feat: Add iidx soundbank hook
> mockup using MF decoder (which by itself is broken, it seems) > working .s3p unpacking and .2dx packing > use avs filesystem (read only) > soundbank patching disabled (missing some logic) > unity games may be broken (linker) > related to #1
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@@ -464,6 +464,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
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hooks/audio/implementations/wave_out.cpp
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hooks/audio/implementations/none.cpp
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hooks/audio/implementations/pipewire.cpp
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hooks/bmsbhook.cpp
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hooks/avshook.cpp
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hooks/cfgmgr32hook.cpp
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hooks/debughook.cpp
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@@ -634,7 +635,7 @@ add_executable(spicetools_spice64 ${SOURCE_FILES} ${RESOURCE_FILES})
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# do NOT link against: mf, mfplat, mfreadwrite; otherwise unity games will break
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target_link_libraries(spicetools_spice64
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PUBLIC d3d9 ws2_32 version comctl32 shlwapi iphlpapi hid secur32 setupapi psapi winmm winscard winhttp mfuuid strmiids dxva2
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PRIVATE fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features)
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PRIVATE fmt-header-only discord-rpc imgui hash-library minhook imm32 dwmapi CpuFeatures::cpu_features mf mfplat mfreadwrite)
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set_target_properties(spicetools_spice64 PROPERTIES PREFIX "")
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set_target_properties(spicetools_spice64 PROPERTIES OUTPUT_NAME "spice64")
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