Updates to changes of upstream spice 2026-08-11
This commit is contained in:
@@ -343,6 +343,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
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api/modules/control.cpp
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api/modules/touch.cpp
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api/modules/iidx.cpp
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api/modules/sdvx.cpp
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api/serial.cpp
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api/modules/drs.cpp
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api/modules/lcd.cpp
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@@ -551,6 +552,7 @@ set(SOURCE_FILES ${SOURCE_FILES}
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hooks/graphics/nvapi_hook.cpp
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hooks/graphics/nvenc_hook.cpp
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hooks/graphics/backends/d3d9/d3d9_backend.cpp
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hooks/graphics/backends/d3d9/d3d9_screenshot.cpp
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hooks/graphics/backends/d3d9/d3d9_device.cpp
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hooks/graphics/backends/d3d9/d3d9_gfdm.cpp
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hooks/graphics/backends/d3d9/d3d9_live2d.cpp
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@@ -267,6 +267,20 @@ which also means that your hex edits are applicable directly.
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- `Side Panel Right Inner`
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- `Side Panel Right`
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#### SDVX
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- tapeled_get(name: str, ...)
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- returns a list containing a dict of the current tape LED states. The dict keys are:
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- `Title`
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- `Upper Left Speaker`
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- `Upper Right Speaker`
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- `Left Wing`
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- `Right Wing`
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- `Control Panel`
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- `Lower Left Speaker`
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- `Lower Right Speaker`
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- `Woofer`
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- `V Unit`
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#### LCD
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- info()
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- returns information about the serial LCD controller some games use
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@@ -0,0 +1,13 @@
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#pragma once
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#include <atomic>
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#include <cstdint>
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namespace api {
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extern std::atomic_uint32_t CLIENT_COUNT;
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inline bool has_clients() {
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return CLIENT_COUNT.load(std::memory_order_relaxed) > 0;
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}
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}
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@@ -5,6 +5,7 @@
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#include <utility>
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#include "client.h"
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#include "cfg/configurator.h"
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#include "external/rapidjson/document.h"
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#include "util/crypt.h"
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@@ -28,6 +29,7 @@
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#include "modules/lcd.h"
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#include "modules/lights.h"
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#include "modules/memory.h"
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#include "modules/sdvx.h"
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#include "modules/touch.h"
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#include "modules/resize.h"
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#include "request.h"
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@@ -36,6 +38,8 @@
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using namespace rapidjson;
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using namespace api;
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std::atomic_uint32_t api::CLIENT_COUNT = 0;
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Controller::Controller(unsigned short port, std::string password, bool pretty)
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: port(port), password(std::move(password)), pretty(pretty)
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{
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@@ -411,8 +415,11 @@ void Controller::init_state(api::ClientState *state) {
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state->modules.push_back(new modules::LCD());
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state->modules.push_back(new modules::Lights());
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state->modules.push_back(new modules::Memory());
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state->modules.push_back(new modules::SDVX());
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state->modules.push_back(new modules::Touch());
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state->modules.push_back(new modules::Resize());
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CLIENT_COUNT.fetch_add(1, std::memory_order_relaxed);
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}
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void Controller::free_state(api::ClientState *state) {
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@@ -424,6 +431,8 @@ void Controller::free_state(api::ClientState *state) {
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// free cipher
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delete state->cipher;
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CLIENT_COUNT.fetch_sub(1, std::memory_order_relaxed);
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}
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void Controller::free_socket() {
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@@ -106,14 +106,16 @@ namespace api::modules {
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void IIDX::copy_tapeled_data(Response &res, Value &response_object, const tapeledutils::tape_led &mapping) {
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// Create an array for the light state
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Value light_state(kArrayType);
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light_state.Reserve(mapping.data.capacity() * 3, res.doc()->GetAllocator());
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light_state.Reserve(
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static_cast<SizeType>(mapping.data.size() * 3),
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res.doc()->GetAllocator());
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for (const auto [r, g, b] : mapping.data) {
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light_state.PushBack(r, res.doc()->GetAllocator());
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light_state.PushBack(g, res.doc()->GetAllocator());
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light_state.PushBack(b, res.doc()->GetAllocator());
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}
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// Can't use StringRef here, turns some strings partially into null bytes for some reason
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// can't use StringRef here, turns some strings partially into null bytes for some reason
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Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator());
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response_object.AddMember(light_name, light_state, res.doc()->GetAllocator());
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}
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@@ -0,0 +1,67 @@
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#include "sdvx.h"
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#include <functional>
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using namespace std::placeholders;
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using namespace rapidjson;
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namespace api::modules {
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SDVX::SDVX() : Module("sdvx") {
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functions["tapeled_get"] = std::bind(&SDVX::tapeled_get, this, _1, _2);
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for (auto &light : games::sdvx::TAPELED_MAPPING) {
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lights_by_names.emplace(light.lightName, light);
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}
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}
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/**
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* tapeled_get()
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* tapeled_get(name: str, ...)
