18);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::CoinMech))) {
+ ARRAY_SETB(STATUS_BUFFER, 17);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Start))) {
+ ARRAY_SETB(STATUS_BUFFER, 85);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_A))) {
+ ARRAY_SETB(STATUS_BUFFER, 84);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_B))) {
+ ARRAY_SETB(STATUS_BUFFER, 83);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_C))) {
+ ARRAY_SETB(STATUS_BUFFER, 82);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_D))) {
+ ARRAY_SETB(STATUS_BUFFER, 81);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::FX_L))) {
+ ARRAY_SETB(STATUS_BUFFER, 80);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::FX_R))) {
+ ARRAY_SETB(STATUS_BUFFER, 95);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Headphone))) {
+ ARRAY_SETB(STATUS_BUFFER, 87);
+ }
+
+ // volume left
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left))) {
+ BI2A_VOLL = (BI2A_VOLL - 16) & 1023;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right))) {
+ BI2A_VOLL = (BI2A_VOLL + 16) & 1023;
+ }
+
+ // volume right
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left))) {
+ BI2A_VOLR = (BI2A_VOLR - 16) & 1023;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right))) {
+ BI2A_VOLR = (BI2A_VOLR + 16) & 1023;
+ }
+
+ // update volumes
+ auto &analogs = games::sdvx::get_analogs();
+ auto vol_left = BI2A_VOLL;
+ auto vol_right = BI2A_VOLR;
+ if (analogs.at(0).isSet() || analogs.at(1).isSet()) {
+ vol_left += (unsigned int) (Analogs::getState(RI_MGR,
+ analogs.at(games::sdvx::Analogs::VOL_L)) * 1023.99f);
+ vol_right += (unsigned int) (Analogs::getState(RI_MGR,
+ analogs.at(games::sdvx::Analogs::VOL_R)) * 1023.99f);
+ }
+
+ // proper loops
+ vol_left %= 1024;
+ vol_right %= 1024;
+
+ // save volumes in buffer
+ *((uint16_t*) &STATUS_BUFFER[17]) = (uint16_t) ((vol_left) << 2);
+ *((uint16_t*) &STATUS_BUFFER[19]) = (uint16_t) ((vol_right) << 2);
+ }
+
+ // DanceDanceRevolution
+ if (avs::game::is_model("MDX")) {
+
+ // clear buffer
+ memset(STATUS_BUFFER, 0, std::size(STATUS_BUFFER));
+ STATUS_BUFFER[0] = 1;
+
+ // get buttons
+ auto &buttons = games::ddr::get_buttons();
+
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::COIN_MECH)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[2] |= 1 << 1;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::SERVICE)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[2] |= 1 << 2;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::TEST)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[2] |= 1 << 3;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P1_START)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[10] |= 1 << 7;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P1_MENU_UP)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[10] |= 1 << 6;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P1_MENU_DOWN)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[10] |= 1 << 5;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P1_MENU_LEFT)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[10] |= 1 << 4;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P1_MENU_RIGHT)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[10] |= 1 << 3;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P2_START)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[11] |= 1 << 5;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P2_MENU_UP)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[11] |= 1 << 4;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P2_MENU_DOWN)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[11] |= 1 << 3;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P2_MENU_LEFT)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[11] |= 1 << 2;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ddr::Buttons::P2_MENU_RIGHT)) == Buttons::BUTTON_PRESSED) {
+ STATUS_BUFFER[11] |= 1 << 1;
+ }
+ }
+
+ // DANCERUSH
+ if (avs::game::is_model("REC")) {
+
+ // clear buffer
+ memset(STATUS_BUFFER, 0, std::size(STATUS_BUFFER));
+ STATUS_BUFFER[0] = 1;
+
+ // get buttons
+ auto &buttons = games::drs::get_buttons();
+
+ // test
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::Test)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 19);
+ }
+
+ // service
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::Service)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 18);
+ }
+
+ // coin
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::CoinMech)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 17);
+ }
+
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P1_Start)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 87);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P1_Up)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 86);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P1_Down)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 85);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P1_Left)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 84);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P1_Right)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 83);
+ }
+
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P2_Start)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 93);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P2_Up)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 92);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P2_Down)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 91);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P2_Left)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 90);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::drs::Buttons::P2_Right)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 89);
+ }
+ }
+
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_current_coinstock(size_t index, DWORD *coins) {
+
+ // check index
+ if (index > 1)
+ return false;
+
+ // get coins and return success
+ *coins = (DWORD) eamuse_coin_get_stock();
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_consume_coinstock(size_t index, int amount) {
+
+ // check index
+ if (index > 1)
+ return false;
+
+ // calculate new stock
+ auto stock = eamuse_coin_get_stock();
+ auto stock_new = stock - amount;
+
+ // check new stock
+ if (stock_new < 0)
+ return false;
+
+ // apply new stock
+ eamuse_coin_set_stock(stock_new);
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_lock_coincounter(size_t index) {
+
+ // check index
+ if (index > 1)
+ return false;
+
+ // enable coin blocker
+ eamuse_coin_set_block(true);
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_unlock_coincounter(size_t index) {
+
+ // check index
+ if (index > 1)
+ return false;
+
+ // disable coin blocker
+ eamuse_coin_set_block(false);
+ return true;
+}
+
+static void __cdecl ac_io_bi2a_control_coin_blocker_close(size_t index) {
+
+ // check index
+ if (index > 1)
+ return;
+
+ // enable coin blocker
+ eamuse_coin_set_block(true);
+}
+
+static void __cdecl ac_io_bi2a_control_coin_blocker_open(size_t index) {
+
+ // check index
+ if (index > 1)
+ return;
+
+ // disable coin blocker
+ eamuse_coin_set_block(false);
+}
+
+static long __cdecl ac_io_bi2a_control_led_bright(size_t index, uint8_t brightness) {
+
+ // Sound Voltex
+ if (avs::game::is_model("KFC")) {
+
+ /*
+ * Control R G B
+ * =======================
+ * WING UP 28 29 30
+ * WING LOW 31 32 33
+ * WOOFER 0 1 3
+ * CONTROLLER 4 5 6
+ *
+ * Values go up to 255.
+ *
+ *
+ * Control Index
+ * ==================
+ * START BUTTON 8
+ * A BUTTON 9
+ * B BUTTON 10
+ * C BUTTON 11
+ * D BUTTON 12
+ * FX L BUTTON 13
+ * FX R BUTTON 14
+ * POP 24
+ * TITLE LEFT 25
+ * TITLE RIGHT 26
+ *
+ * Values go up to 127.
+ */
+
+ static const struct {
+ int light1, light2;
+ float max;
+ } mapping[] = {
+ { games::sdvx::Lights::WOOFER_R, -1, 255 },
+ { games::sdvx::Lights::WOOFER_G, -1, 255 },
+ { -1, -1, 0 },
+ { games::sdvx::Lights::WOOFER_B, -1, 255 },
+ { games::sdvx::Lights::CONTROLLER_R, -1, 255 },
+ { games::sdvx::Lights::CONTROLLER_G, -1, 255 },
+ { games::sdvx::Lights::CONTROLLER_B, -1, 255 },
+ { -1, -1, 0 },
+ { games::sdvx::Lights::START, -1, 127 },
+ { games::sdvx::Lights::BT_A, -1, 127 },
+ { games::sdvx::Lights::BT_B, -1, 127 },
+ { games::sdvx::Lights::BT_C, -1, 127 },
+ { games::sdvx::Lights::BT_D, -1, 127 },
+ { games::sdvx::Lights::FX_L, -1, 127 },
+ { games::sdvx::Lights::FX_R, -1, 127 },
+ { -1, -1, 0 }, { -1, -1, 0 }, { -1, -1, 0 },
+ { games::sdvx::Lights::GENERATOR_R, -1, 255 },
+ { games::sdvx::Lights::GENERATOR_G, -1, 255 },
+ { games::sdvx::Lights::GENERATOR_B, -1, 255 },
+ { -1, -1, 0 }, { -1, -1, 0 }, { -1, -1, 0 },
+ { games::sdvx::Lights::POP, -1, 127 },
+ { games::sdvx::Lights::TITLE_LEFT, -1, 127 },
+ { games::sdvx::Lights::TITLE_RIGHT, -1, 127 },
+ { -1, -1, 0 },
+ { games::sdvx::Lights::WING_RIGHT_UP_R, games::sdvx::Lights::WING_LEFT_UP_R, 255 },
+ { games::sdvx::Lights::WING_RIGHT_UP_G, games::sdvx::Lights::WING_LEFT_UP_G, 255 },
+ { games::sdvx::Lights::WING_RIGHT_UP_B, games::sdvx::Lights::WING_LEFT_UP_B, 255 },
+ { games::sdvx::Lights::WING_RIGHT_LOW_R, games::sdvx::Lights::WING_LEFT_LOW_R, 255 },
+ { games::sdvx::Lights::WING_RIGHT_LOW_G, games::sdvx::Lights::WING_LEFT_LOW_G, 255 },
+ { games::sdvx::Lights::WING_RIGHT_LOW_B, games::sdvx::Lights::WING_LEFT_LOW_B, 255 },
+ };
+
+ // ignore index out of range
+ if (index > std::size(mapping)) {
+ return true;
+ }
+
+ // get lights
+ auto &lights = games::sdvx::get_lights();
+
+ // get light from mapping
+ auto light = mapping[index];
+
+ // write lights
+ if (light.light1 >= 0) {
+ Lights::writeLight(RI_MGR, lights[light.light1], brightness / light.max);
+ } else {
+ log_warning("sdvx", "light unset {} {}", index, (int) brightness);
+ }
+ if (light.light2 >= 0) {
+ Lights::writeLight(RI_MGR, lights[light.light2], brightness / light.max);
+ }
+ }
+
+ // return success
+ return true;
+}
+
+static long __cdecl ac_io_bi2a_get_watchdog_time_min() {
+ return -1;
+}
+
+static long __cdecl ac_io_bi2a_get_watchdog_time_now() {
+ return -1;
+}
+
+static void __cdecl ac_io_bi2a_watchdog_off() {
+}
+
+static bool __cdecl ac_io_bi2a_init(uint8_t param) {
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_set_watchdog_time(uint16_t time) {
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_get_watchdog_status() {
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_set_amp_volume(uint8_t a1, uint8_t a2) {
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_tapeled_init(uint8_t a1, uint8_t a2) {
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_tapeled_init_is_finished() {
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_control_tapeled_rec_set(uint8_t* data, size_t x_sz, size_t y_sz) {
+
+ // check dimensions
+ if (x_sz != 38 || y_sz != 49) {
+ log_fatal("drs", "DRS tapeled wrong dimensions");
+ }
+
+ // copy data into our buffer - 4 bytes per pixel BGR
+ for (size_t i = 0; i < x_sz * y_sz; i++) {
+ games::drs::DRS_TAPELED[i][0] = data[i*4+2];
+ games::drs::DRS_TAPELED[i][1] = data[i*4+1];
+ games::drs::DRS_TAPELED[i][2] = data[i*4];
+ }
+
+ // success
+ return true;
+}
+
+// TODO: this controls the upright RGB bars on the sides
+static bool __cdecl ac_io_bi2a_control_tapeled_bright(size_t off1, size_t off2,
+ uint8_t r, uint8_t g, uint8_t b, uint8_t bank) {
+ return true;
+}
+
+static bool __cdecl ac_io_bi2a_tapeled_send() {
+ return true;
+}
+
+static int __cdecl ac_io_bi2a_get_exbio2_status(uint8_t *info) {
+ // surely this meme never gets old
+ info[5] = 5;
+ info[6] = 7;
+ info[7] = 3;
+ return 0;
+}
+
+acio::BI2AModule::BI2AModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("BI2A", module, hookMode) {
+ this->status_buffer = STATUS_BUFFER;
+ this->status_buffer_size = sizeof(STATUS_BUFFER);
+ this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
+}
+
+void acio::BI2AModule::attach() {
+ ACIOModule::attach();
+
+ ACIO_MODULE_HOOK(ac_io_bi2a_init_is_finished);
+ ACIO_MODULE_HOOK(ac_io_bi2a_get_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_bi2a_update_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_bi2a_current_coinstock);
+ ACIO_MODULE_HOOK(ac_io_bi2a_consume_coinstock);
+ ACIO_MODULE_HOOK(ac_io_bi2a_lock_coincounter);
+ ACIO_MODULE_HOOK(ac_io_bi2a_unlock_coincounter);
+ ACIO_MODULE_HOOK(ac_io_bi2a_control_coin_blocker_close);
+ ACIO_MODULE_HOOK(ac_io_bi2a_control_coin_blocker_open);
+ ACIO_MODULE_HOOK(ac_io_bi2a_control_led_bright);
+ ACIO_MODULE_HOOK(ac_io_bi2a_get_watchdog_time_min);
+ ACIO_MODULE_HOOK(ac_io_bi2a_get_watchdog_time_now);
+ ACIO_MODULE_HOOK(ac_io_bi2a_watchdog_off);
+ ACIO_MODULE_HOOK(ac_io_bi2a_init);
+ ACIO_MODULE_HOOK(ac_io_bi2a_set_watchdog_time);
+ ACIO_MODULE_HOOK(ac_io_bi2a_get_watchdog_status);
+ ACIO_MODULE_HOOK(ac_io_bi2a_set_amp_volume);
+ ACIO_MODULE_HOOK(ac_io_bi2a_tapeled_init);
+ ACIO_MODULE_HOOK(ac_io_bi2a_tapeled_init_is_finished);
+ ACIO_MODULE_HOOK(ac_io_bi2a_get_exbio2_status);
+ ACIO_MODULE_HOOK(ac_io_bi2a_control_tapeled_rec_set);
+ ACIO_MODULE_HOOK(ac_io_bi2a_control_tapeled_bright);
+ ACIO_MODULE_HOOK(ac_io_bi2a_tapeled_send);
+}
diff --git a/acio/bi2a/bi2a.h b/acio/bi2a/bi2a.h
index 00bbc13..9aef074 100644
--- a/acio/bi2a/bi2a.h
+++ b/acio/bi2a/bi2a.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class BI2AModule : public ACIOModule {
- public:
- BI2AModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class BI2AModule : public ACIOModule {
+ public:
+ BI2AModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/bmpu/bmpu.cpp b/acio/bmpu/bmpu.cpp
index e55d5d4..c3e1f16 100644
--- a/acio/bmpu/bmpu.cpp
+++ b/acio/bmpu/bmpu.cpp
@@ -1,596 +1,596 @@
-#include "bmpu.h"
-
-#include "acio/icca/icca.h"
-#include "avs/game.h"
-#include "cfg/api.h"
-#include "cfg/light.h"
-#include "games/bbc/io.h"
-#include "games/dea/io.h"
-#include "games/ftt/io.h"
-#include "games/museca/io.h"
-#include "games/silentscope/io.h"
-#include "launcher/launcher.h"
-#include "misc/eamuse.h"
-
-using namespace GameAPI;
-
-// state
-static uint8_t STATUS_BUFFER[64] {};
-static bool STATUS_BUFFER_FREEZE = false;
-
-/*
- * Implementations
- */
-
-static char __cdecl ac_io_bmpu_consume_coinstock(int a1, int a2) {
- eamuse_coin_consume_stock();
- return 1;
-}
-
-static int __cdecl ac_io_bmpu_control_1p_start_led_off() {
-
- // dance evolution
- if (avs::game::is_model("KDM")) {
- auto &lights = games::dea::get_lights();
- Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::P1Start), 0.f);
- }
-
- return 1;
-}
-
-static int __cdecl ac_io_bmpu_control_1p_start_led_on() {
-
- // dance evolution
- if (avs::game::is_model("KDM")) {
- auto &lights = games::dea::get_lights();
- Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::P1Start), 1.f);
- }
-
- return 1;
-}
-
-static int __cdecl ac_io_bmpu_control_2p_start_led_off() {
-
- // dance evolution
- if (avs::game::is_model("KDM")) {
- auto &lights = games::dea::get_lights();
- Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::P2Start), 0.f);
- }
-
- return 1;
-}
-
-static int __cdecl ac_io_bmpu_control_2p_start_led_on() {
-
- // dance evolution
- if (avs::game::is_model("KDM")) {
- auto &lights = games::dea::get_lights();
- Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::P2Start), 1.f);
- }
-
- return 1;
-}
-
-static int __cdecl ac_io_bmpu_control_coin_blocker_close() {
- eamuse_coin_set_block(true);
- return 1;
-}
-
-static int __cdecl ac_io_bmpu_control_coin_blocker_open() {
- eamuse_coin_set_block(false);
- return 1;
-}
-
-static bool __cdecl ac_io_bmpu_control_led_bright(uint32_t led_field, uint8_t brightness) {
-
- // MUSECA
- if (avs::game::is_model("PIX")) {
-
- // get lights
- auto &lights = games::museca::get_lights();
-
- // control mapping
- static const int mapping[] = {
- games::museca::Lights::UnderLED3G,
- games::museca::Lights::UnderLED3R,
- games::museca::Lights::UnderLED2B,
- games::museca::Lights::UnderLED2G,
- games::museca::Lights::UnderLED2R,
- games::museca::Lights::UnderLED1B,
- games::museca::Lights::UnderLED1G,
- games::museca::Lights::UnderLED1R,
- -1, -1, -1, -1,
- games::museca::Lights::SideB,
- games::museca::Lights::SideG,
- games::museca::Lights::SideR,
- games::museca::Lights::UnderLED3B,
- };
-
- // write light
- float value = brightness > 127.f ? 1.f : brightness / 127.f;
- for (size_t i = 0; i < std::size(mapping); i++) {
- if (mapping[i] >= 0 && led_field & (1 << i)) {
- Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
- }
- }
- }
-
- // BISHI BASHI CHANNEL
- if (avs::game::is_model("R66")) {
-
- // get lights
- auto &lights = games::bbc::get_lights();
-
- // control mapping
- static int mapping[] = {
- games::bbc::Lights::UNDER_LED3_G,
- games::bbc::Lights::UNDER_LED3_R,
- games::bbc::Lights::UNDER_LED2_B,
- games::bbc::Lights::UNDER_LED2_G,
- games::bbc::Lights::UNDER_LED2_R,
- games::bbc::Lights::UNDER_LED1_B,
- games::bbc::Lights::UNDER_LED1_G,
- games::bbc::Lights::UNDER_LED1_R,
- -1, -1, -1, -1,
- games::bbc::Lights::IC_CARD_B,
- games::bbc::Lights::IC_CARD_G,
- games::bbc::Lights::IC_CARD_R,
- games::bbc::Lights::UNDER_LED3_B,
- };
-
- // write light
- float value = brightness > 127.f ? 1.f : brightness / 127.f;
- for (size_t i = 0; i < std::size(mapping); i++) {
- if (mapping[i] >= 0 && led_field & (1 << i)) {
- Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
- }
- }
- }
-
- // FutureTomTom
- if (avs::game::is_model("MMD")) {
-
- // get lights
- auto &lights = games::ftt::get_lights();
-
- // control mapping
- static int mapping[] = {
- games::ftt::Lights::Pad3_G,
- games::ftt::Lights::Pad3_R,
- games::ftt::Lights::Pad2_B,
- games::ftt::Lights::Pad2_G,
- games::ftt::Lights::Pad2_R,
- games::ftt::Lights::Pad1_B,
- games::ftt::Lights::Pad1_G,
- games::ftt::Lights::Pad1_R,
- -1, -1, -1, -1,
- games::ftt::Lights::Pad4_B,
- games::ftt::Lights::Pad4_G,
- games::ftt::Lights::Pad4_R,
- games::ftt::Lights::Pad3_B,
- };
-
- // write light
- float value = brightness > 127.f ? 1.f : brightness / 127.f;
- for (size_t i = 0; i < std::size(mapping); i++) {
- if (mapping[i] >= 0 && led_field & (1 << i)) {
- Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
- }
- }
- }
-
- // Dance Evolution
- if (avs::game::is_model("KDM")) {
-
- // get lights
- auto &lights = games::dea::get_lights();
-
- // control mapping
- static int mapping[] = {
- -1,
- -1,
- -1,
- -1,
- -1,
- -1,
- games::dea::Lights::P2LRButton,
- games::dea::Lights::P1LRButton,
- -1,
- games::dea::Lights::TitleB,
- games::dea::Lights::TitleR,
- games::dea::Lights::TitleG,
- -1,
- };
-
- // write light
- float value = brightness > 128.f ? 1.f : brightness / 128.f;
- for (size_t i = 0; i < std::size(mapping); i++)
- if (mapping[i] >= 0 && led_field & (1 << i)) {
- Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
- }
- }
-
- // return success
- return true;
-}
-
-static bool __cdecl ac_io_bmpu_control_led_bright_pack(int a1, int a2, int a3) {
- // TODO(felix): NDD lights
-
- return true;
-}
-
-static bool __cdecl ac_io_bmpu_create_get_status_thread() {
- return true;
-}
-
-static char __cdecl ac_io_bmpu_current_coinstock(int a1, int *a2) {
- *a2 = eamuse_coin_get_stock();
- return 1;
-}
-
-static bool __cdecl ac_io_bmpu_destroy_get_status_thread() {
- return true;
-}
-
-static char __cdecl ac_io_bmpu_get_control_status_buffer(void *buffer) {
- size_t buffer_len = 0;
-
- if (avs::game::is_model({ "KDM", "MMD" })) {
- buffer_len = sizeof(STATUS_BUFFER);
- } else if (avs::game::is_model("PIX")) {
- buffer_len = 16;
- } else if (avs::game::is_model("R66")) {
- buffer_len = 56;
- } else if (avs::game::is_model("NDD")) {
- buffer_len = 56;
- }
-
- if (buffer_len > 0) {
- memcpy(buffer, &STATUS_BUFFER, buffer_len);
- }
-
- // success
- return true;
-}
-
-static char *__cdecl ac_io_bmpu_get_softwareid(char *a1) {
- *a1 = 0;
- return a1;
-}
-
-static char *__cdecl ac_io_bmpu_get_systemid(char *a1) {
- *a1 = 0;
- return a1;
-}
-
-static char __cdecl ac_io_bmpu_init_outport() {
- return 1;
-}
-
-static char __cdecl ac_io_bmpu_lock_coincounter(signed int a1) {
- return 1;
-}
-
-static char __cdecl ac_io_bmpu_req_secplug_check_isfinished(DWORD *a1) {
- return 1;
-}
-
-static char __cdecl ac_io_bmpu_req_secplug_check_softwareplug(char *a1) {
- return 1;
-}
-
-static char __cdecl ac_io_bmpu_req_secplug_check_systemplug() {
- return 1;
-}
-
-static char __cdecl ac_io_bmpu_req_secplug_missing_check() {
- return 1;
-}
-
-static int __cdecl ac_io_bmpu_req_secplug_missing_check_isfinished(DWORD *a1) {
- return 1;
-}
-
-static int __cdecl ac_io_bmpu_set_outport_led(uint8_t *data1, uint8_t *data2) {
-
- // dance evolution
- if (avs::game::is_model("KDM")) {
-
- // get lights
- auto &lights = games::dea::get_lights();
-
- // mapping
- static const size_t mapping[] {
- games::dea::Lights::SideUpperLeftR,
- games::dea::Lights::SideUpperLeftG,
- games::dea::Lights::SideUpperLeftB,
- games::dea::Lights::SideLowerLeft1R,
- games::dea::Lights::SideLowerLeft1G,
- games::dea::Lights::SideLowerLeft1B,
- games::dea::Lights::SideLowerLeft2R,
- games::dea::Lights::SideLowerLeft2G,
- games::dea::Lights::SideLowerLeft2B,
- games::dea::Lights::SideLowerLeft3R,
- games::dea::Lights::SideLowerLeft3G,
- games::dea::Lights::SideLowerLeft3B,
- games::dea::Lights::SideUpperRightR,
- games::dea::Lights::SideUpperRightG,
- games::dea::Lights::SideUpperRightB,
- games::dea::Lights::SideLowerRight1R,
- games::dea::Lights::SideLowerRight1G,
- games::dea::Lights::SideLowerRight1B,
- games::dea::Lights::SideLowerRight2R,
- games::dea::Lights::SideLowerRight2G,
- games::dea::Lights::SideLowerRight2B,
- games::dea::Lights::SideLowerRight3R,
- games::dea::Lights::SideLowerRight3G,
- games::dea::Lights::SideLowerRight3B,
- };
-
- // write lights
- for (size_t i = 0; i < std::size(mapping); i++) {
- float brightness = data1[i * 2] / 255.f;
- Lights::writeLight(RI_MGR, lights.at(mapping[i]), brightness);
- }
- }
-
- // success
- return true;
-}
-
-static int __cdecl ac_io_bmpu_set_output_mode(__int16 a1) {
- return 1;
-}
-
-static char __cdecl ac_io_bmpu_unlock_coincounter(int a1) {
- return 1;
-}
-
-static bool __cdecl ac_io_bmpu_update_control_status_buffer() {
- unsigned int control_data = 0;
-
- // check freeze
- if (STATUS_BUFFER_FREEZE) {
- return true;
- }
-
- // DEA
- if (avs::game::is_model("KDM")) {
-
- // keypad mirror fix
- acio::ICCA_FLIP_ROWS = true;
-
- // get buttons
- auto &buttons = games::dea::get_buttons();
-
- // get control data
- if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::Test))) {
- control_data |= 0xF0000000;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::Service))) {
- control_data |= 0x0F000000;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P1Start))) {
- control_data |= 0x00000001;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P1Left))) {
- control_data |= 0x00000008;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P1Right))) {
- control_data |= 0x00000010;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P2Start))) {
- control_data |= 0x00000100;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P2Left))) {
- control_data |= 0x00000800;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P2Right))) {
- control_data |= 0x00001000;
- }
-
- // set control data
- auto buffer = reinterpret_cast(STATUS_BUFFER);
- for (size_t i = 0; i < 16; i++) {
- buffer[i] = control_data;
- }
- }
-
- // FutureTomTom
- if (avs::game::is_model("MMD")) {
-
- // keypad mirror fix
- acio::ICCA_FLIP_ROWS = true;
-
- // get buttons
- auto &buttons = games::ftt::get_buttons();
-
- // get control data
- if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Service))) {
- control_data |= 0x0F000000;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Test))) {
- control_data |= 0xF0000000;
- }
-
- // set control data
- auto buffer = reinterpret_cast(STATUS_BUFFER);
- for (size_t i = 0; i < 16; i++) {
- buffer[i] = control_data;
- }
- }
-
- // MUSECA
- if (avs::game::is_model("PIX")) {
-
- // get buttons
- auto &buttons = games::museca::get_buttons();
-
- // get control data
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Service))) {
- control_data |= 0x0F000000;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Test))) {
- control_data |= 0xF0000000;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Start))) {
- control_data |= 0x00000001;
- }
-
- // set control data
- auto buffer = reinterpret_cast(STATUS_BUFFER);
- for (size_t i = 0; i < 4; i++) {
- buffer[i] = control_data;
- }
- }
-
- // BISHI BASHI CHANNEL
- if (avs::game::is_model("R66")) {
-
- // get buttons
- auto &buttons = games::bbc::get_buttons();
-
- // get control data
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::Service))) {
- control_data |= 0x0F000000;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::Test))) {
- control_data |= 0xF0000000;
- }
-
- // set control data
- auto buffer = reinterpret_cast(STATUS_BUFFER);
- for (size_t i = 0; i < 4; i++) {
- buffer[i] = control_data;
- }
- }
-
- // Silent Scope Bone Eater
- if (avs::game::is_model("NDD")) {
-
- // clear state
- memset(STATUS_BUFFER, 0, 56);
-
- // get buttons
- auto &buttons = games::silentscope::get_buttons();
-
- // get control data
- if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::TEST))) {
- STATUS_BUFFER[7] |= 0x10;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::SERVICE))) {
- STATUS_BUFFER[7] |= 0x2;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::COIN_MECH))) {
- STATUS_BUFFER[7] |= 0x1;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::START))) {
- STATUS_BUFFER[5] |= 0x1;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::UP))) {
- STATUS_BUFFER[5] |= 0x2;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::DOWN))) {
- STATUS_BUFFER[5] |= 0x4;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::LEFT))) {
- STATUS_BUFFER[5] |= 0x8;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::RIGHT))) {
- STATUS_BUFFER[5] |= 0x10;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::SCOPE_RIGHT))) {
- STATUS_BUFFER[4] |= 0x80;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::SCOPE_LEFT))) {
- STATUS_BUFFER[4] |= 0x40;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::GUN_PRESSED))) {
- STATUS_BUFFER[4] |= 0x20;
- }
-
- // joy stick raw input
- auto &analogs = games::silentscope::get_analogs();
- unsigned short joy_x = 0x7FFF;
- unsigned short joy_y = 0x7FFF;
- if (analogs.at(games::silentscope::Analogs::GUN_X).isSet()) {
- joy_x = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_X)) * USHRT_MAX);
- }
- if (analogs.at(games::silentscope::Analogs::GUN_Y).isSet()) {
- joy_y = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_Y)) * USHRT_MAX);
- }
-
- // invert X axis
- joy_x = USHRT_MAX - joy_x;
-
- STATUS_BUFFER[8] = HIBYTE(joy_x);
- STATUS_BUFFER[9] = LOBYTE(joy_x);
- STATUS_BUFFER[10] = HIBYTE(joy_y);
- STATUS_BUFFER[11] = LOBYTE(joy_y);
- }
-
- // success
- return true;
-}
-
-static bool __cdecl ac_io_bmpu_set_watchdog_time(char a1) {
- return true;
-}
-
-static char __cdecl ac_io_bmpu_get_watchdog_time_min() {
- return 0;
-}
-
-static char __cdecl ac_io_bmpu_get_watchdog_time_now() {
- return 0;
-}
-
-static void __cdecl ac_io_bmpu_watchdog_off() {
-}
-
-/*
- * Module stuff
- */
-
-acio::BMPUModule::BMPUModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("BMPU", module, hookMode) {
- this->status_buffer = STATUS_BUFFER;
- this->status_buffer_size = sizeof(STATUS_BUFFER);
- this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
-}
-
-void acio::BMPUModule::attach() {
- ACIOModule::attach();
-
- // hooks
- ACIO_MODULE_HOOK(ac_io_bmpu_consume_coinstock);
- ACIO_MODULE_HOOK(ac_io_bmpu_control_1p_start_led_off);
- ACIO_MODULE_HOOK(ac_io_bmpu_control_1p_start_led_on);
- ACIO_MODULE_HOOK(ac_io_bmpu_control_2p_start_led_off);
- ACIO_MODULE_HOOK(ac_io_bmpu_control_2p_start_led_on);
- ACIO_MODULE_HOOK(ac_io_bmpu_control_coin_blocker_close);
- ACIO_MODULE_HOOK(ac_io_bmpu_control_coin_blocker_open);
- ACIO_MODULE_HOOK(ac_io_bmpu_control_led_bright);
- ACIO_MODULE_HOOK(ac_io_bmpu_control_led_bright_pack);
- ACIO_MODULE_HOOK(ac_io_bmpu_create_get_status_thread);
- ACIO_MODULE_HOOK(ac_io_bmpu_current_coinstock);
- ACIO_MODULE_HOOK(ac_io_bmpu_destroy_get_status_thread);
- ACIO_MODULE_HOOK(ac_io_bmpu_get_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_bmpu_get_softwareid);
- ACIO_MODULE_HOOK(ac_io_bmpu_get_systemid);
- ACIO_MODULE_HOOK(ac_io_bmpu_init_outport);
- ACIO_MODULE_HOOK(ac_io_bmpu_lock_coincounter);
- ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_check_isfinished);
- ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_check_softwareplug);
- ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_check_systemplug);
- ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_missing_check);
- ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_missing_check_isfinished);
- ACIO_MODULE_HOOK(ac_io_bmpu_set_outport_led);
- ACIO_MODULE_HOOK(ac_io_bmpu_set_output_mode);
- ACIO_MODULE_HOOK(ac_io_bmpu_unlock_coincounter);
- ACIO_MODULE_HOOK(ac_io_bmpu_update_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_bmpu_set_watchdog_time);
- ACIO_MODULE_HOOK(ac_io_bmpu_get_watchdog_time_min);
- ACIO_MODULE_HOOK(ac_io_bmpu_get_watchdog_time_now);
- ACIO_MODULE_HOOK(ac_io_bmpu_watchdog_off);
-}
+#include "bmpu.h"
+
+#include "acio/icca/icca.h"
+#include "avs/game.h"
+#include "cfg/api.h"
+#include "cfg/light.h"
+#include "games/bbc/io.h"
+#include "games/dea/io.h"
+#include "games/ftt/io.h"
+#include "games/museca/io.h"
+#include "games/silentscope/io.h"
+#include "launcher/launcher.h"
+#include "misc/eamuse.h"
+
+using namespace GameAPI;
+
+// state
+static uint8_t STATUS_BUFFER[64] {};
+static bool STATUS_BUFFER_FREEZE = false;
+
+/*
+ * Implementations
+ */
+
+static char __cdecl ac_io_bmpu_consume_coinstock(int a1, int a2) {
+ eamuse_coin_consume_stock();
+ return 1;
+}
+
+static int __cdecl ac_io_bmpu_control_1p_start_led_off() {
+
+ // dance evolution
+ if (avs::game::is_model("KDM")) {
+ auto &lights = games::dea::get_lights();
+ Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::P1Start), 0.f);
+ }
+
+ return 1;
+}
+
+static int __cdecl ac_io_bmpu_control_1p_start_led_on() {
+
+ // dance evolution
+ if (avs::game::is_model("KDM")) {
+ auto &lights = games::dea::get_lights();
+ Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::P1Start), 1.f);
+ }
+
+ return 1;
+}
+
+static int __cdecl ac_io_bmpu_control_2p_start_led_off() {
+
+ // dance evolution
+ if (avs::game::is_model("KDM")) {
+ auto &lights = games::dea::get_lights();
+ Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::P2Start), 0.f);
+ }
+
+ return 1;
+}
+
+static int __cdecl ac_io_bmpu_control_2p_start_led_on() {
+
+ // dance evolution
+ if (avs::game::is_model("KDM")) {
+ auto &lights = games::dea::get_lights();
+ Lights::writeLight(RI_MGR, lights.at(games::dea::Lights::P2Start), 1.f);
+ }
+
+ return 1;
+}
+
+static int __cdecl ac_io_bmpu_control_coin_blocker_close() {
+ eamuse_coin_set_block(true);
+ return 1;
+}
+
+static int __cdecl ac_io_bmpu_control_coin_blocker_open() {
+ eamuse_coin_set_block(false);
+ return 1;
+}
+
+static bool __cdecl ac_io_bmpu_control_led_bright(uint32_t led_field, uint8_t brightness) {
+
+ // MUSECA
+ if (avs::game::is_model("PIX")) {
+
+ // get lights
+ auto &lights = games::museca::get_lights();
+
+ // control mapping
+ static const int mapping[] = {
+ games::museca::Lights::UnderLED3G,
+ games::museca::Lights::UnderLED3R,
+ games::museca::Lights::UnderLED2B,
+ games::museca::Lights::UnderLED2G,
+ games::museca::Lights::UnderLED2R,
+ games::museca::Lights::UnderLED1B,
+ games::museca::Lights::UnderLED1G,
+ games::museca::Lights::UnderLED1R,
+ -1, -1, -1, -1,
+ games::museca::Lights::SideB,
+ games::museca::Lights::SideG,
+ games::museca::Lights::SideR,
+ games::museca::Lights::UnderLED3B,
+ };
+
+ // write light
+ float value = brightness > 127.f ? 1.f : brightness / 127.f;
+ for (size_t i = 0; i < std::size(mapping); i++) {
+ if (mapping[i] >= 0 && led_field & (1 << i)) {
+ Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
+ }
+ }
+ }
+
+ // BISHI BASHI CHANNEL
+ if (avs::game::is_model("R66")) {
+
+ // get lights
+ auto &lights = games::bbc::get_lights();
+
+ // control mapping
+ static int mapping[] = {
+ games::bbc::Lights::UNDER_LED3_G,
+ games::bbc::Lights::UNDER_LED3_R,
+ games::bbc::Lights::UNDER_LED2_B,
+ games::bbc::Lights::UNDER_LED2_G,
+ games::bbc::Lights::UNDER_LED2_R,
+ games::bbc::Lights::UNDER_LED1_B,
+ games::bbc::Lights::UNDER_LED1_G,
+ games::bbc::Lights::UNDER_LED1_R,
+ -1, -1, -1, -1,
+ games::bbc::Lights::IC_CARD_B,
+ games::bbc::Lights::IC_CARD_G,
+ games::bbc::Lights::IC_CARD_R,
+ games::bbc::Lights::UNDER_LED3_B,
+ };
+
+ // write light
+ float value = brightness > 127.f ? 1.f : brightness / 127.f;
+ for (size_t i = 0; i < std::size(mapping); i++) {
+ if (mapping[i] >= 0 && led_field & (1 << i)) {
+ Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
+ }
+ }
+ }
+
+ // FutureTomTom
+ if (avs::game::is_model("MMD")) {
+
+ // get lights
+ auto &lights = games::ftt::get_lights();
+
+ // control mapping
+ static int mapping[] = {
+ games::ftt::Lights::Pad3_G,
+ games::ftt::Lights::Pad3_R,
+ games::ftt::Lights::Pad2_B,
+ games::ftt::Lights::Pad2_G,
+ games::ftt::Lights::Pad2_R,
+ games::ftt::Lights::Pad1_B,
+ games::ftt::Lights::Pad1_G,
+ games::ftt::Lights::Pad1_R,
+ -1, -1, -1, -1,
+ games::ftt::Lights::Pad4_B,
+ games::ftt::Lights::Pad4_G,
+ games::ftt::Lights::Pad4_R,
+ games::ftt::Lights::Pad3_B,
+ };
+
+ // write light
+ float value = brightness > 127.f ? 1.f : brightness / 127.f;
+ for (size_t i = 0; i < std::size(mapping); i++) {
+ if (mapping[i] >= 0 && led_field & (1 << i)) {
+ Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
+ }
+ }
+ }
+
+ // Dance Evolution
+ if (avs::game::is_model("KDM")) {
+
+ // get lights
+ auto &lights = games::dea::get_lights();
+
+ // control mapping
+ static int mapping[] = {
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ -1,
+ games::dea::Lights::P2LRButton,
+ games::dea::Lights::P1LRButton,
+ -1,
+ games::dea::Lights::TitleB,
+ games::dea::Lights::TitleR,
+ games::dea::Lights::TitleG,
+ -1,
+ };
+
+ // write light
+ float value = brightness > 128.f ? 1.f : brightness / 128.f;
+ for (size_t i = 0; i < std::size(mapping); i++)
+ if (mapping[i] >= 0 && led_field & (1 << i)) {
+ Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
+ }
+ }
+
+ // return success
+ return true;
+}
+
+static bool __cdecl ac_io_bmpu_control_led_bright_pack(int a1, int a2, int a3) {
+ // TODO(felix): NDD lights
+
+ return true;
+}
+
+static bool __cdecl ac_io_bmpu_create_get_status_thread() {
+ return true;
+}
+
+static char __cdecl ac_io_bmpu_current_coinstock(int a1, int *a2) {
+ *a2 = eamuse_coin_get_stock();
+ return 1;
+}
+
+static bool __cdecl ac_io_bmpu_destroy_get_status_thread() {
+ return true;
+}
+
+static char __cdecl ac_io_bmpu_get_control_status_buffer(void *buffer) {
+ size_t buffer_len = 0;
+
+ if (avs::game::is_model({ "KDM", "MMD" })) {
+ buffer_len = sizeof(STATUS_BUFFER);
+ } else if (avs::game::is_model("PIX")) {
+ buffer_len = 16;
+ } else if (avs::game::is_model("R66")) {
+ buffer_len = 56;
+ } else if (avs::game::is_model("NDD")) {
+ buffer_len = 56;
+ }
+
+ if (buffer_len > 0) {
+ memcpy(buffer, &STATUS_BUFFER, buffer_len);
+ }
+
+ // success
+ return true;
+}
+
+static char *__cdecl ac_io_bmpu_get_softwareid(char *a1) {
+ *a1 = 0;
+ return a1;
+}
+
+static char *__cdecl ac_io_bmpu_get_systemid(char *a1) {
+ *a1 = 0;
+ return a1;
+}
+
+static char __cdecl ac_io_bmpu_init_outport() {
+ return 1;
+}
+
+static char __cdecl ac_io_bmpu_lock_coincounter(signed int a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_bmpu_req_secplug_check_isfinished(DWORD *a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_bmpu_req_secplug_check_softwareplug(char *a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_bmpu_req_secplug_check_systemplug() {
+ return 1;
+}
+
+static char __cdecl ac_io_bmpu_req_secplug_missing_check() {
+ return 1;
+}
+
+static int __cdecl ac_io_bmpu_req_secplug_missing_check_isfinished(DWORD *a1) {
+ return 1;
+}
+
+static int __cdecl ac_io_bmpu_set_outport_led(uint8_t *data1, uint8_t *data2) {
+
+ // dance evolution
+ if (avs::game::is_model("KDM")) {
+
+ // get lights
+ auto &lights = games::dea::get_lights();
+
+ // mapping
+ static const size_t mapping[] {
+ games::dea::Lights::SideUpperLeftR,
+ games::dea::Lights::SideUpperLeftG,
+ games::dea::Lights::SideUpperLeftB,
+ games::dea::Lights::SideLowerLeft1R,
+ games::dea::Lights::SideLowerLeft1G,
+ games::dea::Lights::SideLowerLeft1B,
+ games::dea::Lights::SideLowerLeft2R,
+ games::dea::Lights::SideLowerLeft2G,
+ games::dea::Lights::SideLowerLeft2B,
+ games::dea::Lights::SideLowerLeft3R,
+ games::dea::Lights::SideLowerLeft3G,
+ games::dea::Lights::SideLowerLeft3B,
+ games::dea::Lights::SideUpperRightR,
+ games::dea::Lights::SideUpperRightG,
+ games::dea::Lights::SideUpperRightB,
+ games::dea::Lights::SideLowerRight1R,
+ games::dea::Lights::SideLowerRight1G,
+ games::dea::Lights::SideLowerRight1B,
+ games::dea::Lights::SideLowerRight2R,
+ games::dea::Lights::SideLowerRight2G,
+ games::dea::Lights::SideLowerRight2B,
+ games::dea::Lights::SideLowerRight3R,
+ games::dea::Lights::SideLowerRight3G,
+ games::dea::Lights::SideLowerRight3B,
+ };
+
+ // write lights
+ for (size_t i = 0; i < std::size(mapping); i++) {
+ float brightness = data1[i * 2] / 255.f;
+ Lights::writeLight(RI_MGR, lights.at(mapping[i]), brightness);
+ }
+ }
+
+ // success
+ return true;
+}
+
+static int __cdecl ac_io_bmpu_set_output_mode(__int16 a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_bmpu_unlock_coincounter(int a1) {
+ return 1;
+}
+
+static bool __cdecl ac_io_bmpu_update_control_status_buffer() {
+ unsigned int control_data = 0;
+
+ // check freeze
+ if (STATUS_BUFFER_FREEZE) {
+ return true;
+ }
+
+ // DEA
+ if (avs::game::is_model("KDM")) {
+
+ // keypad mirror fix
+ acio::ICCA_FLIP_ROWS = true;
+
+ // get buttons
+ auto &buttons = games::dea::get_buttons();
+
+ // get control data
+ if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::Test))) {
+ control_data |= 0xF0000000;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::Service))) {
+ control_data |= 0x0F000000;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P1Start))) {
+ control_data |= 0x00000001;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P1Left))) {
+ control_data |= 0x00000008;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P1Right))) {
+ control_data |= 0x00000010;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P2Start))) {
+ control_data |= 0x00000100;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P2Left))) {
+ control_data |= 0x00000800;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::dea::Buttons::P2Right))) {
+ control_data |= 0x00001000;
+ }
+
+ // set control data
+ auto buffer = reinterpret_cast(STATUS_BUFFER);
+ for (size_t i = 0; i < 16; i++) {
+ buffer[i] = control_data;
+ }
+ }
+
+ // FutureTomTom
+ if (avs::game::is_model("MMD")) {
+
+ // keypad mirror fix
+ acio::ICCA_FLIP_ROWS = true;
+
+ // get buttons
+ auto &buttons = games::ftt::get_buttons();
+
+ // get control data
+ if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Service))) {
+ control_data |= 0x0F000000;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::ftt::Buttons::Test))) {
+ control_data |= 0xF0000000;
+ }
+
+ // set control data
+ auto buffer = reinterpret_cast(STATUS_BUFFER);
+ for (size_t i = 0; i < 16; i++) {
+ buffer[i] = control_data;
+ }
+ }
+
+ // MUSECA
+ if (avs::game::is_model("PIX")) {
+
+ // get buttons
+ auto &buttons = games::museca::get_buttons();
+
+ // get control data
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Service))) {
+ control_data |= 0x0F000000;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Test))) {
+ control_data |= 0xF0000000;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Start))) {
+ control_data |= 0x00000001;
+ }
+
+ // set control data
+ auto buffer = reinterpret_cast(STATUS_BUFFER);
+ for (size_t i = 0; i < 4; i++) {
+ buffer[i] = control_data;
+ }
+ }
+
+ // BISHI BASHI CHANNEL
+ if (avs::game::is_model("R66")) {
+
+ // get buttons
+ auto &buttons = games::bbc::get_buttons();
+
+ // get control data
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::Service))) {
+ control_data |= 0x0F000000;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::Test))) {
+ control_data |= 0xF0000000;
+ }
+
+ // set control data
+ auto buffer = reinterpret_cast(STATUS_BUFFER);
+ for (size_t i = 0; i < 4; i++) {
+ buffer[i] = control_data;
+ }
+ }
+
+ // Silent Scope Bone Eater
+ if (avs::game::is_model("NDD")) {
+
+ // clear state
+ memset(STATUS_BUFFER, 0, 56);
+
+ // get buttons
+ auto &buttons = games::silentscope::get_buttons();
+
+ // get control data
+ if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::TEST))) {
+ STATUS_BUFFER[7] |= 0x10;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::SERVICE))) {
+ STATUS_BUFFER[7] |= 0x2;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::COIN_MECH))) {
+ STATUS_BUFFER[7] |= 0x1;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::START))) {
+ STATUS_BUFFER[5] |= 0x1;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::UP))) {
+ STATUS_BUFFER[5] |= 0x2;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::DOWN))) {
+ STATUS_BUFFER[5] |= 0x4;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::LEFT))) {
+ STATUS_BUFFER[5] |= 0x8;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::RIGHT))) {
+ STATUS_BUFFER[5] |= 0x10;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::SCOPE_RIGHT))) {
+ STATUS_BUFFER[4] |= 0x80;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::SCOPE_LEFT))) {
+ STATUS_BUFFER[4] |= 0x40;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::silentscope::Buttons::GUN_PRESSED))) {
+ STATUS_BUFFER[4] |= 0x20;
+ }
+
+ // joy stick raw input
+ auto &analogs = games::silentscope::get_analogs();
+ unsigned short joy_x = 0x7FFF;
+ unsigned short joy_y = 0x7FFF;
+ if (analogs.at(games::silentscope::Analogs::GUN_X).isSet()) {
+ joy_x = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_X)) * USHRT_MAX);
+ }
+ if (analogs.at(games::silentscope::Analogs::GUN_Y).isSet()) {
+ joy_y = (unsigned short) (Analogs::getState(RI_MGR, analogs.at(games::silentscope::Analogs::GUN_Y)) * USHRT_MAX);
+ }
+
+ // invert X axis
+ joy_x = USHRT_MAX - joy_x;
+
+ STATUS_BUFFER[8] = HIBYTE(joy_x);
+ STATUS_BUFFER[9] = LOBYTE(joy_x);
+ STATUS_BUFFER[10] = HIBYTE(joy_y);
+ STATUS_BUFFER[11] = LOBYTE(joy_y);
+ }
+
+ // success
+ return true;
+}
+
+static bool __cdecl ac_io_bmpu_set_watchdog_time(char a1) {
+ return true;
+}
+
+static char __cdecl ac_io_bmpu_get_watchdog_time_min() {
+ return 0;
+}
+
+static char __cdecl ac_io_bmpu_get_watchdog_time_now() {
+ return 0;
+}
+
+static void __cdecl ac_io_bmpu_watchdog_off() {
+}
+
+/*
+ * Module stuff
+ */
+
+acio::BMPUModule::BMPUModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("BMPU", module, hookMode) {
+ this->status_buffer = STATUS_BUFFER;
+ this->status_buffer_size = sizeof(STATUS_BUFFER);
+ this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
+}
+
+void acio::BMPUModule::attach() {
+ ACIOModule::attach();
+
+ // hooks
+ ACIO_MODULE_HOOK(ac_io_bmpu_consume_coinstock);
+ ACIO_MODULE_HOOK(ac_io_bmpu_control_1p_start_led_off);
+ ACIO_MODULE_HOOK(ac_io_bmpu_control_1p_start_led_on);
+ ACIO_MODULE_HOOK(ac_io_bmpu_control_2p_start_led_off);
+ ACIO_MODULE_HOOK(ac_io_bmpu_control_2p_start_led_on);
+ ACIO_MODULE_HOOK(ac_io_bmpu_control_coin_blocker_close);
+ ACIO_MODULE_HOOK(ac_io_bmpu_control_coin_blocker_open);
+ ACIO_MODULE_HOOK(ac_io_bmpu_control_led_bright);
+ ACIO_MODULE_HOOK(ac_io_bmpu_control_led_bright_pack);
+ ACIO_MODULE_HOOK(ac_io_bmpu_create_get_status_thread);
+ ACIO_MODULE_HOOK(ac_io_bmpu_current_coinstock);
+ ACIO_MODULE_HOOK(ac_io_bmpu_destroy_get_status_thread);
+ ACIO_MODULE_HOOK(ac_io_bmpu_get_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_bmpu_get_softwareid);
+ ACIO_MODULE_HOOK(ac_io_bmpu_get_systemid);
+ ACIO_MODULE_HOOK(ac_io_bmpu_init_outport);
+ ACIO_MODULE_HOOK(ac_io_bmpu_lock_coincounter);
+ ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_check_isfinished);
+ ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_check_softwareplug);
+ ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_check_systemplug);
+ ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_missing_check);
+ ACIO_MODULE_HOOK(ac_io_bmpu_req_secplug_missing_check_isfinished);
+ ACIO_MODULE_HOOK(ac_io_bmpu_set_outport_led);
+ ACIO_MODULE_HOOK(ac_io_bmpu_set_output_mode);
+ ACIO_MODULE_HOOK(ac_io_bmpu_unlock_coincounter);
+ ACIO_MODULE_HOOK(ac_io_bmpu_update_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_bmpu_set_watchdog_time);
+ ACIO_MODULE_HOOK(ac_io_bmpu_get_watchdog_time_min);
+ ACIO_MODULE_HOOK(ac_io_bmpu_get_watchdog_time_now);
+ ACIO_MODULE_HOOK(ac_io_bmpu_watchdog_off);
+}
diff --git a/acio/bmpu/bmpu.h b/acio/bmpu/bmpu.h
index f074ac2..8ef0b94 100644
--- a/acio/bmpu/bmpu.h
+++ b/acio/bmpu/bmpu.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class BMPUModule : public ACIOModule {
- public:
- BMPUModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class BMPUModule : public ACIOModule {
+ public:
+ BMPUModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/core/core.cpp b/acio/core/core.cpp
index 13991df..5e6313c 100644
--- a/acio/core/core.cpp
+++ b/acio/core/core.cpp
@@ -1,190 +1,190 @@
-#include "core.h"
-
-#include "avs/game.h"
-#include "launcher/launcher.h"
-#include "misc/wintouchemu.h"
-#include "rawinput/rawinput.h"
-
-// static stuff
-static int ACIO_WARMUP = 0;
-static HHOOK ACIO_KB_HOOK = nullptr;
-
-/*
- * Implementations
- */
-
-// needed for some games to make GetAsyncKeyState() working
-static LRESULT CALLBACK ac_io_kb_hook_callback(int nCode, WPARAM wParam, LPARAM lParam) {
- CallNextHookEx(ACIO_KB_HOOK, nCode, wParam, lParam);
- return 0;
-}
-
-static char __cdecl ac_io_begin(
- size_t dev,
- const char *ver,
- unsigned int *val,
- size_t flags,
- void *ptr,
- size_t baud)
-{
- if (ACIO_KB_HOOK == nullptr) {
- ACIO_KB_HOOK = SetWindowsHookEx(WH_KEYBOARD_LL, ac_io_kb_hook_callback, GetModuleHandle(nullptr), 0);
- }
-
- // always return success
- if (val && avs::game::is_model("KFC")) {
- *val = 2;
- }
-
- return 1;
-}
-
-static char __cdecl ac_io_begin_get_status() {
- return 1;
-}
-
-static int __cdecl ac_io_end(int a1) {
- return 1;
-}
-
-static int __cdecl ac_io_end_get_status(int a1) {
- return 1;
-}
-
-static void *__cdecl ac_io_get_rs232c_status(char *a1, int a2) {
- return memset(a1, 0, 88);
-}
-
-static char __cdecl ac_io_get_version(uint8_t *a1, int a2) {
-
- // some games have version checks
- // pop'n music only accepts versions bigger than 1.X.X (check yourself), anything starting with 2 works though
- memset(a1 + 5, 2, 1);
- memset(a1 + 6, 0, 1);
- memset(a1 + 7, 0, 1);
-
- return 1;
-}
-
-static const char *__cdecl ac_io_get_version_string() {
- static const char *version = "1.25.0";
- return version;
-}
-
-static char __cdecl ac_io_is_active(int a1, int a2) {
- if (a1 == 1 && avs::game::is_model("JMA")) {
- return 1;
- }
-
- return (char) (++ACIO_WARMUP > 601 ? 1 : 0);
-}
-
-static int __cdecl ac_io_is_active2(int a1, int *a2, int a3) {
- ACIO_WARMUP = 601;
- *a2 = 6;
- return 1;
-}
-
-static char __cdecl ac_io_is_active_device(int index, int a2) {
-
- // for scotto
- static bool CHECKED_24 = false;
-
- // dance evolution
- if (avs::game::is_model("KDM")) {
-
- // disable mysterious LED devices
- if (index >= 12 && index <= 15)
- return false;
- }
-
- // scotto
- if (avs::game::is_model("NSC") && index == 24) {
-
- // scotto expects device index 24 to come online after
- // it initializes device index 22
- if (!CHECKED_24) {
- CHECKED_24 = true;
- return false;
- }
-
- return true;
- }
-
- // dunno for what game we did this again
- return (char) (index != 5);
-}
-
-static int __cdecl ac_io_reset(int a1) {
- return a1;
-}
-
-static int __cdecl ac_io_secplug_set_encodedpasswd(void *a1, int a2) {
- return 1;
-}
-
-static int __cdecl ac_io_set_soft_watch_dog(int a1, int a2) {
- return 1;
-}
-
-static int __cdecl ac_io_soft_watch_dog_on(int a1) {
- return 1;
-}
-
-static int __cdecl ac_io_soft_watch_dog_off() {
- return 1;
-}
-
-static int __cdecl ac_io_update(int a1) {
-
- // flush device output
- RI_MGR->devices_flush_output();
-
- // update wintouchemu
- wintouchemu::update();
-
- return 1;
-}
-
-static int __cdecl ac_io_get_firmware_update_device_index() {
- return 0xFF;
-}
-
-static void __cdecl ac_io_go_firmware_update() {
-}
-
-static int __cdecl ac_io_set_get_status_device(int a1) {
- return a1;
-}
-
-/*
- * Module stuff
- */
-
-acio::CoreModule::CoreModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("Core", module, hookMode) {
-}
-
-void acio::CoreModule::attach() {
- ACIOModule::attach();
-
- // hooks
- ACIO_MODULE_HOOK(ac_io_begin);
- ACIO_MODULE_HOOK(ac_io_begin_get_status);
- ACIO_MODULE_HOOK(ac_io_end);
- ACIO_MODULE_HOOK(ac_io_end_get_status);
- ACIO_MODULE_HOOK(ac_io_get_rs232c_status);
- ACIO_MODULE_HOOK(ac_io_get_version);
- ACIO_MODULE_HOOK(ac_io_get_version_string);
- ACIO_MODULE_HOOK(ac_io_is_active);
- ACIO_MODULE_HOOK(ac_io_is_active2);
- ACIO_MODULE_HOOK(ac_io_is_active_device);
- ACIO_MODULE_HOOK(ac_io_reset);
- ACIO_MODULE_HOOK(ac_io_secplug_set_encodedpasswd);
- ACIO_MODULE_HOOK(ac_io_set_soft_watch_dog);
- ACIO_MODULE_HOOK(ac_io_soft_watch_dog_on);
- ACIO_MODULE_HOOK(ac_io_soft_watch_dog_off);
- ACIO_MODULE_HOOK(ac_io_update);
- ACIO_MODULE_HOOK(ac_io_get_firmware_update_device_index);
- ACIO_MODULE_HOOK(ac_io_go_firmware_update);
- ACIO_MODULE_HOOK(ac_io_set_get_status_device);
-}
+#include "core.h"
+
+#include "avs/game.h"
+#include "launcher/launcher.h"
+#include "misc/wintouchemu.h"
+#include "rawinput/rawinput.h"
+
+// static stuff
+static int ACIO_WARMUP = 0;
+static HHOOK ACIO_KB_HOOK = nullptr;
+
+/*
+ * Implementations
+ */
+
+// needed for some games to make GetAsyncKeyState() working
+static LRESULT CALLBACK ac_io_kb_hook_callback(int nCode, WPARAM wParam, LPARAM lParam) {
+ CallNextHookEx(ACIO_KB_HOOK, nCode, wParam, lParam);
+ return 0;
+}
+
+static char __cdecl ac_io_begin(
+ size_t dev,
+ const char *ver,
+ unsigned int *val,
+ size_t flags,
+ void *ptr,
+ size_t baud)
+{
+ if (ACIO_KB_HOOK == nullptr) {
+ ACIO_KB_HOOK = SetWindowsHookEx(WH_KEYBOARD_LL, ac_io_kb_hook_callback, GetModuleHandle(nullptr), 0);
+ }
+
+ // always return success
+ if (val && avs::game::is_model("KFC")) {
+ *val = 2;
+ }
+
+ return 1;
+}
+
+static char __cdecl ac_io_begin_get_status() {
+ return 1;
+}
+
+static int __cdecl ac_io_end(int a1) {
+ return 1;
+}
+
+static int __cdecl ac_io_end_get_status(int a1) {
+ return 1;
+}
+
+static void *__cdecl ac_io_get_rs232c_status(char *a1, int a2) {
+ return memset(a1, 0, 88);
+}
+
+static char __cdecl ac_io_get_version(uint8_t *a1, int a2) {
+
+ // some games have version checks
+ // pop'n music only accepts versions bigger than 1.X.X (check yourself), anything starting with 2 works though
+ memset(a1 + 5, 2, 1);
+ memset(a1 + 6, 0, 1);
+ memset(a1 + 7, 0, 1);
+
+ return 1;
+}
+
+static const char *__cdecl ac_io_get_version_string() {
+ static const char *version = "1.25.0";
+ return version;
+}
+
+static char __cdecl ac_io_is_active(int a1, int a2) {
+ if (a1 == 1 && avs::game::is_model("JMA")) {
+ return 1;
+ }
+
+ return (char) (++ACIO_WARMUP > 601 ? 1 : 0);
+}
+
+static int __cdecl ac_io_is_active2(int a1, int *a2, int a3) {
+ ACIO_WARMUP = 601;
+ *a2 = 6;
+ return 1;
+}
+
+static char __cdecl ac_io_is_active_device(int index, int a2) {
+
+ // for scotto
+ static bool CHECKED_24 = false;
+
+ // dance evolution
+ if (avs::game::is_model("KDM")) {
+
+ // disable mysterious LED devices
+ if (index >= 12 && index <= 15)
+ return false;
+ }
+
+ // scotto
+ if (avs::game::is_model("NSC") && index == 24) {
+
+ // scotto expects device index 24 to come online after
+ // it initializes device index 22
+ if (!CHECKED_24) {
+ CHECKED_24 = true;
+ return false;
+ }
+
+ return true;
+ }
+
+ // dunno for what game we did this again
+ return (char) (index != 5);
+}
+
+static int __cdecl ac_io_reset(int a1) {
+ return a1;
+}
+
+static int __cdecl ac_io_secplug_set_encodedpasswd(void *a1, int a2) {
+ return 1;
+}
+
+static int __cdecl ac_io_set_soft_watch_dog(int a1, int a2) {
+ return 1;
+}
+
+static int __cdecl ac_io_soft_watch_dog_on(int a1) {
+ return 1;
+}
+
+static int __cdecl ac_io_soft_watch_dog_off() {
+ return 1;
+}
+
+static int __cdecl ac_io_update(int a1) {
+
+ // flush device output
+ RI_MGR->devices_flush_output();
+
+ // update wintouchemu
+ wintouchemu::update();
+
+ return 1;
+}
+
+static int __cdecl ac_io_get_firmware_update_device_index() {
+ return 0xFF;
+}
+
+static void __cdecl ac_io_go_firmware_update() {
+}
+
+static int __cdecl ac_io_set_get_status_device(int a1) {
+ return a1;
+}
+
+/*
+ * Module stuff
+ */
+
+acio::CoreModule::CoreModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("Core", module, hookMode) {
+}
+
+void acio::CoreModule::attach() {
+ ACIOModule::attach();
+
+ // hooks
+ ACIO_MODULE_HOOK(ac_io_begin);
+ ACIO_MODULE_HOOK(ac_io_begin_get_status);
+ ACIO_MODULE_HOOK(ac_io_end);
+ ACIO_MODULE_HOOK(ac_io_end_get_status);
+ ACIO_MODULE_HOOK(ac_io_get_rs232c_status);
+ ACIO_MODULE_HOOK(ac_io_get_version);
+ ACIO_MODULE_HOOK(ac_io_get_version_string);
+ ACIO_MODULE_HOOK(ac_io_is_active);
+ ACIO_MODULE_HOOK(ac_io_is_active2);
+ ACIO_MODULE_HOOK(ac_io_is_active_device);
+ ACIO_MODULE_HOOK(ac_io_reset);
+ ACIO_MODULE_HOOK(ac_io_secplug_set_encodedpasswd);
+ ACIO_MODULE_HOOK(ac_io_set_soft_watch_dog);
+ ACIO_MODULE_HOOK(ac_io_soft_watch_dog_on);
+ ACIO_MODULE_HOOK(ac_io_soft_watch_dog_off);
+ ACIO_MODULE_HOOK(ac_io_update);
+ ACIO_MODULE_HOOK(ac_io_get_firmware_update_device_index);
+ ACIO_MODULE_HOOK(ac_io_go_firmware_update);
+ ACIO_MODULE_HOOK(ac_io_set_get_status_device);
+}
diff --git a/acio/core/core.h b/acio/core/core.h
index 0606846..d5571c0 100644
--- a/acio/core/core.h
+++ b/acio/core/core.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class CoreModule : public ACIOModule {
- public:
- CoreModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class CoreModule : public ACIOModule {
+ public:
+ CoreModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/hbhi/hbhi.h b/acio/hbhi/hbhi.h
index 8fef347..607805c 100644
--- a/acio/hbhi/hbhi.h
+++ b/acio/hbhi/hbhi.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class HBHIModule : public ACIOModule {
- public:
- HBHIModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class HBHIModule : public ACIOModule {
+ public:
+ HBHIModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/hdxs/hdxs.h b/acio/hdxs/hdxs.h
index 3060558..7ac27de 100644
--- a/acio/hdxs/hdxs.h
+++ b/acio/hdxs/hdxs.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class HDXSModule : public ACIOModule {
- public:
- HDXSModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class HDXSModule : public ACIOModule {
+ public:
+ HDXSModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/hgth/hgth.cpp b/acio/hgth/hgth.cpp
index d46dd94..b6d7036 100644
--- a/acio/hgth/hgth.cpp
+++ b/acio/hgth/hgth.cpp
@@ -1,122 +1,122 @@
-#include "hgth.h"
-
-#include "acio/icca/icca.h"
-#include "avs/game.h"
-#include "cfg/api.h"
-#include "games/rf3d/io.h"
-#include "launcher/launcher.h"
-
-using namespace GameAPI;
-
-// state
-static uint8_t STATUS_BUFFER[32] {};
-static bool STATUS_BUFFER_FREEZE = false;
-
-/*
- * Implementations
- */
-
-static int __cdecl ac_io_hgth_set_senddata(int a1) {
- return 1;
-}
-
-static char __cdecl ac_io_hgth_update_recvdata() {
-
- // check freeze
- if (STATUS_BUFFER_FREEZE) {
- return true;
- }
-
- // Road Fighters 3D
- if (avs::game::is_model("JGT")) {
-
- // keypad mirror fix
- acio::ICCA_FLIP_ROWS = true;
-
- // variables
- uint16_t wheel = 0x7FFF;
- uint16_t accelerator = 0x00;
- uint16_t brake = 0x00;
-
- // get buttons
- auto &buttons = games::rf3d::get_buttons();
-
- // check buttons
- bool wheel_button = false;
- bool accelerate_button = false;
- bool brake_button = false;
- if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::WheelLeft))) {
- wheel -= 0x7FFF;
- wheel_button = true;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::WheelRight))) {
- wheel += 0x8000;
- wheel_button = true;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::Accelerate))) {
- accelerator = 0xFFFF;
- accelerate_button = true;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::Brake))) {
- brake = 0xFFFF;
- brake_button = true;
- }
-
- // analogs
- auto &analogs = games::rf3d::get_analogs();
- if (!wheel_button && analogs.at(games::rf3d::Analogs::Wheel).isSet()) {
- wheel = (uint16_t) (Analogs::getState(RI_MGR, analogs.at(games::rf3d::Analogs::Wheel)) * 0xFFFF);
- }
- if (!accelerate_button && analogs.at(games::rf3d::Analogs::Accelerate).isSet()) {
