Let us start here, from square one. No, from Zero!
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# Lua Scripting
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Supported version: Lua 5.4.3
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No proper documentation yet. Check the example scripts if you need this!
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For undocumented functions you can find the definitions in the source code (script/api/*.cpp).
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They are very similar to what the network API provides.
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# Automatic Execution
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Create a "scripts" folder next to spice and put your scripts in there (subfolders allowed).
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The prefix specifies when the script will be called:
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- `boot_*`: executed on game boot
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- `shutdown_*`: executed on game end
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- `config_*`: executed when you start spicecfg (mostly for debugging/tests)
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Example: "scripts/boot_patch.py" would be called on game boot.
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