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*/
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void SDVX::tapeled_get(Request &req, Response &res) {
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Value response_object(kObjectType);
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// all tape leds
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if (req.params.Size() == 0) {
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// iterate through each device and dump its lights data into the response
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for (const auto &mapping : games::sdvx::TAPELED_MAPPING) {
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copy_tapeled_data(res, response_object, mapping);
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}
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} else {
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// specified light names
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for (Value ¶m : req.params.GetArray()) {
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// check params
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if (!param.IsString()) {
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error_type(res, "name", "string");
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return;
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}
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const auto name = param.GetString();
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if (const auto &it = lights_by_names.find(name); it != lights_by_names.end()) {
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copy_tapeled_data(res, response_object, it->second.get());
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}
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}
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}
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res.add_data(response_object);
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}
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void SDVX::copy_tapeled_data(Response &res, Value &response_object,
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const tapeledutils::tape_led &mapping)
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{
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Value light_state(kArrayType);
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light_state.Reserve(
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static_cast<SizeType>(mapping.data.size() * 3),
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res.doc()->GetAllocator());
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for (const auto [r, g, b] : mapping.data) {
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light_state.PushBack(r, res.doc()->GetAllocator());
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light_state.PushBack(g, res.doc()->GetAllocator());
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light_state.PushBack(b, res.doc()->GetAllocator());
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}
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// can't use StringRef here, turns some strings partially into null bytes for some reason
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Value light_name(mapping.lightName.c_str(), res.doc()->GetAllocator());
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response_object.AddMember(light_name, light_state, res.doc()->GetAllocator());
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}
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}
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@@ -0,0 +1,24 @@
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#pragma once
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#include <functional>
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#include <string>
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#include "api/module.h"
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#include "api/request.h"
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#include "external/robin_hood.h"
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#include "games/sdvx/sdvx.h"
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namespace api::modules {
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class SDVX : public Module {
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public:
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SDVX();
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private:
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robin_hood::unordered_map<std::string, std::reference_wrapper<tapeledutils::tape_led>> lights_by_names;
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void tapeled_get(Request &req, Response &res);
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void copy_tapeled_data(Response &res, rapidjson::Value &response_object,
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const tapeledutils::tape_led &mapping);
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};
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}
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@@ -55,9 +55,12 @@ namespace api::modules {
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native_canvas_w = 0;
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native_canvas_h = 0;
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if (is_sdvx) {
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// exceed gear subscreen, portrait after the rotation applied in apply_touch_errata
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native_canvas_w = 1080;
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native_canvas_h = 1920;
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// windowed and landscape API coordinates already match the primary screen orientation;
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// fullscreen portrait coordinates are rotated by apply_touch_errata
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const bool landscape_coordinates =
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GRAPHICS_WINDOWED || GRAPHICS_FS_ORIENTATION_SWAP;
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native_canvas_w = landscape_coordinates ? 1920 : 1080;
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native_canvas_h = landscape_coordinates ? 1080 : 1920;
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} else if (avs::game::is_model("LDJ")) {
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// TDJ subscreen; FHD models are upscaled to 1080p by apply_touch_errata
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native_canvas_w = is_tdj_fhd ? 1920 : 1280;