- accelerator = (uint16_t) (Analogs::getState(RI_MGR, analogs.at(games::rf3d::Analogs::Accelerate)) * 0xFFFF);
- }
- if (!brake_button && analogs.at(games::rf3d::Analogs::Brake).isSet()) {
- brake = (uint16_t) (Analogs::getState(RI_MGR, analogs.at(games::rf3d::Analogs::Brake)) * 0xFFFF);
- }
-
- // write values
- *((uint16_t *) STATUS_BUFFER + 1) = wheel;
- *((uint16_t *) STATUS_BUFFER + 2) = accelerator;
- *((uint16_t *) STATUS_BUFFER + 3) = brake;
- }
-
- // success
- return true;
-}
-
-static void __cdecl ac_io_hgth_get_recvdata(void *buffer) {
-
- // copy buffer
- memcpy(buffer, STATUS_BUFFER, sizeof(STATUS_BUFFER));
-}
-
-static char __cdecl ac_io_hgth_directreq_set_handle_limit(char a1, int *a2) {
- *a2 = 1;
- return 1;
-}
-
-static bool __cdecl ac_io_hgth_directreq_set_handle_limit_isfinished(int *a1) {
- *a1 = 2;
- return true;
-}
-
-/*
- * Module stuff
- */
-
-acio::HGTHModule::HGTHModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("HGTH", module, hookMode) {
- this->status_buffer = STATUS_BUFFER;
- this->status_buffer_size = sizeof(STATUS_BUFFER);
- this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
-}
-
-void acio::HGTHModule::attach() {
- ACIOModule::attach();
-
- // hooks
- ACIO_MODULE_HOOK(ac_io_hgth_set_senddata);
- ACIO_MODULE_HOOK(ac_io_hgth_update_recvdata);
- ACIO_MODULE_HOOK(ac_io_hgth_get_recvdata);
- ACIO_MODULE_HOOK(ac_io_hgth_directreq_set_handle_limit);
- ACIO_MODULE_HOOK(ac_io_hgth_directreq_set_handle_limit_isfinished);
-}
+#include "hgth.h"
+
+#include "acio/icca/icca.h"
+#include "avs/game.h"
+#include "cfg/api.h"
+#include "games/rf3d/io.h"
+#include "launcher/launcher.h"
+
+using namespace GameAPI;
+
+// state
+static uint8_t STATUS_BUFFER[32] {};
+static bool STATUS_BUFFER_FREEZE = false;
+
+/*
+ * Implementations
+ */
+
+static int __cdecl ac_io_hgth_set_senddata(int a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_hgth_update_recvdata() {
+
+ // check freeze
+ if (STATUS_BUFFER_FREEZE) {
+ return true;
+ }
+
+ // Road Fighters 3D
+ if (avs::game::is_model("JGT")) {
+
+ // keypad mirror fix
+ acio::ICCA_FLIP_ROWS = true;
+
+ // variables
+ uint16_t wheel = 0x7FFF;
+ uint16_t accelerator = 0x00;
+ uint16_t brake = 0x00;
+
+ // get buttons
+ auto &buttons = games::rf3d::get_buttons();
+
+ // check buttons
+ bool wheel_button = false;
+ bool accelerate_button = false;
+ bool brake_button = false;
+ if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::WheelLeft))) {
+ wheel -= 0x7FFF;
+ wheel_button = true;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::WheelRight))) {
+ wheel += 0x8000;
+ wheel_button = true;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::Accelerate))) {
+ accelerator = 0xFFFF;
+ accelerate_button = true;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::rf3d::Buttons::Brake))) {
+ brake = 0xFFFF;
+ brake_button = true;
+ }
+
+ // analogs
+ auto &analogs = games::rf3d::get_analogs();
+ if (!wheel_button && analogs.at(games::rf3d::Analogs::Wheel).isSet()) {
+ wheel = (uint16_t) (Analogs::getState(RI_MGR, analogs.at(games::rf3d::Analogs::Wheel)) * 0xFFFF);
+ }
+ if (!accelerate_button && analogs.at(games::rf3d::Analogs::Accelerate).isSet()) {
+ accelerator = (uint16_t) (Analogs::getState(RI_MGR, analogs.at(games::rf3d::Analogs::Accelerate)) * 0xFFFF);
+ }
+ if (!brake_button && analogs.at(games::rf3d::Analogs::Brake).isSet()) {
+ brake = (uint16_t) (Analogs::getState(RI_MGR, analogs.at(games::rf3d::Analogs::Brake)) * 0xFFFF);
+ }
+
+ // write values
+ *((uint16_t *) STATUS_BUFFER + 1) = wheel;
+ *((uint16_t *) STATUS_BUFFER + 2) = accelerator;
+ *((uint16_t *) STATUS_BUFFER + 3) = brake;
+ }
+
+ // success
+ return true;
+}
+
+static void __cdecl ac_io_hgth_get_recvdata(void *buffer) {
+
+ // copy buffer
+ memcpy(buffer, STATUS_BUFFER, sizeof(STATUS_BUFFER));
+}
+
+static char __cdecl ac_io_hgth_directreq_set_handle_limit(char a1, int *a2) {
+ *a2 = 1;
+ return 1;
+}
+
+static bool __cdecl ac_io_hgth_directreq_set_handle_limit_isfinished(int *a1) {
+ *a1 = 2;
+ return true;
+}
+
+/*
+ * Module stuff
+ */
+
+acio::HGTHModule::HGTHModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("HGTH", module, hookMode) {
+ this->status_buffer = STATUS_BUFFER;
+ this->status_buffer_size = sizeof(STATUS_BUFFER);
+ this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
+}
+
+void acio::HGTHModule::attach() {
+ ACIOModule::attach();
+
+ // hooks
+ ACIO_MODULE_HOOK(ac_io_hgth_set_senddata);
+ ACIO_MODULE_HOOK(ac_io_hgth_update_recvdata);
+ ACIO_MODULE_HOOK(ac_io_hgth_get_recvdata);
+ ACIO_MODULE_HOOK(ac_io_hgth_directreq_set_handle_limit);
+ ACIO_MODULE_HOOK(ac_io_hgth_directreq_set_handle_limit_isfinished);
+}
diff --git a/acio/hgth/hgth.h b/acio/hgth/hgth.h
index ca47cb5..3233ac1 100644
--- a/acio/hgth/hgth.h
+++ b/acio/hgth/hgth.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class HGTHModule : public ACIOModule {
- public:
- HGTHModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class HGTHModule : public ACIOModule {
+ public:
+ HGTHModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/i36g/i36g.cpp b/acio/i36g/i36g.cpp
index aeee56a..336d69d 100644
--- a/acio/i36g/i36g.cpp
+++ b/acio/i36g/i36g.cpp
@@ -1,375 +1,375 @@
-#include "i36g.h"
-#include "launcher/launcher.h"
-#include "avs/game.h"
-#include "rawinput/rawinput.h"
-#include "games/mga/io.h"
-#include "misc/eamuse.h"
-#include "util/utils.h"
-
-using namespace GameAPI;
-
-// static stuff
-static uint8_t STATUS_BUFFER[88 * 2] {};
-static bool STATUS_BUFFER_FREEZE = false;
-
-/*
- * Implementations
- */
-
-static int __cdecl ac_io_i36g_add_coin(int a1, int a2, int a3) {
-
- // not so sure we want to add coins
- return 1;
-}
-
-static char __cdecl ac_io_i36g_consume_coinstock(int a1, int a2, int a3) {
- eamuse_coin_consume_stock();
- return 1;
-}
-
-static int __cdecl ac_io_i36g_control_coin_blocker_close(int a1, int a2) {
- eamuse_coin_set_block(true);
- return 1;
-}
-
-static int __cdecl ac_io_i36g_control_coin_blocker_open(int a1, int a2) {
- eamuse_coin_set_block(false);
- return 1;
-}
-
-static int __cdecl ac_io_i36g_control_lamp_bright(uint32_t device, uint32_t lamp_bits, uint8_t brightness) {
-
- // calculate value
- float value = (float) brightness / 255.f;
-
- // get lights
- auto &lights = games::mga::get_lights();
-
- // cabinet device
- if (device == 21) {
- if (lamp_bits & 1) {
- Lights::writeLight(RI_MGR, lights[games::mga::Lights::LeftR], value);
- }
- if (lamp_bits & 2) {
- Lights::writeLight(RI_MGR, lights[games::mga::Lights::LeftG], value);
- }
- if (lamp_bits & 4) {
- Lights::writeLight(RI_MGR, lights[games::mga::Lights::LeftB], value);
- }
- if (lamp_bits & 8) {
- Lights::writeLight(RI_MGR, lights[games::mga::Lights::RightR], value);
- }
- if (lamp_bits & 16) {
- Lights::writeLight(RI_MGR, lights[games::mga::Lights::RightG], value);
- }
- if (lamp_bits & 32) {
- Lights::writeLight(RI_MGR, lights[games::mga::Lights::RightB], value);
- }
- if (lamp_bits & 512) {
- Lights::writeLight(RI_MGR, lights[games::mga::Lights::Start], value);
- }
- }
-
- // gun device
- if (device == 22) {
- if (lamp_bits & 1) {
- Lights::writeLight(RI_MGR, lights[games::mga::Lights::GunR], value);
- }
- if (lamp_bits & 2) {
- Lights::writeLight(RI_MGR, lights[games::mga::Lights::GunG], value);
- }
- if (lamp_bits & 4) {
- Lights::writeLight(RI_MGR, lights[games::mga::Lights::GunB], value);
- }
- }
-
- // success
- return 1;
-}
-
-static int __cdecl ac_io_i36g_control_motor_power(int device, uint8_t strength) {
-
- // gun device
- if (device == 22) {
- float value = (float) strength / 255.f;
- auto &lights = games::mga::get_lights();
- Lights::writeLight(RI_MGR, lights[games::mga::Lights::GunVibration], value);
- }
-
- // success
- return 1;
-}
-
-static char __cdecl ac_io_i36g_current_coinstock(int a1, int a2, int *a3) {
-
- // get coinstock
- *a3 = eamuse_coin_get_stock();
- return 1;
-}
-
-static char __cdecl ac_io_i36g_get_coin_input_wave_buffer(int a1, char *a2) {
- return 1;
-}
-
-static void __cdecl ac_io_i36g_get_control_status_buffer(int device, void *buffer) {
-
- // cabinet buffer
- if (device == 21) {
- memcpy(buffer, &STATUS_BUFFER[0], 88);
- }
-
- // gun buffer
- if (device == 22) {
- memcpy(buffer, &STATUS_BUFFER[88], 88);
- }
-}
-
-static char __cdecl ac_io_i36g_get_softwareid(int a1, int a2) {
- return 1;
-}
-
-static char __cdecl ac_io_i36g_get_systemid(int a1, int a2) {
- return 1;
-}
-
-static bool __cdecl ac_io_i36g_get_watchdog_status(int a1) {
- return false;
-}
-
-static short __cdecl ac_io_i36g_get_watchdog_time_min(int a1) {
- return 0;
-}
-
-static short __cdecl ac_io_i36g_get_watchdog_time_now(int a1) {
- return 0;
-}
-
-static char __cdecl ac_io_i36g_lock_coincounter(int a1, int a2) {
- return 1;
-}
-
-static char __cdecl ac_io_i36g_req_coin_input_wave(int a1) {
- return 1;
-}
-
-static char __cdecl ac_io_i36g_req_get_control_status(int a1, int *a2) {
- return 1;
-}
-
-static char __cdecl ac_io_i36g_req_secplug_check(int a1, char *a2) {
- return 1;
-}
-
-static bool __cdecl ac_io_i36g_req_secplug_check_isfinished(int a1, int *a2) {
- return true;
-}
-
-static char __cdecl ac_io_i36g_req_secplug_check_softwareplug(int a1, char *a2) {
- return 1;
-}
-
-static char __cdecl ac_io_i36g_req_secplug_check_systemplug(int a1) {
- return 1;
-}
-
-static char __cdecl ac_io_i36g_req_secplug_missing_check(int a1) {
- return 1;
-}
-
-static bool __cdecl ac_io_i36g_req_secplug_missing_check_isfinished(int a1, int *a2) {
- return true;
-}
-
-static bool __cdecl ac_io_i36g_req_volume_control(int a1, char a2, char a3, char a4, char a5) {
- return true;
-}
-
-static bool __cdecl ac_io_i36g_req_volume_control_isfinished(int a1, int *ret_state) {
- *ret_state = 3;
- return true;
-}
-
-static int __cdecl ac_io_i36g_set_cmdmode(int a1, int a2) {
- return 1;
-}
-
-static int __cdecl ac_io_i36g_set_framing_err_packet_send_interval(int a1) {
- return 1;
-}
-
-static bool __cdecl ac_io_i36g_set_watchdog_time(int a1, short a2) {
- return true;
-}
-
-static char __cdecl ac_io_i36g_unlock_coincounter(int a1, int a2) {
- return 1;
-}
-
-static bool __cdecl ac_io_i36g_update_control_status_buffer(int node) {
-
- // check freeze
- if (STATUS_BUFFER_FREEZE) {
- return true;
- }
-
- // Metal Gear Arcade
- if (avs::game::is_model("I36")) {
-
- // get buttons
- auto &buttons = games::mga::get_buttons();
-
- // cabinet device
- if (node == 21) {
-
- // clear status buffer
- memset(&STATUS_BUFFER[0], 0, 88);
-
- // update buttons
- if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::Service))) {
- ARRAY_SETB(&STATUS_BUFFER[0], 44);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::Test))) {
- ARRAY_SETB(&STATUS_BUFFER[0], 45);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::CoinMech))) {
- ARRAY_SETB(&STATUS_BUFFER[0], 42);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::Start))) {
- ARRAY_SETB(&STATUS_BUFFER[0], 124);
- }
- }
-
- // gun device
- if (node == 22) {
-
- // clear status buffer
- memset(&STATUS_BUFFER[88], 0, 88);
-
- // update buttons
- if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::TriggerButton))
- || (GetKeyState(VK_LBUTTON) & 0x100) != 0) { // mouse button
- ARRAY_SETB(&STATUS_BUFFER[88], 109);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::FrontTop))) {
- ARRAY_SETB(&STATUS_BUFFER[88], 108);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::FrontBottom))) {
- ARRAY_SETB(&STATUS_BUFFER[88], 106);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::SideLeft))) {
- ARRAY_SETB(&STATUS_BUFFER[88], 107);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::SideRight))) {
- ARRAY_SETB(&STATUS_BUFFER[88], 105);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::SideLever))) {
- ARRAY_SETB(&STATUS_BUFFER[88], 104);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::SwitchButton))) {
- ARRAY_SETB(&STATUS_BUFFER[88], 125);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::Top))) {
- ARRAY_SETB(&STATUS_BUFFER[88], 124);
- }
-
- // joy stick
- unsigned short joy_x = 0x7FFF;
- unsigned short joy_y = 0x7FFF;
- bool joy_x_pressed = false;
- bool joy_y_pressed = false;
- if (Buttons::getState(RI_MGR, buttons[games::mga::Buttons::JoyForwards])) {
- joy_y -= 0x7FFF;
- joy_y_pressed = true;
- }
- if (Buttons::getState(RI_MGR, buttons[games::mga::Buttons::JoyBackwards])) {
- joy_y += 0x7FFF;
- joy_y_pressed = true;
- }
- if (Buttons::getState(RI_MGR, buttons[games::mga::Buttons::JoyLeft])) {
- joy_x -= 0x7FFF;
- joy_x_pressed = true;
- }
- if (Buttons::getState(RI_MGR, buttons[games::mga::Buttons::JoyRight])) {
- joy_x += 0x7FFF;
- joy_x_pressed = true;
- }
-
- // joy stick raw input
- auto &analogs = games::mga::get_analogs();
- if (!joy_x_pressed && analogs[games::mga::Analogs::JoyX].isSet()) {
- joy_x = (unsigned short) (Analogs::getState(RI_MGR, analogs[games::mga::Analogs::JoyX]) * 0xFFFF);
- }
- if (!joy_y_pressed && analogs[games::mga::Analogs::JoyY].isSet()) {
- joy_y = (unsigned short) (Analogs::getState(RI_MGR, analogs[games::mga::Analogs::JoyY]) * 0xFFFF);
- }
-
- // save joy stick
- STATUS_BUFFER[88 + 42] = LOBYTE(joy_y);
- STATUS_BUFFER[88 + 43] = HIBYTE(joy_y);
- STATUS_BUFFER[88 + 44] = LOBYTE(joy_x);
- STATUS_BUFFER[88 + 45] = HIBYTE(joy_x);
- }
- }
-
- // return success
- return true;
-}
-
-static int __cdecl ac_io_i36g_watchdog_off(int a1) {
- return 1;
-}
-
-/*
- * Module stuff
- */
-
-acio::I36GModule::I36GModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("I36G", module, hookMode) {
- this->status_buffer = &STATUS_BUFFER[0];
- this->status_buffer_size = sizeof(STATUS_BUFFER);
- this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
-}
-
-void acio::I36GModule::attach() {
- ACIOModule::attach();
-
- // hooks
- ACIO_MODULE_HOOK(ac_io_i36g_add_coin);
- ACIO_MODULE_HOOK(ac_io_i36g_consume_coinstock);
- ACIO_MODULE_HOOK(ac_io_i36g_control_coin_blocker_close);
- ACIO_MODULE_HOOK(ac_io_i36g_control_coin_blocker_open);
- ACIO_MODULE_HOOK(ac_io_i36g_control_lamp_bright);
- ACIO_MODULE_HOOK(ac_io_i36g_control_motor_power);
- ACIO_MODULE_HOOK(ac_io_i36g_current_coinstock);
- ACIO_MODULE_HOOK(ac_io_i36g_get_coin_input_wave_buffer);
- ACIO_MODULE_HOOK(ac_io_i36g_get_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_i36g_get_softwareid);
- ACIO_MODULE_HOOK(ac_io_i36g_get_systemid);
- ACIO_MODULE_HOOK(ac_io_i36g_get_watchdog_status);
- ACIO_MODULE_HOOK(ac_io_i36g_get_watchdog_time_min);
- ACIO_MODULE_HOOK(ac_io_i36g_get_watchdog_time_now);
- ACIO_MODULE_HOOK(ac_io_i36g_lock_coincounter);
- ACIO_MODULE_HOOK(ac_io_i36g_req_coin_input_wave);
- ACIO_MODULE_HOOK(ac_io_i36g_req_get_control_status);
- ACIO_MODULE_HOOK(ac_io_i36g_req_secplug_check);
- ACIO_MODULE_HOOK(ac_io_i36g_req_secplug_check_isfinished);
- ACIO_MODULE_HOOK(ac_io_i36g_req_secplug_check_softwareplug);
- ACIO_MODULE_HOOK(ac_io_i36g_req_secplug_check_systemplug);
- ACIO_MODULE_HOOK(ac_io_i36g_req_secplug_missing_check);
- ACIO_MODULE_HOOK(ac_io_i36g_req_secplug_missing_check_isfinished);
- ACIO_MODULE_HOOK(ac_io_i36g_req_volume_control);
- ACIO_MODULE_HOOK(ac_io_i36g_req_volume_control_isfinished);
- ACIO_MODULE_HOOK(ac_io_i36g_set_cmdmode);
- ACIO_MODULE_HOOK(ac_io_i36g_set_framing_err_packet_send_interval);
- ACIO_MODULE_HOOK(ac_io_i36g_set_watchdog_time);
- ACIO_MODULE_HOOK(ac_io_i36g_unlock_coincounter);
- ACIO_MODULE_HOOK(ac_io_i36g_update_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_i36g_watchdog_off);
-
- // I36S links
- this->hook((void *) ac_io_i36g_update_control_status_buffer,
- "ac_io_i36s_update_control_status_buffer");
- this->hook((void *) ac_io_i36g_get_control_status_buffer,
- "ac_io_i36s_get_control_status_buffer");
- this->hook((void *) ac_io_i36g_set_cmdmode,
- "ac_io_i36s_set_cmdmode");
-}
+#include "i36g.h"
+#include "launcher/launcher.h"
+#include "avs/game.h"
+#include "rawinput/rawinput.h"
+#include "games/mga/io.h"
+#include "misc/eamuse.h"
+#include "util/utils.h"
+
+using namespace GameAPI;
+
+// static stuff
+static uint8_t STATUS_BUFFER[88 * 2] {};
+static bool STATUS_BUFFER_FREEZE = false;
+
+/*
+ * Implementations
+ */
+
+static int __cdecl ac_io_i36g_add_coin(int a1, int a2, int a3) {
+
+ // not so sure we want to add coins
+ return 1;
+}
+
+static char __cdecl ac_io_i36g_consume_coinstock(int a1, int a2, int a3) {
+ eamuse_coin_consume_stock();
+ return 1;
+}
+
+static int __cdecl ac_io_i36g_control_coin_blocker_close(int a1, int a2) {
+ eamuse_coin_set_block(true);
+ return 1;
+}
+
+static int __cdecl ac_io_i36g_control_coin_blocker_open(int a1, int a2) {
+ eamuse_coin_set_block(false);
+ return 1;
+}
+
+static int __cdecl ac_io_i36g_control_lamp_bright(uint32_t device, uint32_t lamp_bits, uint8_t brightness) {
+
+ // calculate value
+ float value = (float) brightness / 255.f;
+
+ // get lights
+ auto &lights = games::mga::get_lights();
+
+ // cabinet device
+ if (device == 21) {
+ if (lamp_bits & 1) {
+ Lights::writeLight(RI_MGR, lights[games::mga::Lights::LeftR], value);
+ }
+ if (lamp_bits & 2) {
+ Lights::writeLight(RI_MGR, lights[games::mga::Lights::LeftG], value);
+ }
+ if (lamp_bits & 4) {
+ Lights::writeLight(RI_MGR, lights[games::mga::Lights::LeftB], value);
+ }
+ if (lamp_bits & 8) {
+ Lights::writeLight(RI_MGR, lights[games::mga::Lights::RightR], value);
+ }
+ if (lamp_bits & 16) {
+ Lights::writeLight(RI_MGR, lights[games::mga::Lights::RightG], value);
+ }
+ if (lamp_bits & 32) {
+ Lights::writeLight(RI_MGR, lights[games::mga::Lights::RightB], value);
+ }
+ if (lamp_bits & 512) {
+ Lights::writeLight(RI_MGR, lights[games::mga::Lights::Start], value);
+ }
+ }
+
+ // gun device
+ if (device == 22) {
+ if (lamp_bits & 1) {
+ Lights::writeLight(RI_MGR, lights[games::mga::Lights::GunR], value);
+ }
+ if (lamp_bits & 2) {
+ Lights::writeLight(RI_MGR, lights[games::mga::Lights::GunG], value);
+ }
+ if (lamp_bits & 4) {
+ Lights::writeLight(RI_MGR, lights[games::mga::Lights::GunB], value);
+ }
+ }
+
+ // success
+ return 1;
+}
+
+static int __cdecl ac_io_i36g_control_motor_power(int device, uint8_t strength) {
+
+ // gun device
+ if (device == 22) {
+ float value = (float) strength / 255.f;
+ auto &lights = games::mga::get_lights();
+ Lights::writeLight(RI_MGR, lights[games::mga::Lights::GunVibration], value);
+ }
+
+ // success
+ return 1;
+}
+
+static char __cdecl ac_io_i36g_current_coinstock(int a1, int a2, int *a3) {
+
+ // get coinstock
+ *a3 = eamuse_coin_get_stock();
+ return 1;
+}
+
+static char __cdecl ac_io_i36g_get_coin_input_wave_buffer(int a1, char *a2) {
+ return 1;
+}
+
+static void __cdecl ac_io_i36g_get_control_status_buffer(int device, void *buffer) {
+
+ // cabinet buffer
+ if (device == 21) {
+ memcpy(buffer, &STATUS_BUFFER[0], 88);
+ }
+
+ // gun buffer
+ if (device == 22) {
+ memcpy(buffer, &STATUS_BUFFER[88], 88);
+ }
+}
+
+static char __cdecl ac_io_i36g_get_softwareid(int a1, int a2) {
+ return 1;
+}
+
+static char __cdecl ac_io_i36g_get_systemid(int a1, int a2) {
+ return 1;
+}
+
+static bool __cdecl ac_io_i36g_get_watchdog_status(int a1) {
+ return false;
+}
+
+static short __cdecl ac_io_i36g_get_watchdog_time_min(int a1) {
+ return 0;
+}
+
+static short __cdecl ac_io_i36g_get_watchdog_time_now(int a1) {
+ return 0;
+}
+
+static char __cdecl ac_io_i36g_lock_coincounter(int a1, int a2) {
+ return 1;
+}
+
+static char __cdecl ac_io_i36g_req_coin_input_wave(int a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_i36g_req_get_control_status(int a1, int *a2) {
+ return 1;
+}
+
+static char __cdecl ac_io_i36g_req_secplug_check(int a1, char *a2) {
+ return 1;
+}
+
+static bool __cdecl ac_io_i36g_req_secplug_check_isfinished(int a1, int *a2) {
+ return true;
+}
+
+static char __cdecl ac_io_i36g_req_secplug_check_softwareplug(int a1, char *a2) {
+ return 1;
+}
+
+static char __cdecl ac_io_i36g_req_secplug_check_systemplug(int a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_i36g_req_secplug_missing_check(int a1) {
+ return 1;
+}
+
+static bool __cdecl ac_io_i36g_req_secplug_missing_check_isfinished(int a1, int *a2) {
+ return true;
+}
+
+static bool __cdecl ac_io_i36g_req_volume_control(int a1, char a2, char a3, char a4, char a5) {
+ return true;
+}
+
+static bool __cdecl ac_io_i36g_req_volume_control_isfinished(int a1, int *ret_state) {
+ *ret_state = 3;
+ return true;
+}
+
+static int __cdecl ac_io_i36g_set_cmdmode(int a1, int a2) {
+ return 1;
+}
+
+static int __cdecl ac_io_i36g_set_framing_err_packet_send_interval(int a1) {
+ return 1;
+}
+
+static bool __cdecl ac_io_i36g_set_watchdog_time(int a1, short a2) {
+ return true;
+}
+
+static char __cdecl ac_io_i36g_unlock_coincounter(int a1, int a2) {
+ return 1;
+}
+
+static bool __cdecl ac_io_i36g_update_control_status_buffer(int node) {
+
+ // check freeze
+ if (STATUS_BUFFER_FREEZE) {
+ return true;
+ }
+
+ // Metal Gear Arcade
+ if (avs::game::is_model("I36")) {
+
+ // get buttons
+ auto &buttons = games::mga::get_buttons();
+
+ // cabinet device
+ if (node == 21) {
+
+ // clear status buffer
+ memset(&STATUS_BUFFER[0], 0, 88);
+
+ // update buttons
+ if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::Service))) {
+ ARRAY_SETB(&STATUS_BUFFER[0], 44);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::Test))) {
+ ARRAY_SETB(&STATUS_BUFFER[0], 45);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::CoinMech))) {
+ ARRAY_SETB(&STATUS_BUFFER[0], 42);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::Start))) {
+ ARRAY_SETB(&STATUS_BUFFER[0], 124);
+ }
+ }
+
+ // gun device
+ if (node == 22) {
+
+ // clear status buffer
+ memset(&STATUS_BUFFER[88], 0, 88);
+
+ // update buttons
+ if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::TriggerButton))
+ || (GetKeyState(VK_LBUTTON) & 0x100) != 0) { // mouse button
+ ARRAY_SETB(&STATUS_BUFFER[88], 109);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::FrontTop))) {
+ ARRAY_SETB(&STATUS_BUFFER[88], 108);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::FrontBottom))) {
+ ARRAY_SETB(&STATUS_BUFFER[88], 106);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::SideLeft))) {
+ ARRAY_SETB(&STATUS_BUFFER[88], 107);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::SideRight))) {
+ ARRAY_SETB(&STATUS_BUFFER[88], 105);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::SideLever))) {
+ ARRAY_SETB(&STATUS_BUFFER[88], 104);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::SwitchButton))) {
+ ARRAY_SETB(&STATUS_BUFFER[88], 125);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::mga::Buttons::Top))) {
+ ARRAY_SETB(&STATUS_BUFFER[88], 124);
+ }
+
+ // joy stick
+ unsigned short joy_x = 0x7FFF;
+ unsigned short joy_y = 0x7FFF;
+ bool joy_x_pressed = false;
+ bool joy_y_pressed = false;
+ if (Buttons::getState(RI_MGR, buttons[games::mga::Buttons::JoyForwards])) {
+ joy_y -= 0x7FFF;
+ joy_y_pressed = true;
+ }
+ if (Buttons::getState(RI_MGR, buttons[games::mga::Buttons::JoyBackwards])) {
+ joy_y += 0x7FFF;
+ joy_y_pressed = true;
+ }
+ if (Buttons::getState(RI_MGR, buttons[games::mga::Buttons::JoyLeft])) {
+ joy_x -= 0x7FFF;
+ joy_x_pressed = true;
+ }
+ if (Buttons::getState(RI_MGR, buttons[games::mga::Buttons::JoyRight])) {
+ joy_x += 0x7FFF;
+ joy_x_pressed = true;
+ }
+
+ // joy stick raw input
+ auto &analogs = games::mga::get_analogs();
+ if (!joy_x_pressed && analogs[games::mga::Analogs::JoyX].isSet()) {
+ joy_x = (unsigned short) (Analogs::getState(RI_MGR, analogs[games::mga::Analogs::JoyX]) * 0xFFFF);
+ }
+ if (!joy_y_pressed && analogs[games::mga::Analogs::JoyY].isSet()) {
+ joy_y = (unsigned short) (Analogs::getState(RI_MGR, analogs[games::mga::Analogs::JoyY]) * 0xFFFF);
+ }
+
+ // save joy stick
+ STATUS_BUFFER[88 + 42] = LOBYTE(joy_y);
+ STATUS_BUFFER[88 + 43] = HIBYTE(joy_y);
+ STATUS_BUFFER[88 + 44] = LOBYTE(joy_x);
+ STATUS_BUFFER[88 + 45] = HIBYTE(joy_x);
+ }
+ }
+
+ // return success
+ return true;
+}
+
+static int __cdecl ac_io_i36g_watchdog_off(int a1) {
+ return 1;
+}
+
+/*
+ * Module stuff
+ */
+
+acio::I36GModule::I36GModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("I36G", module, hookMode) {
+ this->status_buffer = &STATUS_BUFFER[0];
+ this->status_buffer_size = sizeof(STATUS_BUFFER);
+ this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
+}
+
+void acio::I36GModule::attach() {
+ ACIOModule::attach();
+
+ // hooks
+ ACIO_MODULE_HOOK(ac_io_i36g_add_coin);
+ ACIO_MODULE_HOOK(ac_io_i36g_consume_coinstock);
+ ACIO_MODULE_HOOK(ac_io_i36g_control_coin_blocker_close);
+ ACIO_MODULE_HOOK(ac_io_i36g_control_coin_blocker_open);
+ ACIO_MODULE_HOOK(ac_io_i36g_control_lamp_bright);
+ ACIO_MODULE_HOOK(ac_io_i36g_control_motor_power);
+ ACIO_MODULE_HOOK(ac_io_i36g_current_coinstock);
+ ACIO_MODULE_HOOK(ac_io_i36g_get_coin_input_wave_buffer);
+ ACIO_MODULE_HOOK(ac_io_i36g_get_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_i36g_get_softwareid);
+ ACIO_MODULE_HOOK(ac_io_i36g_get_systemid);
+ ACIO_MODULE_HOOK(ac_io_i36g_get_watchdog_status);
+ ACIO_MODULE_HOOK(ac_io_i36g_get_watchdog_time_min);
+ ACIO_MODULE_HOOK(ac_io_i36g_get_watchdog_time_now);
+ ACIO_MODULE_HOOK(ac_io_i36g_lock_coincounter);
+ ACIO_MODULE_HOOK(ac_io_i36g_req_coin_input_wave);
+ ACIO_MODULE_HOOK(ac_io_i36g_req_get_control_status);
+ ACIO_MODULE_HOOK(ac_io_i36g_req_secplug_check);
+ ACIO_MODULE_HOOK(ac_io_i36g_req_secplug_check_isfinished);
+ ACIO_MODULE_HOOK(ac_io_i36g_req_secplug_check_softwareplug);
+ ACIO_MODULE_HOOK(ac_io_i36g_req_secplug_check_systemplug);
+ ACIO_MODULE_HOOK(ac_io_i36g_req_secplug_missing_check);
+ ACIO_MODULE_HOOK(ac_io_i36g_req_secplug_missing_check_isfinished);
+ ACIO_MODULE_HOOK(ac_io_i36g_req_volume_control);
+ ACIO_MODULE_HOOK(ac_io_i36g_req_volume_control_isfinished);
+ ACIO_MODULE_HOOK(ac_io_i36g_set_cmdmode);
+ ACIO_MODULE_HOOK(ac_io_i36g_set_framing_err_packet_send_interval);
+ ACIO_MODULE_HOOK(ac_io_i36g_set_watchdog_time);
+ ACIO_MODULE_HOOK(ac_io_i36g_unlock_coincounter);
+ ACIO_MODULE_HOOK(ac_io_i36g_update_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_i36g_watchdog_off);
+
+ // I36S links
+ this->hook((void *) ac_io_i36g_update_control_status_buffer,
+ "ac_io_i36s_update_control_status_buffer");
+ this->hook((void *) ac_io_i36g_get_control_status_buffer,
+ "ac_io_i36s_get_control_status_buffer");
+ this->hook((void *) ac_io_i36g_set_cmdmode,
+ "ac_io_i36s_set_cmdmode");
+}
diff --git a/acio/i36g/i36g.h b/acio/i36g/i36g.h
index d0e00d8..7d22628 100644
--- a/acio/i36g/i36g.h
+++ b/acio/i36g/i36g.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class I36GModule : public ACIOModule {
- public:
- I36GModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class I36GModule : public ACIOModule {
+ public:
+ I36GModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/i36i/i36i.h b/acio/i36i/i36i.h
index d48980e..514fa8c 100644
--- a/acio/i36i/i36i.h
+++ b/acio/i36i/i36i.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class I36IModule : public ACIOModule {
- public:
- I36IModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class I36IModule : public ACIOModule {
+ public:
+ I36IModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/icca/icca.h b/acio/icca/icca.h
index 0632c75..b9722cc 100644
--- a/acio/icca/icca.h
+++ b/acio/icca/icca.h
@@ -1,21 +1,21 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- // settings
- extern bool ICCA_FLIP_ROWS;
- extern bool ICCA_COMPAT_ACTIVE;
-
- class ICCAModule : public ACIOModule {
- public:
- ICCAModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
-
-static inline bool is_card_uid_felica(uint8_t *uid) {
- return uid[0] != 0xE0 && uid[1] != 0x04;
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ // settings
+ extern bool ICCA_FLIP_ROWS;
+ extern bool ICCA_COMPAT_ACTIVE;
+
+ class ICCAModule : public ACIOModule {
+ public:
+ ICCAModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
+
+static inline bool is_card_uid_felica(uint8_t *uid) {
+ return uid[0] != 0xE0 && uid[1] != 0x04;
+}
diff --git a/acio/j32d/j32d.h b/acio/j32d/j32d.h
index e3102ba..1acb591 100644
--- a/acio/j32d/j32d.h
+++ b/acio/j32d/j32d.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class J32DModule : public ACIOModule {
- public:
- J32DModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class J32DModule : public ACIOModule {
+ public:
+ J32DModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/kfca/kfca.cpp b/acio/kfca/kfca.cpp
index 3ec5f34..e492b57 100644
--- a/acio/kfca/kfca.cpp
+++ b/acio/kfca/kfca.cpp
@@ -1,483 +1,483 @@
-#include "kfca.h"
-
-#include "avs/game.h"
-#include "games/bs/io.h"
-#include "games/nost/io.h"
-#include "games/scotto/io.h"
-#include "games/sdvx/io.h"
