feat: Add iidx soundbank hook
> mockup using MF decoder (which by itself is broken, it seems) > working .s3p unpacking and .2dx packing > use avs filesystem (read only) > soundbank patching disabled (missing some logic) > unity games may be broken (linker) > related to #1
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#pragma once
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#include <windows.h>
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namespace hooks::bmsb
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{
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void init(HINSTANCE hmodule);
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void deinit(HINSTANCE hmodule);
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}
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