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@@ -218,8 +221,8 @@ namespace api::modules {
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// the target of the touch events so just assume it's the sub screen
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x = x_raw * 1920 / 1280;
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y = y_raw * 1080 / 720;
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} else if (is_sdvx) {
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// for exceed gear, they are both 1080p screens, but need to apply transformation
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} else if (is_sdvx && !GRAPHICS_WINDOWED && !GRAPHICS_FS_ORIENTATION_SWAP) {
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// rotate API coordinates into SDVX's portrait touch space
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x = 1080 - y_raw;
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y = x_raw;
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}
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@@ -7,6 +7,7 @@ from .coin import *
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from .control import *
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from .exceptions import *
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from .iidx import *
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from .sdvx import *
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from .info import *
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from .keypads import *
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from .lights import *
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@@ -0,0 +1,12 @@
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from .connection import Connection
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from .request import Request
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def sdvx_tapeled_get(con: Connection, *light_names):
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req = Request("sdvx", "tapeled_get")
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for light_name in light_names:
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req.add_param(light_name)
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res = con.request(req)
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return res.get_data()
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@@ -3,6 +3,7 @@
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#if SPICE64
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#include <cstdint>
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#include "api/client.h"
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#include "util/detour.h"
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#include "util/logging.h"
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#include "util/utils.h"
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@@ -443,12 +444,14 @@ namespace games::iidx {
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GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
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GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
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for (unsigned int i = 0; i < data_size; ++i) {
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if (api::has_clients()) {
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for (size_t i = 0; i < data_size; ++i) {
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map.data[i].r = data[i * 3];
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map.data[i].g = data[i * 3 + 1];
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map.data[i].b = data[i * 3 + 2];
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}
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}
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}
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if (This != custom_node) {
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// send tape data to real device
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@@ -3,6 +3,7 @@
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#if SPICE64
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#include <cstdint>
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#include "api/client.h"
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#include "util/detour.h"
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#include "util/logging.h"
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#include "util/utils.h"
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@@ -349,43 +350,29 @@ namespace games::sdvx {
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* 9 - v unit - 258 bytes - 86 colors
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*
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* data is stored in RGB order, 3 bytes per color
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*
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* TODO: expose this data via API
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*/
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// data mapping
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static struct TapeLedMapping {
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size_t data_size;
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int index_r, index_g, index_b;
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TapeLedMapping(size_t data_size, int index_r, int index_g, int index_b)
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: data_size(data_size), index_r(index_r), index_g(index_g), index_b(index_b) {}
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} mapping[] = {
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{ 74, Lights::TITLE_AVG_R, Lights::TITLE_AVG_G, Lights::TITLE_AVG_B },
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{ 12, Lights::UPPER_LEFT_SPEAKER_AVG_R, Lights::UPPER_LEFT_SPEAKER_AVG_G, Lights::UPPER_LEFT_SPEAKER_AVG_B },
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{ 12, Lights::UPPER_RIGHT_SPEAKER_AVG_R, Lights::UPPER_RIGHT_SPEAKER_AVG_G, Lights::UPPER_RIGHT_SPEAKER_AVG_B },
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{ 56, Lights::LEFT_WING_AVG_R, Lights::LEFT_WING_AVG_G, Lights::LEFT_WING_AVG_B },
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{ 56, Lights::RIGHT_WING_AVG_R, Lights::RIGHT_WING_AVG_G, Lights::RIGHT_WING_AVG_B },
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{ 94, Lights::CONTROL_PANEL_AVG_R, Lights::CONTROL_PANEL_AVG_G, Lights::CONTROL_PANEL_AVG_B },
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{ 12, Lights::LOWER_LEFT_SPEAKER_AVG_R, Lights::LOWER_LEFT_SPEAKER_AVG_G, Lights::LOWER_LEFT_SPEAKER_AVG_B },