-#include "misc/eamuse.h"
-#include "rawinput/rawinput.h"
-#include "util/utils.h"
-
-using namespace GameAPI;
-
-// globals
-uint8_t KFCA_VOL_SOUND = 96;
-uint8_t KFCA_VOL_HEADPHONE = 96;
-uint8_t KFCA_VOL_EXTERNAL = 96;
-uint8_t KFCA_VOL_WOOFER = 96;
-
-// static stuff
-static uint8_t STATUS_BUFFER[64] {};
-static bool STATUS_BUFFER_FREEZE = false;
-static unsigned int KFCA_VOLL = 0;
-static unsigned int KFCA_VOLR = 0;
-
-/*
- * Implementations
- */
-
-static int __cdecl ac_io_kfca_control_button_led(unsigned int button, bool state) {
-
- // Sound Voltex
- if (avs::game::is_model("KFC")) {
-
- // control mapping
- static const size_t mapping[] = {
- games::sdvx::Lights::BT_A,
- games::sdvx::Lights::BT_B,
- games::sdvx::Lights::BT_C,
- games::sdvx::Lights::BT_D,
- games::sdvx::Lights::FX_L,
- games::sdvx::Lights::FX_R,
- games::sdvx::Lights::START,
- games::sdvx::Lights::GENERATOR_B,
- };
-
- // check if button is mapped
- if (button < 8) {
-
- // get lights
- auto &lights = games::sdvx::get_lights();
-
- // write light
- float value = state ? 1.f : 0.f;
- Lights::writeLight(RI_MGR, lights.at(mapping[button]), value);
- }
- }
-
- // Scotto
- if (avs::game::is_model("NSC")) {
-
- // control mapping
- static const size_t mapping[] = {
- games::scotto::Lights::PAD_F_B,
- games::scotto::Lights::PAD_E_R,
- games::scotto::Lights::PAD_E_B,
- ~0u,
- ~0u,
- ~0u,
- games::scotto::Lights::PAD_F_R,
- games::scotto::Lights::BUTTON,
- };
-
- // check if button is mapped
- if (button < std::size(mapping) && button[mapping] != ~0u) {
-
- // get lights
- auto &lights = games::scotto::get_lights();
-
- // write light
- float value = state ? 1.f : 0.f;
- Lights::writeLight(RI_MGR, lights.at(mapping[button]), value);
- }
- }
-
- // return success
- return 1;
-}
-
-static int __cdecl ac_io_kfca_control_coin_blocker_close(int a1) {
- eamuse_coin_set_block(true);
- return 1;
-}
-
-static int __cdecl ac_io_kfca_control_coin_blocker_open(int a1) {
- eamuse_coin_set_block(false);
- return 1;
-}
-
-static int __cdecl ac_io_kfca_control_led_bright(uint32_t led_field, uint8_t brightness) {
-
- // Sound Voltex
- if (avs::game::is_model("KFC")) {
-
- // get lights
- auto &lights = games::sdvx::get_lights();
-
- // control mapping
- static const size_t mapping[] {
- games::sdvx::Lights::WING_LEFT_UP_R,
- games::sdvx::Lights::WING_LEFT_UP_G,
- games::sdvx::Lights::WING_LEFT_UP_B,
- games::sdvx::Lights::WING_RIGHT_UP_R,
- games::sdvx::Lights::WING_RIGHT_UP_G,
- games::sdvx::Lights::WING_RIGHT_UP_B,
- games::sdvx::Lights::WING_LEFT_LOW_R,
- games::sdvx::Lights::WING_LEFT_LOW_G,
- games::sdvx::Lights::WING_LEFT_LOW_B,
- games::sdvx::Lights::WING_RIGHT_LOW_R,
- games::sdvx::Lights::WING_RIGHT_LOW_G,
- games::sdvx::Lights::WING_RIGHT_LOW_B,
- games::sdvx::Lights::WOOFER_R,
- games::sdvx::Lights::WOOFER_G,
- games::sdvx::Lights::WOOFER_B,
- games::sdvx::Lights::CONTROLLER_R,
- games::sdvx::Lights::CONTROLLER_G,
- games::sdvx::Lights::CONTROLLER_B,
- games::sdvx::Lights::GENERATOR_R,
- games::sdvx::Lights::GENERATOR_G,
- };
-
- // write light
- float value = brightness / 255.f;
- for (size_t i = 0; i < std::size(mapping); i++) {
- if (led_field & (1 << i)) {
- Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
- }
- }
- }
-
- // BeatStream
- if (avs::game::is_model("NBT")) {
-
- // get lights
- auto &lights = games::bs::get_lights();
-
- // mapping
- static const size_t mapping[] {
- ~0u, ~0u, ~0u,
- games::bs::Lights::RightR,
- games::bs::Lights::RightG,
- games::bs::Lights::RightB,
- games::bs::Lights::LeftR,
- games::bs::Lights::LeftG,
- games::bs::Lights::LeftB,
- games::bs::Lights::BottomR,
- games::bs::Lights::BottomG,
- games::bs::Lights::BottomB,
- };
-
- // write light
- float value = brightness / 127.f;
- for (size_t i = 0; i < std::size(mapping); i++) {
- if (mapping[i] != ~0u && led_field & (1 << i)) {
- Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
- }
- }
- }
-
- // Nostalgia
- if (avs::game::is_model("PAN")) {
-
- // get lights
- auto &lights = games::nost::get_lights();
-
- // mapping
- static const size_t mapping[] {
- ~0u, ~0u, ~0u,
- games::nost::Lights::TitleR,
- games::nost::Lights::TitleG,
- games::nost::Lights::TitleB,
- ~0u, ~0u, ~0u,
- games::nost::Lights::BottomR,
- games::nost::Lights::BottomG,
- games::nost::Lights::BottomB,
- };
-
- // write light
- float value = brightness / 127.f;
- for (size_t i = 0; i < std::size(mapping); i++) {
- if (mapping[i] != ~0u && led_field & (1 << i)) {
- Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
- }
- }
- }
-
- // Scotto
- if (avs::game::is_model("NSC")) {
-
- // get lights
- auto &lights = games::scotto::get_lights();
-
- // mapping
- static const size_t mapping[] {
- games::scotto::Lights::CUP_R,
- games::scotto::Lights::CUP_G,
- games::scotto::Lights::CUP_B,
- games::scotto::Lights::PAD_A_R,
- games::scotto::Lights::PAD_A_G,
- games::scotto::Lights::PAD_A_B,
- games::scotto::Lights::PAD_B_R,
- games::scotto::Lights::PAD_B_G,
- games::scotto::Lights::PAD_B_B,
- games::scotto::Lights::PAD_C_R,
- games::scotto::Lights::PAD_C_G,
- games::scotto::Lights::PAD_C_B,
- games::scotto::Lights::PAD_D_R,
- games::scotto::Lights::PAD_D_G,
- games::scotto::Lights::PAD_D_B,
- games::scotto::Lights::FIRST_PAD_R,
- games::scotto::Lights::FIRST_PAD_G,
- games::scotto::Lights::FIRST_PAD_B,
- games::scotto::Lights::PAD_F_G,
- games::scotto::Lights::PAD_E_G,
- };
-
- // write light
- float value = brightness / 255.f;
- for (size_t i = 0; i < std::size(mapping); i++) {
- if (led_field & (1 << i)) {
- Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
- }
- }
- }
-
- // return success
- return 1;
-}
-
-static char __cdecl ac_io_kfca_current_coinstock(int a1, DWORD *a2) {
- *a2 = (DWORD) eamuse_coin_get_stock();
- return 1;
-}
-
-static void *__cdecl ac_io_kfca_get_control_status_buffer(void *target_buffer) {
-
- // copy buffer
- return memcpy(target_buffer, STATUS_BUFFER, 64);
-}
-
-static int __cdecl ac_io_kfca_lock_coincounter(int a1) {
- eamuse_coin_set_block(true);
- return 1;
-}
-
-static bool __cdecl ac_io_kfca_req_volume_control(
- uint8_t vol_sound, uint8_t vol_headphone, uint8_t vol_external, uint8_t vol_woofer) {
-
- // update globals
- KFCA_VOL_SOUND = vol_sound;
- KFCA_VOL_HEADPHONE = vol_headphone;
- KFCA_VOL_EXTERNAL = vol_external;
- KFCA_VOL_WOOFER = vol_woofer;
-
- // Sound Voltex
- if (avs::game::is_model("KFC")) {
-
- // get lights
- auto &lights = games::sdvx::get_lights();
- GameAPI::Lights::writeLight(RI_MGR, lights[games::sdvx::Lights::VOLUME_SOUND],
- (100 - vol_sound) / 100.f);
- GameAPI::Lights::writeLight(RI_MGR, lights[games::sdvx::Lights::VOLUME_HEADPHONE],
- (100 - vol_headphone) / 100.f);
- GameAPI::Lights::writeLight(RI_MGR, lights[games::sdvx::Lights::VOLUME_EXTERNAL],
- (100 - vol_external) / 100.f);
- GameAPI::Lights::writeLight(RI_MGR, lights[games::sdvx::Lights::VOLUME_WOOFER],
- (100 - vol_woofer) / 100.f);
- }
-
- return true;
-}
-
-static bool __cdecl ac_io_kfca_set_watchdog_time(short a1) {
- return true;
-}
-
-static char __cdecl ac_io_kfca_unlock_coincounter(int a1) {
- eamuse_coin_set_block(false);
- return 1;
-}
-
-static char __cdecl ac_io_kfca_update_control_status_buffer() {
- static const int input_offset = 4;
-
- // check freeze
- if (STATUS_BUFFER_FREEZE) {
- return true;
- }
-
- // clear buffer
- memset(STATUS_BUFFER, 0, 64);
-
- // SDVX
- if (avs::game::is_model("KFC")) {
-
- // get buttons
- auto &buttons = games::sdvx::get_buttons();
-
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Test))) {
- STATUS_BUFFER[input_offset + 1] |= 0x20;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Service))) {
- STATUS_BUFFER[input_offset + 1] |= 0x10;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::CoinMech))) {
- STATUS_BUFFER[input_offset + 1] |= 0x04;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Start))) {
- STATUS_BUFFER[input_offset + 9] |= 0x08;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_A))) {
- STATUS_BUFFER[input_offset + 9] |= 0x04;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_B))) {
- STATUS_BUFFER[input_offset + 9] |= 0x02;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_C))) {
- STATUS_BUFFER[input_offset + 9] |= 0x01;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_D))) {
- STATUS_BUFFER[input_offset + 11] |= 0x20;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::FX_L))) {
- STATUS_BUFFER[input_offset + 11] |= 0x10;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::FX_R))) {
- STATUS_BUFFER[input_offset + 11] |= 0x08;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Headphone))) {
- STATUS_BUFFER[input_offset + 9] |= 0x20;
- }
-
- // volume left
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left))) {
- KFCA_VOLL = (KFCA_VOLL - 16) & 1023;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right))) {
- KFCA_VOLL = (KFCA_VOLL + 16) & 1023;
- }
-
- // volume right
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left))) {
- KFCA_VOLR = (KFCA_VOLR - 16) & 1023;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right))) {
- KFCA_VOLR = (KFCA_VOLR + 16) & 1023;
- }
-
- // update volumes
- auto &analogs = games::sdvx::get_analogs();
- auto vol_left = KFCA_VOLL;
- auto vol_right = KFCA_VOLR;
- if (analogs.at(0).isSet() || analogs.at(1).isSet()) {
- vol_left += (unsigned int) (Analogs::getState(RI_MGR,
- analogs.at(games::sdvx::Analogs::VOL_L)) * 1023.99f);
- vol_right += (unsigned int) (Analogs::getState(RI_MGR,
- analogs.at(games::sdvx::Analogs::VOL_R)) * 1023.99f);
- }
-
- // proper loops
- vol_left %= 1024;
- vol_right %= 1024;
-
- // save volumes in buffer
- STATUS_BUFFER[input_offset + 16 + 0] |= (unsigned char) ((vol_left << 6) & 0xFF);
- STATUS_BUFFER[input_offset + 16 + 1] |= (unsigned char) ((vol_left >> 2) & 0xFF);
- STATUS_BUFFER[input_offset + 16 + 2] |= (unsigned char) ((vol_right << 6) & 0xFF);
- STATUS_BUFFER[input_offset + 16 + 3] |= (unsigned char) ((vol_right >> 2) & 0xFF);
- }
-
- // Beatstream
- if (avs::game::is_model("NBT")) {
-
- // get buttons
- auto &buttons = games::bs::get_buttons();
-
- if (Buttons::getState(RI_MGR, buttons.at(games::bs::Buttons::Test))) {
- STATUS_BUFFER[input_offset + 1] |= 0x20;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bs::Buttons::Service))) {
- STATUS_BUFFER[input_offset + 1] |= 0x10;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bs::Buttons::CoinMech))) {
- STATUS_BUFFER[input_offset + 1] |= 0x04;
- }
- }
-
- // Nostalgia
- if (avs::game::is_model("PAN")) {
-
- // get buttons
- auto &buttons = games::nost::get_buttons();
-
- if (Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::Service))) {
- STATUS_BUFFER[input_offset + 1] |= 0x10;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::Test))) {
- STATUS_BUFFER[input_offset + 1] |= 0x20;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::CoinMech))) {
- STATUS_BUFFER[input_offset + 1] |= 0x04;
- }
- }
-
- // Scotto
- if (avs::game::is_model("NSC")) {
-
- // get buttons
- auto &buttons = games::scotto::get_buttons();
-
- if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Test)) == Buttons::State::BUTTON_PRESSED) {
- STATUS_BUFFER[input_offset + 1] |= 0x20;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Service)) == Buttons::State::BUTTON_PRESSED) {
- STATUS_BUFFER[input_offset + 1] |= 0x10;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::CoinMech)) == Buttons::State::BUTTON_PRESSED) {
- STATUS_BUFFER[input_offset + 1] |= 0x04;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Start)) == Buttons::State::BUTTON_PRESSED) {
- STATUS_BUFFER[input_offset + 9] |= 0x20;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Up)) == Buttons::State::BUTTON_PRESSED) {
- STATUS_BUFFER[input_offset + 9] |= 0x10;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Down)) == Buttons::State::BUTTON_PRESSED) {
- STATUS_BUFFER[input_offset + 9] |= 0x08;
- }
-
- // the code also checks `input_offset + 9` for 0x01 but that does not trigger any response
- // in the "I/O CHECK" scene
- }
-
- // success
- return true;
-}
-
-static void __cdecl ac_io_kfca_watchdog_off() {
-}
-
-// yes this is spelled "marge" instead of "merge"
-static int __cdecl ac_io_kfca_set_status_marge_func(void *cb) {
- return 1;
-}
-
-/*
- * Module stuff
- */
-
-acio::KFCAModule::KFCAModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("KFCA", module, hookMode) {
- this->status_buffer = STATUS_BUFFER;
- this->status_buffer_size = sizeof(STATUS_BUFFER);
- this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
-}
-
-void acio::KFCAModule::attach() {
- ACIOModule::attach();
-
- // hooks
- ACIO_MODULE_HOOK(ac_io_kfca_control_button_led);
- ACIO_MODULE_HOOK(ac_io_kfca_control_coin_blocker_close);
- ACIO_MODULE_HOOK(ac_io_kfca_control_coin_blocker_open);
- ACIO_MODULE_HOOK(ac_io_kfca_control_led_bright);
- ACIO_MODULE_HOOK(ac_io_kfca_current_coinstock);
- ACIO_MODULE_HOOK(ac_io_kfca_get_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_kfca_lock_coincounter);
- ACIO_MODULE_HOOK(ac_io_kfca_req_volume_control);
- ACIO_MODULE_HOOK(ac_io_kfca_set_watchdog_time);
- ACIO_MODULE_HOOK(ac_io_kfca_unlock_coincounter);
- ACIO_MODULE_HOOK(ac_io_kfca_update_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_kfca_watchdog_off);
- ACIO_MODULE_HOOK(ac_io_kfca_set_status_marge_func);
-}
+#include "kfca.h"
+
+#include "avs/game.h"
+#include "games/bs/io.h"
+#include "games/nost/io.h"
+#include "games/scotto/io.h"
+#include "games/sdvx/io.h"
+#include "misc/eamuse.h"
+#include "rawinput/rawinput.h"
+#include "util/utils.h"
+
+using namespace GameAPI;
+
+// globals
+uint8_t KFCA_VOL_SOUND = 96;
+uint8_t KFCA_VOL_HEADPHONE = 96;
+uint8_t KFCA_VOL_EXTERNAL = 96;
+uint8_t KFCA_VOL_WOOFER = 96;
+
+// static stuff
+static uint8_t STATUS_BUFFER[64] {};
+static bool STATUS_BUFFER_FREEZE = false;
+static unsigned int KFCA_VOLL = 0;
+static unsigned int KFCA_VOLR = 0;
+
+/*
+ * Implementations
+ */
+
+static int __cdecl ac_io_kfca_control_button_led(unsigned int button, bool state) {
+
+ // Sound Voltex
+ if (avs::game::is_model("KFC")) {
+
+ // control mapping
+ static const size_t mapping[] = {
+ games::sdvx::Lights::BT_A,
+ games::sdvx::Lights::BT_B,
+ games::sdvx::Lights::BT_C,
+ games::sdvx::Lights::BT_D,
+ games::sdvx::Lights::FX_L,
+ games::sdvx::Lights::FX_R,
+ games::sdvx::Lights::START,
+ games::sdvx::Lights::GENERATOR_B,
+ };
+
+ // check if button is mapped
+ if (button < 8) {
+
+ // get lights
+ auto &lights = games::sdvx::get_lights();
+
+ // write light
+ float value = state ? 1.f : 0.f;
+ Lights::writeLight(RI_MGR, lights.at(mapping[button]), value);
+ }
+ }
+
+ // Scotto
+ if (avs::game::is_model("NSC")) {
+
+ // control mapping
+ static const size_t mapping[] = {
+ games::scotto::Lights::PAD_F_B,
+ games::scotto::Lights::PAD_E_R,
+ games::scotto::Lights::PAD_E_B,
+ ~0u,
+ ~0u,
+ ~0u,
+ games::scotto::Lights::PAD_F_R,
+ games::scotto::Lights::BUTTON,
+ };
+
+ // check if button is mapped
+ if (button < std::size(mapping) && button[mapping] != ~0u) {
+
+ // get lights
+ auto &lights = games::scotto::get_lights();
+
+ // write light
+ float value = state ? 1.f : 0.f;
+ Lights::writeLight(RI_MGR, lights.at(mapping[button]), value);
+ }
+ }
+
+ // return success
+ return 1;
+}
+
+static int __cdecl ac_io_kfca_control_coin_blocker_close(int a1) {
+ eamuse_coin_set_block(true);
+ return 1;
+}
+
+static int __cdecl ac_io_kfca_control_coin_blocker_open(int a1) {
+ eamuse_coin_set_block(false);
+ return 1;
+}
+
+static int __cdecl ac_io_kfca_control_led_bright(uint32_t led_field, uint8_t brightness) {
+
+ // Sound Voltex
+ if (avs::game::is_model("KFC")) {
+
+ // get lights
+ auto &lights = games::sdvx::get_lights();
+
+ // control mapping
+ static const size_t mapping[] {
+ games::sdvx::Lights::WING_LEFT_UP_R,
+ games::sdvx::Lights::WING_LEFT_UP_G,
+ games::sdvx::Lights::WING_LEFT_UP_B,
+ games::sdvx::Lights::WING_RIGHT_UP_R,
+ games::sdvx::Lights::WING_RIGHT_UP_G,
+ games::sdvx::Lights::WING_RIGHT_UP_B,
+ games::sdvx::Lights::WING_LEFT_LOW_R,
+ games::sdvx::Lights::WING_LEFT_LOW_G,
+ games::sdvx::Lights::WING_LEFT_LOW_B,
+ games::sdvx::Lights::WING_RIGHT_LOW_R,
+ games::sdvx::Lights::WING_RIGHT_LOW_G,
+ games::sdvx::Lights::WING_RIGHT_LOW_B,
+ games::sdvx::Lights::WOOFER_R,
+ games::sdvx::Lights::WOOFER_G,
+ games::sdvx::Lights::WOOFER_B,
+ games::sdvx::Lights::CONTROLLER_R,
+ games::sdvx::Lights::CONTROLLER_G,
+ games::sdvx::Lights::CONTROLLER_B,
+ games::sdvx::Lights::GENERATOR_R,
+ games::sdvx::Lights::GENERATOR_G,
+ };
+
+ // write light
+ float value = brightness / 255.f;
+ for (size_t i = 0; i < std::size(mapping); i++) {
+ if (led_field & (1 << i)) {
+ Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
+ }
+ }
+ }
+
+ // BeatStream
+ if (avs::game::is_model("NBT")) {
+
+ // get lights
+ auto &lights = games::bs::get_lights();
+
+ // mapping
+ static const size_t mapping[] {
+ ~0u, ~0u, ~0u,
+ games::bs::Lights::RightR,
+ games::bs::Lights::RightG,
+ games::bs::Lights::RightB,
+ games::bs::Lights::LeftR,
+ games::bs::Lights::LeftG,
+ games::bs::Lights::LeftB,
+ games::bs::Lights::BottomR,
+ games::bs::Lights::BottomG,
+ games::bs::Lights::BottomB,
+ };
+
+ // write light
+ float value = brightness / 127.f;
+ for (size_t i = 0; i < std::size(mapping); i++) {
+ if (mapping[i] != ~0u && led_field & (1 << i)) {
+ Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
+ }
+ }
+ }
+
+ // Nostalgia
+ if (avs::game::is_model("PAN")) {
+
+ // get lights
+ auto &lights = games::nost::get_lights();
+
+ // mapping
+ static const size_t mapping[] {
+ ~0u, ~0u, ~0u,
+ games::nost::Lights::TitleR,
+ games::nost::Lights::TitleG,
+ games::nost::Lights::TitleB,
+ ~0u, ~0u, ~0u,
+ games::nost::Lights::BottomR,
+ games::nost::Lights::BottomG,
+ games::nost::Lights::BottomB,
+ };
+
+ // write light
+ float value = brightness / 127.f;
+ for (size_t i = 0; i < std::size(mapping); i++) {
+ if (mapping[i] != ~0u && led_field & (1 << i)) {
+ Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
+ }
+ }
+ }
+
+ // Scotto
+ if (avs::game::is_model("NSC")) {
+
+ // get lights
+ auto &lights = games::scotto::get_lights();
+
+ // mapping
+ static const size_t mapping[] {
+ games::scotto::Lights::CUP_R,
+ games::scotto::Lights::CUP_G,
+ games::scotto::Lights::CUP_B,
+ games::scotto::Lights::PAD_A_R,
+ games::scotto::Lights::PAD_A_G,
+ games::scotto::Lights::PAD_A_B,
+ games::scotto::Lights::PAD_B_R,
+ games::scotto::Lights::PAD_B_G,
+ games::scotto::Lights::PAD_B_B,
+ games::scotto::Lights::PAD_C_R,
+ games::scotto::Lights::PAD_C_G,
+ games::scotto::Lights::PAD_C_B,
+ games::scotto::Lights::PAD_D_R,
+ games::scotto::Lights::PAD_D_G,
+ games::scotto::Lights::PAD_D_B,
+ games::scotto::Lights::FIRST_PAD_R,
+ games::scotto::Lights::FIRST_PAD_G,
+ games::scotto::Lights::FIRST_PAD_B,
+ games::scotto::Lights::PAD_F_G,
+ games::scotto::Lights::PAD_E_G,
+ };
+
+ // write light
+ float value = brightness / 255.f;
+ for (size_t i = 0; i < std::size(mapping); i++) {
+ if (led_field & (1 << i)) {
+ Lights::writeLight(RI_MGR, lights.at(mapping[i]), value);
+ }
+ }
+ }
+
+ // return success
+ return 1;
+}
+
+static char __cdecl ac_io_kfca_current_coinstock(int a1, DWORD *a2) {
+ *a2 = (DWORD) eamuse_coin_get_stock();
+ return 1;
+}
+
+static void *__cdecl ac_io_kfca_get_control_status_buffer(void *target_buffer) {
+
+ // copy buffer
+ return memcpy(target_buffer, STATUS_BUFFER, 64);
+}
+
+static int __cdecl ac_io_kfca_lock_coincounter(int a1) {
+ eamuse_coin_set_block(true);
+ return 1;
+}
+
+static bool __cdecl ac_io_kfca_req_volume_control(
+ uint8_t vol_sound, uint8_t vol_headphone, uint8_t vol_external, uint8_t vol_woofer) {
+
+ // update globals
+ KFCA_VOL_SOUND = vol_sound;
+ KFCA_VOL_HEADPHONE = vol_headphone;
+ KFCA_VOL_EXTERNAL = vol_external;
+ KFCA_VOL_WOOFER = vol_woofer;
+
+ // Sound Voltex
+ if (avs::game::is_model("KFC")) {
+
+ // get lights
+ auto &lights = games::sdvx::get_lights();
+ GameAPI::Lights::writeLight(RI_MGR, lights[games::sdvx::Lights::VOLUME_SOUND],
+ (100 - vol_sound) / 100.f);
+ GameAPI::Lights::writeLight(RI_MGR, lights[games::sdvx::Lights::VOLUME_HEADPHONE],
+ (100 - vol_headphone) / 100.f);
+ GameAPI::Lights::writeLight(RI_MGR, lights[games::sdvx::Lights::VOLUME_EXTERNAL],
+ (100 - vol_external) / 100.f);
+ GameAPI::Lights::writeLight(RI_MGR, lights[games::sdvx::Lights::VOLUME_WOOFER],
+ (100 - vol_woofer) / 100.f);
+ }
+
+ return true;
+}
+
+static bool __cdecl ac_io_kfca_set_watchdog_time(short a1) {
+ return true;
+}
+
+static char __cdecl ac_io_kfca_unlock_coincounter(int a1) {
+ eamuse_coin_set_block(false);
+ return 1;
+}
+
+static char __cdecl ac_io_kfca_update_control_status_buffer() {
+ static const int input_offset = 4;
+
+ // check freeze
+ if (STATUS_BUFFER_FREEZE) {
+ return true;
+ }
+
+ // clear buffer
+ memset(STATUS_BUFFER, 0, 64);
+
+ // SDVX
+ if (avs::game::is_model("KFC")) {
+
+ // get buttons
+ auto &buttons = games::sdvx::get_buttons();
+
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Test))) {
+ STATUS_BUFFER[input_offset + 1] |= 0x20;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Service))) {
+ STATUS_BUFFER[input_offset + 1] |= 0x10;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::CoinMech))) {
+ STATUS_BUFFER[input_offset + 1] |= 0x04;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Start))) {
+ STATUS_BUFFER[input_offset + 9] |= 0x08;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_A))) {
+ STATUS_BUFFER[input_offset + 9] |= 0x04;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_B))) {
+ STATUS_BUFFER[input_offset + 9] |= 0x02;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_C))) {
+ STATUS_BUFFER[input_offset + 9] |= 0x01;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::BT_D))) {
+ STATUS_BUFFER[input_offset + 11] |= 0x20;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::FX_L))) {
+ STATUS_BUFFER[input_offset + 11] |= 0x10;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::FX_R))) {
+ STATUS_BUFFER[input_offset + 11] |= 0x08;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::Headphone))) {
+ STATUS_BUFFER[input_offset + 9] |= 0x20;
+ }
+
+ // volume left
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Left))) {
+ KFCA_VOLL = (KFCA_VOLL - 16) & 1023;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_L_Right))) {
+ KFCA_VOLL = (KFCA_VOLL + 16) & 1023;
+ }
+
+ // volume right
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Left))) {
+ KFCA_VOLR = (KFCA_VOLR - 16) & 1023;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::sdvx::Buttons::VOL_R_Right))) {
+ KFCA_VOLR = (KFCA_VOLR + 16) & 1023;
+ }
+
+ // update volumes
+ auto &analogs = games::sdvx::get_analogs();
+ auto vol_left = KFCA_VOLL;
+ auto vol_right = KFCA_VOLR;
+ if (analogs.at(0).isSet() || analogs.at(1).isSet()) {
+ vol_left += (unsigned int) (Analogs::getState(RI_MGR,
+ analogs.at(games::sdvx::Analogs::VOL_L)) * 1023.99f);
+ vol_right += (unsigned int) (Analogs::getState(RI_MGR,
+ analogs.at(games::sdvx::Analogs::VOL_R)) * 1023.99f);
+ }
+
+ // proper loops
+ vol_left %= 1024;
+ vol_right %= 1024;
+
+ // save volumes in buffer
+ STATUS_BUFFER[input_offset + 16 + 0] |= (unsigned char) ((vol_left << 6) & 0xFF);
+ STATUS_BUFFER[input_offset + 16 + 1] |= (unsigned char) ((vol_left >> 2) & 0xFF);
+ STATUS_BUFFER[input_offset + 16 + 2] |= (unsigned char) ((vol_right << 6) & 0xFF);
+ STATUS_BUFFER[input_offset + 16 + 3] |= (unsigned char) ((vol_right >> 2) & 0xFF);
+ }
+
+ // Beatstream
+ if (avs::game::is_model("NBT")) {
+
+ // get buttons
+ auto &buttons = games::bs::get_buttons();
+
+ if (Buttons::getState(RI_MGR, buttons.at(games::bs::Buttons::Test))) {
+ STATUS_BUFFER[input_offset + 1] |= 0x20;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bs::Buttons::Service))) {
+ STATUS_BUFFER[input_offset + 1] |= 0x10;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bs::Buttons::CoinMech))) {
+ STATUS_BUFFER[input_offset + 1] |= 0x04;
+ }
+ }
+
+ // Nostalgia
+ if (avs::game::is_model("PAN")) {
+
+ // get buttons
+ auto &buttons = games::nost::get_buttons();
+
+ if (Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::Service))) {
+ STATUS_BUFFER[input_offset + 1] |= 0x10;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::Test))) {
+ STATUS_BUFFER[input_offset + 1] |= 0x20;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::nost::Buttons::CoinMech))) {
+ STATUS_BUFFER[input_offset + 1] |= 0x04;
+ }
+ }
+
+ // Scotto
+ if (avs::game::is_model("NSC")) {
+
+ // get buttons
+ auto &buttons = games::scotto::get_buttons();
+
+ if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Test)) == Buttons::State::BUTTON_PRESSED) {
+ STATUS_BUFFER[input_offset + 1] |= 0x20;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Service)) == Buttons::State::BUTTON_PRESSED) {
+ STATUS_BUFFER[input_offset + 1] |= 0x10;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::CoinMech)) == Buttons::State::BUTTON_PRESSED) {
+ STATUS_BUFFER[input_offset + 1] |= 0x04;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Start)) == Buttons::State::BUTTON_PRESSED) {
+ STATUS_BUFFER[input_offset + 9] |= 0x20;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Up)) == Buttons::State::BUTTON_PRESSED) {
+ STATUS_BUFFER[input_offset + 9] |= 0x10;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::scotto::Buttons::Down)) == Buttons::State::BUTTON_PRESSED) {
+ STATUS_BUFFER[input_offset + 9] |= 0x08;
+ }
+
+ // the code also checks `input_offset + 9` for 0x01 but that does not trigger any response
+ // in the "I/O CHECK" scene
+ }
+
+ // success
+ return true;
+}
+
+static void __cdecl ac_io_kfca_watchdog_off() {
+}
+
+// yes this is spelled "marge" instead of "merge"
+static int __cdecl ac_io_kfca_set_status_marge_func(void *cb) {
+ return 1;
+}
+
+/*
+ * Module stuff
+ */
+
+acio::KFCAModule::KFCAModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("KFCA", module, hookMode) {
+ this->status_buffer = STATUS_BUFFER;
+ this->status_buffer_size = sizeof(STATUS_BUFFER);
+ this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
+}
+
+void acio::KFCAModule::attach() {
+ ACIOModule::attach();
+
+ // hooks
+ ACIO_MODULE_HOOK(ac_io_kfca_control_button_led);
+ ACIO_MODULE_HOOK(ac_io_kfca_control_coin_blocker_close);
+ ACIO_MODULE_HOOK(ac_io_kfca_control_coin_blocker_open);
+ ACIO_MODULE_HOOK(ac_io_kfca_control_led_bright);
+ ACIO_MODULE_HOOK(ac_io_kfca_current_coinstock);
+ ACIO_MODULE_HOOK(ac_io_kfca_get_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_kfca_lock_coincounter);
+ ACIO_MODULE_HOOK(ac_io_kfca_req_volume_control);
+ ACIO_MODULE_HOOK(ac_io_kfca_set_watchdog_time);
+ ACIO_MODULE_HOOK(ac_io_kfca_unlock_coincounter);
+ ACIO_MODULE_HOOK(ac_io_kfca_update_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_kfca_watchdog_off);
+ ACIO_MODULE_HOOK(ac_io_kfca_set_status_marge_func);
+}
diff --git a/acio/kfca/kfca.h b/acio/kfca/kfca.h
index 85e2385..2fb464a 100644
--- a/acio/kfca/kfca.h
+++ b/acio/kfca/kfca.h
@@ -1,18 +1,18 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- extern uint8_t KFCA_VOL_SOUND;
- extern uint8_t KFCA_VOL_HEADPHONE;
- extern uint8_t KFCA_VOL_EXTERNAL;
- extern uint8_t KFCA_VOL_WOOFER;
-
- class KFCAModule : public ACIOModule {
- public:
- KFCAModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ extern uint8_t KFCA_VOL_SOUND;
+ extern uint8_t KFCA_VOL_HEADPHONE;
+ extern uint8_t KFCA_VOL_EXTERNAL;
+ extern uint8_t KFCA_VOL_WOOFER;
+
+ class KFCAModule : public ACIOModule {
+ public:
+ KFCAModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/klpa/klpa.cpp b/acio/klpa/klpa.cpp
index 56c644b..dd39d90 100644
--- a/acio/klpa/klpa.cpp
+++ b/acio/klpa/klpa.cpp
@@ -1,238 +1,238 @@
-#include "klpa.h"
-
-#include "avs/game.h"
-#include "games/loveplus/io.h"
-#include "misc/eamuse.h"
-#include "rawinput/rawinput.h"
-#include "util/utils.h"
-
-using namespace GameAPI;
-
-static uint8_t STATUS_BUFFER[48];
-static bool STATUS_BUFFER_FREEZE = false;
-
-static const size_t LOVEPLUS_LIGHTS_MAPPING[] = {
- games::loveplus::Lights::Red,
- games::loveplus::Lights::Green,
- games::loveplus::Lights::Blue,
- SIZE_MAX,
- games::loveplus::Lights::Right,
- games::loveplus::Lights::Left,
-};
-
-static char __cdecl ac_io_klpa_consume_coinstock(int a1, DWORD *a2) {
- *a2 = (DWORD) eamuse_coin_get_stock();
- return 1;
-}
-
-static int __cdecl ac_io_klpa_control_coin_blocker_close(int a1) {
- eamuse_coin_set_block(true);
- return 1;
-}
-
-static int __cdecl ac_io_klpa_control_coin_blocker_open(int a1) {
- eamuse_coin_set_block(false);
- return 1;
