feat: Add iidx soundbank hook

> mockup using MF decoder (which by itself is broken, it seems)
> working .s3p unpacking and .2dx packing
> use avs filesystem (read only)
> soundbank patching disabled (missing some logic)
> unity games may be broken (linker)
> related to #1
This commit is contained in:
[ ]
2025-05-22 23:53:19 +09:00
parent 8a5f1b5017
commit 933dcf72a9
4 changed files with 706 additions and 1 deletions
+2 -1
View File
@@ -464,6 +464,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
hooks/audio/implementations/wave_out.cpp
hooks/audio/implementations/none.cpp
hooks/audio/implementations/pipewire.cpp
hooks/bmsbhook.cpp
hooks/avshook.cpp
hooks/cfgmgr32hook.cpp
hooks/debughook.cpp
@@ -634,7 +635,7 @@ add_executable(spicetools_spice64 ${SOURCE_FILES} ${RESOURCE_FILES})
# do NOT link against: mf, mfplat, mfreadwrite; otherwise unity games will break
target_link_libraries(spicetools_spice64
PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winscard winhttp mfuuid strmiids dxva2
PRIVATE fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
PRIVATE fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features mf mfplat mfreadwrite)
set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")