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{ 12, Lights::LOWER_RIGHT_SPEAKER_AVG_R, Lights::LOWER_RIGHT_SPEAKER_AVG_G, Lights::LOWER_RIGHT_SPEAKER_AVG_B },
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{ 14, Lights::WOOFER_AVG_R, Lights::WOOFER_AVG_G, Lights::WOOFER_AVG_B },
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{ 86, Lights::V_UNIT_AVG_R, Lights::V_UNIT_AVG_G, Lights::V_UNIT_AVG_B },
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};
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// check index bounds
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if (tapeledutils::is_enabled() && index < std::size(mapping)) {
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auto &map = mapping[index];
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if (tapeledutils::is_enabled() && index < std::size(TAPELED_MAPPING)) {
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auto &map = TAPELED_MAPPING[index];
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const auto data_size = map.data.size();
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// pick a color to use
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const auto rgb = tapeledutils::pick_color_from_led_tape(data, map.data_size);
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const auto rgb = tapeledutils::pick_color_from_led_tape(data, data_size);
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// program the lights into API
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auto &lights = get_lights();
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GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
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GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
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GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
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if (api::has_clients()) {
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for (size_t i = 0; i < data_size; ++i) {
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map.data[i].r = data[i * 3];
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map.data[i].g = data[i * 3 + 1];
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map.data[i].b = data[i * 3 + 2];
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}
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}
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}
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if (This != custom_node) {
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@@ -61,6 +61,19 @@ namespace games::sdvx {
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static HKEY real_asio_reg_handle = nullptr;
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static HKEY real_asio_device_reg_handle = nullptr;
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tapeledutils::tape_led TAPELED_MAPPING[SDVX_TAPELED_TOTAL] = {
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{ 74, Lights::TITLE_AVG_R, Lights::TITLE_AVG_G, Lights::TITLE_AVG_B, "Title" },
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{ 12, Lights::UPPER_LEFT_SPEAKER_AVG_R, Lights::UPPER_LEFT_SPEAKER_AVG_G, Lights::UPPER_LEFT_SPEAKER_AVG_B, "Upper Left Speaker" },
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{ 12, Lights::UPPER_RIGHT_SPEAKER_AVG_R, Lights::UPPER_RIGHT_SPEAKER_AVG_G, Lights::UPPER_RIGHT_SPEAKER_AVG_B, "Upper Right Speaker" },
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{ 56, Lights::LEFT_WING_AVG_R, Lights::LEFT_WING_AVG_G, Lights::LEFT_WING_AVG_B, "Left Wing" },
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{ 56, Lights::RIGHT_WING_AVG_R, Lights::RIGHT_WING_AVG_G, Lights::RIGHT_WING_AVG_B, "Right Wing" },
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{ 94, Lights::CONTROL_PANEL_AVG_R, Lights::CONTROL_PANEL_AVG_G, Lights::CONTROL_PANEL_AVG_B, "Control Panel" },
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{ 12, Lights::LOWER_LEFT_SPEAKER_AVG_R, Lights::LOWER_LEFT_SPEAKER_AVG_G, Lights::LOWER_LEFT_SPEAKER_AVG_B, "Lower Left Speaker" },
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{ 12, Lights::LOWER_RIGHT_SPEAKER_AVG_R, Lights::LOWER_RIGHT_SPEAKER_AVG_G, Lights::LOWER_RIGHT_SPEAKER_AVG_B, "Lower Right Speaker" },
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{ 14, Lights::WOOFER_AVG_R, Lights::WOOFER_AVG_G, Lights::WOOFER_AVG_B, "Woofer" },
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{ 86, Lights::V_UNIT_AVG_R, Lights::V_UNIT_AVG_G, Lights::V_UNIT_AVG_B, "V Unit" },
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};
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static LONG WINAPI RegOpenKeyA_hook(HKEY hKey, LPCSTR lpSubKey, PHKEY phkResult) {
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if (lpSubKey != nullptr &&
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phkResult != nullptr &&
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@@ -6,6 +6,7 @@
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#include "avs/game.h"
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#include "games/game.h"
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#include "util/tapeled.h"
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namespace games::sdvx {
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@@ -25,6 +26,9 @@ namespace games::sdvx {
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// states
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extern bool SHOW_VM_MONITOR_WARNING;
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constexpr int SDVX_TAPELED_TOTAL = 10;
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extern tapeledutils::tape_led TAPELED_MAPPING[SDVX_TAPELED_TOTAL];
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static inline bool is_valkyrie_model() {
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return (
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avs::game::is_model("KFC") &&
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||||
|
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@@ -5,12 +5,8 @@
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#include <memory>
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#include <thread>
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#include <vector>
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#include <external/robin_hood.h>
|
||||
|
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#include <d3d9.h>
|
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#ifdef __GNUC__
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#include <d3dx9tex.h>
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#endif
|