-}
-
-static int __cdecl ac_io_klpa_control_led_off(size_t index) {
-
- // LovePlus
- if (avs::game::is_model("KLP") && index < std::size(LOVEPLUS_LIGHTS_MAPPING)) {
-
- // get lights
- auto &lights = games::loveplus::get_lights();
-
- if (LOVEPLUS_LIGHTS_MAPPING[index] != SIZE_MAX) {
- Lights::writeLight(RI_MGR, lights.at(LOVEPLUS_LIGHTS_MAPPING[index]), 0.f);
- }
- }
-
- // return success
- return 1;
-}
-
-static int __cdecl ac_io_klpa_control_led_on(size_t index) {
-
- // LovePlus
- if (avs::game::is_model("KLP") && index < std::size(LOVEPLUS_LIGHTS_MAPPING)) {
-
- // get lights
- auto &lights = games::loveplus::get_lights();
-
- if (LOVEPLUS_LIGHTS_MAPPING[index] != SIZE_MAX) {
- Lights::writeLight(RI_MGR, lights.at(LOVEPLUS_LIGHTS_MAPPING[index]), 1.f);
- }
- }
-
- // return success
- return 1;
-}
-
-static bool __cdecl ac_io_klpa_create_get_status_thread() {
- return 1;
-}
-
-static char __cdecl ac_io_klpa_current_coinstock(int a1, DWORD *a2) {
-
- // check bounds
- if (a1 < 0 || a1 >= 2) {
- return 0;
- }
-
- *a2 = (DWORD) eamuse_coin_get_stock();
-
- // return success
- return 1;
-}
-
-static bool __cdecl ac_io_klpa_destroy_get_status_thread() {
- return 1;
-}
-
-static void* __cdecl ac_io_klpa_get_control_status_buffer(void *a1) {
-
- // copy buffer
- return memcpy(a1, STATUS_BUFFER, sizeof(STATUS_BUFFER));
-}
-
-static void __cdecl ac_io_klpa_get_io_command_mode(void *a1) {
- memset(a1, 0, 4);
-}
-
-static int __cdecl ac_io_klpa_led_reset() {
- if (avs::game::is_model("KLP")) {
-
- // get lights
- auto &lights = games::loveplus::get_lights();
-
- for (const auto &mapping : LOVEPLUS_LIGHTS_MAPPING) {
- if (mapping != SIZE_MAX) {
- Lights::writeLight(RI_MGR, lights.at(mapping), 0.f);
- }
- }
- }
-
- return 1;
-}
-
-static int __cdecl ac_io_klpa_lock_coincounter(int a1) {
- eamuse_coin_set_block(true);
- return 1;
-}
-
-static bool __cdecl ac_io_klpa_set_io_command_mode(int a1) {
- return true;
-}
-
-static bool __cdecl ac_io_klpa_set_io_command_mode_is_finished(uint8_t *a1) {
- *a1 = 0;
- return true;
-}
-
-static int __cdecl ac_io_klpa_set_led_bright(size_t index, uint8_t brightness) {
-
- // LovePlus
- if (avs::game::is_model("KLP") && index < std::size(LOVEPLUS_LIGHTS_MAPPING)) {
-
- // get lights
- auto &lights = games::loveplus::get_lights();
-
- if (LOVEPLUS_LIGHTS_MAPPING[index] != SIZE_MAX) {
- Lights::writeLight(RI_MGR, lights.at(LOVEPLUS_LIGHTS_MAPPING[index]), brightness / 127.f);
- }
- }
-
- return 1;
-}
-
-static bool __cdecl ac_io_klpa_set_sound_mute(int a1) {
- return true;
-}
-
-static bool __cdecl ac_io_klpa_set_sound_mute_is_finished(int a1) {
- return true;
-}
-
-static bool __cdecl ac_io_klpa_set_watchdog_time(short a1) {
- return true;
-}
-
-static char __cdecl ac_io_klpa_unlock_coincounter(int a1) {
- eamuse_coin_set_block(false);
- return 1;
-}
-
-static bool __cdecl ac_io_klpa_update_control_status_buffer() {
-
- // check freeze
- if (STATUS_BUFFER_FREEZE) {
- return true;
- }
-
- // reset buffer
- memset(STATUS_BUFFER, 0, sizeof(STATUS_BUFFER));
-
- // LovePlus
- if (avs::game::is_model("KLP")) {
-
- // get buttons
- auto &buttons = games::loveplus::get_buttons();
-
- if (Buttons::getState(RI_MGR, buttons.at(games::loveplus::Buttons::Test)) == Buttons::State::BUTTON_PRESSED) {
- STATUS_BUFFER[5] |= 1 << 5;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::loveplus::Buttons::Service)) == Buttons::State::BUTTON_PRESSED) {
- STATUS_BUFFER[5] |= 1 << 4;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::loveplus::Buttons::Left)) == Buttons::State::BUTTON_PRESSED) {
- STATUS_BUFFER[12] |= 1 << 6;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::loveplus::Buttons::Right)) == Buttons::State::BUTTON_PRESSED) {
- STATUS_BUFFER[12] |= 1 << 7;
- }
-
- // x[9] & 0x3F) = volume output level?
- // x[11] & 0x3F) = volume output level?
- // x[12] |= (1 << 4) = headphone jack
- }
-
- // success
- return true;
-}
-
-/*
- * Module stuff
- */
-
-acio::KLPAModule::KLPAModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("KLPA", module, hookMode) {
- this->status_buffer = STATUS_BUFFER;
- this->status_buffer_size = sizeof(STATUS_BUFFER);
- this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
-}
-
-void acio::KLPAModule::attach() {
- ACIOModule::attach();
-
- // hooks
- ACIO_MODULE_HOOK(ac_io_klpa_consume_coinstock);
- ACIO_MODULE_HOOK(ac_io_klpa_control_coin_blocker_close);
- ACIO_MODULE_HOOK(ac_io_klpa_control_coin_blocker_open);
- ACIO_MODULE_HOOK(ac_io_klpa_control_led_off);
- ACIO_MODULE_HOOK(ac_io_klpa_control_led_on);
- ACIO_MODULE_HOOK(ac_io_klpa_create_get_status_thread);
- ACIO_MODULE_HOOK(ac_io_klpa_current_coinstock);
- ACIO_MODULE_HOOK(ac_io_klpa_destroy_get_status_thread);
- ACIO_MODULE_HOOK(ac_io_klpa_get_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_klpa_get_io_command_mode);
- ACIO_MODULE_HOOK(ac_io_klpa_led_reset);
- ACIO_MODULE_HOOK(ac_io_klpa_lock_coincounter);
- ACIO_MODULE_HOOK(ac_io_klpa_set_io_command_mode);
- ACIO_MODULE_HOOK(ac_io_klpa_set_io_command_mode_is_finished);
- ACIO_MODULE_HOOK(ac_io_klpa_set_led_bright);
- ACIO_MODULE_HOOK(ac_io_klpa_set_sound_mute);
- ACIO_MODULE_HOOK(ac_io_klpa_set_sound_mute_is_finished);
- ACIO_MODULE_HOOK(ac_io_klpa_set_watchdog_time);
- ACIO_MODULE_HOOK(ac_io_klpa_unlock_coincounter);
- ACIO_MODULE_HOOK(ac_io_klpa_update_control_status_buffer);
-}
+#include "klpa.h"
+
+#include "avs/game.h"
+#include "games/loveplus/io.h"
+#include "misc/eamuse.h"
+#include "rawinput/rawinput.h"
+#include "util/utils.h"
+
+using namespace GameAPI;
+
+static uint8_t STATUS_BUFFER[48];
+static bool STATUS_BUFFER_FREEZE = false;
+
+static const size_t LOVEPLUS_LIGHTS_MAPPING[] = {
+ games::loveplus::Lights::Red,
+ games::loveplus::Lights::Green,
+ games::loveplus::Lights::Blue,
+ SIZE_MAX,
+ games::loveplus::Lights::Right,
+ games::loveplus::Lights::Left,
+};
+
+static char __cdecl ac_io_klpa_consume_coinstock(int a1, DWORD *a2) {
+ *a2 = (DWORD) eamuse_coin_get_stock();
+ return 1;
+}
+
+static int __cdecl ac_io_klpa_control_coin_blocker_close(int a1) {
+ eamuse_coin_set_block(true);
+ return 1;
+}
+
+static int __cdecl ac_io_klpa_control_coin_blocker_open(int a1) {
+ eamuse_coin_set_block(false);
+ return 1;
+}
+
+static int __cdecl ac_io_klpa_control_led_off(size_t index) {
+
+ // LovePlus
+ if (avs::game::is_model("KLP") && index < std::size(LOVEPLUS_LIGHTS_MAPPING)) {
+
+ // get lights
+ auto &lights = games::loveplus::get_lights();
+
+ if (LOVEPLUS_LIGHTS_MAPPING[index] != SIZE_MAX) {
+ Lights::writeLight(RI_MGR, lights.at(LOVEPLUS_LIGHTS_MAPPING[index]), 0.f);
+ }
+ }
+
+ // return success
+ return 1;
+}
+
+static int __cdecl ac_io_klpa_control_led_on(size_t index) {
+
+ // LovePlus
+ if (avs::game::is_model("KLP") && index < std::size(LOVEPLUS_LIGHTS_MAPPING)) {
+
+ // get lights
+ auto &lights = games::loveplus::get_lights();
+
+ if (LOVEPLUS_LIGHTS_MAPPING[index] != SIZE_MAX) {
+ Lights::writeLight(RI_MGR, lights.at(LOVEPLUS_LIGHTS_MAPPING[index]), 1.f);
+ }
+ }
+
+ // return success
+ return 1;
+}
+
+static bool __cdecl ac_io_klpa_create_get_status_thread() {
+ return 1;
+}
+
+static char __cdecl ac_io_klpa_current_coinstock(int a1, DWORD *a2) {
+
+ // check bounds
+ if (a1 < 0 || a1 >= 2) {
+ return 0;
+ }
+
+ *a2 = (DWORD) eamuse_coin_get_stock();
+
+ // return success
+ return 1;
+}
+
+static bool __cdecl ac_io_klpa_destroy_get_status_thread() {
+ return 1;
+}
+
+static void* __cdecl ac_io_klpa_get_control_status_buffer(void *a1) {
+
+ // copy buffer
+ return memcpy(a1, STATUS_BUFFER, sizeof(STATUS_BUFFER));
+}
+
+static void __cdecl ac_io_klpa_get_io_command_mode(void *a1) {
+ memset(a1, 0, 4);
+}
+
+static int __cdecl ac_io_klpa_led_reset() {
+ if (avs::game::is_model("KLP")) {
+
+ // get lights
+ auto &lights = games::loveplus::get_lights();
+
+ for (const auto &mapping : LOVEPLUS_LIGHTS_MAPPING) {
+ if (mapping != SIZE_MAX) {
+ Lights::writeLight(RI_MGR, lights.at(mapping), 0.f);
+ }
+ }
+ }
+
+ return 1;
+}
+
+static int __cdecl ac_io_klpa_lock_coincounter(int a1) {
+ eamuse_coin_set_block(true);
+ return 1;
+}
+
+static bool __cdecl ac_io_klpa_set_io_command_mode(int a1) {
+ return true;
+}
+
+static bool __cdecl ac_io_klpa_set_io_command_mode_is_finished(uint8_t *a1) {
+ *a1 = 0;
+ return true;
+}
+
+static int __cdecl ac_io_klpa_set_led_bright(size_t index, uint8_t brightness) {
+
+ // LovePlus
+ if (avs::game::is_model("KLP") && index < std::size(LOVEPLUS_LIGHTS_MAPPING)) {
+
+ // get lights
+ auto &lights = games::loveplus::get_lights();
+
+ if (LOVEPLUS_LIGHTS_MAPPING[index] != SIZE_MAX) {
+ Lights::writeLight(RI_MGR, lights.at(LOVEPLUS_LIGHTS_MAPPING[index]), brightness / 127.f);
+ }
+ }
+
+ return 1;
+}
+
+static bool __cdecl ac_io_klpa_set_sound_mute(int a1) {
+ return true;
+}
+
+static bool __cdecl ac_io_klpa_set_sound_mute_is_finished(int a1) {
+ return true;
+}
+
+static bool __cdecl ac_io_klpa_set_watchdog_time(short a1) {
+ return true;
+}
+
+static char __cdecl ac_io_klpa_unlock_coincounter(int a1) {
+ eamuse_coin_set_block(false);
+ return 1;
+}
+
+static bool __cdecl ac_io_klpa_update_control_status_buffer() {
+
+ // check freeze
+ if (STATUS_BUFFER_FREEZE) {
+ return true;
+ }
+
+ // reset buffer
+ memset(STATUS_BUFFER, 0, sizeof(STATUS_BUFFER));
+
+ // LovePlus
+ if (avs::game::is_model("KLP")) {
+
+ // get buttons
+ auto &buttons = games::loveplus::get_buttons();
+
+ if (Buttons::getState(RI_MGR, buttons.at(games::loveplus::Buttons::Test)) == Buttons::State::BUTTON_PRESSED) {
+ STATUS_BUFFER[5] |= 1 << 5;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::loveplus::Buttons::Service)) == Buttons::State::BUTTON_PRESSED) {
+ STATUS_BUFFER[5] |= 1 << 4;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::loveplus::Buttons::Left)) == Buttons::State::BUTTON_PRESSED) {
+ STATUS_BUFFER[12] |= 1 << 6;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::loveplus::Buttons::Right)) == Buttons::State::BUTTON_PRESSED) {
+ STATUS_BUFFER[12] |= 1 << 7;
+ }
+
+ // x[9] & 0x3F) = volume output level?
+ // x[11] & 0x3F) = volume output level?
+ // x[12] |= (1 << 4) = headphone jack
+ }
+
+ // success
+ return true;
+}
+
+/*
+ * Module stuff
+ */
+
+acio::KLPAModule::KLPAModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("KLPA", module, hookMode) {
+ this->status_buffer = STATUS_BUFFER;
+ this->status_buffer_size = sizeof(STATUS_BUFFER);
+ this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
+}
+
+void acio::KLPAModule::attach() {
+ ACIOModule::attach();
+
+ // hooks
+ ACIO_MODULE_HOOK(ac_io_klpa_consume_coinstock);
+ ACIO_MODULE_HOOK(ac_io_klpa_control_coin_blocker_close);
+ ACIO_MODULE_HOOK(ac_io_klpa_control_coin_blocker_open);
+ ACIO_MODULE_HOOK(ac_io_klpa_control_led_off);
+ ACIO_MODULE_HOOK(ac_io_klpa_control_led_on);
+ ACIO_MODULE_HOOK(ac_io_klpa_create_get_status_thread);
+ ACIO_MODULE_HOOK(ac_io_klpa_current_coinstock);
+ ACIO_MODULE_HOOK(ac_io_klpa_destroy_get_status_thread);
+ ACIO_MODULE_HOOK(ac_io_klpa_get_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_klpa_get_io_command_mode);
+ ACIO_MODULE_HOOK(ac_io_klpa_led_reset);
+ ACIO_MODULE_HOOK(ac_io_klpa_lock_coincounter);
+ ACIO_MODULE_HOOK(ac_io_klpa_set_io_command_mode);
+ ACIO_MODULE_HOOK(ac_io_klpa_set_io_command_mode_is_finished);
+ ACIO_MODULE_HOOK(ac_io_klpa_set_led_bright);
+ ACIO_MODULE_HOOK(ac_io_klpa_set_sound_mute);
+ ACIO_MODULE_HOOK(ac_io_klpa_set_sound_mute_is_finished);
+ ACIO_MODULE_HOOK(ac_io_klpa_set_watchdog_time);
+ ACIO_MODULE_HOOK(ac_io_klpa_unlock_coincounter);
+ ACIO_MODULE_HOOK(ac_io_klpa_update_control_status_buffer);
+}
diff --git a/acio/klpa/klpa.h b/acio/klpa/klpa.h
index 1ef0bc2..79ca4a5 100644
--- a/acio/klpa/klpa.h
+++ b/acio/klpa/klpa.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class KLPAModule : public ACIOModule {
- public:
- KLPAModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class KLPAModule : public ACIOModule {
+ public:
+ KLPAModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/mdxf/mdxf.h b/acio/mdxf/mdxf.h
index e6f48a7..cf22516 100644
--- a/acio/mdxf/mdxf.h
+++ b/acio/mdxf/mdxf.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class MDXFModule : public ACIOModule {
- public:
- MDXFModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class MDXFModule : public ACIOModule {
+ public:
+ MDXFModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/module.h b/acio/module.h
index eaf6041..da07c09 100644
--- a/acio/module.h
+++ b/acio/module.h
@@ -1,55 +1,55 @@
-#pragma once
-
-#include
-#include
-
-// macro for lazy typing of hooks
-#define ACIO_MODULE_HOOK(f) this->hook(reinterpret_cast(f), #f)
-
-namespace acio {
-
- /*
- * Hook Modes
- * Since some versions can't handle inline hooking
- */
- enum class HookMode {
- INLINE,
- IAT
- };
-
- // this makes logging easier
- const char *hook_mode_str(HookMode hook_mode);
-
- /*
- * The ACIO module itself
- * Inherit this for extending our libacio implementation
- */
- class ACIOModule {
- protected:
-
- // the magic
- void hook(void* func, const char *func_name);
-
- public:
-
- ACIOModule(std::string name, HMODULE module, HookMode hook_mode) :
- name(std::move(name)),
- module(module),
- hook_mode(hook_mode) {};
-
- virtual ~ACIOModule() = default;
-
- virtual void attach();
-
- // settings
- std::string name;
- HMODULE module;
- HookMode hook_mode;
- bool attached = false;
-
- // buffer state (optional)
- uint8_t *status_buffer = nullptr;
- size_t status_buffer_size = 0;
- bool *status_buffer_freeze = nullptr;
- };
-}
+#pragma once
+
+#include
+#include
+
+// macro for lazy typing of hooks
+#define ACIO_MODULE_HOOK(f) this->hook(reinterpret_cast(f), #f)
+
+namespace acio {
+
+ /*
+ * Hook Modes
+ * Since some versions can't handle inline hooking
+ */
+ enum class HookMode {
+ INLINE,
+ IAT
+ };
+
+ // this makes logging easier
+ const char *hook_mode_str(HookMode hook_mode);
+
+ /*
+ * The ACIO module itself
+ * Inherit this for extending our libacio implementation
+ */
+ class ACIOModule {
+ protected:
+
+ // the magic
+ void hook(void* func, const char *func_name);
+
+ public:
+
+ ACIOModule(std::string name, HMODULE module, HookMode hook_mode) :
+ name(std::move(name)),
+ module(module),
+ hook_mode(hook_mode) {};
+
+ virtual ~ACIOModule() = default;
+
+ virtual void attach();
+
+ // settings
+ std::string name;
+ HMODULE module;
+ HookMode hook_mode;
+ bool attached = false;
+
+ // buffer state (optional)
+ uint8_t *status_buffer = nullptr;
+ size_t status_buffer_size = 0;
+ bool *status_buffer_freeze = nullptr;
+ };
+}
diff --git a/acio/nddb/nddb.cpp b/acio/nddb/nddb.cpp
index 4bcf881..2b0910a 100644
--- a/acio/nddb/nddb.cpp
+++ b/acio/nddb/nddb.cpp
@@ -1,64 +1,64 @@
-#include "nddb.h"
-
-#include "avs/game.h"
-#include "misc/eamuse.h"
-#include "util/utils.h"
-
-// static stuff
-static uint8_t STATUS_BUFFER[4] {};
-static bool STATUS_BUFFER_FREEZE = false;
-
-/*
- * Implementations
- */
-
-static void __cdecl ac_io_nddb_control_pwm(int a1, int a2) {
- log_misc("acio::nddb", "ac_io_nddb_control_pwm({}, {})", a1, a2);
-}
-
-static void __cdecl ac_io_nddb_control_solenoide(int a1, int a2) {
- log_misc("acio::nddb", "ac_io_nddb_control_solenoide({}, {})", a1, a2);
-}
-
-static bool __cdecl ac_io_nddb_create_get_status_thread() {
- return true;
-}
-
-static bool __cdecl ac_io_nddb_destroy_get_status_thread() {
- return true;
-}
-
-static void __cdecl ac_io_nddb_get_control_status_buffer(void *buffer) {
-}
-
-static bool __cdecl ac_io_nddb_req_solenoide_control(uint8_t *buffer) {
- log_misc("acio::nddb", "ac_io_nddb_req_solenoide_control");
-
- return true;
-}
-
-static bool __cdecl ac_io_nddb_update_control_status_buffer() {
- return true;
-}
-
-/*
- * Module stuff
- */
-
-acio::NDDBModule::NDDBModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("NDDB", module, hookMode) {
- this->status_buffer = STATUS_BUFFER;
- this->status_buffer_size = sizeof(STATUS_BUFFER);
- this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
-}
-
-void acio::NDDBModule::attach() {
- ACIOModule::attach();
-
- ACIO_MODULE_HOOK(ac_io_nddb_control_pwm);
- ACIO_MODULE_HOOK(ac_io_nddb_control_solenoide);
- ACIO_MODULE_HOOK(ac_io_nddb_create_get_status_thread);
- ACIO_MODULE_HOOK(ac_io_nddb_destroy_get_status_thread);
- ACIO_MODULE_HOOK(ac_io_nddb_get_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_nddb_req_solenoide_control);
- ACIO_MODULE_HOOK(ac_io_nddb_update_control_status_buffer);
-}
+#include "nddb.h"
+
+#include "avs/game.h"
+#include "misc/eamuse.h"
+#include "util/utils.h"
+
+// static stuff
+static uint8_t STATUS_BUFFER[4] {};
+static bool STATUS_BUFFER_FREEZE = false;
+
+/*
+ * Implementations
+ */
+
+static void __cdecl ac_io_nddb_control_pwm(int a1, int a2) {
+ log_misc("acio::nddb", "ac_io_nddb_control_pwm({}, {})", a1, a2);
+}
+
+static void __cdecl ac_io_nddb_control_solenoide(int a1, int a2) {
+ log_misc("acio::nddb", "ac_io_nddb_control_solenoide({}, {})", a1, a2);
+}
+
+static bool __cdecl ac_io_nddb_create_get_status_thread() {
+ return true;
+}
+
+static bool __cdecl ac_io_nddb_destroy_get_status_thread() {
+ return true;
+}
+
+static void __cdecl ac_io_nddb_get_control_status_buffer(void *buffer) {
+}
+
+static bool __cdecl ac_io_nddb_req_solenoide_control(uint8_t *buffer) {
+ log_misc("acio::nddb", "ac_io_nddb_req_solenoide_control");
+
+ return true;
+}
+
+static bool __cdecl ac_io_nddb_update_control_status_buffer() {
+ return true;
+}
+
+/*
+ * Module stuff
+ */
+
+acio::NDDBModule::NDDBModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("NDDB", module, hookMode) {
+ this->status_buffer = STATUS_BUFFER;
+ this->status_buffer_size = sizeof(STATUS_BUFFER);
+ this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
+}
+
+void acio::NDDBModule::attach() {
+ ACIOModule::attach();
+
+ ACIO_MODULE_HOOK(ac_io_nddb_control_pwm);
+ ACIO_MODULE_HOOK(ac_io_nddb_control_solenoide);
+ ACIO_MODULE_HOOK(ac_io_nddb_create_get_status_thread);
+ ACIO_MODULE_HOOK(ac_io_nddb_destroy_get_status_thread);
+ ACIO_MODULE_HOOK(ac_io_nddb_get_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_nddb_req_solenoide_control);
+ ACIO_MODULE_HOOK(ac_io_nddb_update_control_status_buffer);
+}
diff --git a/acio/nddb/nddb.h b/acio/nddb/nddb.h
index be1eae4..92e18ba 100644
--- a/acio/nddb/nddb.h
+++ b/acio/nddb/nddb.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class NDDBModule : public ACIOModule {
- public:
- NDDBModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class NDDBModule : public ACIOModule {
+ public:
+ NDDBModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/panb/panb.h b/acio/panb/panb.h
index d910e44..ebbc067 100644
--- a/acio/panb/panb.h
+++ b/acio/panb/panb.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class PANBModule : public ACIOModule {
- public:
- PANBModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class PANBModule : public ACIOModule {
+ public:
+ PANBModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/pix/pix.cpp b/acio/pix/pix.cpp
index dad37f7..511f716 100644
--- a/acio/pix/pix.cpp
+++ b/acio/pix/pix.cpp
@@ -1,520 +1,520 @@
-#include "pix.h"
-#include "launcher/launcher.h"
-#include "rawinput/rawinput.h"
-#include "games/museca/io.h"
-#include "games/bbc/io.h"
-#include "util/utils.h"
-#include "avs/game.h"
-
-using namespace GameAPI;
-
-// static stuff
-static int ACIO_PIX_WARMUP = 0;
-static uint8_t STATUS_BUFFER[60];
-static bool STATUS_BUFFER_FREEZE = false;
-
-/*
- * Implementations
- */
-
-static char __cdecl ac_io_pix_begin(char a1, long long a2, int a3, int a4, int a5, int a6) {
- return 1;
-}
-
-static char __cdecl ac_io_pix_begin_get_status(int a1, int a2) {
- return 1;
-}
-
-static char __cdecl ac_io_pix_end(int a1) {
- return 1;
-}
-
-static char __cdecl ac_io_pix_end_get_status(int a1) {
- return 1;
-}
-
-static char __cdecl ac_io_pix_get_firmware_update_device_index(int a1) {
- return 1;
-}
-
-static char __cdecl ac_io_pix_get_node_no(int a1, int a2) {
- return 1;
-}
-
-static void *__cdecl ac_io_pix_get_recv_log(long long a1, void *a2, int a3) {
- return a2;
-}
-
-static void *__cdecl ac_io_pix_get_rs232c_status(void *a1, int a2) {
- return a1;
-}
-
-static void *__cdecl ac_io_pix_get_send_log(long long a1, void *a2, int a3) {
- return a2;
-}
-
-static char __cdecl ac_io_pix_get_version(void *a1, int a2, int a3) {
- return 1;
-}
-
-static const char *__cdecl ac_io_pix_get_version_string() {
- static const char *version = "1.25.0";
- return version;
-}
-
-static char __cdecl ac_io_pix_go_firmware_update(int a1) {
- return 1;
-}
-
-static char __cdecl ac_io_pix_is_active(int a1, int a2) {
- return (char) (++ACIO_PIX_WARMUP > 601 ? 1 : 0);
-}
-
-static char __cdecl ac_io_pix_is_active2(int a1, int *a2, int a3) {
- ACIO_PIX_WARMUP = 601;
- *a2 = 6;
- return 1;
-}
-
-static char __cdecl ac_io_pix_is_active_device(int a1, int a2) {
- return (char) (a1 != 5);
-}
-
-static long long __cdecl ac_io_pix_reset(int a1) {
- return a1;
-}
-
-static bool __cdecl ac_io_pix_rvol_change_expand_mode(char a1) {
- return true;
-}
-
-static long long __cdecl ac_io_pix_rvol_control_led_bright(uint32_t led_field, uint8_t brightness) {
-
- // MUSECA
- if (avs::game::is_model("PIX")) {
-
- // get lights
- auto &lights = games::museca::get_lights();
-
- // control mapping
- static int mapping[] = {
- games::museca::Lights::Spinner1R,
- games::museca::Lights::Spinner1G,
- games::museca::Lights::Spinner1B,
- games::museca::Lights::Spinner2R,
- games::museca::Lights::Spinner2G,
- games::museca::Lights::Spinner2B,
- games::museca::Lights::Spinner3R,
- games::museca::Lights::Spinner3G,
- games::museca::Lights::Spinner3B,
- games::museca::Lights::Spinner4R,
- games::museca::Lights::Spinner4G,
- games::museca::Lights::Spinner4B,
- games::museca::Lights::Spinner5R,
- games::museca::Lights::Spinner5G,
- games::museca::Lights::Spinner5B,
- games::museca::Lights::TitleR,
- games::museca::Lights::TitleG,
- games::museca::Lights::TitleB
- };
-
- // write light
- float value = brightness > 127.f ? 1.f : brightness / 127.f;
- for (size_t i = 0; i < std::size(mapping); i++) {
- if (mapping[i] >= 0 && led_field & (1 << i)) {
- Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
- }
- }
- }
-
- // BISHI BASHI CHANNEL
- if (avs::game::is_model("R66")) {
-
- // get lights
- auto &lights = games::bbc::get_lights();
-
- // control mapping
- static int mapping[] = {
- games::bbc::Lights::P1_DISC_R,
- games::bbc::Lights::P1_DISC_G,
- games::bbc::Lights::P1_DISC_B,
- games::bbc::Lights::P3_DISC_R,
- games::bbc::Lights::P3_DISC_G,
- games::bbc::Lights::P3_DISC_B,
- games::bbc::Lights::P2_DISC_R,
- games::bbc::Lights::P2_DISC_G,
- games::bbc::Lights::P2_DISC_B,
- games::bbc::Lights::P4_DISC_R,
- games::bbc::Lights::P4_DISC_G,
- games::bbc::Lights::P4_DISC_B,
- games::bbc::Lights::P1_R,
- games::bbc::Lights::P1_B,
- -1, -1, -1, -1, -1, -1,
- games::bbc::Lights::P2_R,
- games::bbc::Lights::P2_B,
- games::bbc::Lights::P3_R,
- games::bbc::Lights::P3_B,
- games::bbc::Lights::P4_R,
- games::bbc::Lights::P4_B,
- };
-
- // write light
- float value = brightness / 255.f;
- for (size_t i = 0; i < std::size(mapping); i++) {
- if (mapping[i] >= 0 && led_field & (1 << i)) {
- Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
- }
- }
- }
-
- // return success
- return 1;
-}
-
-static long long __cdecl ac_io_pix_rvol_control_reset() {
- return 1;
-}
-
-static bool __cdecl ac_io_pix_rvol_create_get_status_thread() {
- return true;
-}
-
-static long long __cdecl ac_io_pix_rvol_destroy_get_status_thread() {
- return 1;
-}
-
-static void *__cdecl ac_io_pix_rvol_get_control_status_buffer(void *a1) {
-
- // copy buffer
- return memcpy(a1, STATUS_BUFFER, sizeof(STATUS_BUFFER));
-}
-
-static bool __cdecl ac_io_pix_rvol_get_watchdog_status() {
- return true;
-}
-
-static short __cdecl ac_io_pix_rvol_get_watchdog_time_min() {
- return 0;
-}
-
-static short __cdecl ac_io_pix_rvol_get_watchdog_time_now() {
- return 0;
-}
-
-static bool __cdecl ac_io_pix_rvol_modify_auto_input_get(long long a1, long long a2) {
- return true;
-}
-
-static char __cdecl ac_io_pix_rvol_req_get_control_status(DWORD *a1) {
- *a1 = 1;
- return 1;
-}
-
-static bool __cdecl ac_io_pix_rvol_req_volume_control(char a1, char a2, char a3, char a4) {
- return true;
-}
-
-static bool __cdecl ac_io_pix_rvol_req_volume_control_isfinished(DWORD *a1) {
- *a1 = 5;
- return true;
-}
-
-static long long __cdecl ac_io_pix_rvol_set_framing_err_packet_send_interval(long long a1) {
- return a1;
-}
-
-static bool __cdecl ac_io_pix_rvol_set_watchdog_time(short a1) {
- return true;
-}
-
-static bool __cdecl ac_io_pix_rvol_update_control_status_buffer() {
-
- // check freeze
- if (STATUS_BUFFER_FREEZE) {
- return true;
- }
-
- // clear buffer
- memset(STATUS_BUFFER, 0, sizeof(STATUS_BUFFER));
-
- // MUSECA
- if (avs::game::is_model("PIX")) {
-
- // get input
- auto &buttons = games::museca::get_buttons();
-
- // get slowdown status
- bool slowdown = Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::AnalogSlowdown));
-
- // update disk buttons
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk1Press)))
- ARRAY_SETB(STATUS_BUFFER, 107);
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk2Press)))
- ARRAY_SETB(STATUS_BUFFER, 104);
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk3Press)))
- ARRAY_SETB(STATUS_BUFFER, 123);
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk4Press)))
- ARRAY_SETB(STATUS_BUFFER, 42);
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk5Press)))
- ARRAY_SETB(STATUS_BUFFER, 44);
-
- // foot pedal (inverted)
- if (!Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::FootPedal)))
- ARRAY_SETB(STATUS_BUFFER, 43);
-
- // update analogs
- static uint8_t analogs[5] = { 0, 0, 0, 0, 0 };
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk1Minus))) {
- analogs[0] -= slowdown ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk1Plus))) {
- analogs[0] += slowdown ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk2Minus))) {
- analogs[1] -= slowdown ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk2Plus))) {
- analogs[1] += slowdown ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk3Minus))) {
- analogs[2] -= slowdown ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk3Plus))) {
- analogs[2] += slowdown ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk4Minus))) {
- analogs[3] -= slowdown ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk4Plus))) {
- analogs[3] += slowdown ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk5Minus))) {
- analogs[4] -= slowdown ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk5Plus))) {
- analogs[4] += slowdown ? 3 : 12;
- }
-
- // raw input analogs
- auto &analog_list = games::museca::get_analogs();
- size_t analog_mapping[] = {
- games::museca::Analogs::Disk1,
- games::museca::Analogs::Disk2,
- games::museca::Analogs::Disk3,
- games::museca::Analogs::Disk4,
- games::museca::Analogs::Disk5,
- };
- uint8_t set_values[5];
- std::copy(std::begin(analogs), std::end(analogs), std::begin(set_values));
- for (size_t i = 0; i < 5; i++) {
- auto &analog_item = analog_list.at(analog_mapping[i]);
- if (analog_item.isSet()) {
- set_values[i] = analogs[i] + (uint8_t) (Analogs::getState(RI_MGR, analog_item) * 255.99f);
- }
- }
-
- // set analogs
- for (int i = 0; i < 5; i++)
- STATUS_BUFFER[20 + i] = set_values[i];
- }
-
- // BISHI BASHI CHANNEL
- if (avs::game::is_model("R66")) {
-
- // get input
- auto &buttons = games::bbc::get_buttons();
- auto &analogs = games::bbc::get_analogs();
-
- // get slowdown status
- bool slowdown1 = Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P1_DiskSlowdown));
- bool slowdown2 = Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P2_DiskSlowdown));
- bool slowdown3 = Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P3_DiskSlowdown));
- bool slowdown4 = Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P4_DiskSlowdown));
-
- // update buttons
