gitadora: fix synthetic touch (mouse and api) (#867)
## Link to GitHub Issue or related Pull Request, if one exists #0 ## Description of change Fix mouse and touch API handling for gitadora. * hook native touch in every arena window mode (previously only using wintouchemu for 1 windowed mode) * publish the touch window (SMALL panel, or the main window drawing the overlay) and only attach injection there * route touch on the SMALL window straight through instead of the overlay transform, and accept the mouse only there * fix spiceapi by forcing 800x1280 touch canvas size * run API capture before the subscreen present to fix api not showing sub image ## Testing Test: gitadora 1/2/4 windowed mode, fullscreen iidx /sdvx / popn windowed/fullscreen for regressions
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@@ -41,6 +41,7 @@ namespace games::gitadora {
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bool ARENA_TWO_HEAD_EXCLUSIVE = false;
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std::optional<std::string> ASIO_DRIVER = std::nullopt;
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bool ALLOW_REALTEK_AUDIO = false;
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bool NATIVE_TOUCH = false;
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/*
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* Prevent GitaDora from creating folders on F drive
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@@ -809,17 +810,16 @@ namespace games::gitadora {
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hooks::audio::INJECT_FAKE_REALTEK_AUDIO = true;
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}
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// Single-window mode needs touch injection for its overlay. Two-head fullscreen
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// mode uses the real SMALL output, so it only needs the display-topology shim.
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if (GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
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// enable touch hook for subscreen overlay
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const auto native_touch_ready = !wintouchemu::FORCE &&
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nativetouch::hook(avs::game::DLL_INSTANCE);
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if (!native_touch_ready) {
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wintouchemu::FORCE = true;
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wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
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wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
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}
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// touch injection drives mouse-as-touch and API touch for the subscreen,
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// no matter whether it is drawn by the overlay (single-window mode) or by
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// the dedicated SMALL window
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NATIVE_TOUCH = !wintouchemu::FORCE &&
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nativetouch::hook(avs::game::DLL_INSTANCE);
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if (!NATIVE_TOUCH && GRAPHICS_PREVENT_SECONDARY_WINDOWS) {
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// the legacy fallback can only feed the subscreen overlay
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wintouchemu::FORCE = true;
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wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
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wintouchemu::hook("GITADORA", avs::game::DLL_INSTANCE);
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}
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#if !SPICE_XP
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