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|
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#include "avs/game.h"
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#include "cfg/screen_resize.h"
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@@ -19,28 +15,23 @@
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#include "games/popn/popn.h"
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#include "games/sdvx/sdvx.h"
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#include "games/mfc/mfc.h"
|
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#include "games/io.h"
|
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#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/launcher.h"
|
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#include "launcher/options.h"
|
||||
#include "launcher/signal.h"
|
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#include "launcher/shutdown.h"
|
||||
#include "misc/clipboard.h"
|
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#include "misc/eamuse.h"
|
||||
#include "misc/wintouchemu.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "overlay/notifications.h"
|
||||
#include "util/detour.h"
|
||||
#include "util/deferlog.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/flags_helper.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/utils.h"
|
||||
#include "util/memutils.h"
|
||||
#include "util/threadpool.h"
|
||||
|
||||
#include "d3d9_device.h"
|
||||
#include "d3d9_screenshot.h"
|
||||
|
||||
#ifdef min
|
||||
#undef min
|
||||
@@ -64,19 +55,6 @@
|
||||
return __ret; \
|
||||
} while (0)
|
||||
|
||||
#ifdef __GNUC__
|
||||
typedef decltype(D3DXSaveSurfaceToFileA) *D3DXSaveSurfaceToFileA_t;
|
||||
#else
|
||||
#define D3DXIFF_PNG ((DWORD) 3)
|
||||
|
||||
typedef HRESULT (WINAPI *D3DXSaveSurfaceToFileA_t)(
|
||||
LPCSTR pDestFile,
|
||||
DWORD DestFormat,
|
||||
LPDIRECT3DSURFACE9 pSrcSurface,
|
||||
CONST PALETTEENTRY *pSrcPalette,
|
||||
CONST RECT *pSrcRect);
|
||||
#endif
|
||||
|
||||
/*
|
||||
* 9 on 12
|
||||
*/
|
||||
@@ -100,8 +78,6 @@ typedef IDirect3D9* (WINAPI *Direct3DCreate9On12_t)(
|
||||
static void *D3D9_DIRECT3D_CREATE9_ADR = nullptr;
|
||||
static char D3D9_DIRECT3D_CREATE9_CONTENTS[16];
|
||||
|
||||
static bool ATTEMPTED_D3DX9_LOAD_LIBRARY = false;
|
||||
|
||||
// settings
|
||||
std::optional<UINT> D3D9_ADAPTER = std::nullopt;
|
||||
DWORD D3D9_BEHAVIOR_DISABLE = 0;
|
||||
@@ -1499,178 +1475,6 @@ static void graphics_d3d9_ldj_on_present(IDirect3DDevice9 *wrapped_device) {
|
||||
}
|
||||
}
|
||||
|
||||
static void save_capture(
|
||||
int screen,
|
||||
D3DFORMAT format,
|
||||
UINT width,
|
||||
UINT height,
|
||||
IDirect3DSurface9 *surface) {
|
||||
HRESULT hr;
|
||||
|
||||
// lock surface to be able to access the data
|
||||
D3DLOCKED_RECT finished_copy {};
|
||||
hr = surface->LockRect(&finished_copy, nullptr, 0);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
graphics_capture_skip(screen);
|
||||
return;
|
||||
}
|
||||
|
||||
// copy pixel data
|
||||
size_t pitch = finished_copy.Pitch;
|
||||
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
|
||||
auto pixels = new uint8_t[width * height * 3];
|
||||
for (size_t row = 0; row < height; row++) {
|
||||
size_t offset_pixels = 0;
|
||||
size_t offset_row = row * width * 3;
|
||||
switch (format) {
|
||||
case D3DFMT_R8G8B8: {
|
||||
for (size_t offset = 0; offset < pitch; offset += 3) {
|
||||
auto cell = data + row * pitch + offset;
|
||||
auto pixel = &pixels[offset_row + offset_pixels];
|
||||
pixel[0] = cell[0];
|
||||
pixel[1] = cell[1];
|
||||
pixel[2] = cell[2];
|
||||
offset_pixels += 3;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case D3DFMT_X8R8G8B8:
|
||||
case D3DFMT_A8R8G8B8: {
|
||||
for (size_t offset = 0; offset < pitch; offset += 4) {
|
||||
auto cell = data + row * pitch + offset;
|
||||
auto pixel = &pixels[offset_row + offset_pixels];
|
||||
pixel[0] = cell[2];
|
||||
pixel[1] = cell[1];
|
||||
pixel[2] = cell[0];
|
||||
offset_pixels += 3;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case D3DFMT_X8B8G8R8:
|
||||
case D3DFMT_A8B8G8R8: {
|
||||
for (size_t offset = 0; offset < pitch; offset += 4) {
|
||||
auto cell = data + row * pitch + offset;
|
||||
auto pixel = &pixels[offset_row + offset_pixels];
|
||||
pixel[0] = cell[0];
|
||||
pixel[1] = cell[1];
|
||||
pixel[2] = cell[2];
|
||||
offset_pixels += 3;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
for (size_t offset = 0; offset < width; offset++) {
|
||||
auto pixel = &pixels[offset_row + offset_pixels];
|
||||
pixel[0] = 0;
|
||||
pixel[1] = 0;
|
||||
pixel[2] = 0;
|
||||
offset_pixels += 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unlock surface
|
||||
hr = surface->UnlockRect();
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
graphics_capture_skip(screen);
|
||||
return;
|
||||
}
|
||||
|
||||
// enqueue
|
||||
graphics_capture_enqueue(screen, pixels, width, height);
|
||||
}
|
||||
|
||||
static void save_screenshot(const std::string &file_path, UINT height, IDirect3DSurface9 *surface) {
|
||||
HRESULT hr;
|
||||
|
||||
D3DLOCKED_RECT finished_copy {};
|
||||
hr = surface->LockRect(&finished_copy, nullptr, 0);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
return;
|
||||
}
|
||||
|
||||
// set alpha channel to 255
|
||||
{
|
||||
auto pitch = finished_copy.Pitch;
|
||||
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
|
||||
|
||||
for (size_t i = 0; i < height; i++) {
|
||||
for (int j = 3; j < pitch; j += 4) {
|
||||
data[i * pitch + j] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hr = surface->UnlockRect();
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
return;
|
||||
}
|
||||
|
||||
// lazy load function
|
||||
static D3DXSaveSurfaceToFileA_t D3DXSaveSurfaceToFileA_ptr = nullptr;
|
||||
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>("D3DXSaveSurfaceToFileA");
|
||||
|
||||
// check if function was not found, likely because d3dx9 is not loaded
|
||||
if (!ATTEMPTED_D3DX9_LOAD_LIBRARY && D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
ATTEMPTED_D3DX9_LOAD_LIBRARY = true;
|
||||
|
||||
for (size_t i = 43; i >= 24; i--) {
|
||||
auto lib_name = fmt::format("d3dx9_{}.dll", i);
|
||||
auto d3dx9 = libutils::try_library(lib_name);
|
||||
|
||||
// Check if library was not found
|
||||
if (d3dx9 == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>(
|
||||
d3dx9, "D3DXSaveSurfaceToFileA");
|
||||
|
||||
// Check if function was not found
|
||||
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
FreeLibrary(d3dx9);
|
||||
d3dx9 = nullptr;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
log_info("graphics::d3d9", "found surface save function in '{}'", lib_name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (D3DXSaveSurfaceToFileA_ptr != nullptr) {