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P1_R)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 44);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P1_G)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 107);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P1_B)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 41);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P2_R)) == Buttons::State::BUTTON_NOT_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 39);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P2_G)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 123);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P2_B)) == Buttons::State::BUTTON_NOT_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 55);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P3_R)) == Buttons::State::BUTTON_NOT_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 71);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P3_G)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 104);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P3_B)) == Buttons::State::BUTTON_NOT_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 87);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P4_R)) == Buttons::State::BUTTON_NOT_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 103);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P4_G)) == Buttons::State::BUTTON_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 42);
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P4_B)) == Buttons::State::BUTTON_NOT_PRESSED) {
- ARRAY_SETB(STATUS_BUFFER, 119);
- }
-
- // update analogs
- static uint8_t analog_states[4] = { 0, 0, 0, 0 };
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P1_DiskMinus)) == Buttons::State::BUTTON_PRESSED) {
- analog_states[0] -= slowdown1 ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P1_DiskPlus)) == Buttons::State::BUTTON_PRESSED) {
- analog_states[0] += slowdown1 ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P2_DiskMinus)) == Buttons::State::BUTTON_PRESSED) {
- analog_states[1] -= slowdown2 ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P2_DiskPlus)) == Buttons::State::BUTTON_PRESSED) {
- analog_states[1] += slowdown2 ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P3_DiskMinus)) == Buttons::State::BUTTON_PRESSED) {
- analog_states[2] -= slowdown3 ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P3_DiskPlus)) == Buttons::State::BUTTON_PRESSED) {
- analog_states[2] += slowdown3 ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P4_DiskMinus)) == Buttons::State::BUTTON_PRESSED) {
- analog_states[3] -= slowdown4 ? 3 : 12;
- }
- if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P4_DiskPlus)) == Buttons::State::BUTTON_PRESSED) {
- analog_states[3] += slowdown4 ? 3 : 12;
- }
-
- // raw input analogs
- uint8_t set_values[4];
- size_t analog_mappings[] = {
- games::bbc::Analogs::P1_Disk,
- games::bbc::Analogs::P2_Disk,
- games::bbc::Analogs::P3_Disk,
- games::bbc::Analogs::P4_Disk,
- };
- std::copy(std::begin(analog_states), std::end(analog_states), std::begin(set_values));
- for (size_t i = 0; i < 4; i++) {
- auto &analog_item = analogs.at(analog_mappings[i]);
- if (analog_item.isSet()) {
- set_values[i] = analog_states[i] + (uint8_t) (Analogs::getState(RI_MGR, analog_item) * 255.99f);
- }
- }
-
- // flip disk 2/3
- set_values[1] ^= set_values[2];
- set_values[2] ^= set_values[1];
- set_values[1] ^= set_values[2];
-
- // set analogs
- for (int i = 0; i < 4; i++) {
- STATUS_BUFFER[20 + i] = set_values[i];
- }
- }
-
- // success
- return true;
-}
-
-static void __cdecl ac_io_pix_rvol_watchdog_off() {
-}
-
-static void *__cdecl ac_io_pix_secplug_set_encodedpasswd(void *a1, unsigned int a2) {
- return a1;
-}
-
-static void *__cdecl ac_io_pix_set_get_status_device(void *a1, int a2) {
- return a1;
-}
-
-static void *__cdecl ac_io_pix_set_soft_watch_dog(void *a1, int a2) {
- return a1;
-}
-
-static char __cdecl ac_io_pix_soft_watch_dog_off(int a1) {
- return 1;
-}
-
-static char __cdecl ac_io_pix_soft_watch_dog_on(int a1) {
- return 1;
-}
-
-static char __cdecl ac_io_pix_update(long long a1) {
-
- // flush outputs
- RI_MGR->devices_flush_output();
-
- return 1;
-}
-
-static const char* __cdecl ac_io_pix_version() {
- static const char *version = "Version: 1.25.0\nBuild Date: Sep 20 2016 15:16:13\nBuild Host: DEMETER\n";
- return version;
-}
-
-/*
- * Module stuff
- */
-
-acio::PIXModule::PIXModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("PIX", module, hookMode) {
- this->status_buffer = STATUS_BUFFER;
- this->status_buffer_size = sizeof(STATUS_BUFFER);
- this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
-}
-
-void acio::PIXModule::attach() {
- ACIOModule::attach();
-
- // hooks
- ACIO_MODULE_HOOK(ac_io_pix_begin);
- ACIO_MODULE_HOOK(ac_io_pix_begin_get_status);
- ACIO_MODULE_HOOK(ac_io_pix_end);
- ACIO_MODULE_HOOK(ac_io_pix_end_get_status);
- ACIO_MODULE_HOOK(ac_io_pix_get_firmware_update_device_index);
- ACIO_MODULE_HOOK(ac_io_pix_get_node_no);
- ACIO_MODULE_HOOK(ac_io_pix_get_recv_log);
- ACIO_MODULE_HOOK(ac_io_pix_get_rs232c_status);
- ACIO_MODULE_HOOK(ac_io_pix_get_send_log);
- ACIO_MODULE_HOOK(ac_io_pix_get_version);
- ACIO_MODULE_HOOK(ac_io_pix_get_version_string);
- ACIO_MODULE_HOOK(ac_io_pix_go_firmware_update);
- ACIO_MODULE_HOOK(ac_io_pix_is_active);
- ACIO_MODULE_HOOK(ac_io_pix_is_active2);
- ACIO_MODULE_HOOK(ac_io_pix_is_active_device);
- ACIO_MODULE_HOOK(ac_io_pix_reset);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_change_expand_mode);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_control_led_bright);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_control_reset);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_create_get_status_thread);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_destroy_get_status_thread);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_get_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_get_watchdog_status);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_get_watchdog_time_min);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_get_watchdog_time_now);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_modify_auto_input_get);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_req_get_control_status);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_req_volume_control);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_req_volume_control_isfinished);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_set_framing_err_packet_send_interval);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_set_watchdog_time);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_update_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_pix_rvol_watchdog_off);
- ACIO_MODULE_HOOK(ac_io_pix_secplug_set_encodedpasswd);
- ACIO_MODULE_HOOK(ac_io_pix_set_get_status_device);
- ACIO_MODULE_HOOK(ac_io_pix_set_soft_watch_dog);
- ACIO_MODULE_HOOK(ac_io_pix_soft_watch_dog_off);
- ACIO_MODULE_HOOK(ac_io_pix_soft_watch_dog_on);
- ACIO_MODULE_HOOK(ac_io_pix_update);
- ACIO_MODULE_HOOK(ac_io_pix_version);
-}
+#include "pix.h"
+#include "launcher/launcher.h"
+#include "rawinput/rawinput.h"
+#include "games/museca/io.h"
+#include "games/bbc/io.h"
+#include "util/utils.h"
+#include "avs/game.h"
+
+using namespace GameAPI;
+
+// static stuff
+static int ACIO_PIX_WARMUP = 0;
+static uint8_t STATUS_BUFFER[60];
+static bool STATUS_BUFFER_FREEZE = false;
+
+/*
+ * Implementations
+ */
+
+static char __cdecl ac_io_pix_begin(char a1, long long a2, int a3, int a4, int a5, int a6) {
+ return 1;
+}
+
+static char __cdecl ac_io_pix_begin_get_status(int a1, int a2) {
+ return 1;
+}
+
+static char __cdecl ac_io_pix_end(int a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_pix_end_get_status(int a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_pix_get_firmware_update_device_index(int a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_pix_get_node_no(int a1, int a2) {
+ return 1;
+}
+
+static void *__cdecl ac_io_pix_get_recv_log(long long a1, void *a2, int a3) {
+ return a2;
+}
+
+static void *__cdecl ac_io_pix_get_rs232c_status(void *a1, int a2) {
+ return a1;
+}
+
+static void *__cdecl ac_io_pix_get_send_log(long long a1, void *a2, int a3) {
+ return a2;
+}
+
+static char __cdecl ac_io_pix_get_version(void *a1, int a2, int a3) {
+ return 1;
+}
+
+static const char *__cdecl ac_io_pix_get_version_string() {
+ static const char *version = "1.25.0";
+ return version;
+}
+
+static char __cdecl ac_io_pix_go_firmware_update(int a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_pix_is_active(int a1, int a2) {
+ return (char) (++ACIO_PIX_WARMUP > 601 ? 1 : 0);
+}
+
+static char __cdecl ac_io_pix_is_active2(int a1, int *a2, int a3) {
+ ACIO_PIX_WARMUP = 601;
+ *a2 = 6;
+ return 1;
+}
+
+static char __cdecl ac_io_pix_is_active_device(int a1, int a2) {
+ return (char) (a1 != 5);
+}
+
+static long long __cdecl ac_io_pix_reset(int a1) {
+ return a1;
+}
+
+static bool __cdecl ac_io_pix_rvol_change_expand_mode(char a1) {
+ return true;
+}
+
+static long long __cdecl ac_io_pix_rvol_control_led_bright(uint32_t led_field, uint8_t brightness) {
+
+ // MUSECA
+ if (avs::game::is_model("PIX")) {
+
+ // get lights
+ auto &lights = games::museca::get_lights();
+
+ // control mapping
+ static int mapping[] = {
+ games::museca::Lights::Spinner1R,
+ games::museca::Lights::Spinner1G,
+ games::museca::Lights::Spinner1B,
+ games::museca::Lights::Spinner2R,
+ games::museca::Lights::Spinner2G,
+ games::museca::Lights::Spinner2B,
+ games::museca::Lights::Spinner3R,
+ games::museca::Lights::Spinner3G,
+ games::museca::Lights::Spinner3B,
+ games::museca::Lights::Spinner4R,
+ games::museca::Lights::Spinner4G,
+ games::museca::Lights::Spinner4B,
+ games::museca::Lights::Spinner5R,
+ games::museca::Lights::Spinner5G,
+ games::museca::Lights::Spinner5B,
+ games::museca::Lights::TitleR,
+ games::museca::Lights::TitleG,
+ games::museca::Lights::TitleB
+ };
+
+ // write light
+ float value = brightness > 127.f ? 1.f : brightness / 127.f;
+ for (size_t i = 0; i < std::size(mapping); i++) {
+ if (mapping[i] >= 0 && led_field & (1 << i)) {
+ Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
+ }
+ }
+ }
+
+ // BISHI BASHI CHANNEL
+ if (avs::game::is_model("R66")) {
+
+ // get lights
+ auto &lights = games::bbc::get_lights();
+
+ // control mapping
+ static int mapping[] = {
+ games::bbc::Lights::P1_DISC_R,
+ games::bbc::Lights::P1_DISC_G,
+ games::bbc::Lights::P1_DISC_B,
+ games::bbc::Lights::P3_DISC_R,
+ games::bbc::Lights::P3_DISC_G,
+ games::bbc::Lights::P3_DISC_B,
+ games::bbc::Lights::P2_DISC_R,
+ games::bbc::Lights::P2_DISC_G,
+ games::bbc::Lights::P2_DISC_B,
+ games::bbc::Lights::P4_DISC_R,
+ games::bbc::Lights::P4_DISC_G,
+ games::bbc::Lights::P4_DISC_B,
+ games::bbc::Lights::P1_R,
+ games::bbc::Lights::P1_B,
+ -1, -1, -1, -1, -1, -1,
+ games::bbc::Lights::P2_R,
+ games::bbc::Lights::P2_B,
+ games::bbc::Lights::P3_R,
+ games::bbc::Lights::P3_B,
+ games::bbc::Lights::P4_R,
+ games::bbc::Lights::P4_B,
+ };
+
+ // write light
+ float value = brightness / 255.f;
+ for (size_t i = 0; i < std::size(mapping); i++) {
+ if (mapping[i] >= 0 && led_field & (1 << i)) {
+ Lights::writeLight(RI_MGR, lights.at((size_t) mapping[i]), value);
+ }
+ }
+ }
+
+ // return success
+ return 1;
+}
+
+static long long __cdecl ac_io_pix_rvol_control_reset() {
+ return 1;
+}
+
+static bool __cdecl ac_io_pix_rvol_create_get_status_thread() {
+ return true;
+}
+
+static long long __cdecl ac_io_pix_rvol_destroy_get_status_thread() {
+ return 1;
+}
+
+static void *__cdecl ac_io_pix_rvol_get_control_status_buffer(void *a1) {
+
+ // copy buffer
+ return memcpy(a1, STATUS_BUFFER, sizeof(STATUS_BUFFER));
+}
+
+static bool __cdecl ac_io_pix_rvol_get_watchdog_status() {
+ return true;
+}
+
+static short __cdecl ac_io_pix_rvol_get_watchdog_time_min() {
+ return 0;
+}
+
+static short __cdecl ac_io_pix_rvol_get_watchdog_time_now() {
+ return 0;
+}
+
+static bool __cdecl ac_io_pix_rvol_modify_auto_input_get(long long a1, long long a2) {
+ return true;
+}
+
+static char __cdecl ac_io_pix_rvol_req_get_control_status(DWORD *a1) {
+ *a1 = 1;
+ return 1;
+}
+
+static bool __cdecl ac_io_pix_rvol_req_volume_control(char a1, char a2, char a3, char a4) {
+ return true;
+}
+
+static bool __cdecl ac_io_pix_rvol_req_volume_control_isfinished(DWORD *a1) {
+ *a1 = 5;
+ return true;
+}
+
+static long long __cdecl ac_io_pix_rvol_set_framing_err_packet_send_interval(long long a1) {
+ return a1;
+}
+
+static bool __cdecl ac_io_pix_rvol_set_watchdog_time(short a1) {
+ return true;
+}
+
+static bool __cdecl ac_io_pix_rvol_update_control_status_buffer() {
+
+ // check freeze
+ if (STATUS_BUFFER_FREEZE) {
+ return true;
+ }
+
+ // clear buffer
+ memset(STATUS_BUFFER, 0, sizeof(STATUS_BUFFER));
+
+ // MUSECA
+ if (avs::game::is_model("PIX")) {
+
+ // get input
+ auto &buttons = games::museca::get_buttons();
+
+ // get slowdown status
+ bool slowdown = Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::AnalogSlowdown));
+
+ // update disk buttons
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk1Press)))
+ ARRAY_SETB(STATUS_BUFFER, 107);
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk2Press)))
+ ARRAY_SETB(STATUS_BUFFER, 104);
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk3Press)))
+ ARRAY_SETB(STATUS_BUFFER, 123);
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk4Press)))
+ ARRAY_SETB(STATUS_BUFFER, 42);
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk5Press)))
+ ARRAY_SETB(STATUS_BUFFER, 44);
+
+ // foot pedal (inverted)
+ if (!Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::FootPedal)))
+ ARRAY_SETB(STATUS_BUFFER, 43);
+
+ // update analogs
+ static uint8_t analogs[5] = { 0, 0, 0, 0, 0 };
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk1Minus))) {
+ analogs[0] -= slowdown ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk1Plus))) {
+ analogs[0] += slowdown ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk2Minus))) {
+ analogs[1] -= slowdown ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk2Plus))) {
+ analogs[1] += slowdown ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk3Minus))) {
+ analogs[2] -= slowdown ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk3Plus))) {
+ analogs[2] += slowdown ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk4Minus))) {
+ analogs[3] -= slowdown ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk4Plus))) {
+ analogs[3] += slowdown ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk5Minus))) {
+ analogs[4] -= slowdown ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::museca::Buttons::Disk5Plus))) {
+ analogs[4] += slowdown ? 3 : 12;
+ }
+
+ // raw input analogs
+ auto &analog_list = games::museca::get_analogs();
+ size_t analog_mapping[] = {
+ games::museca::Analogs::Disk1,
+ games::museca::Analogs::Disk2,
+ games::museca::Analogs::Disk3,
+ games::museca::Analogs::Disk4,
+ games::museca::Analogs::Disk5,
+ };
+ uint8_t set_values[5];
+ std::copy(std::begin(analogs), std::end(analogs), std::begin(set_values));
+ for (size_t i = 0; i < 5; i++) {
+ auto &analog_item = analog_list.at(analog_mapping[i]);
+ if (analog_item.isSet()) {
+ set_values[i] = analogs[i] + (uint8_t) (Analogs::getState(RI_MGR, analog_item) * 255.99f);
+ }
+ }
+
+ // set analogs
+ for (int i = 0; i < 5; i++)
+ STATUS_BUFFER[20 + i] = set_values[i];
+ }
+
+ // BISHI BASHI CHANNEL
+ if (avs::game::is_model("R66")) {
+
+ // get input
+ auto &buttons = games::bbc::get_buttons();
+ auto &analogs = games::bbc::get_analogs();
+
+ // get slowdown status
+ bool slowdown1 = Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P1_DiskSlowdown));
+ bool slowdown2 = Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P2_DiskSlowdown));
+ bool slowdown3 = Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P3_DiskSlowdown));
+ bool slowdown4 = Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P4_DiskSlowdown));
+
+ // update buttons
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P1_R)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 44);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P1_G)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 107);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P1_B)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 41);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P2_R)) == Buttons::State::BUTTON_NOT_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 39);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P2_G)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 123);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P2_B)) == Buttons::State::BUTTON_NOT_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 55);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P3_R)) == Buttons::State::BUTTON_NOT_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 71);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P3_G)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 104);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P3_B)) == Buttons::State::BUTTON_NOT_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 87);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P4_R)) == Buttons::State::BUTTON_NOT_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 103);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P4_G)) == Buttons::State::BUTTON_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 42);
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P4_B)) == Buttons::State::BUTTON_NOT_PRESSED) {
+ ARRAY_SETB(STATUS_BUFFER, 119);
+ }
+
+ // update analogs
+ static uint8_t analog_states[4] = { 0, 0, 0, 0 };
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P1_DiskMinus)) == Buttons::State::BUTTON_PRESSED) {
+ analog_states[0] -= slowdown1 ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P1_DiskPlus)) == Buttons::State::BUTTON_PRESSED) {
+ analog_states[0] += slowdown1 ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P2_DiskMinus)) == Buttons::State::BUTTON_PRESSED) {
+ analog_states[1] -= slowdown2 ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P2_DiskPlus)) == Buttons::State::BUTTON_PRESSED) {
+ analog_states[1] += slowdown2 ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P3_DiskMinus)) == Buttons::State::BUTTON_PRESSED) {
+ analog_states[2] -= slowdown3 ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P3_DiskPlus)) == Buttons::State::BUTTON_PRESSED) {
+ analog_states[2] += slowdown3 ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P4_DiskMinus)) == Buttons::State::BUTTON_PRESSED) {
+ analog_states[3] -= slowdown4 ? 3 : 12;
+ }
+ if (Buttons::getState(RI_MGR, buttons.at(games::bbc::Buttons::P4_DiskPlus)) == Buttons::State::BUTTON_PRESSED) {
+ analog_states[3] += slowdown4 ? 3 : 12;
+ }
+
+ // raw input analogs
+ uint8_t set_values[4];
+ size_t analog_mappings[] = {
+ games::bbc::Analogs::P1_Disk,
+ games::bbc::Analogs::P2_Disk,
+ games::bbc::Analogs::P3_Disk,
+ games::bbc::Analogs::P4_Disk,
+ };
+ std::copy(std::begin(analog_states), std::end(analog_states), std::begin(set_values));
+ for (size_t i = 0; i < 4; i++) {
+ auto &analog_item = analogs.at(analog_mappings[i]);
+ if (analog_item.isSet()) {
+ set_values[i] = analog_states[i] + (uint8_t) (Analogs::getState(RI_MGR, analog_item) * 255.99f);
+ }
+ }
+
+ // flip disk 2/3
+ set_values[1] ^= set_values[2];
+ set_values[2] ^= set_values[1];
+ set_values[1] ^= set_values[2];
+
+ // set analogs
+ for (int i = 0; i < 4; i++) {
+ STATUS_BUFFER[20 + i] = set_values[i];
+ }
+ }
+
+ // success
+ return true;
+}
+
+static void __cdecl ac_io_pix_rvol_watchdog_off() {
+}
+
+static void *__cdecl ac_io_pix_secplug_set_encodedpasswd(void *a1, unsigned int a2) {
+ return a1;
+}
+
+static void *__cdecl ac_io_pix_set_get_status_device(void *a1, int a2) {
+ return a1;
+}
+
+static void *__cdecl ac_io_pix_set_soft_watch_dog(void *a1, int a2) {
+ return a1;
+}
+
+static char __cdecl ac_io_pix_soft_watch_dog_off(int a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_pix_soft_watch_dog_on(int a1) {
+ return 1;
+}
+
+static char __cdecl ac_io_pix_update(long long a1) {
+
+ // flush outputs
+ RI_MGR->devices_flush_output();
+
+ return 1;
+}
+
+static const char* __cdecl ac_io_pix_version() {
+ static const char *version = "Version: 1.25.0\nBuild Date: Sep 20 2016 15:16:13\nBuild Host: DEMETER\n";
+ return version;
+}
+
+/*
+ * Module stuff
+ */
+
+acio::PIXModule::PIXModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("PIX", module, hookMode) {
+ this->status_buffer = STATUS_BUFFER;
+ this->status_buffer_size = sizeof(STATUS_BUFFER);
+ this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
+}
+
+void acio::PIXModule::attach() {
+ ACIOModule::attach();
+
+ // hooks
+ ACIO_MODULE_HOOK(ac_io_pix_begin);
+ ACIO_MODULE_HOOK(ac_io_pix_begin_get_status);
+ ACIO_MODULE_HOOK(ac_io_pix_end);
+ ACIO_MODULE_HOOK(ac_io_pix_end_get_status);
+ ACIO_MODULE_HOOK(ac_io_pix_get_firmware_update_device_index);
+ ACIO_MODULE_HOOK(ac_io_pix_get_node_no);
+ ACIO_MODULE_HOOK(ac_io_pix_get_recv_log);
+ ACIO_MODULE_HOOK(ac_io_pix_get_rs232c_status);
+ ACIO_MODULE_HOOK(ac_io_pix_get_send_log);
+ ACIO_MODULE_HOOK(ac_io_pix_get_version);
+ ACIO_MODULE_HOOK(ac_io_pix_get_version_string);
+ ACIO_MODULE_HOOK(ac_io_pix_go_firmware_update);
+ ACIO_MODULE_HOOK(ac_io_pix_is_active);
+ ACIO_MODULE_HOOK(ac_io_pix_is_active2);
+ ACIO_MODULE_HOOK(ac_io_pix_is_active_device);
+ ACIO_MODULE_HOOK(ac_io_pix_reset);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_change_expand_mode);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_control_led_bright);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_control_reset);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_create_get_status_thread);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_destroy_get_status_thread);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_get_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_get_watchdog_status);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_get_watchdog_time_min);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_get_watchdog_time_now);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_modify_auto_input_get);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_req_get_control_status);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_req_volume_control);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_req_volume_control_isfinished);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_set_framing_err_packet_send_interval);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_set_watchdog_time);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_update_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_pix_rvol_watchdog_off);
+ ACIO_MODULE_HOOK(ac_io_pix_secplug_set_encodedpasswd);
+ ACIO_MODULE_HOOK(ac_io_pix_set_get_status_device);
+ ACIO_MODULE_HOOK(ac_io_pix_set_soft_watch_dog);
+ ACIO_MODULE_HOOK(ac_io_pix_soft_watch_dog_off);
+ ACIO_MODULE_HOOK(ac_io_pix_soft_watch_dog_on);
+ ACIO_MODULE_HOOK(ac_io_pix_update);
+ ACIO_MODULE_HOOK(ac_io_pix_version);
+}
diff --git a/acio/pix/pix.h b/acio/pix/pix.h
index 9592b8a..f547ed5 100644
--- a/acio/pix/pix.h
+++ b/acio/pix/pix.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class PIXModule : public ACIOModule {
- public:
- PIXModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class PIXModule : public ACIOModule {
+ public:
+ PIXModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/pjec/pjec.h b/acio/pjec/pjec.h
index 7220e2b..78e38a0 100644
--- a/acio/pjec/pjec.h
+++ b/acio/pjec/pjec.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class PJECModule : public ACIOModule {
- public:
- PJECModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class PJECModule : public ACIOModule {
+ public:
+ PJECModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acio/pjei/pjei.cpp b/acio/pjei/pjei.cpp
index 540407d..101380a 100644
--- a/acio/pjei/pjei.cpp
+++ b/acio/pjei/pjei.cpp
@@ -1,223 +1,223 @@
-#include "pjei.h"
-#include "launcher/launcher.h"
-#include "rawinput/rawinput.h"
-#include "util/utils.h"
-#include "misc/eamuse.h"
-#include "games/we/io.h"
-#include "avs/game.h"
-
-//using namespace GameAPI;
-
-// static stuff
-static uint8_t STATUS_BUFFER[40];
-static bool STATUS_BUFFER_FREEZE = false;
-
-/*
- * Implementations
- */
-
-static bool __cdecl ac_io_pjei_current_coinstock(int a1, uint32_t *coinstock) {
- *coinstock = eamuse_coin_get_stock();
- return true;
-}
-
-static bool __cdecl ac_io_pjei_consume_coinstock(int a1, uint32_t amount) {
- return eamuse_coin_consume(amount);
-}
-
-static bool __cdecl ac_io_pjei_get_softwareid(char *dst) {
- static char DATA[] = "0140FFFFFFFFFFFFFFFF";
- memcpy(dst, DATA, sizeof(DATA));
- return true;
-}
-
-static bool __cdecl ac_io_pjei_get_systemid(char *dst) {
- static char DATA[] = "0140FFFFFFFFFFFFFFFF";
- memcpy(dst, DATA, sizeof(DATA));
- return true;
-}
-
-static bool __cdecl ac_io_pjei_update_control_status_buffer() {
-
- // check freeze
- if (STATUS_BUFFER_FREEZE) {
- return true;
- }
-
- // clear buffer
- memset(STATUS_BUFFER, 0, sizeof(STATUS_BUFFER));
-
- // Winning Eleven
- if (avs::game::is_model({ "KCK", "NCK" })) {
-
- // get buttons
- auto &buttons = games::we::get_buttons();
-
- // apply buttons
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Service])) {
- STATUS_BUFFER[16] |= 0x10;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Test])) {
- STATUS_BUFFER[16] |= 0x20;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::CoinMech])) {
- STATUS_BUFFER[16] |= 0x04;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Start])) {
- STATUS_BUFFER[4] |= 0x80;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Up])) {
- STATUS_BUFFER[4] |= 0x40;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Down])) {
- STATUS_BUFFER[4] |= 0x20;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Left])) {
- STATUS_BUFFER[4] |= 0x10;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Right])) {
- STATUS_BUFFER[4] |= 0x08;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::ButtonA])) {
- STATUS_BUFFER[4] |= 0x04;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::ButtonB])) {
- STATUS_BUFFER[4] |= 0x02;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::ButtonC])) {
- STATUS_BUFFER[4] |= 0x01;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::ButtonD])) {
- STATUS_BUFFER[6] |= 0x80;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::ButtonE])) {
- STATUS_BUFFER[6] |= 0x40;
- }
- if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::ButtonF])) {
- STATUS_BUFFER[6] |= 0x20;
- }
- }
-
- // success
- return true;
-}
-
-static bool ac_io_pjei_get_control_status_buffer(uint8_t *buffer) {
- memcpy(buffer, STATUS_BUFFER, sizeof(STATUS_BUFFER));
- return true;
-}
-
-static bool __cdecl ac_io_pjei_req_secplug_check() {
- return true;
-}
-
-static bool __cdecl ac_io_pjei_req_secplug_check_isfinished() {
- return true;
-}
-
-static bool __cdecl ac_io_pjei_req_secplug_missing_check() {
- return true;
-}
-
-static bool __cdecl ac_io_pjei_req_secplug_missing_check_isfinished() {
- return true;
-}
-
-static bool __cdecl ac_io_pjei_lock_coincounter(int a1) {
- eamuse_coin_set_block(true);
- return true;
-}
-
-static bool __cdecl ac_io_pjei_unlock_coincounter(int a1) {
- eamuse_coin_set_block(false);
- return true;
-}
-
-static bool __cdecl ac_io_pjei_control_coin_blocker_on(bool a1) {
- eamuse_coin_set_block(true);
- return true;
-}
-
-static bool __cdecl ac_io_pjei_control_coin_blocker_off(bool a1) {
- eamuse_coin_set_block(false);
- return true;
-}
-
-/*
- * Helper method for easily setting the light values
- */
-static void ac_io_pjei_control_lamp_set(uint8_t lamp_bits, uint8_t brightness) {
- auto &lights = games::we::get_lights();
- float value = CLAMP(brightness / 31.f, 0.f, 1.f);
- if (lamp_bits & 0x20) {
- GameAPI::Lights::writeLight(RI_MGR, lights[games::we::Lights::LeftRed], value);
- }
- if (lamp_bits & 0x10) {
- GameAPI::Lights::writeLight(RI_MGR, lights[games::we::Lights::LeftGreen], value);
- }
- if (lamp_bits & 0x08) {
- GameAPI::Lights::writeLight(RI_MGR, lights[games::we::Lights::LeftBlue], value);
- }
- if (lamp_bits & 0x04) {
- GameAPI::Lights::writeLight(RI_MGR, lights[games::we::Lights::RightRed], value);
- }
- if (lamp_bits & 0x02) {
- GameAPI::Lights::writeLight(RI_MGR, lights[games::we::Lights::RightGreen], value);
- }
- if (lamp_bits & 0x01) {
- GameAPI::Lights::writeLight(RI_MGR, lights[games::we::Lights::RightBlue], value);
- }
-}
-
-static bool __cdecl ac_io_pjei_control_lamp_on(uint8_t lamp_bits) {
- ac_io_pjei_control_lamp_set(lamp_bits, 31);
- return true;
-}
-
-static bool __cdecl ac_io_pjei_control_lamp_off(uint8_t lamp_bits) {
- ac_io_pjei_control_lamp_set(lamp_bits, 0);
- return true;
-}
-
-static bool __cdecl ac_io_pjei_control_lamp_bright(uint8_t lamp_bit, uint8_t brightness) {
- ac_io_pjei_control_lamp_set(lamp_bit, brightness);
- return true;
-}
-
-static bool __cdecl ac_io_pjei_control_lamp_mode(int mode) {
- // mode -> [0,1] (0 is static, 1 is brightness?)
