gitadora: fix synthetic touch (mouse and api) (#867)
## Link to GitHub Issue or related Pull Request, if one exists #0 ## Description of change Fix mouse and touch API handling for gitadora. * hook native touch in every arena window mode (previously only using wintouchemu for 1 windowed mode) * publish the touch window (SMALL panel, or the main window drawing the overlay) and only attach injection there * route touch on the SMALL window straight through instead of the overlay transform, and accept the mouse only there * fix spiceapi by forcing 800x1280 touch canvas size * run API capture before the subscreen present to fix api not showing sub image ## Testing Test: gitadora 1/2/4 windowed mode, fullscreen iidx /sdvx / popn windowed/fullscreen for regressions
This commit is contained in:
@@ -1520,6 +1520,10 @@ void graphics_d3d9_on_present(
|
||||
graphics_d3d9_process_screenshot(device, wrapped_device);
|
||||
}
|
||||
|
||||
// API capture always includes the overlay; it must run before the subscreen present
|
||||
// below, which leaves the arena SMALL back buffer black
|
||||
graphics_d3d9_process_capture(device, wrapped_device);
|
||||
|
||||
// for IIDX TDJ / SDVX UFC, handle subscreen
|
||||
const bool is_vm = games::sdvx::is_valkyrie_model();
|
||||
const bool is_tdj = avs::game::is_model("LDJ") && games::iidx::TDJ_MODE;
|
||||
@@ -1533,9 +1537,6 @@ void graphics_d3d9_on_present(
|
||||
if (is_mfc) {
|
||||
wintouchemu::update();
|
||||
}
|
||||
|
||||
// API capture always includes the overlay
|
||||
graphics_d3d9_process_capture(device, wrapped_device);
|
||||
}
|
||||
|
||||
void update_backbuffer_dimensions(D3DPRESENT_PARAMETERS *params) {
|
||||
|
||||
@@ -4,10 +4,12 @@
|
||||
|
||||
#include <d3d9.h>
|
||||
|
||||
#include "games/gitadora/gitadora.h"
|
||||
|
||||
inline constexpr UINT GFDM_SIDE_WIDTH = 1080;
|
||||
inline constexpr UINT GFDM_SIDE_HEIGHT = 1920;
|
||||
inline constexpr UINT GFDM_SMALL_WIDTH = 800;
|
||||
inline constexpr UINT GFDM_SMALL_HEIGHT = 1280;
|
||||
inline constexpr UINT GFDM_SMALL_WIDTH = games::gitadora::ARENA_SUBSCREEN_WIDTH;
|
||||
inline constexpr UINT GFDM_SMALL_HEIGHT = games::gitadora::ARENA_SUBSCREEN_HEIGHT;
|
||||
inline constexpr UINT GFDM_LOGICAL_HEAD_COUNT = 4;
|
||||
inline constexpr UINT GFDM_NATIVE_SMALL_SWAPCHAIN = 1;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user