|
||||
|
||||
// save to file
|
||||
log_info("graphics::d3d9", "saving screenshot to {}", file_path);
|
||||
auto hr = D3DXSaveSurfaceToFileA_ptr(file_path.c_str(), D3DXIFF_PNG, surface, nullptr, nullptr);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "Failed to save screenshot");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to save");
|
||||
return;
|
||||
}
|
||||
|
||||
// save to clipboard
|
||||
clipboard::copy_image(file_path);
|
||||
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
||||
} else {
|
||||
log_warning("graphics::d3d9", "Direct3D save helper function not available");
|
||||
}
|
||||
}
|
||||
|
||||
void graphics_d3d9_on_present(
|
||||
HWND hFocusWindow,
|
||||
IDirect3DDevice9 *device,
|
||||
@@ -1718,135 +1522,8 @@ void graphics_d3d9_on_present(
|
||||
wintouchemu::update();
|
||||
}
|
||||
|
||||
// check screenshot key
|
||||
static bool trigger_last = false;
|
||||
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||
if (buttons && (!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered()) &&
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons->at(games::OverlayButtons::Screenshot)))
|
||||
{
|
||||
if (!trigger_last) {
|
||||
graphics_screenshot_trigger();
|
||||
}
|
||||
trigger_last = true;
|
||||
} else {
|
||||
trigger_last = false;
|
||||
}
|
||||
|
||||
// process pending screenshot
|
||||
bool screenshot = false;
|
||||
bool capture = false;
|
||||
int capture_screen = 0;
|
||||
if ((screenshot = graphics_screenshot_consume())
|
||||
|| ((capture = graphics_capture_consume(&capture_screen)))) {
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// TODO: verify capture_screen is a valid swapchain
|
||||
|
||||
// get back buffer
|
||||
IDirect3DSurface9 *buffer = nullptr;
|
||||
if (SUB_SWAP_CHAIN != nullptr && capture_screen & 1) {
|
||||
hr = SUB_SWAP_CHAIN->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
||||
} else {
|
||||
hr = device->GetBackBuffer(capture_screen, 0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
||||
}
|
||||
if (FAILED(hr) || buffer == nullptr) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to get back buffer, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
D3DSURFACE_DESC desc {};
|
||||
hr = buffer->GetDesc(&desc);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to acquire back buffer descriptor, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
buffer->Release();
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: cache render targets
|
||||
IDirect3DSurface9 *temp_surface = nullptr;
|
||||
hr = device->CreateRenderTarget(
|
||||
desc.Width, desc.Height, desc.Format, desc.MultiSampleType,
|
||||
desc.MultiSampleQuality, TRUE, &temp_surface, nullptr);
|
||||
if (FAILED(hr) || temp_surface == nullptr) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to acquire temporary surface, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
buffer->Release();
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
hr = device->StretchRect(buffer, nullptr, temp_surface, nullptr, D3DTEXF_NONE);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to copy back buffer contents, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
temp_surface->Release();
|
||||
buffer->Release();
|
||||
if (capture) {
|
||||
graphics_capture_skip(capture_screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// release original back buffer reference
|
||||
buffer->Release();
|
||||
|
||||
// function for storing the surface
|
||||
auto surface_process = [=]() {
|
||||
|
||||
// capture
|
||||
if (capture) {
|
||||
save_capture(capture_screen, desc.Format, desc.Width, desc.Height, temp_surface);
|
||||
}
|
||||
|
||||
// screenshot
|
||||
if (screenshot) {
|
||||
|
||||
// check where we can save it
|
||||
auto file_path = graphics_screenshot_genpath();
|
||||
if (!file_path.empty()) {
|
||||
|
||||
// write to file
|
||||
save_screenshot(file_path, desc.Height, temp_surface);
|
||||
}
|
||||
}
|
||||
|
||||
// release surface
|
||||
temp_surface->Release();
|
||||
};
|
||||
|
||||
// list of games that crash when running the screenshot processor on another thread
|
||||
static const robin_hood::unordered_set<std::string> THREAD_BAN {
|
||||
"JMA",
|
||||
#ifndef SPICE64
|
||||
"KFC",
|
||||
#endif
|
||||
"KMA",
|
||||
"KLP",
|
||||
"LMA",
|
||||
};
|
||||
|
||||
// run the save operation on another thread for supported games
|
||||
if (THREAD_BAN.contains(avs::game::MODEL)) {
|
||||
surface_process();
|
||||
} else {
|
||||
static auto pool = ThreadPool(2);
|
||||
pool.add(surface_process);
|
||||
}
|
||||
}
|
||||
graphics_d3d9_poll_screenshot_hotkey();
|
||||
graphics_d3d9_process_screenshot_and_capture(device, SUB_SWAP_CHAIN);
|
||||
}
|
||||
|
||||
void update_backbuffer_dimensions(D3DPRESENT_PARAMETERS *params) {
|
||||
|
||||
@@ -0,0 +1,409 @@
|
||||
#include "d3d9_screenshot.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#include <external/robin_hood.h>
|
||||
|
||||
#ifdef __GNUC__
|
||||
#include <d3dx9tex.h>
|
||||
#endif
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "games/io.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "launcher/launcher.h"
|
||||
#include "misc/clipboard.h"
|
||||
#include "misc/eamuse.h"
|
||||
#include "overlay/notifications.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "util/fileutils.h"
|
||||
#include "util/libutils.h"
|
||||
#include "util/logging.h"
|
||||
#include "util/threadpool.h"
|
||||
|
||||
#ifdef __GNUC__
|
||||
typedef decltype(D3DXSaveSurfaceToFileA) *D3DXSaveSurfaceToFileA_t;
|
||||
#else
|
||||
#define D3DXIFF_PNG ((DWORD) 3)
|
||||
|
||||
typedef HRESULT (WINAPI *D3DXSaveSurfaceToFileA_t)(
|
||||
LPCSTR pDestFile,
|
||||
DWORD DestFormat,
|
||||
LPDIRECT3DSURFACE9 pSrcSurface,
|
||||
CONST PALETTEENTRY *pSrcPalette,
|
||||
CONST RECT *pSrcRect);
|
||||
#endif
|
||||
|
||||
static bool ATTEMPTED_D3DX9_LOAD_LIBRARY = false;
|
||||
|
||||
namespace {
|
||||
|
||||
enum class ImageRequestKind {
|
||||
Screenshot,
|
||||
Capture,
|
||||
};
|
||||
|
||||
struct ImageRequest {
|
||||
ImageRequestKind kind;
|
||||
int screen;
|
||||
};
|
||||
|
||||
struct SurfaceReleaser {
|
||||
void operator()(IDirect3DSurface9 *surface) const {
|
||||
surface->Release();
|
||||
}
|
||||
};
|
||||
|
||||
using SurfacePtr = std::unique_ptr<IDirect3DSurface9, SurfaceReleaser>;
|
||||
|
||||
struct BackbufferCopy {
|
||||
D3DSURFACE_DESC desc {};
|
||||
SurfacePtr surface;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
static void save_capture(
|
||||
int screen,
|
||||
D3DFORMAT format,
|
||||
UINT width,
|
||||
UINT height,
|
||||
IDirect3DSurface9 *surface) {
|
||||
HRESULT hr;
|
||||
|
||||
// lock surface to be able to access the data
|
||||