- return true;
-}
-
-/*
- * Module stuff
- */
-acio::PJEIModule::PJEIModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("PJEI", module, hookMode) {
- this->status_buffer = STATUS_BUFFER;
- this->status_buffer_size = sizeof(STATUS_BUFFER);
- this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
-}
-
-void acio::PJEIModule::attach() {
- ACIOModule::attach();
-
- // hooks
- ACIO_MODULE_HOOK(ac_io_pjei_current_coinstock);
- ACIO_MODULE_HOOK(ac_io_pjei_consume_coinstock);
- ACIO_MODULE_HOOK(ac_io_pjei_get_softwareid);
- ACIO_MODULE_HOOK(ac_io_pjei_get_systemid);
- ACIO_MODULE_HOOK(ac_io_pjei_update_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_pjei_get_control_status_buffer);
- ACIO_MODULE_HOOK(ac_io_pjei_req_secplug_check);
- ACIO_MODULE_HOOK(ac_io_pjei_req_secplug_check_isfinished);
- ACIO_MODULE_HOOK(ac_io_pjei_req_secplug_missing_check);
- ACIO_MODULE_HOOK(ac_io_pjei_req_secplug_missing_check_isfinished);
- ACIO_MODULE_HOOK(ac_io_pjei_lock_coincounter);
- ACIO_MODULE_HOOK(ac_io_pjei_unlock_coincounter);
- ACIO_MODULE_HOOK(ac_io_pjei_control_coin_blocker_on);
- ACIO_MODULE_HOOK(ac_io_pjei_control_coin_blocker_off);
- ACIO_MODULE_HOOK(ac_io_pjei_control_lamp_on);
- ACIO_MODULE_HOOK(ac_io_pjei_control_lamp_off);
- ACIO_MODULE_HOOK(ac_io_pjei_control_lamp_bright);
- ACIO_MODULE_HOOK(ac_io_pjei_control_lamp_mode);
-}
+#include "pjei.h"
+#include "launcher/launcher.h"
+#include "rawinput/rawinput.h"
+#include "util/utils.h"
+#include "misc/eamuse.h"
+#include "games/we/io.h"
+#include "avs/game.h"
+
+//using namespace GameAPI;
+
+// static stuff
+static uint8_t STATUS_BUFFER[40];
+static bool STATUS_BUFFER_FREEZE = false;
+
+/*
+ * Implementations
+ */
+
+static bool __cdecl ac_io_pjei_current_coinstock(int a1, uint32_t *coinstock) {
+ *coinstock = eamuse_coin_get_stock();
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_consume_coinstock(int a1, uint32_t amount) {
+ return eamuse_coin_consume(amount);
+}
+
+static bool __cdecl ac_io_pjei_get_softwareid(char *dst) {
+ static char DATA[] = "0140FFFFFFFFFFFFFFFF";
+ memcpy(dst, DATA, sizeof(DATA));
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_get_systemid(char *dst) {
+ static char DATA[] = "0140FFFFFFFFFFFFFFFF";
+ memcpy(dst, DATA, sizeof(DATA));
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_update_control_status_buffer() {
+
+ // check freeze
+ if (STATUS_BUFFER_FREEZE) {
+ return true;
+ }
+
+ // clear buffer
+ memset(STATUS_BUFFER, 0, sizeof(STATUS_BUFFER));
+
+ // Winning Eleven
+ if (avs::game::is_model({ "KCK", "NCK" })) {
+
+ // get buttons
+ auto &buttons = games::we::get_buttons();
+
+ // apply buttons
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Service])) {
+ STATUS_BUFFER[16] |= 0x10;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Test])) {
+ STATUS_BUFFER[16] |= 0x20;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::CoinMech])) {
+ STATUS_BUFFER[16] |= 0x04;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Start])) {
+ STATUS_BUFFER[4] |= 0x80;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Up])) {
+ STATUS_BUFFER[4] |= 0x40;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Down])) {
+ STATUS_BUFFER[4] |= 0x20;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Left])) {
+ STATUS_BUFFER[4] |= 0x10;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::Right])) {
+ STATUS_BUFFER[4] |= 0x08;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::ButtonA])) {
+ STATUS_BUFFER[4] |= 0x04;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::ButtonB])) {
+ STATUS_BUFFER[4] |= 0x02;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::ButtonC])) {
+ STATUS_BUFFER[4] |= 0x01;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::ButtonD])) {
+ STATUS_BUFFER[6] |= 0x80;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::ButtonE])) {
+ STATUS_BUFFER[6] |= 0x40;
+ }
+ if (GameAPI::Buttons::getState(RI_MGR, buttons[games::we::Buttons::ButtonF])) {
+ STATUS_BUFFER[6] |= 0x20;
+ }
+ }
+
+ // success
+ return true;
+}
+
+static bool ac_io_pjei_get_control_status_buffer(uint8_t *buffer) {
+ memcpy(buffer, STATUS_BUFFER, sizeof(STATUS_BUFFER));
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_req_secplug_check() {
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_req_secplug_check_isfinished() {
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_req_secplug_missing_check() {
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_req_secplug_missing_check_isfinished() {
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_lock_coincounter(int a1) {
+ eamuse_coin_set_block(true);
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_unlock_coincounter(int a1) {
+ eamuse_coin_set_block(false);
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_control_coin_blocker_on(bool a1) {
+ eamuse_coin_set_block(true);
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_control_coin_blocker_off(bool a1) {
+ eamuse_coin_set_block(false);
+ return true;
+}
+
+/*
+ * Helper method for easily setting the light values
+ */
+static void ac_io_pjei_control_lamp_set(uint8_t lamp_bits, uint8_t brightness) {
+ auto &lights = games::we::get_lights();
+ float value = CLAMP(brightness / 31.f, 0.f, 1.f);
+ if (lamp_bits & 0x20) {
+ GameAPI::Lights::writeLight(RI_MGR, lights[games::we::Lights::LeftRed], value);
+ }
+ if (lamp_bits & 0x10) {
+ GameAPI::Lights::writeLight(RI_MGR, lights[games::we::Lights::LeftGreen], value);
+ }
+ if (lamp_bits & 0x08) {
+ GameAPI::Lights::writeLight(RI_MGR, lights[games::we::Lights::LeftBlue], value);
+ }
+ if (lamp_bits & 0x04) {
+ GameAPI::Lights::writeLight(RI_MGR, lights[games::we::Lights::RightRed], value);
+ }
+ if (lamp_bits & 0x02) {
+ GameAPI::Lights::writeLight(RI_MGR, lights[games::we::Lights::RightGreen], value);
+ }
+ if (lamp_bits & 0x01) {
+ GameAPI::Lights::writeLight(RI_MGR, lights[games::we::Lights::RightBlue], value);
+ }
+}
+
+static bool __cdecl ac_io_pjei_control_lamp_on(uint8_t lamp_bits) {
+ ac_io_pjei_control_lamp_set(lamp_bits, 31);
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_control_lamp_off(uint8_t lamp_bits) {
+ ac_io_pjei_control_lamp_set(lamp_bits, 0);
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_control_lamp_bright(uint8_t lamp_bit, uint8_t brightness) {
+ ac_io_pjei_control_lamp_set(lamp_bit, brightness);
+ return true;
+}
+
+static bool __cdecl ac_io_pjei_control_lamp_mode(int mode) {
+ // mode -> [0,1] (0 is static, 1 is brightness?)
+ return true;
+}
+
+/*
+ * Module stuff
+ */
+acio::PJEIModule::PJEIModule(HMODULE module, acio::HookMode hookMode) : ACIOModule("PJEI", module, hookMode) {
+ this->status_buffer = STATUS_BUFFER;
+ this->status_buffer_size = sizeof(STATUS_BUFFER);
+ this->status_buffer_freeze = &STATUS_BUFFER_FREEZE;
+}
+
+void acio::PJEIModule::attach() {
+ ACIOModule::attach();
+
+ // hooks
+ ACIO_MODULE_HOOK(ac_io_pjei_current_coinstock);
+ ACIO_MODULE_HOOK(ac_io_pjei_consume_coinstock);
+ ACIO_MODULE_HOOK(ac_io_pjei_get_softwareid);
+ ACIO_MODULE_HOOK(ac_io_pjei_get_systemid);
+ ACIO_MODULE_HOOK(ac_io_pjei_update_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_pjei_get_control_status_buffer);
+ ACIO_MODULE_HOOK(ac_io_pjei_req_secplug_check);
+ ACIO_MODULE_HOOK(ac_io_pjei_req_secplug_check_isfinished);
+ ACIO_MODULE_HOOK(ac_io_pjei_req_secplug_missing_check);
+ ACIO_MODULE_HOOK(ac_io_pjei_req_secplug_missing_check_isfinished);
+ ACIO_MODULE_HOOK(ac_io_pjei_lock_coincounter);
+ ACIO_MODULE_HOOK(ac_io_pjei_unlock_coincounter);
+ ACIO_MODULE_HOOK(ac_io_pjei_control_coin_blocker_on);
+ ACIO_MODULE_HOOK(ac_io_pjei_control_coin_blocker_off);
+ ACIO_MODULE_HOOK(ac_io_pjei_control_lamp_on);
+ ACIO_MODULE_HOOK(ac_io_pjei_control_lamp_off);
+ ACIO_MODULE_HOOK(ac_io_pjei_control_lamp_bright);
+ ACIO_MODULE_HOOK(ac_io_pjei_control_lamp_mode);
+}
diff --git a/acio/pjei/pjei.h b/acio/pjei/pjei.h
index ae48512..e14787d 100644
--- a/acio/pjei/pjei.h
+++ b/acio/pjei/pjei.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "../module.h"
-
-namespace acio {
-
- class PJEIModule : public ACIOModule {
- public:
- PJEIModule(HMODULE module, HookMode hookMode);
-
- virtual void attach() override;
- };
-}
+#pragma once
+
+#include "../module.h"
+
+namespace acio {
+
+ class PJEIModule : public ACIOModule {
+ public:
+ PJEIModule(HMODULE module, HookMode hookMode);
+
+ virtual void attach() override;
+ };
+}
diff --git a/acioemu/acioemu.cpp b/acioemu/acioemu.cpp
index 5a94a3a..be452ef 100644
--- a/acioemu/acioemu.cpp
+++ b/acioemu/acioemu.cpp
@@ -1,205 +1,205 @@
-#include "acioemu.h"
-#include "util/logging.h"
-#include "util/utils.h"
-
-using namespace acioemu;
-
-ACIOEmu::ACIOEmu() {
- this->devices = new std::vector();
- this->response_buffer = new circular_buffer(4096);
- this->read_buffer = new circular_buffer(1024);
-}
-
-ACIOEmu::~ACIOEmu() {
-
- // delete devices
- for (auto device : *this->devices) {
- delete device;
- }
- delete this->devices;
-
- // delete buffers
- delete this->response_buffer;
- delete this->read_buffer;
-}
-
-void ACIOEmu::add_device(ACIODeviceEmu *device) {
- this->devices->push_back(device);
-}
-
-void ACIOEmu::write(uint8_t byte) {
-
- // insert into buffer
- if (!invert) {
- if (byte == ACIO_ESCAPE) {
- invert = true;
- } else {
- this->read_buffer->put(byte);
- }
- } else {
- byte = ~byte;
- invert = false;
- this->read_buffer->put(byte);
- }
-
- // clean garbage
- while (!this->read_buffer->empty() && this->read_buffer->peek() != 0xAA) {
- this->read_buffer->get();
- }
- while (this->read_buffer->size() > 1 && this->read_buffer->peek(1) == 0xAA) {
- this->read_buffer->get();
- }
-
- // handshake counter
- static unsigned int handshake_counter = 0;
- if (byte == 0xAA) {
- handshake_counter++;
- } else {
- handshake_counter = 0;
- }
-
- // check for handshake
- if (handshake_counter > 1) {
-
- /*
- * small hack - BIO2 seems to expect more bytes here - sending two bytes each time fixes it
- * TODO replace this handshake code with something better
- */
- this->response_buffer->put(ACIO_SOF);
- this->response_buffer->put(ACIO_SOF);
- handshake_counter--;
- return;
- }
-
- // parse
- if (!this->read_buffer->empty() && this->read_buffer->size() >= 6) {
- bool is_complete = false;
-
- // check if broadcast
- if (this->read_buffer->peek(1) == ACIO_BROADCAST) {
-
- // check msg data size
- auto data_size = this->read_buffer->peek(2);
-
- // check if msg is complete (SOF + checksum + broadcast header + data_size)
- is_complete = this->read_buffer->size() >= 2u + 2u + data_size;
- } else {
-
- // check msg data size
- auto data_size = this->read_buffer->peek(5);
-
- // check if msg is complete (SOF + checksum + command header + data_size)
- is_complete = this->read_buffer->size() >= 2u + MSG_HEADER_SIZE + data_size;
- }
-
- // parse message if complete
- if (is_complete) {
- this->msg_parse();
- this->read_buffer->reset();
- }
- }
-}
-
-std::optional ACIOEmu::read() {
- if (this->response_buffer->empty()) {
- return std::nullopt;
- }
-
- return this->response_buffer->get();
-}
-
-void ACIOEmu::msg_parse() {
-
-#ifdef ACIOEMU_LOG
- log_info("acioemu", "MSG RECV: {}", bin2hex(*this->read_buffer));
-#endif
-
- // calculate checksum
- uint8_t chk = 0;
- size_t max = this->read_buffer->size() - 1;
- for (size_t i = 1; i < max; i++) {
- chk += this->read_buffer->peek(i);
- }
-
- // check checksum
- uint8_t chk_receive = this->read_buffer->peek(this->read_buffer->size() - 1);
- if (chk != chk_receive) {
-#ifdef ACIOEMU_LOG
- log_info("acioemu", "detected wrong checksum: {}/{}", chk, chk_receive);
-#endif
- return;
- }
-
- // get message data
- auto msg_data = this->read_buffer->peek_all();
- auto msg_in = (MessageData *) &msg_data[1];
-
- // correct cmd code endianness if this is not a broadcast
- if (msg_in->addr != ACIO_BROADCAST) {
- msg_in->cmd.code = acio_u16(msg_in->cmd.code);
- }
-
- // pass to applicable device
- uint8_t node_offset = 0;
- for (auto device : *this->devices) {
- if (device->is_applicable(node_offset, msg_in->addr)) {
- auto cur_offset = msg_in->addr - node_offset - 1;
- if (cur_offset < 0) {
- break;
- }
- if (device->parse_msg(msg_in, this->response_buffer)) {
- return;
- } else {
- break;
- }
- }
- node_offset += device->node_count;
- }
-
- // ignore broadcast messages by default
- if (msg_in->addr == ACIO_BROADCAST) {
- return;
- }
-
- /*
- * Default Behavior
- * If you want to do anything different, just handle the
- * commands in your own device implementation.
- */
- switch (msg_in->cmd.code) {
-
- // node count report
- case ACIO_CMD_ASSIGN_ADDRS: {
- if (msg_in->addr == 0x00 && node_offset > 0) {
- auto msg = ACIODeviceEmu::create_msg(msg_in, 1, &node_offset);
- ACIODeviceEmu::write_msg(msg, this->response_buffer);
- delete msg;
- return;
- }
- break;
- }
-
- // status 0 defaults
- case ACIO_CMD_CLEAR:
- case ACIO_CMD_STARTUP:
- case 0x80: // KEEPALIVE
- case 0xFF: // BROADCAST
- {
- // send status 0
- auto msg = ACIODeviceEmu::create_msg_status(msg_in, 0);
- ACIODeviceEmu::write_msg(msg, response_buffer);
- delete msg;
- return;
- }
-
- default:
- break;
- }
-
-#ifdef ACIOEMU_LOG
- log_info("acioemu", "UNHANDLED MSG FOR ADDR: {}, CMD: 0x{:x}), DATA: {}",
- msg_in->addr,
- msg_in->cmd.code,
- bin2hex(*this->read_buffer));
-#endif
-}
+#include "acioemu.h"
+#include "util/logging.h"
+#include "util/utils.h"
+
+using namespace acioemu;
+
+ACIOEmu::ACIOEmu() {
+ this->devices = new std::vector();
+ this->response_buffer = new circular_buffer(4096);
+ this->read_buffer = new circular_buffer(1024);
+}
+
+ACIOEmu::~ACIOEmu() {
+
+ // delete devices
+ for (auto device : *this->devices) {
+ delete device;
+ }
+ delete this->devices;
+
+ // delete buffers
+ delete this->response_buffer;
+ delete this->read_buffer;
+}
+
+void ACIOEmu::add_device(ACIODeviceEmu *device) {
+ this->devices->push_back(device);
+}
+
+void ACIOEmu::write(uint8_t byte) {
+
+ // insert into buffer
+ if (!invert) {
+ if (byte == ACIO_ESCAPE) {
+ invert = true;
+ } else {
+ this->read_buffer->put(byte);
+ }
+ } else {
+ byte = ~byte;
+ invert = false;
+ this->read_buffer->put(byte);
+ }
+
+ // clean garbage
+ while (!this->read_buffer->empty() && this->read_buffer->peek() != 0xAA) {
+ this->read_buffer->get();
+ }
+ while (this->read_buffer->size() > 1 && this->read_buffer->peek(1) == 0xAA) {
+ this->read_buffer->get();
+ }
+
+ // handshake counter
+ static unsigned int handshake_counter = 0;
+ if (byte == 0xAA) {
+ handshake_counter++;
+ } else {
+ handshake_counter = 0;
+ }
+
+ // check for handshake
+ if (handshake_counter > 1) {
+
+ /*
+ * small hack - BIO2 seems to expect more bytes here - sending two bytes each time fixes it
+ * TODO replace this handshake code with something better
+ */
+ this->response_buffer->put(ACIO_SOF);
+ this->response_buffer->put(ACIO_SOF);
+ handshake_counter--;
+ return;
+ }
+
+ // parse
+ if (!this->read_buffer->empty() && this->read_buffer->size() >= 6) {
+ bool is_complete = false;
+
+ // check if broadcast
+ if (this->read_buffer->peek(1) == ACIO_BROADCAST) {
+
+ // check msg data size
+ auto data_size = this->read_buffer->peek(2);
+
+ // check if msg is complete (SOF + checksum + broadcast header + data_size)
+ is_complete = this->read_buffer->size() >= 2u + 2u + data_size;
+ } else {
+
+ // check msg data size
+ auto data_size = this->read_buffer->peek(5);
+
+ // check if msg is complete (SOF + checksum + command header + data_size)
+ is_complete = this->read_buffer->size() >= 2u + MSG_HEADER_SIZE + data_size;
+ }
+
+ // parse message if complete
+ if (is_complete) {
+ this->msg_parse();
+ this->read_buffer->reset();
+ }
+ }
+}
+
+std::optional ACIOEmu::read() {
+ if (this->response_buffer->empty()) {
+ return std::nullopt;
+ }
+
+ return this->response_buffer->get();
+}
+
+void ACIOEmu::msg_parse() {
+
+#ifdef ACIOEMU_LOG
+ log_info("acioemu", "MSG RECV: {}", bin2hex(*this->read_buffer));
+#endif
+
+ // calculate checksum
+ uint8_t chk = 0;
+ size_t max = this->read_buffer->size() - 1;
+ for (size_t i = 1; i < max; i++) {
+ chk += this->read_buffer->peek(i);
+ }
+
+ // check checksum
+ uint8_t chk_receive = this->read_buffer->peek(this->read_buffer->size() - 1);
+ if (chk != chk_receive) {
+#ifdef ACIOEMU_LOG
+ log_info("acioemu", "detected wrong checksum: {}/{}", chk, chk_receive);
+#endif
+ return;
+ }
+
+ // get message data
+ auto msg_data = this->read_buffer->peek_all();
+ auto msg_in = (MessageData *) &msg_data[1];
+
+ // correct cmd code endianness if this is not a broadcast
+ if (msg_in->addr != ACIO_BROADCAST) {
+ msg_in->cmd.code = acio_u16(msg_in->cmd.code);
+ }
+
+ // pass to applicable device
+ uint8_t node_offset = 0;
+ for (auto device : *this->devices) {
+ if (device->is_applicable(node_offset, msg_in->addr)) {
+ auto cur_offset = msg_in->addr - node_offset - 1;
+ if (cur_offset < 0) {
+ break;
+ }
+ if (device->parse_msg(msg_in, this->response_buffer)) {
+ return;
+ } else {
+ break;
+ }
+ }
+ node_offset += device->node_count;
+ }
+
+ // ignore broadcast messages by default
+ if (msg_in->addr == ACIO_BROADCAST) {
+ return;
+ }
+
+ /*
+ * Default Behavior
+ * If you want to do anything different, just handle the
+ * commands in your own device implementation.
