gitadora: fix synthetic touch (mouse and api) (#867)
## Link to GitHub Issue or related Pull Request, if one exists #0 ## Description of change Fix mouse and touch API handling for gitadora. * hook native touch in every arena window mode (previously only using wintouchemu for 1 windowed mode) * publish the touch window (SMALL panel, or the main window drawing the overlay) and only attach injection there * route touch on the SMALL window straight through instead of the overlay transform, and accept the mouse only there * fix spiceapi by forcing 800x1280 touch canvas size * run API capture before the subscreen present to fix api not showing sub image ## Testing Test: gitadora 1/2/4 windowed mode, fullscreen iidx /sdvx / popn windowed/fullscreen for regressions
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@@ -13,6 +13,7 @@
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#include "touch/native/inject.h"
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#include "touch/native/nativetouchhook.h"
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#include "util/utils.h"
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#include "games/gitadora/gitadora.h"
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#include "games/iidx/iidx.h"
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using namespace std::placeholders;
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@@ -69,6 +70,10 @@ namespace api::modules {
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// pop'n music API touch surface
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native_canvas_w = 1280;
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native_canvas_h = 800;
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} else if (games::gitadora::is_arena_model()) {
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// GITADORA arena SMALL subscreen, either in its own window or in the overlay
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native_canvas_w = games::gitadora::ARENA_SUBSCREEN_WIDTH;
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native_canvas_h = games::gitadora::ARENA_SUBSCREEN_HEIGHT;
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}
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functions["read"] = std::bind(&Touch::read, this, _1, _2);
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