D3DLOCKED_RECT finished_copy {};
|
||||
hr = surface->LockRect(&finished_copy, nullptr, 0);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
graphics_capture_skip(screen);
|
||||
return;
|
||||
}
|
||||
|
||||
// normalize supported D3D formats to packed RGB for API capture
|
||||
size_t pitch = finished_copy.Pitch;
|
||||
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
|
||||
auto pixels = std::unique_ptr<uint8_t[]>(new uint8_t[width * height * 3]);
|
||||
for (size_t row = 0; row < height; row++) {
|
||||
size_t offset_row = row * width * 3;
|
||||
switch (format) {
|
||||
case D3DFMT_R8G8B8: {
|
||||
for (size_t column = 0; column < width; column++) {
|
||||
auto cell = data + row * pitch + column * 3;
|
||||
auto pixel = &pixels[offset_row + column * 3];
|
||||
pixel[0] = cell[0];
|
||||
pixel[1] = cell[1];
|
||||
pixel[2] = cell[2];
|
||||
}
|
||||
break;
|
||||
}
|
||||
case D3DFMT_X8R8G8B8:
|
||||
case D3DFMT_A8R8G8B8: {
|
||||
for (size_t column = 0; column < width; column++) {
|
||||
auto cell = data + row * pitch + column * 4;
|
||||
auto pixel = &pixels[offset_row + column * 3];
|
||||
pixel[0] = cell[2];
|
||||
pixel[1] = cell[1];
|
||||
pixel[2] = cell[0];
|
||||
}
|
||||
break;
|
||||
}
|
||||
case D3DFMT_X8B8G8R8:
|
||||
case D3DFMT_A8B8G8R8: {
|
||||
for (size_t column = 0; column < width; column++) {
|
||||
auto cell = data + row * pitch + column * 4;
|
||||
auto pixel = &pixels[offset_row + column * 3];
|
||||
pixel[0] = cell[0];
|
||||
pixel[1] = cell[1];
|
||||
pixel[2] = cell[2];
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
for (size_t column = 0; column < width; column++) {
|
||||
auto pixel = &pixels[offset_row + column * 3];
|
||||
pixel[0] = 0;
|
||||
pixel[1] = 0;
|
||||
pixel[2] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unlock surface
|
||||
hr = surface->UnlockRect();
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
graphics_capture_skip(screen);
|
||||
return;
|
||||
}
|
||||
|
||||
// enqueue
|
||||
graphics_capture_enqueue(screen, pixels.release(), width, height);
|
||||
}
|
||||
|
||||
static void save_screenshot(
|
||||
const std::string &file_path,
|
||||
D3DFORMAT format,
|
||||
UINT width,
|
||||
UINT height,
|
||||
IDirect3DSurface9 *surface) {
|
||||
// 32-bit XRGB and ARGB surfaces use byte 3 as alpha; force opaque PNG output
|
||||
if (format == D3DFMT_X8R8G8B8 || format == D3DFMT_A8R8G8B8 ||
|
||||
format == D3DFMT_X8B8G8R8 || format == D3DFMT_A8B8G8R8) {
|
||||
|
||||
D3DLOCKED_RECT finished_copy {};
|
||||
HRESULT hr = surface->LockRect(&finished_copy, nullptr, 0);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to lock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t pitch = finished_copy.Pitch;
|
||||
auto data = reinterpret_cast<uint8_t *>(finished_copy.pBits);
|
||||
for (size_t row = 0; row < height; row++) {
|
||||
for (size_t column = 0; column < width; column++) {
|
||||
data[row * pitch + column * 4 + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
hr = surface->UnlockRect();
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9", "failed to unlock screenshot surface, hr={}", FMT_HRESULT(hr));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// lazy load function
|
||||
static D3DXSaveSurfaceToFileA_t D3DXSaveSurfaceToFileA_ptr = nullptr;
|
||||
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>("D3DXSaveSurfaceToFileA");
|
||||
|
||||
// check if function was not found, likely because d3dx9 is not loaded
|
||||
if (!ATTEMPTED_D3DX9_LOAD_LIBRARY && D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
ATTEMPTED_D3DX9_LOAD_LIBRARY = true;
|
||||
|
||||
// prefer the newest installed helper while supporting older D3DX9 runtimes
|
||||
for (size_t i = 43; i >= 24; i--) {
|
||||
auto lib_name = fmt::format("d3dx9_{}.dll", i);
|
||||
auto d3dx9 = libutils::try_library(lib_name);
|
||||
|
||||
// Check if library was not found
|
||||
if (d3dx9 == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
D3DXSaveSurfaceToFileA_ptr = libutils::try_proc<D3DXSaveSurfaceToFileA_t>(
|
||||
d3dx9, "D3DXSaveSurfaceToFileA");
|
||||
|
||||
// Check if function was not found
|
||||
if (D3DXSaveSurfaceToFileA_ptr == nullptr) {
|
||||
FreeLibrary(d3dx9);
|
||||
d3dx9 = nullptr;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
log_info("graphics::d3d9", "found surface save function in '{}'", lib_name);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (D3DXSaveSurfaceToFileA_ptr != nullptr) {
|
||||
|
||||
// save to file
|
||||
log_info("graphics::d3d9", "saving screenshot to {}", file_path);
|
||||
const HRESULT save_result = D3DXSaveSurfaceToFileA_ptr(
|
||||
file_path.c_str(), D3DXIFF_PNG, surface, nullptr, nullptr);
|
||||
|
||||
if (FAILED(save_result)) {
|
||||
log_warning("graphics::d3d9", "Failed to save screenshot");
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Error,
|
||||
"Screenshot failed to save");
|
||||
return;
|
||||
}
|
||||
|
||||
// save to clipboard
|
||||
clipboard::copy_image(file_path);
|
||||
|
||||
overlay::notifications::add(
|
||||
overlay::notifications::Severity::Success,
|
||||
fmt::format("Screenshot saved: {}", fileutils::basename(file_path)));
|
||||
} else {
|
||||
log_warning("graphics::d3d9", "Direct3D save helper function not available");
|
||||
}
|
||||
}
|
||||
|
||||
void graphics_d3d9_poll_screenshot_hotkey() {
|
||||
static bool trigger_last = false;
|
||||
auto buttons = games::get_buttons_overlay(eamuse_get_game());
|
||||
if (buttons && (!overlay::OVERLAY || overlay::OVERLAY->hotkeys_triggered()) &&
|
||||
GameAPI::Buttons::getState(RI_MGR, buttons->at(games::OverlayButtons::Screenshot)))
|
||||
{
|
||||
if (!trigger_last) {
|
||||
graphics_screenshot_trigger();
|
||||
}
|
||||
trigger_last = true;
|
||||
} else {
|
||||
trigger_last = false;
|
||||
}
|
||||
}
|
||||
|
||||
static std::optional<BackbufferCopy> acquire_backbuffer_copy(
|
||||
IDirect3DDevice9 *device, IDirect3DSwapChain9 *sub_swap_chain, int screen) {
|
||||
|
||||
HRESULT hr = S_OK;
|
||||
|
||||
// TODO: verify screen is a valid swapchain
|
||||
|
||||
IDirect3DSurface9 *buffer = nullptr;
|
||||
if (sub_swap_chain != nullptr && screen & 1) {
|
||||
hr = sub_swap_chain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
||||
} else {
|
||||
hr = device->GetBackBuffer(screen, 0, D3DBACKBUFFER_TYPE_MONO, &buffer);
|
||||
}
|
||||
if (FAILED(hr) || buffer == nullptr) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to get back buffer, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
D3DSURFACE_DESC desc {};
|
||||
hr = buffer->GetDesc(&desc);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to acquire back buffer descriptor, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
buffer->Release();