+ */
+ switch (msg_in->cmd.code) {
+
+ // node count report
+ case ACIO_CMD_ASSIGN_ADDRS: {
+ if (msg_in->addr == 0x00 && node_offset > 0) {
+ auto msg = ACIODeviceEmu::create_msg(msg_in, 1, &node_offset);
+ ACIODeviceEmu::write_msg(msg, this->response_buffer);
+ delete msg;
+ return;
+ }
+ break;
+ }
+
+ // status 0 defaults
+ case ACIO_CMD_CLEAR:
+ case ACIO_CMD_STARTUP:
+ case 0x80: // KEEPALIVE
+ case 0xFF: // BROADCAST
+ {
+ // send status 0
+ auto msg = ACIODeviceEmu::create_msg_status(msg_in, 0);
+ ACIODeviceEmu::write_msg(msg, response_buffer);
+ delete msg;
+ return;
+ }
+
+ default:
+ break;
+ }
+
+#ifdef ACIOEMU_LOG
+ log_info("acioemu", "UNHANDLED MSG FOR ADDR: {}, CMD: 0x{:x}), DATA: {}",
+ msg_in->addr,
+ msg_in->cmd.code,
+ bin2hex(*this->read_buffer));
+#endif
+}
diff --git a/acioemu/acioemu.h b/acioemu/acioemu.h
index f151807..b9f597c 100644
--- a/acioemu/acioemu.h
+++ b/acioemu/acioemu.h
@@ -1,32 +1,32 @@
-#pragma once
-
-#include
-#include
-
-#include "util/circular_buffer.h"
-
-#include "device.h"
-#include "icca.h"
-
-namespace acioemu {
-
- class ACIOEmu {
- private:
- std::vector *devices;
- circular_buffer *response_buffer;
- circular_buffer *read_buffer;
- bool invert = false;
-
- void msg_parse();
-
- public:
-
- explicit ACIOEmu();
- ~ACIOEmu();
-
- void add_device(ACIODeviceEmu *device);
-
- void write(uint8_t byte);
- std::optional read();
- };
-}
+#pragma once
+
+#include
+#include
+
+#include "util/circular_buffer.h"
+
+#include "device.h"
+#include "icca.h"
+
+namespace acioemu {
+
+ class ACIOEmu {
+ private:
+ std::vector *devices;
+ circular_buffer *response_buffer;
+ circular_buffer *read_buffer;
+ bool invert = false;
+
+ void msg_parse();
+
+ public:
+
+ explicit ACIOEmu();
+ ~ACIOEmu();
+
+ void add_device(ACIODeviceEmu *device);
+
+ void write(uint8_t byte);
+ std::optional read();
+ };
+}
diff --git a/acioemu/bi2a.h b/acioemu/bi2a.h
index a8ec8fe..53669a6 100644
--- a/acioemu/bi2a.h
+++ b/acioemu/bi2a.h
@@ -1,80 +1,80 @@
-#pragma once
-
-#include
-#include
-#include
-#include
-#include "device.h"
-#include "hooks/sleephook.h"
-
-namespace acioemu {
-
-#pragma pack(push, 1)
- struct bio2_bi2a_state_in {
- uint8_t pad0[3];
- uint8_t panel[4];
- uint8_t deck_switch[14];
- uint8_t pad21[2];
- uint8_t led_ticker[9];
- uint8_t spot_light_1[4];
- uint8_t neon_light;
- uint8_t spot_light_2[4];
- uint8_t pad41[7];
- };
-
- struct bio2_bi2a_status {
- uint8_t slider_1;
- uint8_t system;
- uint8_t slider_2;
- uint8_t pad3;
- uint8_t slider_3;
- uint8_t pad5;
- uint8_t slider_4;
- uint8_t slider_5;
- uint8_t pad8;
- uint8_t panel;
- uint8_t pad10[6];
- uint8_t tt_p1;
- uint8_t tt_p2;
- uint8_t p1_s1;
- uint8_t pad20;
- uint8_t p1_s2;
- uint8_t pad22;
- uint8_t p1_s3;
- uint8_t pad24;
- uint8_t p1_s4;
- uint8_t pad26;
- uint8_t p1_s5;
- uint8_t pad28;
- uint8_t p1_s6;
- uint8_t pad30;
- uint8_t p1_s7;
- uint8_t pad32;
- uint8_t p2_s1;
- uint8_t pad34;
- uint8_t p2_s2;
- uint8_t pad36;
- uint8_t p2_s3;
- uint8_t pad38;
- uint8_t p2_s4;
- uint8_t pad40;
- };
-#pragma pack(pop)
-
- class BI2A : public ACIODeviceEmu {
- private:
- uint8_t coin_counter = 0;
-
- public:
- explicit BI2A(bool type_new, bool flip_order, bool keypad_thread, uint8_t node_count);
- ~BI2A() override;
-
- bool parse_msg(unsigned int node_offset,
- MessageData *msg_in,
- circular_buffer *response_buffer) override;
-
- void update_card(int unit);
- void update_keypad(int unit, bool update_edge);
- void update_status(int unit);
- };
-}
+#pragma once
+
+#include
+#include
+#include
+#include
+#include "device.h"
+#include "hooks/sleephook.h"
+
+namespace acioemu {
+
+#pragma pack(push, 1)
+ struct bio2_bi2a_state_in {
+ uint8_t pad0[3];
+ uint8_t panel[4];
+ uint8_t deck_switch[14];
+ uint8_t pad21[2];
+ uint8_t led_ticker[9];
+ uint8_t spot_light_1[4];
+ uint8_t neon_light;
+ uint8_t spot_light_2[4];
+ uint8_t pad41[7];
+ };
+
+ struct bio2_bi2a_status {
+ uint8_t slider_1;
+ uint8_t system;
+ uint8_t slider_2;
+ uint8_t pad3;
+ uint8_t slider_3;
+ uint8_t pad5;
+ uint8_t slider_4;
+ uint8_t slider_5;
+ uint8_t pad8;
+ uint8_t panel;
+ uint8_t pad10[6];
+ uint8_t tt_p1;
+ uint8_t tt_p2;
+ uint8_t p1_s1;
+ uint8_t pad20;
+ uint8_t p1_s2;
+ uint8_t pad22;
+ uint8_t p1_s3;
+ uint8_t pad24;
+ uint8_t p1_s4;
+ uint8_t pad26;
+ uint8_t p1_s5;
+ uint8_t pad28;
+ uint8_t p1_s6;
+ uint8_t pad30;
+ uint8_t p1_s7;
+ uint8_t pad32;
+ uint8_t p2_s1;
+ uint8_t pad34;
+ uint8_t p2_s2;
+ uint8_t pad36;
+ uint8_t p2_s3;
+ uint8_t pad38;
+ uint8_t p2_s4;
+ uint8_t pad40;
+ };
+#pragma pack(pop)
+
+ class BI2A : public ACIODeviceEmu {
+ private:
+ uint8_t coin_counter = 0;
+
+ public:
+ explicit BI2A(bool type_new, bool flip_order, bool keypad_thread, uint8_t node_count);
+ ~BI2A() override;
+
+ bool parse_msg(unsigned int node_offset,
+ MessageData *msg_in,
+ circular_buffer *response_buffer) override;
+
+ void update_card(int unit);
+ void update_keypad(int unit, bool update_edge);
+ void update_status(int unit);
+ };
+}
diff --git a/acioemu/device.cpp b/acioemu/device.cpp
index e6fd695..6e8dacf 100644
--- a/acioemu/device.cpp
+++ b/acioemu/device.cpp
@@ -1,118 +1,118 @@
-#include "device.h"
-
-#include "util/logging.h"
-#include "util/utils.h"
-
-using namespace acioemu;
-
-void ACIODeviceEmu::set_header(MessageData* data, uint8_t addr, uint16_t code, uint8_t pid,
- uint8_t data_size)
-{
- // flag as response
- if (addr != 0) {
- addr |= ACIO_RESPONSE_FLAG;
- }
-
- // set header data
- data->addr = addr;
- data->cmd.code = acio_u16(code);
- data->cmd.pid = pid;
- data->cmd.data_size = data_size;
-}
-
-void ACIODeviceEmu::set_version(MessageData* data, uint32_t type, uint8_t flag,
- uint8_t ver_major, uint8_t ver_minor, uint8_t ver_rev, std::string code)
-{
-
- // set version data
- auto data_version = &data->cmd.data_version;
- data_version->type = type;
- data_version->flag = flag;
- data_version->ver_major = ver_major;
- data_version->ver_minor = ver_minor;
- data_version->ver_rev = ver_rev;
- strncpy(data_version->code, code.c_str(), sizeof(data_version->code));
- strncpy(data_version->date, __DATE__, sizeof(data_version->date));
- strncpy(data_version->time, __TIME__, sizeof(data_version->time));
-}
-
-MessageData *ACIODeviceEmu::create_msg(uint8_t addr, uint16_t code, uint8_t pid, size_t data_size,
- uint8_t *data)
-{
- // check data size
- if (data_size > 0xFF) {
- log_warning("acio", "data size > 255: {}", data_size);
- data_size = 0xFF;
- }
-
- // allocate data
- auto data_raw = new uint8_t[MSG_HEADER_SIZE + data_size];
-
- // set header
- auto msg = (MessageData *) &data_raw[0];
- set_header(msg, addr, code, pid, (uint8_t) data_size);
-
- // set data
- if (data) {
- memcpy(data_raw + MSG_HEADER_SIZE, data, data_size);
- } else {
- memset(data_raw + MSG_HEADER_SIZE, 0, data_size);
- }
-
- // return prepared message
- return msg;
-}
-
-MessageData *ACIODeviceEmu::create_msg(MessageData *msg_in, size_t data_size, uint8_t *data) {
- return create_msg(msg_in->addr, msg_in->cmd.code, msg_in->cmd.pid, data_size, data);
-}
-
-MessageData *ACIODeviceEmu::create_msg_status(uint8_t addr, uint16_t code, uint8_t pid, uint8_t status) {
- return create_msg(addr, code, pid, 1, &status);
-}
-
-MessageData *ACIODeviceEmu::create_msg_status(MessageData *msg_in, uint8_t status) {
- return create_msg_status(msg_in->addr, msg_in->cmd.code, msg_in->cmd.pid, status);
-}
-
-bool ACIODeviceEmu::is_applicable(uint8_t node_offset, uint8_t node) {
- return node > node_offset && node <= node_offset + this->node_count;
-}
-
-void ACIODeviceEmu::write_msg(const uint8_t *data, size_t size, circular_buffer *response_buffer) {
-
- // header
- for (int i = 0; i < 2; i++) {
- response_buffer->put(ACIO_SOF);
- }
-
- // msg data and checksum
- uint8_t b, chk = 0;
- for (size_t i = 0; i <= size; i++) {
-
- // set byte to data or checksum
- if (i < size) {
- b = data[i];
- chk += b;
- } else {
- b = chk;
- }
-
- // check for escape
- if (b == ACIO_SOF || b == ACIO_ESCAPE) {
- response_buffer->put(ACIO_ESCAPE);
- response_buffer->put(~b);
- } else {
- response_buffer->put(b);
- }
- }
-
-#ifdef ACIOEMU_LOG
- log_info("acioemu", "ACIO MSG OUT: AA{}{:02X}", bin2hex(data, size), chk);
-#endif
-}
-
-void ACIODeviceEmu::write_msg(MessageData *msg, circular_buffer *response_buffer) {
- auto data = reinterpret_cast(msg);
- write_msg(data, MSG_HEADER_SIZE + msg->cmd.data_size, response_buffer);
-}
+#include "device.h"
+
+#include "util/logging.h"
+#include "util/utils.h"
+
+using namespace acioemu;
+
+void ACIODeviceEmu::set_header(MessageData* data, uint8_t addr, uint16_t code, uint8_t pid,
+ uint8_t data_size)
+{
+ // flag as response
+ if (addr != 0) {
+ addr |= ACIO_RESPONSE_FLAG;
+ }
+
+ // set header data
+ data->addr = addr;
+ data->cmd.code = acio_u16(code);
+ data->cmd.pid = pid;
+ data->cmd.data_size = data_size;
+}
+
+void ACIODeviceEmu::set_version(MessageData* data, uint32_t type, uint8_t flag,
+ uint8_t ver_major, uint8_t ver_minor, uint8_t ver_rev, std::string code)
+{
+
+ // set version data
+ auto data_version = &data->cmd.data_version;
+ data_version->type = type;
+ data_version->flag = flag;
+ data_version->ver_major = ver_major;
+ data_version->ver_minor = ver_minor;
+ data_version->ver_rev = ver_rev;
+ strncpy(data_version->code, code.c_str(), sizeof(data_version->code));
+ strncpy(data_version->date, __DATE__, sizeof(data_version->date));
+ strncpy(data_version->time, __TIME__, sizeof(data_version->time));
+}
+
+MessageData *ACIODeviceEmu::create_msg(uint8_t addr, uint16_t code, uint8_t pid, size_t data_size,
+ uint8_t *data)
+{
+ // check data size
+ if (data_size > 0xFF) {
+ log_warning("acio", "data size > 255: {}", data_size);
+ data_size = 0xFF;
+ }
+
+ // allocate data
+ auto data_raw = new uint8_t[MSG_HEADER_SIZE + data_size];
+
+ // set header
+ auto msg = (MessageData *) &data_raw[0];
+ set_header(msg, addr, code, pid, (uint8_t) data_size);
+
+ // set data
+ if (data) {
+ memcpy(data_raw + MSG_HEADER_SIZE, data, data_size);
+ } else {
+ memset(data_raw + MSG_HEADER_SIZE, 0, data_size);
+ }
+
+ // return prepared message
+ return msg;
+}
+
+MessageData *ACIODeviceEmu::create_msg(MessageData *msg_in, size_t data_size, uint8_t *data) {
+ return create_msg(msg_in->addr, msg_in->cmd.code, msg_in->cmd.pid, data_size, data);
+}
+
+MessageData *ACIODeviceEmu::create_msg_status(uint8_t addr, uint16_t code, uint8_t pid, uint8_t status) {
+ return create_msg(addr, code, pid, 1, &status);
+}
+
+MessageData *ACIODeviceEmu::create_msg_status(MessageData *msg_in, uint8_t status) {
+ return create_msg_status(msg_in->addr, msg_in->cmd.code, msg_in->cmd.pid, status);
+}
+
+bool ACIODeviceEmu::is_applicable(uint8_t node_offset, uint8_t node) {
+ return node > node_offset && node <= node_offset + this->node_count;
+}
+
+void ACIODeviceEmu::write_msg(const uint8_t *data, size_t size, circular_buffer *response_buffer) {
+
+ // header
+ for (int i = 0; i < 2; i++) {
+ response_buffer->put(ACIO_SOF);
+ }
+
+ // msg data and checksum
+ uint8_t b, chk = 0;
+ for (size_t i = 0; i <= size; i++) {
+
+ // set byte to data or checksum
+ if (i < size) {
+ b = data[i];
+ chk += b;
+ } else {
+ b = chk;
+ }
+
+ // check for escape
+ if (b == ACIO_SOF || b == ACIO_ESCAPE) {
+ response_buffer->put(ACIO_ESCAPE);
+ response_buffer->put(~b);
+ } else {
+ response_buffer->put(b);
+ }
+ }
+
+#ifdef ACIOEMU_LOG
+ log_info("acioemu", "ACIO MSG OUT: AA{}{:02X}", bin2hex(data, size), chk);
+#endif
+}
+
+void ACIODeviceEmu::write_msg(MessageData *msg, circular_buffer *response_buffer) {
+ auto data = reinterpret_cast(msg);
+ write_msg(data, MSG_HEADER_SIZE + msg->cmd.data_size, response_buffer);
+}
diff --git a/acioemu/device.h b/acioemu/device.h
index d54253e..3bd0fcc 100644
--- a/acioemu/device.h
+++ b/acioemu/device.h
@@ -1,103 +1,103 @@
-#pragma once
-
-#include
-
-#include "util/circular_buffer.h"
-
-// convert big-endian to little-endian
-#define acio_u16 _byteswap_ushort
-#define acio_u32 _byteswap_ulong
-
-namespace acioemu {
-
- constexpr uint8_t ACIO_SOF = 0xAA;
- constexpr uint8_t ACIO_ESCAPE = 0xFF;
- constexpr uint8_t ACIO_BROADCAST = 0x70;
- constexpr uint8_t ACIO_RESPONSE_FLAG = 0x80;
-
- // general command codes
- enum acio_cmd_codes {
- ACIO_CMD_ASSIGN_ADDRS = 0x0001,
- ACIO_CMD_GET_VERSION = 0x0002,
- ACIO_CMD_STARTUP = 0x0003,
- ACIO_CMD_KEEPALIVE = 0x0080,
- ACIO_CMD_CLEAR = 0x0100,
- };
-
- // message structs
-#pragma pack(push, 1)
- struct VersionData {
- uint32_t type;
- uint8_t flag;
- uint8_t ver_major;
- uint8_t ver_minor;
- uint8_t ver_rev;
- char code[4];
- char date[16];
- char time[16];
- };
-
- struct MessageData {
- uint8_t addr;
-
- union {
- struct {
- uint16_t code;
- uint8_t pid;
- uint8_t data_size;
-
- union {
- uint8_t raw[0xFF];
- uint8_t status;
- VersionData data_version;
- };
- } cmd;
-
- struct {
- uint8_t data_size;
- uint8_t raw[0xFF];
- } broadcast;
- };
- };
-#pragma pack(pop)
-
- // message sizes
- constexpr size_t MSG_HEADER_SIZE = 5;
- constexpr size_t MSG_VERSION_SIZE = sizeof(VersionData);
-
- class ACIODeviceEmu {
- public:
-
- // attributes
- uint8_t node_count = 0;
-
- /*
- * Helper functions for getting/setting the message contents
- */
- static void set_header(MessageData* data, uint8_t addr, uint16_t code, uint8_t pid, uint8_t data_size);
- static void set_version(MessageData* data, uint32_t type, uint8_t flag,
- uint8_t ver_major, uint8_t ver_minor, uint8_t ver_rev,
- std::string code);
-
- /*
- * This function creates a basic message with optional parameter data.
- * If data is set to null, the parameter data will be initialized with 0x00
- */
- static MessageData* create_msg(uint8_t addr, uint16_t cmd, uint8_t pid,
- size_t data_size, uint8_t *data = nullptr);
- static MessageData* create_msg(MessageData* msg_in, size_t data_size, uint8_t *data = nullptr);
-
- /*
- * Helper functions for generating messages
- */
- static MessageData* create_msg_status(uint8_t addr, uint16_t code, uint8_t pid, uint8_t status);
- static MessageData* create_msg_status(MessageData* msg_in, uint8_t status);
-
- virtual ~ACIODeviceEmu() = default;
-
- virtual bool is_applicable(uint8_t node_offset, uint8_t node);
- virtual bool parse_msg(MessageData *msg_in, circular_buffer *response_buffer) = 0;
- static void write_msg(const uint8_t *data, size_t size, circular_buffer *response_buffer);
- static void write_msg(MessageData *msg, circular_buffer *response_buffer);
- };
-}
+#pragma once
+
+#include
+
+#include "util/circular_buffer.h"
+
+// convert big-endian to little-endian
+#define acio_u16 _byteswap_ushort
+#define acio_u32 _byteswap_ulong
+
+namespace acioemu {
+
+ constexpr uint8_t ACIO_SOF = 0xAA;
+ constexpr uint8_t ACIO_ESCAPE = 0xFF;
+ constexpr uint8_t ACIO_BROADCAST = 0x70;
+ constexpr uint8_t ACIO_RESPONSE_FLAG = 0x80;
+
+ // general command codes
+ enum acio_cmd_codes {
+ ACIO_CMD_ASSIGN_ADDRS = 0x0001,
+ ACIO_CMD_GET_VERSION = 0x0002,
+ ACIO_CMD_STARTUP = 0x0003,
+ ACIO_CMD_KEEPALIVE = 0x0080,
+ ACIO_CMD_CLEAR = 0x0100,
+ };
+
+ // message structs
+#pragma pack(push, 1)
+ struct VersionData {
+ uint32_t type;
+ uint8_t flag;
+ uint8_t ver_major;
+ uint8_t ver_minor;
+ uint8_t ver_rev;
+ char code[4];
+ char date[16];
+ char time[16];
+ };
+
+ struct MessageData {
+ uint8_t addr;
+
+ union {
+ struct {
+ uint16_t code;
+ uint8_t pid;
+ uint8_t data_size;
+
+ union {
+ uint8_t raw[0xFF];
+ uint8_t status;
+ VersionData data_version;
+ };
+ } cmd;
+
+ struct {
+ uint8_t data_size;
+ uint8_t raw[0xFF];
+ } broadcast;
+ };
+ };
+#pragma pack(pop)
+
+ // message sizes
+ constexpr size_t MSG_HEADER_SIZE = 5;
+ constexpr size_t MSG_VERSION_SIZE = sizeof(VersionData);
+
+ class ACIODeviceEmu {
+ public:
+
+ // attributes
+ uint8_t node_count = 0;
+
+ /*
+ * Helper functions for getting/setting the message contents
+ */
+ static void set_header(MessageData* data, uint8_t addr, uint16_t code, uint8_t pid, uint8_t data_size);
+ static void set_version(MessageData* data, uint32_t type, uint8_t flag,
+ uint8_t ver_major, uint8_t ver_minor, uint8_t ver_rev,
+ std::string code);
+
+ /*
+ * This function creates a basic message with optional parameter data.
+ * If data is set to null, the parameter data will be initialized with 0x00
+ */
+ static MessageData* create_msg(uint8_t addr, uint16_t cmd, uint8_t pid,
+ size_t data_size, uint8_t *data = nullptr);
+ static MessageData* create_msg(MessageData* msg_in, size_t data_size, uint8_t *data = nullptr);
+
+ /*
+ * Helper functions for generating messages
+ */
+ static MessageData* create_msg_status(uint8_t addr, uint16_t code, uint8_t pid, uint8_t status);
+ static MessageData* create_msg_status(MessageData* msg_in, uint8_t status);
+
+ virtual ~ACIODeviceEmu() = default;
+
+ virtual bool is_applicable(uint8_t node_offset, uint8_t node);
+ virtual bool parse_msg(MessageData *msg_in, circular_buffer *response_buffer) = 0;
+ static void write_msg(const uint8_t *data, size_t size, circular_buffer *response_buffer);
+ static void write_msg(MessageData *msg, circular_buffer *response_buffer);
+ };
+}
diff --git a/acioemu/handle.cpp b/acioemu/handle.cpp
index 7d4da48..c8d8841 100644
--- a/acioemu/handle.cpp
+++ b/acioemu/handle.cpp
@@ -1,69 +1,69 @@
-#include "handle.h"
-
-#include "misc/eamuse.h"
-#include "rawinput/rawinput.h"
-#include "util/utils.h"
-
-acioemu::ACIOHandle::ACIOHandle(LPCWSTR lpCOMPort) {
- this->com_port = lpCOMPort;
-}
-
-bool acioemu::ACIOHandle::open(LPCWSTR lpFileName) {
- if (wcscmp(lpFileName, com_port) != 0) {
- return false;
- }
-
- log_info("acioemu", "Opened {} (ACIO)", ws2s(com_port));
-
- // ACIO device
- acio_emu.add_device(new acioemu::ICCADevice(false, true, 2));
-
- return true;
-}
-
-int acioemu::ACIOHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
- auto buffer = reinterpret_cast(lpBuffer);
-
- // read from emu
- DWORD bytes_read = 0;
- while (bytes_read < nNumberOfBytesToRead) {
- auto cur_byte = acio_emu.read();
-
- if (cur_byte.has_value()) {
- buffer[bytes_read++] = cur_byte.value();
- } else {
- break;
- }
- }
-
- // return amount of bytes read
- return (int) bytes_read;
-}
-
-int acioemu::ACIOHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
- auto buffer = reinterpret_cast(lpBuffer);
-
- // write to emu
- for (DWORD i = 0; i < nNumberOfBytesToWrite; i++) {
- acio_emu.write(buffer[i]);
- }
-
- // return all data written
- return (int) nNumberOfBytesToWrite;
-}
-
-int acioemu::ACIOHandle::device_io(
- DWORD dwIoControlCode,
- LPVOID lpInBuffer,
- DWORD nInBufferSize,
- LPVOID lpOutBuffer,
- DWORD nOutBufferSize
-) {
- return -1;
-}
-
-bool acioemu::ACIOHandle::close() {
- log_info("acioemu", "Closed {} (ACIO)", ws2s(com_port));
-
- return true;
-}
+#include "handle.h"
+
+#include "misc/eamuse.h"
+#include "rawinput/rawinput.h"
+#include "util/utils.h"
+
+acioemu::ACIOHandle::ACIOHandle(LPCWSTR lpCOMPort) {
+ this->com_port = lpCOMPort;
+}
+
+bool acioemu::ACIOHandle::open(LPCWSTR lpFileName) {
+ if (wcscmp(lpFileName, com_port) != 0) {
+ return false;
+ }
+
+ log_info("acioemu", "Opened {} (ACIO)", ws2s(com_port));
+
+ // ACIO device
+ acio_emu.add_device(new acioemu::ICCADevice(false, true, 2));
+
+ return true;
+}
+
+int acioemu::ACIOHandle::read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) {
+ auto buffer = reinterpret_cast(lpBuffer);
+
+ // read from emu
+ DWORD bytes_read = 0;
+ while (bytes_read < nNumberOfBytesToRead) {
+ auto cur_byte = acio_emu.read();
+
+ if (cur_byte.has_value()) {
+ buffer[bytes_read++] = cur_byte.value();
+ } else {
+ break;
+ }
+ }
+
+ // return amount of bytes read
+ return (int) bytes_read;
+}
+
+int acioemu::ACIOHandle::write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) {
+ auto buffer = reinterpret_cast(lpBuffer);
+
+ // write to emu
+ for (DWORD i = 0; i < nNumberOfBytesToWrite; i++) {
+ acio_emu.write(buffer[i]);
+ }
+
+ // return all data written
+ return (int) nNumberOfBytesToWrite;
+}
+
+int acioemu::ACIOHandle::device_io(
+ DWORD dwIoControlCode,
+ LPVOID lpInBuffer,
+ DWORD nInBufferSize,
+ LPVOID lpOutBuffer,
+ DWORD nOutBufferSize
+) {
+ return -1;
+}
+
+bool acioemu::ACIOHandle::close() {
+ log_info("acioemu", "Closed {} (ACIO)", ws2s(com_port));
+
+ return true;
+}
diff --git a/acioemu/handle.h b/acioemu/handle.h
index 5940d83..a1fd9cc 100644
--- a/acioemu/handle.h
+++ b/acioemu/handle.h
@@ -1,28 +1,28 @@
-#pragma once
-
-#include "acioemu/acioemu.h"
-#include "hooks/devicehook.h"
-
-namespace acioemu {
-
- class ACIOHandle : public CustomHandle {
- private:
- LPCWSTR com_port;
-
- acioemu::ACIOEmu acio_emu;
-
- public:
- ACIOHandle(LPCWSTR lpCOMPort);
-
- bool open(LPCWSTR lpFileName) override;
-
- int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
-
- int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
-
- int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
- DWORD nOutBufferSize) override;
-
- bool close() override;
- };
-}
+#pragma once
+
+#include "acioemu/acioemu.h"
+#include "hooks/devicehook.h"
+
+namespace acioemu {
+
+ class ACIOHandle : public CustomHandle {
+ private:
+ LPCWSTR com_port;
+
+ acioemu::ACIOEmu acio_emu;
+
+ public:
+ ACIOHandle(LPCWSTR lpCOMPort);
+
+ bool open(LPCWSTR lpFileName) override;
+
+ int read(LPVOID lpBuffer, DWORD nNumberOfBytesToRead) override;
+
+ int write(LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite) override;
+
+ int device_io(DWORD dwIoControlCode, LPVOID lpInBuffer, DWORD nInBufferSize, LPVOID lpOutBuffer,
+ DWORD nOutBufferSize) override;
+
+ bool close() override;
+ };
+}
diff --git a/acioemu/icca.h b/acioemu/icca.h
index 96c8341..f7d3aea 100644
--- a/acioemu/icca.h
+++ b/acioemu/icca.h
@@ -1,42 +1,42 @@
-#pragma once
-
-#include
-#include
-#include
-#include
-#include
-
-#include "device.h"
-#include "hooks/sleephook.h"
-#include "reader/crypt.h"
-
-namespace acioemu {
- class ICCADevice : public ACIODeviceEmu {
- private:
- bool type_new;
- bool flip_order;
- std::thread *keypad_thread;
- std::mutex keypad_mutex;
- uint8_t **cards;
- time_t *cards_time;
- uint8_t *status;
- bool *accept;
- bool *hold;
- uint8_t *keydown;
- uint16_t *keypad;
- bool **keypad_last;
- uint8_t *keypad_capture;
- std::optional *crypt;
- uint8_t *counter;
-
- public:
- explicit ICCADevice(bool flip_order, bool keypad_thread, uint8_t node_count);
- ~ICCADevice() override;
-
- bool parse_msg(MessageData *msg_in, circular_buffer *response_buffer) override;
-
- void update_card(int unit);
- void update_keypad(int unit, bool update_edge);
- void update_status(int unit);
- };
-}
+#pragma once
+
+#include
+#include
+#include
+#include
+#include
+
+#include "device.h"
+#include "hooks/sleephook.h"
+#include "reader/crypt.h"
+
+namespace acioemu {
+ class ICCADevice : public ACIODeviceEmu {
+ private:
+ bool type_new;
+ bool flip_order;
+ std::thread *keypad_thread;
+ std::mutex keypad_mutex;
+ uint8_t **cards;
+ time_t *cards_time;
+ uint8_t *status;
+ bool *accept;
+ bool *hold;
+ uint8_t *keydown;
+ uint16_t *keypad;
+ bool **keypad_last;
+ uint8_t *keypad_capture;
+ std::optional *crypt;
+ uint8_t *counter;
+
+ public:
+ explicit ICCADevice(bool flip_order, bool keypad_thread, uint8_t node_count);
+ ~ICCADevice() override;
+
+ bool parse_msg(MessageData *msg_in, circular_buffer *response_buffer) override;
+
+ void update_card(int unit);
+ void update_keypad(int unit, bool update_edge);
+ void update_status(int unit);
+ };
+}
diff --git a/api/controller.h b/api/controller.h
index 1267b09..5413f44 100644
--- a/api/controller.h
+++ b/api/controller.h
@@ -1,82 +1,82 @@
-#pragma once
-
-#include
-#include
-#include
-#include
-
-#include
-
-#include "util/rc4.h"
-
-#include "module.h"
-#include "websocket.h"
-#include "serial.h"
-
-namespace api {
-
- struct ClientState {
- SOCKADDR_IN address;
- SOCKET socket;
- bool close = false;
- std::vector modules;
- std::string password;
- bool password_change = false;
- util::RC4 *cipher = nullptr;
- };
-
- class Controller {
- private:
-
- // configuration
- const static int server_backlog = 16;
- const static int server_receive_buffer_size = 64 * 1024;
- const static int server_message_buffer_max_size = 64 * 1024;
- const static int server_worker_count = 2;
- const static int server_connection_limit = 4096;
-
- // settings
- unsigned short port;
- std::string password;
- bool pretty;
-
- // server
- WebSocketController *websocket;
- std::vector serial;
- std::vector server_workers;
- std::vector server_handlers;
- std::mutex server_handlers_m;
- std::vector client_states;
- std::mutex client_states_m;
- SOCKET server;
- void server_worker();
- void connection_handler(ClientState client_state);
-
- public:
-
- // state
- bool server_running;
-
- // constructor / destructor
- Controller(unsigned short port, std::string password, bool pretty);
- ~Controller();
-
- void listen_serial(std::string port, DWORD baud);
-
- bool process_request(ClientState *state, std::vector *in, std::vector *out);
- bool process_request(ClientState *state, const char *in, size_t in_size, std::vector *out);
- static void process_password_change(ClientState *state);
-
- void init_state(ClientState *state);
- static void free_state(ClientState *state);
-
- void free_socket();
- void obtain_client_states(std::vector *output);
-
- std::string get_ip_address(sockaddr_in addr);
-
- inline const std::string &get_password() const {
- return this->password;
- }
- };
-}
+#pragma once
+
+#include
+#include
+#include
+#include
+
+#include
+
+#include "util/rc4.h"
+
+#include "module.h"
+#include "websocket.h"
+#include "serial.h"
+
+namespace api {
+
+ struct ClientState {
+ SOCKADDR_IN address;
+ SOCKET socket;
+ bool close = false;
+ std::vector modules;
+ std::string password;
+ bool password_change = false;
+ util::RC4 *cipher = nullptr;
+ };
+
+ class Controller {
+ private:
+
+ // configuration
+ const static int server_backlog = 16;
+ const static int server_receive_buffer_size = 64 * 1024;
+ const static int server_message_buffer_max_size = 64 * 1024;
+ const static int server_worker_count = 2;
+ const static int server_connection_limit = 4096;
+
+ // settings
+ unsigned short port;
+ std::string password;
+ bool pretty;
+
+ // server
+ WebSocketController *websocket;
+ std::vector serial;
+ std::vector server_workers;
+ std::vector server_handlers;
+ std::mutex server_handlers_m;
+ std::vector client_states;
+ std::mutex client_states_m;
+ SOCKET server;
+ void server_worker();
+ void connection_handler(ClientState client_state);
+
+ public:
+
+ // state
+ bool server_running;
+
+ // constructor / destructor
+ Controller(unsigned short port, std::string password, bool pretty);
+ ~Controller();
+
+ void listen_serial(std::string port, DWORD baud);
+
+ bool process_request(ClientState *state, std::vector *in, std::vector *out);
+ bool process_request(ClientState *state, const char *in, size_t in_size, std::vector *out);
+ static void process_password_change(ClientState *state);
+
+ void init_state(ClientState *state);
+ static void free_state(ClientState *state);
+
+ void free_socket();
+ void obtain_client_states(std::vector *output);
+
+ std::string get_ip_address(sockaddr_in addr);
+
+ inline const std::string &get_password() const {
+ return this->password;
+ }
+ };
+}
diff --git a/api/module.cpp b/api/module.cpp
index 326851c..700a562 100644
--- a/api/module.cpp
+++ b/api/module.cpp
@@ -1,43 +1,43 @@
-#include
-
-#include "util/logging.h"
-
-#include "module.h"
-
-using namespace rapidjson;
-
-namespace api {
-
- // logging setting
- bool LOGGING = false;
-
- Module::Module(std::string name, bool password_force) {
- this->name = std::move(name);
- this->password_force = password_force;
- }
-
- void Module::handle(Request &req, Response &res) {
-
- // log module access
- if (LOGGING)
- log_info("api::" + this->name, "handling request");
-
- // find function
- auto pos = functions.find(req.function);
- if (pos == functions.end())
- return error_function_unknown(res);
-
- // call function
- pos->second(req, res);
- }
-
- void Module::error(Response &res, std::string err) {
-
- // log the warning
- log_warning("api::" + this->name, "error: {}", err);
-
- // add error to response
- Value val(err.c_str(), res.doc()->GetAllocator());
- res.add_error(val);
- }
-}
+#include
+
+#include "util/logging.h"
+
+#include "module.h"
+
+using namespace rapidjson;
+
+namespace api {
+
+ // logging setting
+ bool LOGGING = false;
+
+ Module::Module(std::string name, bool password_force) {
+ this->name = std::move(name);
+ this->password_force = password_force;
+ }
+
+ void Module::handle(Request &req, Response &res) {
+
+ // log module access
+ if (LOGGING)
+ log_info("api::" + this->name, "handling request");
+
+ // find function
+ auto pos = functions.find(req.function);
+ if (pos == functions.end())
+ return error_function_unknown(res);
+
+ // call function
+ pos->second(req, res);
+ }
+
+ void Module::error(Response &res, std::string err) {
+
+ // log the warning
+ log_warning("api::" + this->name, "error: {}", err);
+
+ // add error to response
+ Value val(err.c_str(), res.doc()->GetAllocator());
+ res.add_error(val);
+ }
+}
diff --git a/api/module.h b/api/module.h
index fdedbdd..d41b787 100644
--- a/api/module.h
+++ b/api/module.h
@@ -1,67 +1,67 @@
-#pragma once
-
-#include
-#include