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// TODO: cache render targets
|
||||
IDirect3DSurface9 *temp_surface = nullptr;
|
||||
hr = device->CreateRenderTarget(
|
||||
desc.Width, desc.Height, desc.Format, desc.MultiSampleType,
|
||||
desc.MultiSampleQuality, TRUE, &temp_surface, nullptr);
|
||||
if (FAILED(hr) || temp_surface == nullptr) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to acquire temporary surface, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
buffer->Release();
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
hr = device->StretchRect(buffer, nullptr, temp_surface, nullptr, D3DTEXF_NONE);
|
||||
if (FAILED(hr)) {
|
||||
log_warning("graphics::d3d9",
|
||||
"failed to copy back buffer contents, hr={}",
|
||||
FMT_HRESULT(hr));
|
||||
temp_surface->Release();
|
||||
buffer->Release();
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// release original back buffer reference
|
||||
buffer->Release();
|
||||
|
||||
return BackbufferCopy {
|
||||
.desc = desc,
|
||||
.surface = SurfacePtr(temp_surface),
|
||||
};
|
||||
}
|
||||
|
||||
static void dispatch_surface_save(
|
||||
const ImageRequest &request,
|
||||
BackbufferCopy copy) {
|
||||
auto surface_process = [request, copy = std::move(copy)]() {
|
||||
switch (request.kind) {
|
||||
case ImageRequestKind::Capture:
|
||||
save_capture(
|
||||
request.screen,
|
||||
copy.desc.Format,
|
||||
copy.desc.Width,
|
||||
copy.desc.Height,
|
||||
copy.surface.get());
|
||||
break;
|
||||
|
||||
case ImageRequestKind::Screenshot: {
|
||||
auto file_path = graphics_screenshot_genpath();
|
||||
if (!file_path.empty()) {
|
||||
save_screenshot(
|
||||
file_path,
|
||||
copy.desc.Format,
|
||||
copy.desc.Width,
|
||||
copy.desc.Height,
|
||||
copy.surface.get());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// list of games that crash when running the screenshot processor on another thread
|
||||
static const robin_hood::unordered_set<std::string> THREAD_BAN {
|
||||
"JMA",
|
||||
#ifndef SPICE64
|
||||
// KFC only crashes under threaded processing in 32-bit builds
|
||||
"KFC",
|
||||
#endif
|
||||
"KMA",
|
||||
"KLP",
|
||||
"LMA",
|
||||
};
|
||||
|
||||
// run the save operation on another thread for supported games
|
||||
if (THREAD_BAN.contains(avs::game::MODEL)) {
|
||||
surface_process();
|
||||
} else {
|
||||
static auto pool = ThreadPool(2);
|
||||
pool.add(std::move(surface_process));
|
||||
}
|
||||
}
|
||||
|
||||
static std::optional<ImageRequest> consume_image_request() {
|
||||
if (graphics_screenshot_consume()) {
|
||||
return ImageRequest {
|
||||
.kind = ImageRequestKind::Screenshot,
|
||||
.screen = 0,
|
||||
};
|
||||
}
|
||||
|
||||
int capture_screen = 0;
|
||||
if (graphics_capture_consume(&capture_screen)) {
|
||||
return ImageRequest {
|
||||
.kind = ImageRequestKind::Capture,
|
||||
.screen = capture_screen,
|
||||
};
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void graphics_d3d9_process_screenshot_and_capture(
|
||||
IDirect3DDevice9 *device,
|
||||
IDirect3DSwapChain9 *sub_swap_chain) {
|
||||
const auto request = consume_image_request();
|
||||
if (!request.has_value()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto copy = acquire_backbuffer_copy(
|
||||
device,
|
||||
sub_swap_chain,
|
||||
request->screen);
|
||||
if (!copy.has_value()) {
|
||||
if (request->kind == ImageRequestKind::Capture) {
|
||||
graphics_capture_skip(request->screen);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
dispatch_surface_save(*request, std::move(*copy));
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
void graphics_d3d9_poll_screenshot_hotkey();
|
||||
|
||||
void graphics_d3d9_process_screenshot_and_capture(
|
||||
IDirect3DDevice9 *device,
|
||||
IDirect3DSwapChain9 *sub_swap_chain);
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "transform.h"
|
||||
|
||||
#include "avs/game.h"
|
||||
#include "hooks/graphics/graphics.h"
|
||||
#include "overlay/overlay.h"
|
||||
#include "settings.h"
|
||||
@@ -82,6 +83,25 @@ namespace nativetouch::transform {
|
||||
return overlay::OVERLAY->transform_touch_point(&position->x, &position->y);
|
||||
}
|
||||
|
||||
// the digitizer is mapped to the zero-based primary display, while SDVX
|
||||
// still expects portrait coordinates when its image is rendered in landscape:
|
||||
// (x, y) -> (width * (1 - y / height), height * x / width).
|
||||
static bool transform_sdvx_landscape_touch_position(POINT *position) {
|
||||
const auto landscape_width = static_cast<LONG>(GRAPHICS_FS_CUSTOM_RESOLUTION.has_value() ?
|
||||
GRAPHICS_FS_CUSTOM_RESOLUTION.value().first : GRAPHICS_FS_ORIGINAL_HEIGHT);
|
||||
const auto landscape_height = static_cast<LONG>(GRAPHICS_FS_CUSTOM_RESOLUTION.has_value() ?
|
||||
GRAPHICS_FS_CUSTOM_RESOLUTION.value().second : GRAPHICS_FS_ORIGINAL_WIDTH);
|
||||
if (landscape_width <= 0 || landscape_height <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto input_x = position->x;
|
||||
position->x = landscape_width -
|
||||
MulDiv(position->y, landscape_width, landscape_height);
|
||||
position->y = MulDiv(input_x, landscape_height, landscape_width);
|
||||
return true;
|
||||
}
|
||||
|
||||
// convert physical screen coordinates to game touch coordinates for a known target
|
||||
bool screen_to_game(HWND window, POINT *position) {
|
||||
if (settings::SYNTHETIC_TOUCH_USES_CLIENT_COORDINATES) {
|
||||
@@ -127,6 +147,12 @@ namespace nativetouch::transform {
|
||||
return screen_to_game(window, position);
|
||||
}
|
||||
|
||||
// exception: sdvx windowed subscreen does not use the subscreen overlay transform
|
||||
if (GRAPHICS_WINDOWED && window == SDVX_SUBSCREEN_WINDOW) {
|
||||
POINT client_position = *position;
|
||||
return screen_to_game_client(window, &client_position);
|
||||
}
|
||||
|
||||
// if this game has a subscreen overlay that can transform touch input
|
||||
// but the window is hidden or not under the cursor, reject mouse-as-touch
|
||||
// (e.g., iidx/sdvx are rejected here, but nostalgia is allowed)
|
||||
@@ -144,6 +170,13 @@ namespace nativetouch::transform {
|
||||
const auto dedicated_subscreen = is_tdj_dedicated_subscreen(TDJ_SUBSCREEN_WINDOW);
|
||||
const auto active_overlay = has_active_overlay_transform();
|
||||
|
||||
// special case for SDVX landscape mode
|
||||
if (!dedicated_subscreen && !active_overlay &&
|
||||
GRAPHICS_FS_ORIENTATION_SWAP && avs::game::is_model("KFC")) {
|
||||
return transform_sdvx_landscape_touch_position(position) ?
|
||||
Result::Transformed : Result::Rejected;
|
||||
}
|
||||
|
||||
// no dedicated subscreen or active overlay mapping; pass the point through unchanged
|
||||
if (!dedicated_subscreen && !active_overlay) {
|
||||
return Result::Unchanged;
|
||||
|
||||
Reference in New Issue
Block a user